Cauldron: Difference between revisions
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| [[File:Honeycomb.png]] [[Honeycomb]] || [[File:Stone Steak.png]] [[Stone Steak]] || [[File:Rock Candy.png]] [[Rock Candy]] || Battle start: Gain 15 armor. If your health is full, gain an additional 15 armor || - | | [[File:Honeycomb.png]] [[Honeycomb]] || [[File:Stone Steak.png]] [[Stone Steak]] || [[File:Rock Candy.png]] [[Rock Candy]] || Battle start: Gain 15 armor. If your health is full, gain an additional 15 armor || - | ||
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| [[File:Honeycomb.png]] [[Honeycomb]] || [[File:Vampiric Wine.png]] [[Vampiric Wine]] || [[File: | | [[File:Honeycomb.png]] [[Honeycomb]] || [[File:Vampiric Wine.png]] [[Vampiric Wine]] || [[File:Honey Mead.png|16px]] [[Honey Mead]] || Wounded: Restore 30 health || - | ||
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| [[File:Poisonous Mushroom.png]] [[Poisonous Mushroom]] || [[File:Cherry Bomb.png]] [[Cherry Bomb]] || [[File:Toxic Cherry.png]] [[Toxic Cherry]] || Turn Start: Gain 1 poison and deal 1 damage to the enemy || [[File:Icon attack.png]] 3 | | [[File:Poisonous Mushroom.png]] [[Poisonous Mushroom]] || [[File:Cherry Bomb.png]] [[Cherry Bomb]] || [[File:Toxic Cherry.png]] [[Toxic Cherry]] || Turn Start: Gain 1 poison and deal 1 damage to the enemy || [[File:Icon attack.png]] 3 | ||
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| [[File:Vampiric Wine.png]] [[Vampiric Wine]] || [[File:Grilling Skewer.png]] [[Grilling Skewer]] || [[File:Broken Winebottle.png]] [[Broken Winebottle]] || Wounded: On your next turn, keep striking the enemy until they're wounded || [[File:Icon attack.png]] 2 | | [[File:Vampiric Wine.png]] [[Vampiric Wine]] || [[File:Grilling Skewer.png]] [[Grilling Skewer]] || [[File:Broken Winebottle.png]] [[Broken Winebottle]] || Wounded: On your next turn, keep striking the enemy until they're wounded || [[File:Icon attack.png]] 2 | ||
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| [[File:Vampiric Wine.png]] [[Vampiric Wine]] || [[File:Honeycomb.png]] [[Honeycomb]] || [[File: | | [[File:Vampiric Wine.png]] [[Vampiric Wine]] || [[File:Honeycomb.png]] [[Honeycomb]] || [[File:Honey Mead.png|16px]] [[Honey Mead]] || Wounded: Restore 30 health || - | ||
|- | |- | ||
| [[File:Vampiric Wine.png|link=]] [[Vampiric Wine]] || [[File:Poisonous Mushroom.png|link=]] [[Poisonous Mushroom]] || [[File:Mushroom Soup.png|link=]] [[Mushroom Soup]] || Turn Start: Gain 1 poison and restore 2 health || [[File:Icon attack.png|link=]] 2 | | [[File:Vampiric Wine.png|link=]] [[Vampiric Wine]] || [[File:Poisonous Mushroom.png|link=]] [[Poisonous Mushroom]] || [[File:Mushroom Soup.png|link=]] [[Mushroom Soup]] || Turn Start: Gain 1 poison and restore 2 health || [[File:Icon attack.png|link=]] 2 | ||
Revision as of 14:37, 9 March 2026
A visual summary of Cauldron ingredient combinations is available on the dedicated subpage: /CombinationsOverview.
Combined Foods
Food items can be combined at a Cauldron, turning them into a single new item with improved, and sometimes completely new, effects.
