Beginner's Guide

On the game map time is divided into days and night and weeks. A week has 3 days, 3 nights, and a boss fight. Each day lasts until the player has moved 50 tiles on the map and each night lasts until the player has moved 30 tiles on the map. During the day the player has a sight radius of 5 tiles in each direction and during the night the sight radius is decreases to 3 tiles. If an enemy is seen during the night, the enemy will move towards the player at the same speed as the player. Defeating a boss unlocks two additional item slots.
The game has two game modes:
- Woodland: The bosses are powerful enemies.
- Kingmater: The bosses are human players.
The following locations can be found on the map:
- Home is the map location where the player starts. It can be used at night to wait until the next day and restore all health.
- Treasure Chests allow choosing between one of three items to add to the inventory. The most common location.
- Blade Oils allow choosing between giving the weapon 1 Attack, Armor or Speed.
- Blacksmiths allow choosing between two bonuses to add to the weapon. If the weapon already has a bonus it can be replaced for 10 Gold.
- Campfires can be used at night to wait until the next day and restore 10 Health.
- Cauldrons can combine two food items.
- Fairies can transform an item into another item of the same rarity.
- Fortune Tellers allow choosing between one of three locations on the map to be revealed.
- Golems can combine two items of the same common or golden item.
- Hero's Graves allow choosing between one of three powerful items to add to the inventory.
- Jewelry Boxes allow choosing between one of three Jewelry items to add to the inventory.
- Towers reveal the map in a 11 tile radius around them.
- Wandering Merchant has a selection of 6 items that can be bought using gold. Its inventory can be replenished at the cost of 1 gold but the replenish cost increases by 1 for each previous replenish.
- Waypoints allow traveling to them instantly at any point by hovering over them in map mode and pressing Space.
Battles resolve automatically. You and your opponent take turns attacking each other. Both you and your opponent have 4 stats:
- Health: If fighter whose health reaches 0 loses.
- Attack: How much damage each fighter does each turn.
- Armor: Absorbs damage before Health and replenishes between battles.
- Speed: The fighter who has higher Speed has the first turn. In case of a tie the player has the first turn.


