Swampland enemies: Difference between revisions

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== Common enemies ==
== Common enemies ==
Swampland common enemies only appear in Swampland and Kingmaker maps. They spawn only in certain islands and their stats increase each week..
These enemies appear on the Swampland and Kingmaker maps, each on certain islands. Their stats go up a level each time you defeat a boss.
{| class="wikitable"
{| class="wikitable sortable" style="width:100%;"
! Enemy
! style="width:150px;" | Enemy
! Level 1
! style="width:90px;" | Level 1
! Level 2
! style="width:90px;" | Level 2
! Level 3
! style="width:90px;" | Level 3
! Trait
! Trait
! Islands
! style="width:160px;" | Islands
|-
|-
| [[File:Enemy snake.png]] Snake
{{:Snake | regionalRowS}}
| [[File:Icon health.png]] 2 Health<br>[[File:Icon attack.png]] 1 Attack<br>[[File:Icon speed.png]] 2 speed
| [[File:Icon health.png]] 3 Health<br>[[File:Icon attack.png]] 1 Attack<br>[[File:Icon speed.png]] 3 speed
| First Turn: Snake applies 2 poison on hit
| Starting Island
|-
|-
| [[File:Enemy frog.png]] Frog
{{:Frog | regionalRowS}}
| [[File:Icon health.png]] 2 Health<br>[[File:Icon attack.png]] 1 Attack<br>[[File:Icon speed.png]] 0 speed
| Frog has 2 armor and when exposed gains 1 armor
| Starting Island<br>Abandoned Quarry<br>Witch Marsh
|-
|-
| [[File:Enemy beaver.png]] Beaver
{{:Beaver | regionalRowS}}
| [[File:Icon health.png]] 4 Health<br>[[File:Icon attack.png]] 1 Attack<br>[[File:Icon speed.png]] 1 speed
| Battle Start: Beaver gains 3 regeneration
| Abandoned Quarry<br>Glyph Ruins<br>Golem Home
|-
|-
| [[File:Enemy bee.png]] Dragonfly
{{:Dragonfly | regionalRowS}}
| [[File:Icon health.png]] 2 Health<br>[[File:Icon attack.png]] 0 Attack<br>[[File:Icon speed.png]] 3 speed
| Battle Start: If Dragonfly has more speed than you it gains attack equal to the difference
| Scorched Hill<br>Witch Marsh
|-
|-
| [[File:Enemy palace guard.png]] Palace Guard
{{:Palace Guard | regionalRowS}}
| [[File:Icon health.png]] 12 Health<br>[[File:Icon attack.png]] 3 Attack<br>[[File:Icon speed.png]] 0 speed
|
| Sunken Palace
|-
|-
| [[File:Enemy slime.png]] Slime
{{:Slime | regionalRowS}}
| [[File:Icon health.png]] 4 Health<br>[[File:Icon attack.png]] 2 Attack<br>[[File:Icon speed.png]] 0 speed
| Battle Start: Give the player 4 gold
| Golem Home<br>Scorched Hill
|-
|-
| [[File:Enemy turtle.png]] Turtle
{{:Turtle | regionalRowS}}
| [[File:Icon health.png]] 1 Health<br>[[File:Icon attack.png]] 3 Attack<br>[[File:Icon speed.png]] 0 speed
|-
| Turtle has 14 attack but loses it all upon taking damage
{{:Honey Bee | regionalRowS}}
| Glyph Ruins
|-
{{:Raccoon | regionalRowS}}
|}
|}


== Bosses ==
== Bosses ==
Swampland bosses appear at the end of the week in Swampland maps. The week's boss and its stats can be seen in advance by pressing Tab.
A boss waits at the end of every week. Press Tab to see the week's boss and its stats in advance.
{| class="wikitable"
{| class="wikitable" style="width:100%;"
! Boss
! style="width:200px;" | Boss
! width=1% | [[File:Icon health.png]] Health
! style="width:1%; white-space:nowrap;" | [[File:Icon health.png]] Health
! width=1% | [[File:Icon attack.png]] Attack
! style="width:1%; white-space:nowrap;" | [[File:Icon attack.png]] Attack
! width=1% | [[File:Icon speed.png]] Speed
! style="width:1%; white-space:nowrap;" | [[File:Icon armor.png]] Armor
! style="width:1%; white-space:nowrap;" | [[File:Icon speed.png]] Speed
! Trait
! Trait
! width=1% | Week
! style="width:1%;" | Week
|-
|-
| [[File:Bosssprite slime.png]] Carnivorous Slime || 25 || 1 || 5 || Battle Start: Carnivorous Slime gives 3 acid to the player and converts all player health except 1 to armor || 1
{{:Carnivorous Slime| regionalRow}}
|-
|-
| [[File:Bosssprite fungal.png]] Fungal Giant || 30 || 3 || 0 || Battle Start: Fungal Giant gains 1 poison for each status effect the player has || 1
{{:Fungal Giant| regionalRow}}
|-
|-
| [[File:Bosssprite gastropod.png]] Ironshell Snail || 5 || 3 || -1 || Has 50 armor but starts with 5 acid || 1
{{:Ironshell Snail| regionalRow}}
|-
|-
| [[File:Bosssprite druid.png]] Stormcloud Druid || 20 || 2 || 2 || Every Other Strike: Stun the player for 1 turn || 1
{{:Stormcloud Druid| regionalRow}}
|-
|-
| [[File:Bosssprite siren.png]] Swampsong Siren || 15 || 3 || 2 || Battle Start: Swampsong Siren gives the player -2 attack || 1
{{:Swampsong Siren| regionalRow}}
|-
|-
| [[File:Bosssprite toad.png]] Toxic Miretoad || 20 || 2 || 3 || Battle Start: Toxic Miretoad steals all of the player's armor and gives them 3 poison || 1
{{:Toxic Miretoad| regionalRow}}
|-
|-
| [[File:Bosssprite spirit.png]] Clearspring Spirit || 30 || 3 || 2 || Battle Start: Toxic Clearspring Spirit gains 10 purity and on hit randomly decreases it on itself or player || 2
{{:Clearspring Spirit| regionalRow}}
|-
|-
| [[File:Bosssprite tortoise.png]] Tockshell Tortoise || 30 || 4 || 0 || Whenever Rockshell Tortoise is struck, it gains 4 armor || 2
{{:Granite Griffin| regionalRow}}
|-
{{:Liferoot Experiment| regionalRow}}
|-
{{:Silverscale Shark| regionalRow}}
|-
{{:Stonescale Basilisk| regionalRow}}
|-
{{:Rockshell Tortoise| regionalRow}}
|}
|}


