Woodland map: Difference between revisions
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Created page with "The following locations can be found anywhere on the map: * File:Chest.png Treasure Chests allow choosing between one of three Common rarity items to add to the inventory. There is a 1/80 chance items will be Golden and a 1/500 chance the items will be Diamond. More common in the Starting Forest biome. * File:Bladeoil.png Blade Oils allow choosing between giving the weapon 1 Attack, Armor or Speed. Refreshes if the weapon is changed. Each oil can only be applied..." |
Changing styling so it looks better and added an intro |
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[[File:Hero's grave.png|thumb|A Hero's Grave]] | |||
The Woodland map in is one of the main playable map types and serves as a large, procedurally generated overworld where your entire run takes place.<br> | |||
It’s a continuous, tile-based map that you explore over time during a run. | |||
<br> There are four total biomes in the woodlands with different enemies and encounters (see below). | |||
The following locations can be found anywhere on the map: | The following locations can be found anywhere on the map: | ||
<br><br><br><br><br><br><br> | |||
The Woodland map is continuous and | {| class="wikitable" | ||
! Encounter | |||
! Description | |||
! Notes | |||
|- | |||
| '''[[File:Chest.png]] [[Treasure Chest|Treasure Chests]]''' | |||
| Allows choosing between one of three Common rarity items to add to the inventory | |||
| 1/80 chance items will be Golden. 1/500 chance the items will be Diamond.<br> More common in the Starting Forest biome. | |||
|- | |||
| [[File:Bladeoil.png]] [[Blade Oil|Blade Oils]] | |||
| allow choosing between giving the weapon [[File:icon_attack.png]] 1 Attack, [[file:icon_armor.png]] 1 Armor or [[file:icon_speed.png]] 1 Speed | |||
| Each oil can only be applied once per weapon. <br> Can have multiple oils on the same weapon. | |||
|- | |||
| [[File:Campfire.png]] [[Campfire|Campfire]] | |||
| Can be used at night to wait until the next day and restore 10 Health. | |||
|- | |||
| [[File:Fortune teller.png]] [[Crystal Ball|Crystal Ball]] | |||
| Allow choosing between one of three locations on the map to be revealed. | |||
| They are always visible when the player is near. | |||
|- | |||
| [[File:Blacksmith.png]] [[Forge Upgrades|Forge]] | |||
| Allow choosing between two bonuses to add to the weapon. <br> If weapon already has a one it can be replaced for 10 Gold. | |||
| A weapon can have both forge bonus and oils | |||
|- | |||
| [[File:Golem.png]] [[Golem]] | |||
| Can combine two items of the same common or golden item. | |||
| | |||
|- | |||
| [[File:Tower.png]] [[Lookout Tower]] | |||
| Reveals the map in a 13 tile radius around them. | |||
| Will show all the encounters if it's daylight and question marks if it's night | |||
|- | |||
| [[File:Wandering merchant.png]] [[Traveling Merchant]] | |||
| Has a selection of 5 Rare items and 1 Heroic item that can be bought using gold. Rare items cost 3 or 5 Gold while Heroic items cost 5 or 10 Gold. | |||
| Their inventory can be replenished at the cost of 1 gold. The replenish cost increases by 1 gold for each previous replenish. | |||
|- | |||
| [[File:Waypoint.png]][[Waypoint]] | |||
| Unlocks fast traveling points which allow the player to them instantly at any point by hovering over them in map mode and pressing Space. | |||
| They are always visible when the player is near. | |||
|- | |||
| [[File:Heroic chest.png]] [[Hero's Grave]] | |||
| Choose between one of three Heroic rarity items to add to the inventory. They always spawn some distance from the house. | |||
| Usually spawn in an enclosed area where the gates are only open at night. <br> They can rarely spawn with two graves. | |||
|} | |||
The Woodland map is continuous and spread across four biomes. Each biome will spawn specific enemies and locations. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Biome | ! Biome | ||
