Kingmaker itemsets: Difference between revisions
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Adding itemsets from Woodland and Swampland (referenced from the main articles |
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Items that have a similar name will provide a set bonus if the player has at least one of each item from a set. Kingmaker itemsets require items that can only be found by starting a run with a combination of Woodland and Swampland item bundles | Items that have a similar name will provide a set bonus if the player has at least one of each item from a set. Kingmaker itemsets require items that can only be found by starting a run with a combination of Woodland and Swampland item bundles (Woodland and Swampland itemsets shown below) | ||
{| class="wikitable" | {| class="wikitable" | ||
! Itemset !! Items !! Effect | ! Itemset !! Items !! Effect | ||
| Line 13: | Line 13: | ||
| [[File:Sanguine Gemstone.png]] Sanguine Gemstone || [[File:Sanguine Scepter.png|20px]] [[Sanguine Scepter]]<br>[[File:Ruby Gemstone.png|20px]] [[Ruby Gemstone]] || If your attack is exactly 1 restore 1 health on hit | | [[File:Sanguine Gemstone.png]] Sanguine Gemstone || [[File:Sanguine Scepter.png|20px]] [[Sanguine Scepter]]<br>[[File:Ruby Gemstone.png|20px]] [[Ruby Gemstone]] || If your attack is exactly 1 restore 1 health on hit | ||
|} | |} | ||
==== Woodland itemsets ==== | |||
{{:Woodland itemsets}} | |||
==== Swampland itemsets ==== | |||
{{:Swampland itemsets}} | |||
Latest revision as of 15:38, 9 May 2026
Items that have a similar name will provide a set bonus if the player has at least one of each item from a set. Kingmaker itemsets require items that can only be found by starting a run with a combination of Woodland and Swampland item bundles (Woodland and Swampland itemsets shown below)
| Itemset | Items | Effect |
|---|---|---|
| Currently disabled Whenever you gain a status effect, give it to the enemy as well | ||
| Exposed & Wounded: Gain 1 attack | ||
| On Hit: Gain 1 armor | ||
| Gain armor equal to minus speed | ||
| If your attack is exactly 1 restore 1 health on hit |
Woodland itemsets
| Itemset | Items | Effect |
|---|---|---|
| Any 3 rings | Ring items trigger 1 additional time | |
| Wounded: Restore health equal to damage dealt by strikes on your next turn | ||
| Whenever you lose armor, gain 1 thorn | ||
| Brittlebark items have no effect | ||
| Battle Start: Double your base attack, armor and speed | ||
| Gain 2 attack, armor and speed | ||
| Battle start: If your health is full, gain 1 armor each turn | ||
| File:Ironstone Gem.png Ironstone Gem | Attack is always equal to speed | |
| Restore 10 health after every battle | ||
| Gain 1 attack every other turn | ||
| Wounded: Restore health to full | ||
| On Hit: Gain 1 speed | ||
| Turn Start: If you have less than 10 thorns, double your thorns |
Swampland itemsets
| Itemset | Items | Effect |
|---|---|---|
| Currently disabled Whenever you gain a status effect, give it to the enemy as well | ||
| Any 3 rings | Ring items trigger twice | |
| Battle Start: Your opponent is stunned | ||
| Whenever you restore 5 or more health in a single instance, gain 2 attack | ||
| Gain 6 speed | ||
| The first time the enemy gains poison | ||
| Negates negative base stats | ||
| Turn Start: Steal 2 armor | ||
| First Turn: Gain 3 armor | ||
| Battle Start: Give the enemy 20 armor | ||
| Battle Start: Trigger Exposed | ||
| Exposed: Trigger Symphony 3 times | ||
| Battle Start: Gain 2 armor | ||
| As long as you've below 50% health | ||
| Currently removed Turn Start: If you are stunned | ||
| Gain 5 health | ||
| Turn Start: Gain 1 poison. You cannot have more than 1 poison |


