Swampland enemies: Difference between revisions

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| [[File:Bosssprite spirit.png]] Clearspring Spirit || 30 || 3 || 2 || Battle Start: Toxic Clearspring Spirit gains 10 purity and on hit randomly decreases it on itself or player || 2
| [[File:Bosssprite spirit.png]] Clearspring Spirit || 30 || 3 || 2 || Battle Start: Toxic Clearspring Spirit gains 10 purity and on hit randomly decreases it on itself or player || 2
|}
=== Swampland Hydra ===
The final fight on Swampland maps is against 3 out of 4 Swampland Hydra heads, in a predefined order. Before the fight the player will be shown all four heads and asked to remove one of them.
{| class="wikitable"
! Head
! Fight
! [[File:Icon health.png]] Health
! [[File:Icon attack.png]] Attack
! [[File:Icon speed.png]] Speed
! Trait
|-
| Acid Head || 1 || 40 || 3 || 4 || On Hit: Give the player 1 acid
|-
| Riptide Head || 2 || 30 || 5 || -1 || On Hit: Give the player 1 riptide
|-
| Poison Head || 3 || 50 || 2 || 2 || On Hit: Give the player 2 poison
|-
| Stun Head || 4 || 50 || 5 || 5 || Battle Start: Give the player 3 stun
|}
|}

Revision as of 13:51, 7 July 2025

Common enemies

Swampland common enemies only appear in Swampland and Kingmaker maps. They spawn only in certain islands and their stats increase each week..

Enemy Level 1 Level 2 Level 3 Trait Islands
File:Enemy snake.png Snake 2 Health
1 Attack
2 speed
3 Health
1 Attack
3 speed
First Turn: Snake applies 2 poison on hit Starting Island
File:Enemy frog.png Frog 2 Health
1 Attack
0 speed
Frog has 2 armor and when exposed gains 1 armor Starting Island
Abandoned Quarry
Witch Marsh
File:Enemy beaver.png Beaver 4 Health
1 Attack
1 speed
Battle Start: Beaver gains 3 regeneration Abandoned Quarry
Glyph Ruins
Golem Home
File:Enemy bee.png Dragonfly 2 Health
0 Attack
3 speed
Battle Start: If Dragonfly has more speed than you it gains attack equal to the difference Scorched Hill
Witch Marsh
File:Enemy palace guard.png Palace Guard 12 Health
3 Attack
0 speed
Sunken Palace
File:Enemy slime.png Slime 4 Health
2 Attack
0 speed
Battle Start: Give the player 4 gold Golem Home
Scorched Hill
File:Enemy turtle.png Turtle 1 Health
3 Attack
0 speed
Turtle has 14 attack but loses it all upon taking damage Glyph Ruins

Bosses

Swampland bosses appear at the end of the week in Swampland maps. The week's boss and its stats can be seen in advance by pressing Tab.

Boss Health Attack Speed Trait Week
File:Bosssprite slime.png Carnivorous Slime 25 1 5 Battle Start: Carnivorous Slime gives 3 acid to the player and converts all player health except 1 to armor 1
File:Bosssprite fungal.png Fungal Giant 30 3 0 Battle Start: Fungal Giant gains 1 poison for each status effect the player has 1
File:Bosssprite gastropod.png Ironshell Snail 5 3 -1 Has 50 armor but starts with 5 acid 1
File:Bosssprite druid.png Stormcloud Druid 20 2 2 Every Other Strike: Stun the player for 1 turn 1
File:Bosssprite siren.png Swampsong Siren 15 3 2 Battle Start: Swampsong Siren gives the player -2 attack 1
File:Bosssprite toad.png Toxic Miretoad 20 2 3 Battle Start: Toxic Miretoad steals all of the player's armor and gives them 3 poison 1
File:Bosssprite spirit.png Clearspring Spirit 30 3 2 Battle Start: Toxic Clearspring Spirit gains 10 purity and on hit randomly decreases it on itself or player 2

Swampland Hydra

The final fight on Swampland maps is against 3 out of 4 Swampland Hydra heads, in a predefined order. Before the fight the player will be shown all four heads and asked to remove one of them.

Head Fight Health Attack Speed Trait
Acid Head 1 40 3 4 On Hit: Give the player 1 acid
Riptide Head 2 30 5 -1 On Hit: Give the player 1 riptide
Poison Head 3 50 2 2 On Hit: Give the player 2 poison
Stun Head 4 50 5 5 Battle Start: Give the player 3 stun