=== Swampland Hydra ===
=== Swampland Hydra ===
The final fight on Swampland maps is against 3 out of 4 Swampland Hydra heads, in a predefined order. Before the fight the player will be shown all four heads and asked to remove one of them.
The last Swampland fight is against 3 of the 4 Swampland Hydra heads, one after another in a fixed order. Before the fight you see all four heads and choose one to remove. Between heads you don't recover health or lose status effects, and each new head keeps the status effects of the one before it.
{| class="wikitable"
{| class="wikitable" style="width:100%;"
! Head
! style="width:200px;" | Head
! Fight
! style="width:1%; white-space:nowrap;" | [[File:Icon health.png]] Health
! [[File:Icon health.png]] Health
! style="width:1%; white-space:nowrap;" | [[File:Icon attack.png]] Attack
! [[File:Icon attack.png]] Attack
! style="width:1%; white-space:nowrap;" | [[File:Icon armor.png]] Armor
! [[File:Icon speed.png]] Speed
! style="width:1%; white-space:nowrap;" | [[File:Icon speed.png]] Speed
! Trait
! style="width:150px;" | Fight
|-
{{:Swampland Hydra Acid Head| regionalRow}}
|-
{{:Swampland Hydra Riptide Head| regionalRow}}
|-
{{:Swampland Hydra Poison Head| regionalRow}}
|-
{{:Swampland Hydra Stun Head| regionalRow}}
|}
 
== Mini Bosses ==
Each mini boss has its own island. Get there with the [[File:Ferryman.png]] [[Ferryman]] or a [[File:Sinkhole.png]] [[Sinkhole]].
{| class="wikitable" style="width:100%;"
! style="width:200px;" | Mini Boss
! style="width:1%; white-space:nowrap;" | [[File:Icon health.png]] Health
! style="width:1%; white-space:nowrap;" | [[File:Icon attack.png]] Attack
! style="width:1%; white-space:nowrap;" | [[File:Icon armor.png]] Armor
! style="width:1%; white-space:nowrap;" | [[File:Icon speed.png]] Speed
! Trait
! Trait
! style="width:150px;" | Island
|-
|-
| [[File:Hydraacid 160x160 outline.png|50px]] Acid Head || 1 || 40 || 3 || 4 || On Hit: Give the player 1 acid
{{:Coven Plaguemother| regionalRowSmall}}
|-
|-
| [[File:Hydratide 160x160 outline.png|50px]] Riptide Head || 2 || 30 || 5 || -1 || On Hit: Give the player 1 riptide
{{:Murkwater Gator| regionalRowSmall}}
|-
|-
| [[File:Hydrapoison 160x160 outline.png|50px]] Poison Head || 3 || 50 || 2 || 2 || On Hit: Give the player 2 poison
{{:Palace Sentinel| regionalRowSmall}}
|}
 
== Halloween event ==
These enemies only appear during the [[Halloween event]]:
{| class="wikitable sortable" style="width:100%;"
! style="width:150px;" | Enemy
! style="width:90px;" | Level 1
! style="width:90px;" | Level 2
! style="width:90px;" | Level 3
! Trait
! style="width:160px;" | Biomes
|-
{{:Pumpkid | regionalRowS}}
|-
|-
| [[File:Hydrastun 160x160 outline.png|50px]] Stun Head || 4 || 50 || 5 || 5 || Battle Start: Give the player 3 stun
{{:Pumpkin Guard | regionalRowS}}
|}
|}
Mini boss: [[Pumpking Jack]]

Latest revision as of 18:07, 23 October 2026

Common enemies

These enemies appear on the Swampland and Kingmaker maps, each on certain islands. Their stats go up a level each time you defeat a boss.

