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	<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?action=history&amp;feed=atom&amp;title=Gauntlet</id>
	<title>Gauntlet - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?action=history&amp;feed=atom&amp;title=Gauntlet"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Gauntlet&amp;action=history"/>
	<updated>2026-10-24T02:18:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Gauntlet&amp;diff=7863&amp;oldid=prev</id>
		<title>76561197995296537 at 21:10, 23 October 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Gauntlet&amp;diff=7863&amp;oldid=prev"/>
		<updated>2026-10-23T21:10:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:10, 23 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Bosses ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Bosses ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The bosses are always fought in this order. Each run, a boss uses one of its possible loadouts. The &quot;Hard item&quot; is the extra item the boss uses on Hard difficulty; it is shown in the compendium.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The bosses are always fought in this order. Each run, a boss uses one of its possible loadouts&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Stats, abilities and loadouts are as of version 0.9.45&lt;/ins&gt;. The &quot;Hard item&quot; is the extra item the boss uses on Hard difficulty; it is shown in the compendium.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;width:1%;&amp;quot; | #&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;width:1%;&amp;quot; | #&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l48&quot;&gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;text-align:center;&amp;quot; | [[File:Shadow Knight 16x.png|96px|link=]]&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Shadow Knight&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;text-align:center;&amp;quot; | [[File:Shadow Knight 16x.png|96px|link=]]&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Shadow Knight&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&quot;text-align:center; white-space:nowrap;&quot; | 80 || style=&quot;text-align:center; white-space:nowrap;&quot; | 5 || style=&quot;text-align:center; white-space:nowrap;&quot; | 5 || style=&quot;text-align:center; white-space:nowrap;&quot; | 4 || A shadow of a past self || &#039;&#039;Varies&#039;&#039; – no fixed loadout; once you have beaten him, his build is shown in advance the next time you meet him || style=&quot;white-space:nowrap;&quot; | -&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&quot;text-align:center; white-space:nowrap;&quot; | 80 || style=&quot;text-align:center; white-space:nowrap;&quot; | 5 || style=&quot;text-align:center; white-space:nowrap;&quot; | 5 || style=&quot;text-align:center; white-space:nowrap;&quot; | 4 || A shadow of a past self || &#039;&#039;Varies&#039;&#039; – &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he has &lt;/ins&gt;no fixed loadout; once you have beaten him, his build is shown in advance the next time you meet him || style=&quot;white-space:nowrap;&quot; | -&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l57&quot;&gt;Line 57:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;white-space:nowrap;&amp;quot; | 07/11/2026 || Gauntlet added (Patch #15)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;white-space:nowrap;&amp;quot; | 07/11/2026 || Gauntlet added (Patch #15)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&quot;white-space:nowrap;&quot; | 08/2026 || Some boss loadouts changed to even out power levels; fixed a visual bug when using the golem before Ironstone Jailer (0.9.23)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&quot;white-space:nowrap;&quot; | 08&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/05&lt;/ins&gt;/2026 || Some boss loadouts changed to even out power levels; fixed a visual bug when using the golem before Ironstone Jailer (0.9.23)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;white-space:nowrap;&amp;quot; | 10/16/2026 || Banishes added (1 banish re-rolls the whole bag); Shadow Knight build visible after defeating him once and meeting him again; &amp;quot;Fight boss early&amp;quot; removed (Patch #16)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;white-space:nowrap;&amp;quot; | 10/16/2026 || Banishes added (1 banish re-rolls the whole bag); Shadow Knight build visible after defeating him once and meeting him again; &amp;quot;Fight boss early&amp;quot; removed (Patch #16)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>76561197995296537</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Gauntlet&amp;diff=7492&amp;oldid=prev</id>
		<title>76561197995296537: Created page with &quot;The &#039;&#039;&#039;Gauntlet&#039;&#039;&#039; is a fast-paced game mode added in Patch #15 (07/11/2026). It is unlocked by defeating the Swampland Hydra and is currently a standalone mode; it is planned to be fully integrated into the main story with the 1.0 release.  &#039;&#039;&quot;Challenge 6 bosses in this fast paced gamemode and make the most of your limited options to conquer them all.&quot;&#039;&#039;  == Overview == * You choose between a handful of predetermined paths on a smaller map, so you have to make the most...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Gauntlet&amp;diff=7492&amp;oldid=prev"/>
