Swampland map: Difference between revisions
No edit summary |
Largestill (talk | contribs) No edit summary |
||
| Line 1: | Line 1: | ||
[[File:Island.png|thumb|An island]] | [[File:Island.png|thumb|An island]] | ||
The following locations can be found anywhere on the map: | The following locations can be found anywhere on the map: | ||
* [[File:Chest.png]] Treasure Chests allow choosing between one of three Common rarity items to add to the inventory. There is a 1/80 chance items will be Golden and a 1/500 chance the items will be Diamond. More common in the Starting Forest biome. | * [[File:Chest.png]] [[Treasure Chests]] allow choosing between one of three Common rarity items to add to the inventory. There is a 1/80 chance items will be Golden and a 1/500 chance the items will be Diamond. More common in the Starting Forest biome. | ||
* [[File:Event ferryman.png]] Ferryman takes you to one of three other islands. Each island will have one, which is always visible when the player is near. | * [[File:Event ferryman.png]] [[Ferryman]] takes you to one of three other islands. Each island will have one, which is always visible when the player is near. | ||
* [[File:Bazaar vendor.png]] Bargaining Tents have a selection of 2 Rare rarity items that can be bought for 5 Gold. Can choose to haggle, which has a 75% chance to change the price to 4 and a 25% chance to change the price to 7. Cannot appear on the Starting Island. | * [[File:Bazaar vendor.png]] [[Bargaining Tents]] have a selection of 2 Rare rarity items that can be bought for 5 Gold. Can choose to haggle, which has a 75% chance to change the price to 4 and a 25% chance to change the price to 7. Cannot appear on the Starting Island. | ||
* [[File:Bladeoil.png]] Blade Oils allow choosing between giving the weapon 1 Attack, Armor or Speed. Refreshes if the weapon is changed. Each oil can only be applied once per weapon. | * [[File:Bladeoil.png]] [[Blade Oils]] allow choosing between giving the weapon 1 Attack, Armor or Speed. Refreshes if the weapon is changed. Each oil can only be applied once per weapon. | ||
* [[File:Campfire.png]] | * [[File:Campfire.png]] [[Campfire]] can be used at night to wait until the next day and restore 10 Health. | ||
* [[File:Blacksmith.png]] [[Forge Upgrades|Forges]] allow choosing between two bonuses to add to the weapon. If weapon already has one it can be replaced for 10 Gold. | * [[File:Blacksmith.png]] [[Forge Upgrades|Forges]] allow choosing between two bonuses to add to the weapon. If weapon already has one it can be replaced for 10 Gold. | ||
* [[File:Sinkhole.png]] Sinkhole takes you to a random island. Cannot appear on the Starting Island. | * [[File:Sinkhole.png]] [[Sinkhole]] takes you to a random island. Cannot appear on the Starting Island. | ||
The Swampland map is divided into islands accessible via the Ferryman. Each island will spawn specific enemies and locations. | The Swampland map is divided into islands accessible via the Ferryman. Each island will spawn specific enemies and locations. | ||
| Line 17: | Line 17: | ||
| '''Starting Island''' | | '''Starting Island''' | ||
| {{:Frog|iconLink}}<br>{{:Snake|iconLink}} | | {{:Frog|iconLink}}<br>{{:Snake|iconLink}} | ||
| [[File:House.png]] Home: Spawns next to the player and can be used at night to wait until the next day and restore all health | | [[File:House.png]] [[Home]]: Spawns next to the player and can be used at night to wait until the next day and restore all health | ||
|- | |- | ||
| '''Abandoned Quarry''' | | '''Abandoned Quarry''' | ||