Enemy Level 1 Level 2 Level 3 Trait Islands
Snake 2
1
0
2
3
1
0
3
4
1
0
4
First Turn: Snake applies 2/3/4 poison on hit Starting Island
Serpent Basin
Boneyard Bog
Frog 2
1
2
0
2
2
3
2
2
3
4
3
When exposed Frog gains 1/2/3 armor Starting Island
Witch Marsh
Abandoned Quarry
Beaver 4
1
0
1
6
2
0
2
8
3
0
3
Battle Start: Beaver gains 3/4/5 regeneration Abandoned Quarry
Glyph Ruins
Golem Home
Dragonfly 2
0
0
3
3
0
0
5
4
0
0
7
Battle Start: If Dragonfly has more speed it gains attack equal to the difference Witch Marsh
Merchant Isle
Scorched Hill
Palace Guard 2
3
10
0
2
6
15
0
2
9
20
0
- Sunken Palace
Slime 2
2
2
0
2
2
4
0
2
2
6
0
Battle Start: Give the player 4/6/8 acid Misplaced Mire
Golem Home
Scorched Hill
Turtle 1
3
15
0
1
6
15
0
1
9
15
0
Turtle loses all armor upon taking damage Glyph Ruins
Merchant Isle
Boneyard Bog
Honey Bee 6
2
0
2
10
2
0
4
14
2
0
6
First Turn: Give the player 3/4/5 poison, 2/3/4 acid and 1/2/3 stun Honeycomb Farm
Beehive
Raccoon 4
2
0
2
6
3
0
3
8
4
0
4
Steals 1/2/3 random items from the player Misplaced Mire

Bosses

A boss waits at the end of every week. Press Tab to see the week's boss and its stats in advance.

Boss Health Attack Armor Speed Trait Week
Carnivorous Slime 20 1 5 5 Battle Start: Give 3 acid to the player and convert all player health except 1 to armor 1
Fungal Giant 30 3 0 0 Battle Start: Fungal Giant gains 1 poison for each status effect the player has 1
Ironshell Snail 5 3 50 -1 Battle Start: Ironshell Snail gains 5 acid 1
Stormcloud Druid 20 2 0 2 Every Other Strike: Stun the player for 1 turn 1
Swampsong Siren 15 3 0 2 Battle Start: Swampsong Siren gives the player -2 attack 1
Toxic Miretoad 20 2 0 3 Battle Start: Toxic Miretoad steals all of the player's armor and gives them 3 poison 1
Clearspring Spirit 30 3 0 2 Battle Start: Gain 10 purity and on hit randomly decrease a status effect on itself or the player by 1 2
Granite Griffin 20 5 10 0 Wounded: Granite Griffin gains 40 armor and gets stunned for 4 turns 2
Liferoot Experiment 40 3 0 0 Battle Start: Liferoot Experiment gains 10 regeneration 2
Silverscale Shark 15 0 10 3 Turn Start: Give the player 2 riptide and gain 1 attack for each riptide the player has 2
Stonescale Basilisk 10 4 20 2 Stonescale Basilisk gives 2 poison on hit 2
Rockshell Tortoise 20 4 10 0 Whenever Rockshell Tortoise is struck, it gains 4 armor 2

Swampland Hydra

The last Swampland fight is against 3 of the 4 Swampland Hydra heads, one after another in a fixed order. Before the fight you see all four heads and choose one to remove. Between heads you don't recover health or lose status effects, and each new head keeps the status effects of the one before it.

Head Health Attack Armor Speed Trait Fight
Acid Head 10 3 30 4 On Hit: Give the player 1 acid 1
Riptide Head 30 5 0 -1 On Hit: Give the player 1 riptide 2
Poison Head 50 2 0 2 On Hit: Give the player 2 poison 3
Stun Head 20 5 30 5 Battle Start: Give the player 3 stun 4

Mini Bosses

Each mini boss has its own island. Get there with the Ferryman or a Sinkhole.

Mini Boss Health Attack Armor Speed Trait Island
Coven Plaguemother 30 3 10 2 On Hit: Give the player 2 stacks of a random status effect that they don't already have Coven Lair
Murkwater Gator 20 4 15 3 Battle Start: Murkwater Gator gives the player riptide equal to the player's attack Murkwater Bayou
Palace Sentinel 20 7 20 0 Turn Start: If Palace Sentinel has less speed than player, he stuns himself for 1 turn and gains 2 speed Castle Grounds

Halloween event

These enemies only appear during the Halloween event:

Enemy Level 1 Level 2 Level 3 Trait Biomes
Pumpkid 4
0
0
1
8
1
0
2
12
2
0
3
Battle Start: Pumpkid steals 1 attack from the player / Battle Start: Pumpkid steals 2 attack from the player / Battle Start: Pumpkid steals 3 attack from the player Halloween event
Pumpkin Guard 3
2
3
1
6
3
5
1
12
4
8
1
Locally grown Halloween event

Mini boss: Pumpking Jack