Swampland enemies: Difference between revisions
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| [[File:Bosssprite toad.png]] Toxic Miretoad || 20 || 2 || 0 || 3 || Battle Start: Toxic Miretoad steals all of the player's armor and gives them 3 poison || 1 | | [[File:Bosssprite toad.png]] Toxic Miretoad || 20 || 2 || 0 || 3 || Battle Start: Toxic Miretoad steals all of the player's armor and gives them 3 poison || 1 | ||
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| [[File:Bosssprite spirit.png]] Clearspring Spirit || 30 || 3 || 0 || 2 || Battle Start: Gain 10 purity and on hit randomly | | [[File:Bosssprite spirit.png]] Clearspring Spirit || 30 || 3 || 0 || 2 || Battle Start: Gain 10 purity and on hit randomly decrease a status effect on itself or the player by 1|| 2 | ||
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| [[File:Bosssprite griffin.png]] Granite Griffin || 20 || 5 || 10 || 0 || Wounded: Granite Griffin gains 40 armor and gets stunned for 4 turns || 2 | | [[File:Bosssprite griffin.png]] Granite Griffin || 20 || 5 || 10 || 0 || Wounded: Granite Griffin gains 40 armor and gets stunned for 4 turns || 2 | ||
Revision as of 06:54, 28 July 2025
Common enemies
Swampland common enemies only appear in Swampland and Kingmaker maps. They spawn only in certain islands and their stats increase each week..
| Enemy | Level 1 | Level 2 | Level 3 | Trait | Islands |
|---|---|---|---|---|---|
| File:Enemy snake.png Snake | First Turn: Snake applies 2/3/4 poison on hit | Starting Island | |||
| File:Enemy frog.png Frog | When exposed Frog gains 1/2/3 armor | Starting Island Abandoned Quarry Witch Marsh | |||
| File:Enemy beaver.png Beaver | Battle Start: Beaver gains 3/4/5 regeneration | Abandoned Quarry Glyph Ruins Golem Home | |||
| File:Enemy dragonfly.png Dragonfly | Battle Start: If Dragonfly has more speed it gains attack equal to the difference | Scorched Hill Witch Marsh | |||
| File:Enemy palace guard.png Palace Guard | Sunken Palace | ||||
| File:Enemy slime.png Slime | Battle Start: Give the player 4/6/8 acid | Golem Home Scorched Hill | |||
| File:Enemy turtle.png Turtle | Turtle loses all armor upon taking damage | Glyph Ruins | |||
| File:Enemy bee.png Honey Bee | First Turn: Give the player 3/4/5 poison, 2/3/4 acid and 1/2/3 stun | Lushwood Grove |
Bosses
Swampland bosses appear at the end of the week in Swampland maps. The week's boss and its stats can be seen in advance by pressing Tab.
| Boss | Trait | Week | ||||
|---|---|---|---|---|---|---|
| File:Bosssprite slime.png Carnivorous Slime | 20 | 1 | 5 | 5 | Battle Start: Give 3 acid to the player and convert all player health except 1 to armor | 1 |
| File:Bosssprite fungal.png Fungal Giant | 30 | 3 | 0 | 0 | Battle Start: Fungal Giant gains 1 poison for each status effect the player has | 1 |
| File:Bosssprite gastropod.png Ironshell Snail | 5 | 3 | 50 | -1 | Battle Start: Ironshell Snail gains 5 acid | 1 |
| File:Bosssprite druid.png Stormcloud Druid | 20 | 2 | 0 | 2 | Every Other Strike: Stun the player for 1 turn | 1 |
| File:Bosssprite siren.png Swampsong Siren | 15 | 3 | 0 | 2 | Battle Start: Swampsong Siren gives the player -2 attack | 1 |
| File:Bosssprite toad.png Toxic Miretoad | 20 | 2 | 0 | 3 | Battle Start: Toxic Miretoad steals all of the player's armor and gives them 3 poison | 1 |
| File:Bosssprite spirit.png Clearspring Spirit | 30 | 3 | 0 | 2 | Battle Start: Gain 10 purity and on hit randomly decrease a status effect on itself or the player by 1 | 2 |
| File:Bosssprite griffin.png Granite Griffin | 20 | 5 | 10 | 0 | Wounded: Granite Griffin gains 40 armor and gets stunned for 4 turns | 2 |
| File:Bosssprite liferoot experiment.png Liferoot Experiment | 40 | 3 | 0 | 0 | Battle Start: Liferoot Experiment gains 10 regeneration | 2 |
| File:Bosssprite shark.png Silverscale Shark | 15 | 0 | 10 | 3 | Turn Start: Give the player 2 riptide and gain 1 attack for each riptide the player has | 2 |
| File:Bosssprite tortoise.png Rockshell Tortoise | 20 | 4 | 10 | 0 | Whenever Rockshell Tortoise is struck, it gains 4 armor | 2 |
Swampland Hydra
The final fight on Swampland maps is against 3 out of 4 Swampland Hydra heads, in a predefined order. Th player will not recover health or lose status effects between the fights. Before the fight the player will be shown all four heads and asked to remove one of them.
| Head | Fight | Trait | ||||
|---|---|---|---|---|---|---|
| File:Hydraacid 160x160 outline.png Acid Head | 1 | 10 | 3 | 30 | 4 | On Hit: Give the player 1 acid |
| File:Hydratide 160x160 outline.png Riptide Head | 2 | 30 | 5 | 0 | -1 | On Hit: Give the player 1 riptide |
| File:Hydrapoison 160x160 outline.png Poison Head | 3 | 50 | 2 | 0 | 2 | On Hit: Give the player 2 poison |
| File:Hydrastun 160x160 outline.png Stun Head | 4 | 20 | 5 | 30 | 5 | Battle Start: Give the player 3 stun |