| {{:Beaver|iconLink}}<br>{{:Frog|iconLink}} | | {{:Beaver|iconLink}}<br>{{:Frog|iconLink}} | ||
| [[File:Weapon stash.png]] Weapon Pile: can choose between one of three weapons | | [[File:Weapon stash.png]] [[Weapon Pile]]: can choose between one of three weapons | ||
|- | |- | ||
| '''Glyph Ruins''' | | '''Glyph Ruins''' | ||
| {{:Beaver|iconLink}}<br>{{:Turtle|iconLink}} | | {{:Beaver|iconLink}}<br>{{:Turtle|iconLink}} | ||
| [[File:Scroll.png]] Ancient Tomes: can choose between one of three tome items<br>[[File:Rune carver.png]] Rune Stone: can choose between the following items: Blood Rune, Echo Rune, Iron Rune | | [[File:Scroll.png]] [[Ancient Tomes]]: can choose between one of three tome items<br> | ||
[[File:Rune carver.png]] [[Rune Stone]]: can choose between the following items: Blood Rune, Echo Rune, Iron Rune | |||
|- | |- | ||
| '''Golem Home''' | | '''Golem Home''' | ||
| {{:Beaver|iconLink}}<br>{{:Slime|iconLink}} | | {{:Beaver|iconLink}}<br>{{:Slime|iconLink}} | ||
| [[File:Golem.png]] Golem: can combine two items of the same common or golden item.<br>[[File:Big golem.png]] Large Golem: upgrade a regular item into a Golden one or a Golden item into a Diamond one | | [[File:Golem.png]] [[Golem]]: can combine two items of the same common or golden item.<br> | ||
[[File:Big golem.png]] [[Large Golem]]: upgrade a regular item into a Golden one or a Golden item into a Diamond one | |||
|- | |- | ||
| '''Lushwood Grove''' | | '''Lushwood Grove''' | ||
| {{:Honey Bee|iconLink}} | | {{:Honey Bee|iconLink}} | ||
| [[File:Fairy.png]] Fairy: can transform an item into another item of the same rarity<br>[[File:Lush chest.png]] Lush Chest: can choose between one of four Common rarity items to add to the inventory, 1/100 chance to be golden<br>[[File:Beehive.png]] Beehive: gain a Honeycomb that can be combined with food items at a Cauldron but is protected by Honey Bee enemies | | [[File:Fairy.png]] [[Fairy]]: can transform an item into another item of the same rarity<br> | ||
[[File:Lush chest.png]] [[Lush Chest]]: can choose between one of four Common rarity items to add to the inventory, 1/100 chance to be golden<br> | |||
[[File:Beehive.png]] [[Beehive]]: gain a Honeycomb that can be combined with food items at a Cauldron but is protected by Honey Bee enemies | |||
|- | |- | ||
| '''Scorched Hill''' | | '''Scorched Hill''' | ||
| {{:Dragonfly|iconLink}}<br>{{:Slime|iconLink}} | | {{:Dragonfly|iconLink}}<br>{{:Slime|iconLink}} | ||
| [[File:Woodcutter.png]] Woodcutter: can combine two items into a random item of Heroic rarity<br>[[File:Bonfire.png]] Large Bonfire: can be used at night to wait until the next day and restore all Health | | [[File:Woodcutter.png]] [[Woodcutter]]: can combine two items into a random item of Heroic rarity<br> | ||
[[File:Bonfire.png]] [[Large Bonfire]]: can be used at night to wait until the next day and restore all Health | |||
|- | |- | ||
| '''Sunken Palace''' | | '''Sunken Palace''' | ||
| {{:Palace Guard|iconLink}} | | {{:Palace Guard|iconLink}} | ||
| [[File:Treasury.png]] Gold: gain 3 Gold | | [[File:Treasury.png]] [[Gold]]: gain 3 Gold | ||
|- | |- | ||
| '''Witch Marsh''' | | '''Witch Marsh''' | ||
| {{:Dragonfly|iconLink}}<br>{{:Frog|iconLink}} | | {{:Dragonfly|iconLink}}<br>{{:Frog|iconLink}} | ||
| [[File:Cauldron.png]] Cauldron: can combine two food items<br>[[File:Crone.png]] Crone: choose between two cursed items | | [[File:Cauldron.png]] [[Cauldron]]: can combine two food items<br> | ||
[[File:Crone.png]] [[Crone]]: choose between two cursed items | |||
