Swampland enemies: Difference between revisions

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The final fight on the Swampland maps is against 3 out of 4 Swampland Hydra heads, in a predefined order. Before the fight the player will be shown all four heads and asked to remove one of them. The player will not recover health or lose status effects between the fights. The next Hydra head will keep the previous one's status effects also.
The final fight on the Swampland maps is against 3 out of 4 Swampland Hydra heads, in a predefined order. Before the fight the player will be shown all four heads and asked to remove one of them. The player will not recover health or lose status effects between the fights. The next Hydra head will keep the previous one's status effects also.
{| class="wikitable"
{| class="wikitable"
! Head
! width=25%| Head
! [[File:Icon health.png]] Health
! width=1% | [[File:Icon health.png]] Health
! [[File:Icon attack.png]] Attack
! width=1% | [[File:Icon attack.png]] Attack
! [[File:Icon armor.png]] Armor
! width=1% | [[File:Icon armor.png]] Armor
! [[File:Icon speed.png]] Speed
! width=1% | [[File:Icon speed.png]] Speed
! Trait
! Trait
! Fight
! Fight

Revision as of 03:18, 22 August 2025

Common enemies

Swampland common enemies only appear in Swampland and Kingmaker maps. They spawn only in certain islands and their stats increase each time a boss is defeated.

Enemy Level 1 Level 2 Level 3 Trait Islands
Snake 2
1
0
2
3
1
0
3
4
1
0
4
First Turn: Snake applies 2/3/4 poison on hit Starting Island
Boneyard Bog
Frog 2
1
2
0
2
2
3
2
2
3
4
3
When exposed Frog gains 1/2/3 armor Starting Island
Abandoned Quarry
Witch Marsh
Beaver 4
1
0
1
6
2
0
2
8
3
0
3
Battle Start: Beaver gains 3/4/5 regeneration Abandoned Quarry
Glyph Ruins
Golem Home
Dragonfly 2
0
0
3
3
0
0
5
4
0
0
7
Battle Start: If Dragonfly has more speed it gains attack equal to the difference Scorched Hill
Witch Marsh
Palace Guard 2
3
10
0
2
6
15
0
2
9
20
0
- Sunken Palace
Slime 2
2
2
0
2
2
4
0
2
2
6
0
Battle Start: Give the player 4/6/8 acid Golem Home
Scorched Hill
Turtle 1
3
15
0
1
6
15
0
1
9
15
0
Turtle loses all armor upon taking damage Glyph Ruins
Honey Bee 6
2
15
2
10
2
15
4
14
2
15
6
First Turn: Give the player 3/4/5 poison, 2/3/4 acid and 1/2/3 stun Lushwood Grove
Raccoon 4
2
0
2
6
3
0
3
8
4
0
4
Steals 1/2/3 random items from the player Misplaced Mire

Bosses

Swampland bosses appear at the end of the week in Swampland maps. The week's boss and its stats can be seen in advance by pressing Tab.

Boss Health Attack Armor Speed Trait Week
Carnivorous Slime 20 1 5 5 Battle Start: Give 3 acid to the player and convert all player health except 1 to armor 1
Fungal Giant 30 3 0 0 Battle Start: Fungal Giant gains 1 poison for each status effect the player has 1
Ironshell Snail 5 3 50 -1 Battle Start: Ironshell Snail gains 5 acid 1
Stormcloud Druid 20 2 0 2 Every Other Strike: Stun the player for 1 turn 1
Swampsong Siren 15 3 0 2 Battle Start: Swampsong Siren gives the player -2 attack 1
Toxic Miretoad 20 2 0 3 Battle Start: Toxic Miretoad steals all of the player's armor and gives them 3 poison 1
Clearspring Spirit 30 3 0 2 Battle Start: Gain 10 purity and on hit randomly decrease a status effect on itself or the player by 1 2
Granite Griffin 20 5 10 0 Wounded: Granite Griffin gains 40 armor and gets stunned for 4 turns 2
Liferoot Experiment 40 3 0 0 Battle Start: Liferoot Experiment gains 10 regeneration 2
Silverscale Shark 15 0 10 3 Turn Start: Give the player 2 riptide and gain 1 attack for each riptide the player has 2
Stonescale Basilisk 10 4 20 2 Stonescale Basilisk gives 2 poison on hit 2
Rockshell Tortoise 20 4 10 0 Whenever Rockshell Tortoise is struck, it gains 4 armor 2

Swampland Hydra

The final fight on the Swampland maps is against 3 out of 4 Swampland Hydra heads, in a predefined order. Before the fight the player will be shown all four heads and asked to remove one of them. The player will not recover health or lose status effects between the fights. The next Hydra head will keep the previous one's status effects also.

Head Health Attack Armor Speed Trait Fight
Acid Head 10 3 30 4 On Hit: Give the player 1 acid 1
Riptide Head 30 5 0 -1 On Hit: Give the player 1 riptide 2
Poison Head 50 2 0 2 On Hit: Give the player 2 poison 3
Stun Head 20 5 30 5 Battle Start: Give the player 3 stun 4

Mini Bosses

Mini Bosses islands can be accessed through Ferryman or Sinkhole

Mini Boss Health Attack Armor Speed Trait Island
Coven Plaguemother 30 3 10 2 On Hit: Give the player 2 stacks of a random status effect that they don't already have Coven Lair
Murkwater Gator 20 4 15 3 Battle Start: Murkwater Gator gives the player riptide equal to the player's attack Murkwater Bayou
Palace Sentinel 20 7 20 0 Turn Start: If Palace Sentinel has less speed than player, he stuns himself for 1 turn and gains 2 speed Castle Grounds