Swampland enemies: Difference between revisions
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The final fight on the Swampland maps is against 3 out of 4 Swampland Hydra heads, in a predefined order. Before the fight the player will be shown all four heads and asked to remove one of them. The player will not recover health or lose status effects between the fights. The next Hydra head will keep the previous one's status effects also. | The final fight on the Swampland maps is against 3 out of 4 Swampland Hydra heads, in a predefined order. Before the fight the player will be shown all four heads and asked to remove one of them. The player will not recover health or lose status effects between the fights. The next Hydra head will keep the previous one's status effects also. | ||
{| class="wikitable" | {| class="wikitable" | ||
! width= | ! width=15%| Head | ||
! width=1% | [[File:Icon health.png]] Health | ! width=1% | [[File:Icon health.png]] Health | ||
! width=1% | [[File:Icon attack.png]] Attack | ! width=1% | [[File:Icon attack.png]] Attack | ||
Revision as of 04:02, 22 August 2025
Common enemies
Swampland common enemies only appear in Swampland and Kingmaker maps. They spawn only in certain islands and their stats increase each time a boss is defeated.
| Enemy | Level 1 | Level 2 | Level 3 | Trait | Islands |
|---|---|---|---|---|---|
| First Turn: Snake applies 2/3/4 poison on hit | Starting Island Boneyard Bog | ||||
| When exposed Frog gains 1/2/3 armor | Starting Island Abandoned Quarry Witch Marsh | ||||
| Battle Start: Beaver gains 3/4/5 regeneration | Abandoned Quarry Glyph Ruins Golem Home | ||||
| Battle Start: If Dragonfly has more speed it gains attack equal to the difference | Scorched Hill Witch Marsh | ||||
| - | Sunken Palace | ||||
| Battle Start: Give the player 4/6/8 acid | Golem Home Scorched Hill | ||||
| Turtle loses all armor upon taking damage | Glyph Ruins | ||||
| First Turn: Give the player 3/4/5 poison, 2/3/4 acid and 1/2/3 stun | Lushwood Grove | ||||
| Steals 1/2/3 random items from the player | Misplaced Mire |
Bosses
Swampland bosses appear at the end of the week in Swampland maps. The week's boss and its stats can be seen in advance by pressing Tab.
| Boss | Trait | Week | ||||
|---|---|---|---|---|---|---|
| Battle Start: Give 3 acid to the player and convert all player health except 1 to armor | 1 | |||||
| Battle Start: Fungal Giant gains 1 poison for each status effect the player has | 1 | |||||
| Battle Start: Ironshell Snail gains 5 acid | 1 | |||||
| Every Other Strike: Stun the player for 1 turn | 1 | |||||
| Battle Start: Swampsong Siren gives the player -2 attack | 1 | |||||
| Battle Start: Toxic Miretoad steals all of the player's armor and gives them 3 poison | 1 | |||||
| Battle Start: Gain 10 purity and on hit randomly decrease a status effect on itself or the player by 1 | 2 | |||||
| Wounded: Granite Griffin gains 40 armor and gets stunned for 4 turns | 2 | |||||
| Battle Start: Liferoot Experiment gains 10 regeneration | 2 | |||||
| Turn Start: Give the player 2 riptide and gain 1 attack for each riptide the player has | 2 | |||||
| Stonescale Basilisk gives 2 poison on hit | 2 | |||||
| Whenever Rockshell Tortoise is struck, it gains 4 armor | 2 |
Swampland Hydra
The final fight on the Swampland maps is against 3 out of 4 Swampland Hydra heads, in a predefined order. Before the fight the player will be shown all four heads and asked to remove one of them. The player will not recover health or lose status effects between the fights. The next Hydra head will keep the previous one's status effects also.
| Head | Trait | Fight | ||||
|---|---|---|---|---|---|---|
| On Hit: Give the player 1 acid | 1 | |||||
| On Hit: Give the player 1 riptide | 2 | |||||
| On Hit: Give the player 2 poison | 3 | |||||
| Battle Start: Give the player 3 stun | 4 |
Mini Bosses
Mini Bosses islands can be accessed through
Ferryman or
Sinkhole
| Mini Boss | Trait | Island | ||||
|---|---|---|---|---|---|---|
| On Hit: Give the player 2 stacks of a random status effect that they don't already have | Coven Lair | |||||
| Battle Start: Murkwater Gator gives the player riptide equal to the player's attack | Murkwater Bayou | |||||
| Turn Start: If Palace Sentinel has less speed than player, he stuns himself for 1 turn and gains 2 speed | Castle Grounds |