		<updated>2026-10-23T14:30:16Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Gauntlet&amp;#039;&amp;#039;&amp;#039; is a fast-paced game mode added in Patch #15 (07/11/2026). It is unlocked by defeating the Swampland Hydra and is currently a standalone mode; it is planned to be fully integrated into the main story with the 1.0 release.  &amp;#039;&amp;#039;&amp;quot;Challenge 6 bosses in this fast paced gamemode and make the most of your limited options to conquer them all.&amp;quot;&amp;#039;&amp;#039;  == Overview == * You choose between a handful of predetermined paths on a smaller map, so you have to make the most...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Gauntlet&amp;#039;&amp;#039;&amp;#039; is a fast-paced game mode added in Patch #15 (07/11/2026). It is unlocked by defeating the Swampland Hydra and is currently a standalone mode; it is planned to be fully integrated into the main story with the 1.0 release.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;Challenge 6 bosses in this fast paced gamemode and make the most of your limited options to conquer them all.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
* You choose between a handful of predetermined paths on a smaller map, so you have to make the most of limited options.&lt;br /&gt;
* You fight 6 bosses in a row. Each boss has several possible item loadouts that change from run to run.&lt;br /&gt;
* Every item you have unlocked in Woodland and Swampland is available from the start.&lt;br /&gt;
* There are events that only appear in the Gauntlet.&lt;br /&gt;
* There is no option to fight a boss early (removed in Patch #16).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Banishes&amp;#039;&amp;#039;&amp;#039; (since Patch #16): one banish re-rolls the whole bag/chest instead of a single item.&lt;br /&gt;
* After you have defeated the [[#Bosses|Shadow Knight]] once and met him a second time, his build is shown on every stage of the Gauntlet, so you can plan around it (Patch #16).&lt;br /&gt;
* Completing the Gauntlet with a weapon awards that weapon&amp;#039;s Gauntlet [[Beginner&amp;#039;s Guide#Weapon Mastery|mastery]].&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
The bosses are always fought in this order. Each run, a boss uses one of its possible loadouts. The &amp;quot;Hard item&amp;quot; is the extra item the boss uses on Hard difficulty; it is shown in the compendium.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:1%;&amp;quot; | #&lt;br /&gt;
! style=&amp;quot;width:200px;&amp;quot; | Boss&lt;br /&gt;
! style=&amp;quot;width:1%; white-space:nowrap;&amp;quot; | [[File:Icon health.png]] Health&lt;br /&gt;
! style=&amp;quot;width:1%; white-space:nowrap;&amp;quot; | [[File:Icon attack.png]] Attack&lt;br /&gt;
! style=&amp;quot;width:1%; white-space:nowrap;&amp;quot; | [[File:Icon armor.png]] Armor&lt;br /&gt;
! style=&amp;quot;width:1%; white-space:nowrap;&amp;quot; | [[File:Icon speed.png]] Speed&lt;br /&gt;
! Trait&lt;br /&gt;
! style=&amp;quot;width:260px;&amp;quot; | Possible loadouts&lt;br /&gt;
! style=&amp;quot;width:160px;&amp;quot; | Hard item&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Court Jester 16x.png|96px|link=]]&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Court Jester&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;text-align:center; white-space:nowrap;&amp;quot; | 10 || style=&amp;quot;text-align:center; white-space:nowrap;&amp;quot; | 3 || style=&amp;quot;text-align:center; white-space:nowrap;&amp;quot; | 5 || style=&amp;quot;text-align:center; white-space:nowrap;&amp;quot; | 3 || Battle Start: Court Jester doubles the player&amp;#039;s base attack, armor and speed || &amp;#039;&amp;#039;&amp;#039;1:&amp;#039;&amp;#039;&amp;#039; {{:Blackbriar Gauntlet|iconLink}}&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;2:&amp;#039;&amp;#039;&amp;#039; {{:Marble Mirror|iconLink}}&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;3:&amp;#039;&amp;#039;&amp;#039; {{:Leather Boots|iconLink}} || style=&amp;quot;white-space:nowrap;&amp;quot; | {{:Blackbriar Gauntlet|iconLink}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Ironstone Jailer 16x.png|96px|link=]]&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ironstone Jailer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;text-align:center; white-space:nowrap;&amp;quot; | 10 || style=&amp;quot;text-align:center; white-space:nowrap;&amp;quot; | 2 || style=&amp;quot;text-align:center; white-space:nowrap;&amp;quot; | 10 || style=&amp;quot;text-align:center; white-space:nowrap;&amp;quot; | 2 || Ironstone Jailer permanently destroys the player&amp;#039;s first item || &amp;#039;&amp;#039;&amp;#039;1:&amp;#039;&amp;#039;&amp;#039; {{:Ironstone Armor|iconLink}}, {{:Ironstone Sandals|iconLink}}&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;2:&amp;#039;&amp;#039;&amp;#039; {{:Fortified