Woodland itemsets: Difference between revisions
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! Itemset !! Items !! Effect | ! Itemset !! Items !! Effect | ||
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| [[File:Highborn.png]] Highborn || Any 3 rings || Ring items trigger | | [[File:Highborn.png]] Highborn || Any 3 rings || Ring items trigger 1 additional time | ||
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| [[File:Bloodmoon Strike.png]] Bloodmoon Strike || [[File:Bloodmoon Dagger.png|20px]] [[Bloodmoon Dagger]]<br>[[File:Swiftstrike Gauntlet.png|20px]] [[Swiftstrike Gauntlet]] || Wounded: Restore health equal to damage dealt by strikes on your next turn | | [[File:Bloodmoon Strike.png]] Bloodmoon Strike || [[File:Bloodmoon Dagger.png|20px]] [[Bloodmoon Dagger]]<br>[[File:Swiftstrike Gauntlet.png|20px]] [[Swiftstrike Gauntlet]] || Wounded: Restore health equal to damage dealt by strikes on your next turn | ||
Revision as of 19:10, 15 November 2025
Items that have a similar name will provide a set bonus if the player has at least one of each item from a set. The following itemsets require items that can only be found in Woodland or Kingmaker runs that use Woodland bundles.
| Itemset | Items | Effect |
|---|---|---|
| Any 3 rings | Ring items trigger 1 additional time | |
| Wounded: Restore health equal to damage dealt by strikes on your next turn | ||
| Whenever you lose armor, gain 1 thorn | ||
| Brittlebark items have no effect | ||
| Battle Start: Double your base attack, armor and speed | ||
| Gain 2 attack, armor and speed | ||
| Battle start: If your health is full, gain 1 armor each turn | ||
| Restore 10 health after every battle | ||
| Gain 1 attack every other turn | ||
| Wounded: Restore health to full | ||
| On Hit: Gain 1 speed | ||
| Turn Start: If you have less than 10 thorns, double your thorns |


