Beginner's Guide: Difference between revisions
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* [[File:Icon armor.png]] Armor: Absorbs damage before Health and replenishes between battles. | * [[File:Icon armor.png]] Armor: Absorbs damage before Health and replenishes between battles. | ||
* [[File:Icon speed.png]] Speed: The fighter who has higher Speed has the first turn. In case of a tie the player has the first turn. | * [[File:Icon speed.png]] Speed: The fighter who has higher Speed has the first turn. In case of a tie the player has the first turn. | ||
Pressing CTRL enables quickbattle mode. In quickbattle mode battles are resolved automatically. | |||
Revision as of 08:45, 4 July 2025


On the game map time is divided into days and night and weeks. A week has 3 days, 3 nights, and a boss fight. Each day lasts until the player has moved 50 tiles on the map and each night lasts until the player has moved 30 tiles on the map. During the day the player has a sight radius of 5 tiles in each direction and during the night the sight radius is decreases to 3 tiles. If an enemy is seen during the night, the enemy will move towards the player at the same speed as the player. Defeating a boss unlocks two additional item slots.
The game has two game modes:
- Woodland: The bosses are powerful enemies.
- Kingmater: The bosses are human players.
Battles resolve automatically. You and your opponent take turns attacking each other. Both you and your opponent have 4 stats:
Health: If fighter whose health reaches 0 loses.
Attack: How much damage each fighter does each turn.
Armor: Absorbs damage before Health and replenishes between battles.
Speed: The fighter who has higher Speed has the first turn. In case of a tie the player has the first turn.
Pressing CTRL enables quickbattle mode. In quickbattle mode battles are resolved automatically.


