Beginner's Guide: Difference between revisions

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On the game map time is divided into days and night and weeks. A week has 3 days and 3 nights. Each day lasts until the player has moved 50 squares on the map and each night lasts until the player has moved 30 squares on the map. During the day the player has a sight radius of 5 squares in each direction and during the night the sight radius is decreases to 3 squares. If an enemy is seed during the night, the enemy will move towards the player at the same speed as the player.
On the game map time is divided into days and night and weeks. A week has 3 days and 3 nights. Each day lasts until the player has moved 50 tiles on the map and each night lasts until the player has moved 30 tiles on the map. During the day the player has a sight radius of 5 tiles in each direction and during the night the sight radius is decreases to 3 tiles. If an enemy is seed during the night, the enemy will move towards the player at the same speed as the player.
 
The following can be found on the map:
* '''Treasure Chests''' allow choosing between one of three items to add to the inventory.
* '''Towers''' reveal the map in a 11 tile radius around them.
* '''Waypoints'''


Battles resolve automatically. You and your opponent take turns attacking each other. Both you and your opponent have 4 stats:
Battles resolve automatically. You and your opponent take turns attacking each other. Both you and your opponent have 4 stats:

Revision as of 08:40, 30 June 2025

On the game map time is divided into days and night and weeks. A week has 3 days and 3 nights. Each day lasts until the player has moved 50 tiles on the map and each night lasts until the player has moved 30 tiles on the map. During the day the player has a sight radius of 5 tiles in each direction and during the night the sight radius is decreases to 3 tiles. If an enemy is seed during the night, the enemy will move towards the player at the same speed as the player.

The following can be found on the map:

  • Treasure Chests allow choosing between one of three items to add to the inventory.
  • Towers reveal the map in a 11 tile radius around them.
  • Waypoints

Battles resolve automatically. You and your opponent take turns attacking each other. Both you and your opponent have 4 stats:

  • Health: If fighter whose health reaches 0 loses.
  • Attack: How much damage each fighter does each turn.
  • Armor: Absorbs damage before Health and replenishes between battles.
  • Speed: The fighter who has higher Speed has the first turn. In case of a tie the player has the first turn.