|- | |- | ||
| '''Serpent Basin''' | | '''Serpent Basin''' | ||
| {{:Snake|iconLink}} | | {{:Snake|iconLink}} | ||
| [[File:Alchemist.png]] Alchemist: Upgrades a selected potion into an elixir. | | [[File:Alchemist.png]] [[Alchemist]]: Upgrades a selected potion into an elixir. | ||
|- | |- | ||
| '''Boneyard Bog''' | | '''Boneyard Bog''' | ||
| {{:Snake|iconLink}}<br>{{:Turtle|iconLink}} | | {{:Snake|iconLink}}<br>{{:Turtle|iconLink}} | ||
| [[File:Heroic chest.png]] Hero's grave: choose between one of three Heroic rarity items to add to the inventory. | | [[File:Heroic chest.png]] [[Hero's grave]]: choose between one of three Heroic rarity items to add to the inventory. | ||
|- | |- | ||
| '''Merchant Isle''' | | '''Merchant Isle''' | ||
| {{:Dragonfly|iconLink}}<br>{{:Turtle|iconLink}} | | {{:Dragonfly|iconLink}}<br>{{:Turtle|iconLink}} | ||
| [[File:Wandering merchant.png]] Traveling | | [[File:Wandering merchant.png]] [[Traveling Merchant]] has a selection of 5 Rare and 1 Heroic rarity items that can be bought using gold.<br> | ||
[[File:Shady dealer.png]] [[Rich Merchants]] have a selection of 6 Heroic rarity items that can be bought with 5 gold. | |||
|- | |- | ||
| '''Misplaced Mire''' | | '''Misplaced Mire''' | ||
| {{:Raccoon|iconLink}} | | {{:Raccoon|iconLink}} | ||
| [[File:Trash heap.png]] Trash Heap: contains 3 items of random rarity which you skipped in previous chests<br>[[File:Junksmith.png]] Junksmith: create a copy of a non-unique item. <br> Note: Only spawns after you've discarded 15 or so items (i.e. items you didn't pick from chests) | | [[File:Trash heap.png]] [[Trash Heap]]: contains 3 items of random rarity which you skipped in previous chests<br> | ||
[[File:Junksmith.png]] [[Junksmith]]: create a copy of a non-unique item. <br> Note: Only spawns after you've discarded 15 or so items (i.e. items you didn't pick from chests) | |||
|- | |- | ||
| '''Coven Lair''' | | '''Coven Lair''' | ||
Revision as of 14:36, 3 April 2026

The following locations can be found anywhere on the map:
Treasure Chests allow choosing between one of three Common rarity items to add to the inventory. There is a 1/80 chance items will be Golden and a 1/500 chance the items will be Diamond. More common in the Starting Forest biome.
Ferryman takes you to one of three other islands. Each island will have one, which is always visible when the player is near.
Bargaining Tents have a selection of 2 Rare rarity items that can be bought for 5 Gold. Can choose to haggle, which has a 75% chance to change the price to 4 and a 25% chance to change the price to 7. Cannot appear on the Starting Island.
Blade Oils allow choosing between giving the weapon 1 Attack, Armor or Speed. Refreshes if the weapon is changed. Each oil can only be applied once per weapon.
Campfire can be used at night to wait until the next day and restore 10 Health.
Forges allow choosing between two bonuses to add to the weapon. If weapon already has one it can be replaced for 10 Gold.
Sinkhole takes you to a random island. Cannot appear on the Starting Island.
The Swampland map is divided into islands accessible via the Ferryman. Each island will spawn specific enemies and locations.
| Island | Enemies | Locations |
|---|---|---|
| Starting Island | ||
| Abandoned Quarry | ||
| Glyph Ruins |
| |
| Golem Home |
| |
| Lushwood Grove |
| |
| Scorched Hill |
| |
| Sunken Palace | ||
| Witch Marsh |
| |
| Serpent Basin | ||
| Boneyard Bog | ||
| Merchant Isle |
| |
| Misplaced Mire |
| |
| Coven Lair | ||
| Murkwater Bayou | ||
| Castle Grounds |


