Stats: Difference between revisions

From He is Coming Official Wiki
Created page with "<!-- Page: Stats --> ''This page explains how stats work in He is Coming. Base stats are your core attributes; effect stats are granted/modified by items and effects.'' = Base stats = {{Anchor|BaseStats}} {| class="wikitable" style="width:100%" ! style="width:25%" | <span style="background:#fffbcc; padding:2px 6px; border-radius:4px; font-weight:bold;">Base Max Health</span> ! style="width:25%" | <span style="background:#fffbcc; padding:2px 6px; border-radius:4px; fon..."
 
mNo edit summary
 
(2 intermediate revisions by the same user not shown)
Line 3: Line 3:
''This page explains how stats work in He is Coming. Base stats are your core attributes; effect stats are granted/modified by items and effects.''
''This page explains how stats work in He is Coming. Base stats are your core attributes; effect stats are granted/modified by items and effects.''


= Base stats =
== Base stats ==
{{Anchor|BaseStats}}
Base stats are your permanent core attributes shown on your character frame.


{| class="wikitable" style="width:100%"
{| class="wikitable" style="text-align:center; width:100%;"
! style="width:25%" | <span style="background:#fffbcc; padding:2px 6px; border-radius:4px; font-weight:bold;">Base Max Health</span>
! style="width:25%" | <span style="background:#fffbcc; padding:2px 6px; border-radius:4px; font-weight:bold;">Base Armor</span>
! style="width:25%" | <span style="background:#fffbcc; padding:2px 6px; border-radius:4px; font-weight:bold;">Base Attack</span>
! style="width:25%" | <span style="background:#fffbcc; padding:2px 6px; border-radius:4px; font-weight:bold;">Base Speed</span>
|-
|-
| Short definition + rules (icons ok)
| style="width:50%; padding:18px;" | [[File:Icon health.png|40px]]<div style="margin-top:6px; font-weight:bold;">[[Base Max Health]]</div>
| Short definition + rules
| style="width:50%; padding:18px;" | [[File:Icon armor.png|40px]]<div style="margin-top:6px; font-weight:bold;">[[Base Armor]]</div>
| Short definition + rules
|-
| Short definition + rules
| style="padding:18px;" | [[File:Icon attack.png|40px]]<div style="margin-top:6px; font-weight:bold;">[[Base Attack]]</div>
| style="padding:18px;" | [[File:Icon speed.png|40px]]<div style="margin-top:6px; font-weight:bold;">[[Base Speed]]</div>
|}
|}


= Effect stats =
== Effect stats ==
{{Anchor|EffectStats}}
Effect stats are temporary or item-based modifications that apply during battle.


{| class="wikitable" style="width:100%"
{| class="wikitable" style="text-align:center; width:100%;"
! style="width:25%" | <span style="background:#e8ffea; padding:2px 6px; border-radius:4px; font-weight:bold;">Effect Max Health</span>
|-
! style="width:25%" | <span style="background:#e8ffea; padding:2px 6px; border-radius:4px; font-weight:bold;">Effect Armor</span>
| style="width:50%; padding:18px;" | [[File:Icon health.png|40px]]<div style="margin-top:6px; font-weight:bold;">[[Effect Max Health]]</div>
! style="width:25%" | <span style="background:#e8ffea; padding:2px 6px; border-radius:4px; font-weight:bold;">Effect Damage</span>
| style="width:50%; padding:18px;" | [[File:Icon armor.png|40px]]<div style="margin-top:6px; font-weight:bold;">[[Effect Armor]]</div>
! style="width:25%" | <span style="background:#e8ffea; padding:2px 6px; border-radius:4px; font-weight:bold;">Effect Speed</span>
|-
|-
| Short definition + rules
| style="padding:18px;" | [[File:Icon attack.png|40px]]<div style="margin-top:6px; font-weight:bold;">[[Effect Attack]]</div>
| Short definition + rules
| style="padding:18px;" | [[File:Icon speed.png|40px]]<div style="margin-top:6px; font-weight:bold;">[[Effect Speed]]</div>
| Short definition + rules
| Short definition + rules
|}
|}

Latest revision as of 14:12, 20 August 2025


This page explains how stats work in He is Coming. Base stats are your core attributes; effect stats are granted/modified by items and effects.

Base stats

Base stats are your permanent core attributes shown on your character frame.

Effect stats

Effect stats are temporary or item-based modifications that apply during battle.