! Enemies | ! Enemies | ||
! Locations | ! Locations | ||
! Rare Locations | |||
|- | |- | ||
| '''Starting Area''' | | '''Starting Area''' | ||
| | | {{:Bear|iconLink}}<br>{{:Spider |iconLink}}<br>{{:Wolf |iconLink}} | ||
| [[File:House.png]] [[House]]: Starting point for the player and can be used at night to wait until the next day and restore all health | |||
|- | |- | ||
| '''Flower Glade''' | | '''Flower Glade''' | ||
| | | {{:Hedgehog |iconLink}}<br>{{:Spider |iconLink}} | ||
| [[File:Fairy.png]] Fairy: can transform an item into another item of the same rarity | | [[File:Fairy.png]] [[Fairy]]: can transform an item into another item of the same rarity | ||
| [[File:Fairy_Queen.png]] [[Fairy Queen]]: can transform all items into other items of higher rarity | |||
|- | |- | ||
| '''Rocky Plains''' | | '''Rocky Plains''' | ||
| | | {{:Raven |iconLink}}<br>{{:Wolf |iconLink}} | ||
| [[File:Lockbox.png]] Jewelry Box: can choose between one of three Jewelry items to add to inventory | | [[File:Lockbox.png]] [[Jewelry Box]]: can choose between one of three Jewelry items to add to inventory | ||
| [[File:Well.png]] [[Wishing Well]]: can throw 5 Gold to gain a Golden item, 10 to gain a Diamond item, or 20 to gain a permanent boon | |||
|- | |- | ||
| '''Forest''' | | '''Forest''' | ||
| | | {{:Bat |iconLink}}<br>{{:Bear |iconLink}} | ||
| [[File:Cauldron.png]] Cauldron: can combine two food items | | [[File:Cauldron.png]] [[Cauldron]]: can combine two food items | ||
| [[File:Beehive.png]] [[Beehive]]: gain a [[Honeycomb]] that can be combined with food items at a Cauldron | |||
|} | |} | ||
Latest revision as of 19:41, 24 April 2026

The Woodland map in is one of the main playable map types and serves as a large, procedurally generated overworld where your entire run takes place.
It’s a continuous, tile-based map that you explore over time during a run.
There are four total biomes in the woodlands with different enemies and encounters (see below).
The following locations can be found anywhere on the map:
| Encounter | Description | Notes |
|---|---|---|
| Allows choosing between one of three Common rarity items to add to the inventory | 1/80 chance items will be Golden. 1/500 chance the items will be Diamond. More common in the Starting Forest biome. | |
| allow choosing between giving the weapon |
Each oil can only be applied once per weapon. Can have multiple oils on the same weapon. | |
| Can be used at night to wait until the next day and restore 10 Health. | ||
| Allow choosing between one of three locations on the map to be revealed. | They are always visible when the player is near. | |
| Allow choosing between two bonuses to add to the weapon. If weapon already has a one it can be replaced for 10 Gold. |
A weapon can have both forge bonus and oils | |
| Can combine two items of the same common or golden item. | ||
| Reveals the map in a 13 tile radius around them. | Will show all the encounters if it's daylight and question marks if it's night | |
| Has a selection of 5 Rare items and 1 Heroic item that can be bought using gold. Rare items cost 3 or 5 Gold while Heroic items cost 5 or 10 Gold. | Their inventory can be replenished at the cost of 1 gold. The replenish cost increases by 1 gold for each previous replenish. | |
| Unlocks fast traveling points which allow the player to them instantly at any point by hovering over them in map mode and pressing Space. | They are always visible when the player is near. | |
| Choose between one of three Heroic rarity items to add to the inventory. They always spawn some distance from the house. | Usually spawn in an enclosed area where the gates are only open at night. They can rarely spawn with two graves. |
The Woodland map is continuous and spread across four biomes. Each biome will spawn specific enemies and locations.
| Biome | Enemies | Locations | Rare Locations |
|---|---|---|---|
| Starting Area | |||
| Flower Glade | |||
| Rocky Plains | |||
| Forest |


