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[[File:Week.png|thumb|300px|The structure of each week]]
[[File:Week.png|thumb|300px|The structure of each week]]
On the game map time is divided into days and night and weeks. A week has 3 days, 3 nights, and a boss fight. Each day lasts until the player has moved 50 tiles on the map and each night lasts until the player has moved 30 tiles on the map. During the day the player has a sight radius of 5 tiles in each direction and during the night the sight radius is decreases to 3 tiles. If an enemy is seen during the night, the enemy will move towards the player at the same speed as the player. Defeating a boss unlocks two additional item slots.
[[File:Combat.png|thumb|300px|Combat encounter]]
[[File:Early inventory.png|thumb|300px|An early game inventory]]
On the game map time is divided into days and night and weeks. A week has 3 days and 3 nights, followed by a boss fight. Each day lasts until the player has moved 50 tiles on the map and each night lasts until the player has moved 30 tiles on the map. During the day the player has a sight radius of 5 tiles in each direction and during the night the sight radius is decreases to 3 tiles. If an enemy is seen during the night, the enemy will move towards the player at the same speed as the player. Defeating a boss unlocks two additional item slots. Bosses can be fought early by opening the pause menu and selecting Fight Boss. Fighting a boss early does not advance the game to the next week early.


The game has two game modes:
Enemies appear as a red icon on the world map and must be defeated in auto battle if they touch the player. During the day enemies are static but during the night they will move towards the player if they see each other. Enemies move at the same speed as the player on the map. Each enemy has a different trait that gives them a bonus in battle. Defeating an enemy gives 1 gold.
* '''Woodland''': The bosses are powerful enemies.
* '''Kingmater''': The bosses are human players.


The following locations can be found on the map:
* [[File:House.png]] Home is the map location where the player starts. It can be used at night to wait until the next day and restore all health.
* [[File:Chest.png]] Treasure Chests allow choosing between one of three Common rarity items to add to the inventory. A large number of them always spawn near the house.
* [[File:Bladeoil.png]] Blade Oils allow choosing between giving the weapon 1 Attack, Armor or Speed.
* [[File:Blacksmith.png]] Blacksmiths allow choosing between two bonuses to add to the weapon. If the weapon already has a bonus it can be replaced for 10 Gold.
* [[File:Campfire.png]] Campfires can be used at night to wait until the next day and restore 10 Health.
* [[File:Cauldron.png]] Cauldrons can combine two food items.
* [[File:Fairy.png]] Fairies can transform an item into another item of the same rarity.
* [[File:Fortune teller.png]] Fortune Tellers allow choosing between one of three locations on the map to be revealed.
* [[File:Golem.png]] Golems can combine two items of the same common or golden item.
* [[File:Lockbox.png]] Jewelry Boxes allow choosing between one of three Jewelry items to add to the inventory.
* [[File:Tower.png]] Towers reveal the map in a 11 tile radius around them.
* [[File:Wandering merchant.png]] Wandering Merchant has a selection of 6 items that can be bought using gold. Its inventory can be replenished at the cost of 1 gold but the replenish cost increases by 1 for each previous replenish.
* [[File:Waypoint.png]] Waypoints allow traveling to them instantly at any point by hovering over them in map mode and pressing Space.
* [[File:Fairy queen.png]] Fairy Queens allow transforming all items into other items of higher rarity. They always spawn some distance from the house.
* [[File:Well.png]] Wishing Wells allow throwing 5, 10 or 20 Gold into them for a reward. They always spawn some distance from the house.
* Honeys are guarded by 3 unique Crazed Honeybear enemies. They always spawn some distance from the house.
* [[File:Heroic chest.png]] Hero's Graves allow choosing between one of three Heroic rarity items to add to the inventory. They always spawn some distance from the house. They usually spawn in an enclosed area where the gates are only open at night.
[[File:Combat.png|thumb|200px|Combat encounter]]
Battles resolve automatically. You and your opponent take turns attacking each other. Both you and your opponent have 4 stats:
Battles resolve automatically. You and your opponent take turns attacking each other. Both you and your opponent have 4 stats:
* [[File:Icon health.png]] Health: If fighter whose health reaches 0 loses.
* {{He}}: The fighter whose health reaches 0 loses.
* [[File:Icon attack.png]] Attack: How much damage each fighter does each turn.
* {{At}}: How much damage each fighter does each turn.
* [[File:Icon armor.png]] Armor: Absorbs damage before Health and replenishes between battles.
* {{Ar}}: Absorbs damage before Health and replenishes between battles.
* [[File:Icon speed.png]] Speed: The fighter who has higher Speed has the first turn. In case of a tie the player has the first turn.
* {{Sp}}: The fighter who has higher Speed has the first turn. In case of a tie the player has the first turn.
Pressing CTRL enables quickbattle mode. In quickbattle mode battles are resolved automatically.
 
