Template:Upgraded effect

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Revision as of 20:53, 12 August 2025 by The Manx Turtle (talk | contribs) (Introduction of this template. Use this in item pages to describe non-Unique Common items' effects.)
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An initial parameter named "1" allows for future mode-select design, in case additional formatting is needed for specialized contexts.

It is recommended that the Base Effect is described precisely how the game states it. For the Gold and Diamond effects, use attribute and status-effect icons to describe the changes between upgrade levels in as little space as possible.

Content of Template

Base Effect: param "2"

at Gold: param "3"
at Diamond: param "4"