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	<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?action=history&amp;feed=atom&amp;title=Difficulty</id>
	<title>Difficulty - Revision history</title>
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	<updated>2026-10-25T00:05:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Difficulty&amp;diff=8142&amp;oldid=prev</id>
		<title>76561197995296537: Created page with &quot;Single-player runs can be played on three &#039;&#039;&#039;difficulties&#039;&#039;&#039;: &#039;&#039;&#039;Easy&#039;&#039;&#039;, &#039;&#039;&#039;Normal&#039;&#039;&#039; and &#039;&#039;&#039;Hard&#039;&#039;&#039;. Easy and Normal are open from the start; Hard unlocks once you complete a run on Easy or Normal.  == Difficulties == {| class=&quot;wikitable&quot; style=&quot;width:100%;&quot; ! style=&quot;width:110px;&quot; | Difficulty !! What changes |- | &#039;&#039;&#039;Easy&#039;&#039;&#039; | * 10 extra starting health (20 instead of 10) * More steps before each boss * Gold and Diamond items drop more often |- | &#039;&#039;&#039;Normal&#039;&#039;&#039; | Nothing...&quot;</title>
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		<updated>2026-10-24T18:18:00Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Single-player runs can be played on three &amp;#039;&amp;#039;&amp;#039;difficulties&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;&amp;#039;Easy&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Hard&amp;#039;&amp;#039;&amp;#039;. Easy and Normal are open from the start; Hard unlocks once you complete a run on Easy or Normal.  == Difficulties == {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; ! style=&amp;quot;width:110px;&amp;quot; | Difficulty !! What changes |- | &amp;#039;&amp;#039;&amp;#039;Easy&amp;#039;&amp;#039;&amp;#039; | * 10 extra starting health (20 instead of 10) * More steps before each boss * Gold and Diamond items drop more often |- | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; | Nothing...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Single-player runs can be played on three &amp;#039;&amp;#039;&amp;#039;difficulties&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;&amp;#039;Easy&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Hard&amp;#039;&amp;#039;&amp;#039;. Easy and Normal are open from the start; Hard unlocks once you complete a run on Easy or Normal.&lt;br /&gt;
&lt;br /&gt;
== Difficulties ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:110px;&amp;quot; | Difficulty !! What changes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Easy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* 10 extra starting health (20 instead of 10)&lt;br /&gt;
* More steps before each boss&lt;br /&gt;
* Gold and Diamond items drop more often&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Nothing: this is the standard game.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hard&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Bosses have an extra item (their &amp;quot;Hard item&amp;quot;, shown in the compendium; the [[Gauntlet]] page lists them for the Gauntlet bosses)&lt;br /&gt;
* Yellow enemies spawn&lt;br /&gt;
* Nights are longer and days are shorter&lt;br /&gt;
* Gold and Diamond items drop less often&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Boss list:&amp;#039;&amp;#039;&amp;#039; beating a boss once on Normal unlocks its lore in the boss list, and beating it once on Hard shows how many times you have won against it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Weapon mastery:&amp;#039;&amp;#039;&amp;#039; completing a run on Hard with a weapon awards that weapon&amp;#039;s Hard mastery (see [[Beginner&amp;#039;s Guide#Weapon Mastery|Weapon Mastery]]).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Achievements:&amp;#039;&amp;#039;&amp;#039; Patch #8 added Steam achievements for the difficulties that are now called Normal and Hard.&lt;br /&gt;
&lt;br /&gt;
== Old names ==&lt;br /&gt;
Patch #16 renamed the difficulties. Only the names changed; each one plays exactly as before.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Before Patch #16 !! Since Patch #16&lt;br /&gt;
|-&lt;br /&gt;
| Normal || Easy&lt;br /&gt;
|-&lt;br /&gt;
| Hard || Normal&lt;br /&gt;
|-&lt;br /&gt;
| Very Hard || Hard&lt;br /&gt;
|}&lt;br /&gt;
Older patch notes, challenge descriptions and pages on this wiki may still use the old names.&lt;br /&gt;
&lt;br /&gt;
===Changes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:110px;&amp;quot; | Date !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot; | 10/01/2025 || Added Normal, Hard and Very Hard. Normal: start with 20 health, more steps each day, more Gold and Diamond items. Hard: start with 10 health. Very Hard: start with 10 health, stronger bosses, longer nights. The &amp;quot;Fired Up&amp;quot; first-run buff was removed (Patch #8)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot; | 11/24/2025 || [[Leshen]] and the Abominations have items on Very Hard (Patch #11)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot; | 03/04/2026 || Boss list rewards swapped: Hard now unlocks the lore and Very Hard the number of wins, each after 1 victory on that difficulty (Patch #12)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot; | 10/16/2026 || Renamed to Easy, Normal and Hard; Easy and Normal are open from the start. Each boss&amp;#039;s Hard item is shown in the compendium (Patch #16)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>76561197995296537</name></author>
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