Swampland map: Difference between revisions
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* [[File:Bladeoil.png]] Blade Oils allow choosing between giving the weapon 1 Attack, Armor or Speed. Refreshes if the weapon is changed. Each oil can only be applied once per weapon. | * [[File:Bladeoil.png]] Blade Oils allow choosing between giving the weapon 1 Attack, Armor or Speed. Refreshes if the weapon is changed. Each oil can only be applied once per weapon. | ||
* [[File:Campfire.png]] Campfires can be used at night to wait until the next day and restore 10 Health. | * [[File:Campfire.png]] Campfires can be used at night to wait until the next day and restore 10 Health. | ||
* [[File:Blacksmith.png]] Forges allow choosing between two bonuses to add to the weapon. If weapon already has one it can be replaced for 10 Gold. | * [[File:Blacksmith.png]] [[Forge Upgrades|Forges]] allow choosing between two bonuses to add to the weapon. If weapon already has one it can be replaced for 10 Gold. | ||
* [[File:Sinkhole.png]] Sinkhole takes you to a random island. Cannot appear on the Starting Island. | * [[File:Sinkhole.png]] Sinkhole takes you to a random island. Cannot appear on the Starting Island. | ||
Revision as of 05:47, 20 August 2025

The following locations can be found anywhere on the map:
Treasure Chests allow choosing between one of three Common rarity items to add to the inventory. There is a 1/80 chance items will be Golden and a 1/500 chance the items will be Diamond. More common in the Starting Forest biome.
Ferryman takes you to one of three other islands. Each island will have one, which is always visible when the player is near.
Bargaining Tents have a selection of 2 Rare rarity items that can be bought for 5 Gold. Can choose to haggle, which has a 75% chance to change the price to 4 and a 25% chance to change the price to 7. Cannot appear on the Starting Island.
Blade Oils allow choosing between giving the weapon 1 Attack, Armor or Speed. Refreshes if the weapon is changed. Each oil can only be applied once per weapon.
Campfires can be used at night to wait until the next day and restore 10 Health.
Forges allow choosing between two bonuses to add to the weapon. If weapon already has one it can be replaced for 10 Gold.
Sinkhole takes you to a random island. Cannot appear on the Starting Island.
The Swampland map is divided into islands accessible via the Ferryman. Each island will spawn specific enemies and locations.
| Island | Enemies | Locations |
|---|---|---|
| Starting Island | ||
| Abandoned Quarry | ||
| Glyph Ruins | ||
| Golem Home | ||
| Lushwood Grove | ||
| Scorched Hill | ||
| Sunken Palace | ||
| Witch Marsh | ||
| Serpent Basin | ||
| Boneyard Bog | ||
| Merchant Isle | ||
| Misplaced Mire | Note: Only spawns after you've discarded 15 or so items (i.e. items you didn't pick from chests) | |
| Coven Lair | File:Enemy coven plaguemother.png Coven Plaguemother | |
| Murkwater Bayou | File:Enemy murkwater gator.png Murkwater Gator | |
| Castle Grounds | File:Enemy palace sentinel.png Palace Sentinel |