}| Source Item 1 | Source Item 2 | Outcome Item | Effect | Buff |
|---|---|---|---|---|
| Battle Start, Exposed & Wounded: Decrease a random status effect by 1. Whenever a status effect is decreased, deal 1 damage to the enemy | - | |||
| Battle Start & Exposed: Deal 4 damage | ||||
| Turn Start: Deal 1 damage 3 times | - | |||
| Turn Start: Gain 1 poison and deal 1 damage to the enemy | ||||
| Battle Start: Deal 1 damage 3 times | ||||
| Battle Start: Give the enemy 1 riptide and deal 2 damage to them for each riptide they have | - | |||
| Turn Start: Spend 1 speed to deal 2 damage | ||||
| Battle Start: Deal 1 damage and gain 1 thorns. Repeat 2 times. | - | |||
| Battle Start: If your health is full, gain 2 armor and deal 2 damage. Repeat 3 times | - | |||
| Battle Start & Wounded: Deal 3 damage and restore 3 health | - | |||
| Battle Start, Exposed & Wounded: Decrease a random status effect by 1. Whenever a status effect is decreased, deal 1 damage to the enemy | - | |||
| Battle Start: Gain 1 additional strike. On Hit: Decrease 1 random status effect | ||||
| Battle Start: Give all your status effects to the enemy | - | |||
| Turn Start: Convert 1 stack of another status effect to 1 poison | ||||
| Battle Start, Exposed & Wounded: Decrease a random status effect by 2 | ||||
| Battle Start, Exposed & Wounded: Decrease 1 random status effect and give the enemy 1 riptide | - | |||
| Battle Start, Exposed & Wounded: Remove all Acid | ||||
| Battle Start, Exposed & Wounded: Decrease 2 random status effects by 1 and gain that much thorns | - | |||
| Battle Start: Decrease all your status effects by 1 and gain 3 armor for each removed status effect | - | |||
| Battle Start, Exposed & Wounded: Decrease a random status effect by 1 and restore 3 health | - | |||
| Battle Start & Exposed: Deal 4 damage | ||||
| Battle Start: Gain 1 additional strike. On Hit: Decrease 1 random status effect | ||||
| First Turn: Give the enemy 4 poison, 3 Acid, and 2 stun on hit | ||||
| Battle Start: Gain 3 poison. Turn Start: If you have poison. Gain 1 additional strike | ||||
| Battle Start: Gain 2 additional strike | ||||
| Battle Start: Gain 1 additional strike. First Turn: Give the enemy 1 riptide on hit | ||||
| On Hit: Spend 2 speed and gain 1 additional strike on your next turn | ||||
| Can't Strike Turn Start: Gain thorns equal to your attack | ||||
| Turn Start: If your health is full, gain 1 additional strike | ||||
| Wounded: On your next turn, Keep striking the enemy until they're wounded | ||||
| Explosive Egg | Battle Start: Deal 4 damage to yourself and the enemy 2 times | |||
| Melon egg | Battle Start, Exposed & Wounded: Spend 1 armor and decrease a random status effect by 3 | |||
| Frying Pan | Exposed: Gain 2 additional strikes | |||
| Crème brûlée | Your base armor is doubled | |||
| Rotten egg | Turn start : Gain 1 armor and 2 poison | |||
| Baked Egg | - | |||
| Fish Egg | Exposed: Give the enemy 1 riptide | |||
| Pickled Egg | Battle Start: Gain 1 acid. Whenever you lose armor to acid, gain 1 speed | |||
| Exposed: Gain 5 thorns | ||||
| Stone Egg | - | |||
| Eggnog | Exposed & Wounded: Restore 3 health | |||
| Turn Start: Deal 1 damage 3 times | - | |||
| Battle Start: Give all your status effects to the enemy | - | |||
| First Turn: Give the enemy 4 poison, 3 Acid, and 2 stun on hit | ||||
| Turn Start: Give the enemy 2 poison | ||||
| Double your max health | - | |||
| Exposed: Give the enemy 10 riptide | - | |||
| Battle Start: Double your speed | ||||
| Thorns deal double damage | - | |||
| Battle start: Gain 15 armor. If your health is full, gain an additional 15 armor | - | |||
| Wounded: Restore 30 health | - | |||
| Turn Start: Gain 1 poison and deal 1 damage to the enemy | ||||
| Turn Start: Convert 1 stack of another status effect to 1 poison | ||||
| Battle Start: Gain 3 poison. Turn Start: If you have poison. Gain 1 additional strike | ||||
| Turn Start: Give the enemy 2 poison | ||||
| - | ||||
| Battle Start: Gain 3 poison and give the enemy riptide equal to your poison | ||||
| Battle Start: Gain 1 acid and 5 poison | ||||
| Turn Start: Gain 1 poison and 1 thorns | ||||
| Battle Start: Gain 3 poison | ||||
| Turn Start: Gain 1 poison and restore 2 health | ||||
| Battle Start: Deal 1 damage 4 times | ||||
| Battle Start, Exposed & Wounded: Decrease a random status effect by 2 | ||||
| Battle Start: Gain 2 additional strike | ||||
| Double your max health | - | |||
| - | ||||
| Exposed: Give the enemy 2 riptide | ||||
| Battle Start: Gain 2 acid | ||||
| Battle Start: Gain 4 thorns | ||||
