Swampland itemsets: Difference between revisions
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| [[File:Champion's Greaves.png]] Champion's Greaves || [[File:Champion's Armor.png|20px]] [[Champion's Armor]]<br>[[File:Champion's Blade.png|20px]] [[Champion's Blade]] || Gain 6 speed | | [[File:Champion's Greaves.png]] Champion's Greaves || [[File:Champion's Armor.png|20px]] [[Champion's Armor]]<br>[[File:Champion's Blade.png|20px]] [[Champion's Blade]] || Gain 6 speed | ||
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| [[File:Deadly Toxin.png]] Deadly Toxin || [[File:Nerve Poison.png|20px]] [[Nerve Poison]]<br>[[File:Viper Extract.png|20px]] [[Viper Extract]] || The first time the enemy gains poison give the enemy | | [[File:Deadly Toxin.png]] Deadly Toxin || [[File:Nerve Poison.png|20px]] [[Nerve Poison]]<br>[[File:Viper Extract.png|20px]] [[Viper Extract]] || The first time the enemy gains poison give the enemy 5 acid | ||
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| [[File:Holy Crucifix.png]] Holy Crucifix || [[File:Holy Shield.png|20px]] [[Holy Shield]]<br>[[File:Holy Tome.png|20px]] [[Holy Tome]] || Negates negative base stats | | [[File:Holy Crucifix.png]] Holy Crucifix || [[File:Holy Shield.png|20px]] [[Holy Shield]]<br>[[File:Holy Tome.png|20px]] [[Holy Tome]] || Negates negative base stats | ||
Revision as of 20:43, 6 August 2025
Items that have a similar name will provide a set bonus if the player has at least one of each item from a set. The following itemsets require items that can only be found in Swampland or Kingmaker runs that use Swampland bundles.
| Itemset | Items | Effect |
|---|---|---|
| Whenever you gain a status effect, give it to the enemy as well | ||
| Any 3 rings | Ring items trigger twice | |
| Battle Start: Your opponent is stunned for 2 turns | ||
| Gain 6 speed | ||
| The first time the enemy gains poison give the enemy 5 acid | ||
| Negates negative base stats | ||
| Turn Start: Steal 2 armor from the enemy | ||
| First Turn: Gain 3 armor on hit | ||
| Battle Start: Trigger Exposed | ||
| Exposed: Trigger Symphony twice | ||
| Battle Start: Gain 2 armor for each speed you have | ||
| As long as you've below 50% health all healing is doubled | ||
| Turn Start: If you are stunned, double healing this turn | ||
| Gain 5 health |


