Swampland Challenge: Bare Essentials: Difference between revisions

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| region = Swampland
| region = Swampland
| chal_no = 58
| chal_no = 58
| strat =      See below
}}
}}
== Strategy ==
Defeating the Hydra without buffing your weapon is likely to take a number of attempts. Note that you can pass over the [[Blade Oil|oil]]/[[Forge Upgrades|edge]] tiles without accepting the buff.
You'll likely want to remove the [[Swampland Hydra Stun Head]]. If you can get through [[Swampland Hydra Acid Head|the Hydra's first head]] without losing your armor and without accumulating stacks of acid you're on the right track. The build below accomplishes this by stunning it.
;Weapon
: [[Thunderbound Sabre]]
: {{At}} 6 is sufficient. Higher attack is inefficient because the Hydra does not heal between heads, and excess damage is wasted once a head is destroyed.
: The two stacks of stun is passed to the enemy via a gold [[Clearspring Feather]].
;Equipment
: Gold [[Clearspring Feather]] to redirect 2 stacks of stun (see above).
: [[Petrified Statue]] combined with two additional [[Stone|stone]] items gives 3 stun (5 total).
: [[Marble Mirror]] (stone) combined with ...
: [[Plated Shield]] provides {{Ar}} 60. Don't remove the [[Swampland Hydra Acid Head|Acid Head]]; the second and third head do not have armor.
: Gold [[Arcane Bell]] to accelerate tomes ([[Symphony]] unused here)
: Gold [[Granite Tome]] primarily to provide the additional stack of stun above. The stone tag is more essential than the additional armor
: [[Purelake Tome]] provides adequate healing by generating and redeeming [[Purity]]
: [[Liferoot Beast]] was present, but not needed. [[Stoneborn Turtle]] or any other [[Stone|stone]] item would be better.
;Donts
: [[Acid]] debuffs are a poor choice against Hydra.
: The four heads are ordered to maximize the effectiveness of their respective debuffs. They are applied "on hit" and thus build up quickly. A debuff removing build is a sensible approach, but I found it too difficult to implement well.
: [[Fungal Cloak]] was not helpful. YMMV. The [[Swampland Hydra Poison Head|third head's]] position as last (or second) of the three results in [[Fungal Cloak's]] performance being either underwhelming or unnecessary.
: [[Muscle Potion]] and/or [[Muscle Elixir]], even when Gold or in multiple slots, is no guarantee of success. I failed repeatedly with double digit {{At}} stats.
;Unlocks
: [[Moonlight Cleaver]] is your reward for completing the '''Bare Essentials''' challenge.

Latest revision as of 00:55, 28 February 2026

Defeat the Swampland Hydra without any oils or edges
Strategy: See below

Return to the full list of challenges.

Strategy

Defeating the Hydra without buffing your weapon is likely to take a number of attempts. Note that you can pass over the oil/edge tiles without accepting the buff.

You'll likely want to remove the Swampland Hydra Stun Head. If you can get through the Hydra's first head without losing your armor and without accumulating stacks of acid you're on the right track. The build below accomplishes this by stunning it.

Weapon
Thunderbound Sabre
Attack 6 is sufficient. Higher attack is inefficient because the Hydra does not heal between heads, and excess damage is wasted once a head is destroyed.
The two stacks of stun is passed to the enemy via a gold Clearspring Feather.
Equipment
Gold Clearspring Feather to redirect 2 stacks of stun (see above).
Petrified Statue combined with two additional stone items gives 3 stun (5 total).
Marble Mirror (stone) combined with ...
Plated Shield provides Armor 60. Don't remove the Acid Head; the second and third head do not have armor.
Gold Arcane Bell to accelerate tomes (Symphony unused here)
Gold Granite Tome primarily to provide the additional stack of stun above. The stone tag is more essential than the additional armor
Purelake Tome provides adequate healing by generating and redeeming Purity
Liferoot Beast was present, but not needed. Stoneborn Turtle or any other stone item would be better.
Donts
Acid debuffs are a poor choice against Hydra.
The four heads are ordered to maximize the effectiveness of their respective debuffs. They are applied "on hit" and thus build up quickly. A debuff removing build is a sensible approach, but I found it too difficult to implement well.
Fungal Cloak was not helpful. YMMV. The third head's position as last (or second) of the three results in Fungal Cloak's performance being either underwhelming or unnecessary.
Muscle Potion and/or Muscle Elixir, even when Gold or in multiple slots, is no guarantee of success. I failed repeatedly with double digit Attack stats.
Unlocks
Moonlight Cleaver is your reward for completing the Bare Essentials challenge.