| Battle Start: If your health is full, gain 5 armor and 5 max health | ||||
| Wounded: Restore 1 health 5 times | ||||
| Battle Start: Steal 1 attack from the enemy and deal damage equal to your attack | - | |||
| Battle Start, Exposed & Wounded: Decrease 1 random status effect by 1 and steal 1 attack from the enemy | - | |||
| Every 3 strikes, steal 1 attack from the enemy | ||||
| Battle Start: Steal all attack from the enemy | - | |||
| Battle Start: Gain 3 poison. Whenever you take damage from poison, steal 1 attack from the enemy | ||||
| Battle Start: Steal 2 attack from the enemy | ||||
| Exposed: Steal 2 attack from the enemy and give them 2 riptide | - | |||
| Battle Start: Steal 2 attack from the enemy and gain 2 acid | - | |||
| Battle Start: Gain 5 thorns. Whenever the enemy loses armor to thorns, gain that armor | - | |||
| Battle Start: If your health is full, steal all of the enemy's armor | - | |||
| Wounded: Steal 50% of the enemy's current health | - | |||
| Battle Start: Give the enemy 1 riptide and deal 2 damage to them for each riptide they have | - | |||
| Battle Start, Exposed & Wounded: Decrease 1 random status effect and give the enemy 1 riptide | - | |||
| Battle Start: Gain 1 additional strike. First Turn: Give the enemy 1 riptide on hit | ||||
| Exposed: Give the enemy 10 riptide | - | |||
| Battle Start: Gain 3 poison and give the enemy riptide equal to your poison | ||||
| Exposed: Give the enemy 2 riptide | ||||
| Battle Start: Gain 1 Acid Exposed: Give the enemy riptide equal to your acid | ||||
| Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, gain 3 thorns | - | |||
| Battle Start & Exposed: If your health is full, gain 5 armor and give the enemy 1 riptide | - | |||
| Wounded: Give the enemy 1 riptide. Whenever riptide triggers, restore 3 health | - | |||
| Turn Start: Spend 1 speed to deal 2 damage | ||||
| Battle Start, Exposed & Wounded: Remove all Acid | ||||
| On Hit: Spend 2 speed and gain 1 additional strike on your next turn | ||||
| Battle Start: Double your speed | ||||
| Battle Start: Gain 1 acid and 5 poison | ||||
| Battle Start: Gain 2 acid | ||||
| Battle Start: Gain 1 Acid Exposed: Give the enemy riptide equal to your acid | ||||
| Battle Start: Gain 3 acid and gain thorns equal to acid | ||||
| Battle Start: Gain 8 armor. If your health is not full, gain 2 acid | ||||
| Battle Start: Gain 3 acid. Wounded: Convert all your acid to regeneration. | ||||
| Battle Start: Deal 1 damage and gain 1 thorns. Repeat 3 times. | - | |||
| Battle Start, Exposed & Wounded: Decrease 2 random status effects by 1 and gain that much thorns | - | |||
| Can't Strike Turn Start: Gain thorns equal to your attack | ||||
| Thorns deal double damage | - | |||
| Turn Start: Gain 1 poison and 1 thorns | ||||
| Battle Start: Gain 4 thorns | ||||
| Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, gain 3 thorns | - | |||
| Battle Start: Gain 3 acid and gain thorns equal to acid | ||||
| Battle Start: If your health is full, gain 6 thorns and 6 armor | - | |||
| Wounded: Restore 5 health and gain 5 thorns | - | |||
| If your health is full, gain 2 armor and deal 2 damage. Repeat 3 times | - | |||
| Battle Start: Decrease all your status effects by 1 and gain 3 armor for each removed status effect | - | |||
| Turn Start: If your health is full, gain 1 additional strike | ||||
| Battle Start: Gain 15 armor. If your health is full, gain an additional 15 armor | - | |||
| Battle Start: Gain 3 poison | ||||
| Battle Start: If your health is full, gain 5 armor and 5 max health | ||||
| Battle Start & Exposed: If your health is full, gain 5 armor and give the enemy 1 riptide | - | |||
| Battle Start: Gain 8 armor. If your health is not full, gain 2 acid | ||||
| Battle Start: If your health is full, gain 6 thorns and 6 armor | - | |||
| Wounded: Restore 10 health and gain 5 armor | - | |||
| Battle Start & Wounded: Deal 3 damage and restore 3 health | - | |||
| Battle Start, Exposed & Wounded: Decrease a random status effect by 1 and restore 3 health | - | |||
| Wounded: On your next turn, keep striking the enemy until they're wounded | ||||
| Wounded: Restore 30 health | - | |||
| Turn Start: Gain 1 poison and restore 2 health | ||||
| Wounded: Restore 1 health 5 times | ||||
| Wounded: Give the enemy 1 riptide. Whenever riptide triggers, restore 3 health | - | |||
| Battle Start: Gain 3 acid. Wounded: Convert all your acid to regeneration | ||||
| Wounded: Restore 5 health and gain 5 thorns | - | |||
| Wounded: Restore 10 health and gain 5 armor | - |