Gauntlet|iconLink}}, {{:Shield Talisman|iconLink}}&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;3:&amp;#039;&amp;#039;&amp;#039; {{:Slime Armor|iconLink}}, {{:Acid Mutation|iconLink}} || style=&amp;quot;white-space:nowrap;&amp;quot; | {{:Ironstone Armor|iconLink}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Bloodthirsty Thornmaw 16x.png|96px|link=]]&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Bloodthirsty Thornmaw&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;text-align:center; white-space:nowrap;&amp;quot; | 30 || style=&amp;quot;text-align:center; white-space:nowrap;&amp;quot; | 4 || style=&amp;quot;text-align:center; white-space:nowrap;&amp;quot; | 0 || style=&amp;quot;text-align:center; white-space:nowrap;&amp;quot; | 0 || Battle Start: For each missing health the player has, Bloodthirsty Thornmaw takes 2 damage || &amp;#039;&amp;#039;&amp;#039;1:&amp;#039;&amp;#039;&amp;#039; {{:Crimson Cloak|iconLink}}, {{:Blackbriar Rose|iconLink}}&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;2:&amp;#039;&amp;#039;&amp;#039; {{:Thorn Ring|iconLink}}, {{:Bramble Vest|iconLink}}&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;3:&amp;#039;&amp;#039;&amp;#039; {{:Vampire Crest|iconLink}}, {{:Blood Rune|iconLink}} || style=&amp;quot;white-space:nowrap;&amp;quot; | {{:Crimson Cloak|iconLink}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Arcane Golem 16x.png|96px|link=]]&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Arcane Golem&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;text-align:center; white-space:nowrap;&amp;quot; | 30 || style=&amp;quot;text-align:center; white-space:nowrap;&amp;quot; | 3 || style=&amp;quot;text-align:center; white-space:nowrap;&amp;quot; | 30 || style=&amp;quot;text-align:center; white-space:nowrap;&amp;quot; | 0 || Exposed: Arcane Golem decreases all countdowns by 2 || &amp;#039;&amp;#039;&amp;#039;1:&amp;#039;&amp;#039;&amp;#039; {{:Arcane Bell|iconLink}}, {{:Riverflow Violin|iconLink}}, {{:Holy Tome|iconLink}}, {{:Grand Tome|iconLink}}&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;2:&amp;#039;&amp;#039;&amp;#039; {{:Slime Tome|iconLink}}, {{:Silverscale Tome|iconLink}}, {{:Nerve Poison|iconLink}}, {{:Toxic Algae|iconLink}}&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;3:&amp;#039;&amp;#039;&amp;#039; {{:Granite Tome|iconLink}}, {{:Stormcloud Tome|iconLink}}, {{:Sanguine Tome|iconLink}}, {{:Muscle Potion|iconLink}} || style=&amp;quot;white-space:nowrap;&amp;quot; | {{:Arcane Bell|iconLink}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Demon Chef 16x.png|96px|link=]]&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Demon Chef&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;text-align:center; white-space:nowrap;&amp;quot; | 60 || style=&amp;quot;text-align:center; white-space:nowrap;&amp;quot; | 4 || style=&amp;quot;text-align:center; white-space:nowrap;&amp;quot; | 10 || style=&amp;quot;text-align:center; white-space:nowrap;&amp;quot; | 5 || All food items trigger 1 additional time || &amp;#039;&amp;#039;&amp;#039;1:&amp;#039;&amp;#039;&amp;#039; {{:Combustible Lemon|iconLink}}, {{:Lemon Roast|iconLink}}, {{:Spiny Kiwifruit|iconLink}}&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;2:&amp;#039;&amp;#039;&amp;#039; {{:Marble Mushroom|iconLink}}, {{:Limestone Fruit|iconLink}}, {{:Boiled Ham|iconLink}}&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;3:&amp;#039;&amp;#039;&amp;#039; {{:Explosive Fish|iconLink}}, {{:Cherry Steak|iconLink}}, {{:Shark Roast|iconLink}} || style=&amp;quot;white-space:nowrap;&amp;quot; | {{:Combustible Lemon|iconLink}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Shadow Knight 16x.png|96px|link=]]&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Shadow Knight&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;text-align:center; white-space:nowrap;&amp;quot; | 80 || style=&amp;quot;text-align:center; white-space:nowrap;&amp;quot; | 5 || style=&amp;quot;text-align:center; white-space:nowrap;&amp;quot; | 5 || style=&amp;quot;text-align:center; white-space:nowrap;&amp;quot; | 4 || A shadow of a past self || &amp;#039;&amp;#039;Varies&amp;#039;&amp;#039; – no fixed loadout; once you have beaten him, his build is shown in advance the next time you meet him || style=&amp;quot;white-space:nowrap;&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Changes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:110px;&amp;quot; | Date !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot; | 07/11/2026 || Gauntlet added (Patch #15)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot; | 08/2026 || Some boss loadouts changed to even out power levels; fixed a visual bug when using the golem before Ironstone Jailer (0.9.23)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot; | 10/16/2026 || Banishes added (1 banish re-rolls the whole bag); Shadow Knight build visible after defeating him once and meeting him again; &amp;quot;Fight boss early&amp;quot; removed (Patch #16)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561197995296537</name></author>
	</entry>
</feed>