Swampland enemies: Difference between revisions

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=== Swampland Hydra ===
=== Swampland Hydra ===
The final fight on Swampland maps is against 3 out of 4 Swampland Hydra heads, in a predefined order. Th player will not recover health or lose status effects between the fights. Before the fight the player will be shown all four heads and asked to remove one of them.
The final fight on the Swampland maps is against 3 out of 4 Swampland Hydra heads, in a predefined order. Before the fight the player will be shown all four heads and asked to remove one of them. The player will not recover health or lose status effects between the fights. The next Hydra head will keep the previous ones status effects also.
{| class="wikitable"
{| class="wikitable"
! Head
! Head
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| [[File:Hydrastun 160x160 outline.png|50px]] Stun Head || 4 || 20 || 5 || 30 || 5 || Battle Start: Give the player 3 stun
| [[File:Hydrastun 160x160 outline.png|50px]] Stun Head || 4 || 20 || 5 || 30 || 5 || Battle Start: Give the player 3 stun
|}
|}
== Mini Bosses ==
== Mini Bosses ==
Mini Bosses islands can be accessed through [[File:Event ferryman.png]] Ferryman or [[File:Sinkhole.png]] Sinkhole
Mini Bosses islands can be accessed through [[File:Event ferryman.png]] Ferryman or [[File:Sinkhole.png]] Sinkhole

Revision as of 06:21, 9 August 2025

Common enemies

Swampland common enemies only appear in Swampland and Kingmaker maps. They spawn only in certain islands and their stats increase each time a boss is defeated.

Enemy Level 1 Level 2 Level 3 Trait Islands
File:Enemy snake.png Snake 2 Health
1 Attack
0 Armor
2 speed
3 Health
1 Attack
0 Armor
3 speed
4 Health
1 Attack
0 Armor
4 speed
First Turn: Snake applies 2/3/4 poison on hit Starting Island
File:Enemy frog.png Frog 2 Health
1 Attack
2 Armor
0 speed
2 Health
2 Attack
3 Armor
2 speed
2 Health
3 Attack
4 Armor
3 speed
When exposed Frog gains 1/2/3 armor Starting Island
Abandoned Quarry
Witch Marsh
File:Enemy beaver.png Beaver 4 Health
1 Attack
0 Armor
1 speed
6 Health
2 Attack
0 Armor
2 speed
8 Health
3 Attack
0 Armor
3 speed
Battle Start: Beaver gains 3/4/5 regeneration Abandoned Quarry
Glyph Ruins
Golem Home
File:Enemy dragonfly.png Dragonfly 2 Health
0 Attack
0 Armor
3 speed
3 Health
0 Attack
0 Armor
5 speed
4 Health
0 Attack
0 Armor
7 speed
Battle Start: If Dragonfly has more speed it gains attack equal to the difference Scorched Hill
Witch Marsh
File:Enemy palace guard.png Palace Guard 2 Health
3 Attack
10 Armor
0 speed
2 Health
6 Attack
15 Armor
0 speed
2 Health
9 Attack
20 Armor
0 speed
Sunken Palace
File:Enemy slime.png Slime 2 Health
2 Attack
2 Armor
0 speed
2 Health
2 Attack
4 Armor
0 speed
2 Health
2 Attack
6 Armor
0 speed
Battle Start: Give the player 4/6/8 acid Golem Home
Scorched Hill
File:Enemy turtle.png Turtle 1 Health
3 Attack
15 Armor
0 speed
1 Health
6 Attack
15 Armor
0 speed
1 Health
9 Attack
15 Armor
0 speed
Turtle loses all armor upon taking damage Glyph Ruins
File:Enemy bee.png Honey Bee 6 Health
2 Attack
15 Armor
2 speed
10 Health
2 Attack
15 Armor
4 speed
14 Health
2 Attack
15 Armor
6 speed
First Turn: Give the player 3/4/5 poison, 2/3/4 acid and 1/2/3 stun Lushwood Grove

Bosses

Swampland bosses appear at the end of the week in Swampland maps. The week's boss and its stats can be seen in advance by pressing Tab.

Boss Health Attack Armor Speed Trait Week
File:Bosssprite slime.png Carnivorous Slime 20 1 5 5 Battle Start: Give 3 acid to the player and convert all player health except 1 to armor 1
File:Bosssprite fungal.png Fungal Giant 30 3 0 0 Battle Start: Fungal Giant gains 1 poison for each status effect the player has 1
File:Bosssprite gastropod.png Ironshell Snail 5 3 50 -1 Battle Start: Ironshell Snail gains 5 acid 1
File:Bosssprite druid.png Stormcloud Druid 20 2 0 2 Every Other Strike: Stun the player for 1 turn 1
File:Bosssprite siren.png Swampsong Siren 15 3 0 2 Battle Start: Swampsong Siren gives the player -2 attack 1
File:Bosssprite toad.png Toxic Miretoad 20 2 0 3 Battle Start: Toxic Miretoad steals all of the player's armor and gives them 3 poison 1
File:Bosssprite spirit.png Clearspring Spirit 30 3 0 2 Battle Start: Gain 10 purity and on hit randomly decrease a status effect on itself or the player by 1 2
File:Bosssprite griffin.png Granite Griffin 20 5 10 0 Wounded: Granite Griffin gains 40 armor and gets stunned for 4 turns 2
File:Bosssprite liferoot experiment.png Liferoot Experiment 40 3 0 0 Battle Start: Liferoot Experiment gains 10 regeneration 2
File:Bosssprite shark.png Silverscale Shark 15 0 10 3 Turn Start: Give the player 2 riptide and gain 1 attack for each riptide the player has 2
File:Bosssprite tortoise.png Rockshell Tortoise 20 4 10 0 Whenever Rockshell Tortoise is struck, it gains 4 armor 2

Swampland Hydra

The final fight on the Swampland maps is against 3 out of 4 Swampland Hydra heads, in a predefined order. Before the fight the player will be shown all four heads and asked to remove one of them. The player will not recover health or lose status effects between the fights. The next Hydra head will keep the previous ones status effects also.

Head Fight Health Attack Armor Speed Trait
File:Hydraacid 160x160 outline.png Acid Head 1 10 3 30 4 On Hit: Give the player 1 acid
File:Hydratide 160x160 outline.png Riptide Head 2 30 5 0 -1 On Hit: Give the player 1 riptide
File:Hydrapoison 160x160 outline.png Poison Head 3 50 2 0 2 On Hit: Give the player 2 poison
File:Hydrastun 160x160 outline.png Stun Head 4 20 5 30 5 Battle Start: Give the player 3 stun

Mini Bosses

Mini Bosses islands can be accessed through Ferryman or Sinkhole

Mini Boss Health Attack Armor Speed Trait Islands
File:Enemy coven plaguemother.png Coven Plaguemother 30 3 10 2 On Hit: Give the player 2 stacks of a random status effect that they don't already have Coven Lair
File:Enemy murkwater gator.png Murkwater Gator 20 4 15 3 Battle Start: Murkwater Gator gives the player riptide equal to the player's attack Murkwater Bayou
File:Enemy palace sentinel.png Palace Sentinel 20 7 20 0 Turn Start: If Palace Sentinel has less speed than player, he stuns himself for 1 turn and gains 2 speed Castle Grounds