The game has three possible modes, each one with different enemies, items and itemsets available:
* <span style="color:mediumseagreen;">'''Woodland'''</span>: The bosses are powerful enemies. Winning a run in unlocks Swampland.
* <span style="color:cornflowerblue;">'''Swampland'''</span>: The bosses are powerful enemies. Unlocked by winning a run in Woodland.
* <span style="color:orange;">'''Kingmaker'''</span>: The bosses are other players' builds from defeated heroes and the mode uses all enemies available in both Woodland and Swampland. Before the run you must choose 3 out of 6 item bundles: 3 from Woodland and 3 from Swampland. Defeating 5 bosses gives a crown, and crowns can be spent to unlock new skins for the character.
The first run on the game will have the Fired Up buff, which gives +10 Health and +1 Attack. The buff can be enabled on all Woodland and Swampland runs from the settings menu but will not take effect on Kingmaker runs.
 
Item slots are numbered and will trigger sequentially. Items can be moved around at any point.
* '''Countdown''' effects triggers when the countdown reaches 0
* '''Exposed''' effects triggers when the player loses all armor for the first time
* '''Wounded''' effects triggers when the player loses half of its health for the first time
 
At the start of the battle, the player/enemy with the highest speed triggers their "Battle Start" items first, then the other player/enemy triggers their "Battle Start" items. After that, another speed check is done to see which player/enemy get to take the first turn.
 
The phases during a turn occur in this order:
 
# Fatigue
# Acid
# Poison
# Countdown
# Turn Start
# Strike Phase
# Turn End
# Regeneration
# Riptide
# Freeze
# Thorns removal
# Turn Change

Latest revision as of 21:33, 26 February 2026

The structure of each week
Combat encounter
An early game inventory

On the game map time is divided into days and night and weeks. A week has 3 days and 3 nights, followed by a boss fight. Each day lasts until the player has moved 50 tiles on the map and each night lasts until the player has moved 30 tiles on the map. During the day the player has a sight radius of 5 tiles in each direction and during the night the sight radius is decreases to 3 tiles. If an enemy is seen during the night, the enemy will move towards the player at the same speed as the player. Defeating a boss unlocks two additional item slots. Bosses can be fought early by opening the pause menu and selecting Fight Boss. Fighting a boss early does not advance the game to the next week early.

Enemies appear as a red icon on the world map and must be defeated in auto battle if they touch the player. During the day enemies are static but during the night they will move towards the player if they see each other. Enemies move at the same speed as the player on the map. Each enemy has a different trait that gives them a bonus in battle. Defeating an enemy gives 1 gold.

Battles resolve automatically. You and your opponent take turns attacking each other. Both you and your opponent have 4 stats:

  • Health: The fighter whose health reaches 0 loses.
  • Attack: How much damage each fighter does each turn.
  • Armor: Absorbs damage before Health and replenishes between battles.
  • Speed: The fighter who has higher Speed has the first turn. In case of a tie the player has the first turn.

Pressing CTRL enables quickbattle mode. In quickbattle mode battles are resolved automatically.

The game has three possible modes, each one with different enemies, items and itemsets available:

  • Woodland: The bosses are powerful enemies. Winning a run in unlocks Swampland.
  • Swampland: The bosses are powerful enemies. Unlocked by winning a run in Woodland.
  • Kingmaker: The bosses are other players' builds from defeated heroes and the mode uses all enemies available in both Woodland and Swampland. Before the run you must choose 3 out of 6 item bundles: 3 from Woodland and 3 from Swampland. Defeating 5 bosses gives a crown, and crowns can be spent to unlock new skins for the character.

The first run on the game will have the Fired Up buff, which gives +10 Health and +1 Attack. The buff can be enabled on all Woodland and Swampland runs from the settings menu but will not take effect on Kingmaker runs.

Item slots are numbered and will trigger sequentially. Items can be moved around at any point.

  • Countdown effects triggers when the countdown reaches 0
  • Exposed effects triggers when the player loses all armor for the first time
  • Wounded effects triggers when the player loses half of its health for the first time

At the start of the battle, the player/enemy with the highest speed triggers their "Battle Start" items first, then the other player/enemy triggers their "Battle Start" items. After that, another speed check is done to see which player/enemy get to take the first turn.

The phases during a turn occur in this order:

  1. Fatigue
  2. Acid
  3. Poison
  4. Countdown
  5. Turn Start
  6. Strike Phase
  7. Turn End
  8. Regeneration
  9. Riptide
  10. Freeze
  11. Thorns removal
  12. Turn Change