Swampland Challenge: Bare Essentials: Difference between revisions

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: [[Petrified Statue]] combined with two additional [[Stone|stone]] items gives 3 stun (5 total).
: [[Petrified Statue]] combined with two additional [[Stone|stone]] items gives 3 stun (5 total).
: [[Marble Mirror]] (stone) combined with ...
: [[Marble Mirror]] (stone) combined with ...
: [[Plated Armor]] provides {{Ar}} 60. Don't remove the [[Swampland Hydra Acid Head|Acid Head]]; the second and third head do not have armor.
: [[Plated Shield]] provides {{Ar}} 60. Don't remove the [[Swampland Hydra Acid Head|Acid Head]]; the second and third head do not have armor.
: Gold [[Arcane Bell]] to accelerate tomes ([[Symphony]] unused here)
: Gold [[Arcane Bell]] to accelerate tomes ([[Symphony]] unused here)
: Gold [[Granite Tome]] primarily to provide the additional stack of stun above. The stone tag is more essential than the additional armor
: Gold [[Granite Tome]] primarily to provide the additional stack of stun above. The stone tag is more essential than the additional armor
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: The four heads are ordered to maximize the effectiveness of their respective debuffs. They are applied "on hit" and thus build up quickly. A debuff removing build is a sensible approach, but I found it too difficult to implement well.
: The four heads are ordered to maximize the effectiveness of their respective debuffs. They are applied "on hit" and thus build up quickly. A debuff removing build is a sensible approach, but I found it too difficult to implement well.
: [[Fungal Cloak]] was not helpful. YMMV. The [[Swampland Hydra Poison Head|third head]]'s position as last (or second) of the three results in [[Fungal Cloak]] being either underwhelming or unnecessary.
: [[Fungal Cloak]] was not helpful. YMMV. The [[Swampland Hydra Poison Head|third head]]'s position as last (or second) of the three results in [[Fungal Cloak]] being either underwhelming or unnecessary.
;Unlocks
: [[Moonlight Cleaver]]

Revision as of 00:43, 28 February 2026

Defeat the Swampland Hydra without any oils or edges
Strategy: See below

Return to the full list of challenges.

Strategy

Defeating the Hydra without buffing your weapon is likely to take a number of attempts. Note that you can pass over the oil/edge tiles without accepting the buff.

You'll likely want to remove the Swampland Hydra Stun Head. If you can get through the Hydra's first head without losing your armor and without accumulating stacks of acid you're on the right track. The build below accomplishes this by stunning it.

Weapon
Thunderbound Sabre
Attack 6 is sufficient. Higher attack is inefficient because the Hydra does not heal between heads, and excess damage is wasted once a head is destroyed.
The two stacks of stun is passed to the enemy via a gold Clearspring Feather.
Equipment
Gold Clearspring Feather to redirect 2 stacks of stun (see above).
Petrified Statue combined with two additional stone items gives 3 stun (5 total).
Marble Mirror (stone) combined with ...
Plated Shield provides Armor 60. Don't remove the Acid Head; the second and third head do not have armor.
Gold Arcane Bell to accelerate tomes (Symphony unused here)
Gold Granite Tome primarily to provide the additional stack of stun above. The stone tag is more essential than the additional armor
Purelake Tome provides adequate healing by generating and redeeming Purity
Liferoot Beast was present, but not needed. Stoneborn Turtle or any other stone item would be better.
Donts
Acid debuffs are a poor choice against Hydra.
The four heads are ordered to maximize the effectiveness of their respective debuffs. They are applied "on hit" and thus build up quickly. A debuff removing build is a sensible approach, but I found it too difficult to implement well.
Fungal Cloak was not helpful. YMMV. The third head's position as last (or second) of the three results in Fungal Cloak being either underwhelming or unnecessary.
Unlocks
Moonlight Cleaver