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	<title>He is Coming Official Wiki - User contributions [en]</title>
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	<updated>2026-10-24T02:31:17Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Beginner%27s_Guide&amp;diff=586</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Beginner%27s_Guide&amp;diff=586"/>
		<updated>2025-07-21T16:34:08Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Week.png|thumb|300px|The structure of each week]]&lt;br /&gt;
[[File:Combat.png|thumb|300px|Combat encounter]]&lt;br /&gt;
[[File:Early inventory.png|thumb|300px|An early game inventory]]&lt;br /&gt;
On the game map time is divided into days and night and weeks. A week has 3 days and 3 nights, followed by a boss fight. Each day lasts until the player has moved 50 tiles on the map and each night lasts until the player has moved 30 tiles on the map. During the day the player has a sight radius of 5 tiles in each direction and during the night the sight radius is decreases to 3 tiles. If an enemy is seen during the night, the enemy will move towards the player at the same speed as the player. Defeating a boss unlocks two additional item slots. Bosses can be fought early by opening the pause menu and selecting Fight Boss. Fighting a boss early does not advance the game to the next week early.&lt;br /&gt;
&lt;br /&gt;
Enemies appear as a red icon on the world map and must be defeated in auto battle if they touch the player. During the day enemies are static but during the night they will move towards the player if they see each other. Enemies move at the same speed as the player on the map. Each enemy has a different trait that gives them a bonus in battle. Defeating an enemy gives 1 gold.&lt;br /&gt;
&lt;br /&gt;
Battles resolve automatically. You and your opponent take turns attacking each other. Both you and your opponent have 4 stats:&lt;br /&gt;
* [[File:Icon health.png]] Health: If fighter whose health reaches 0 loses.&lt;br /&gt;
* [[File:Icon attack.png]] Attack: How much damage each fighter does each turn.&lt;br /&gt;
* [[File:Icon armor.png]] Armor: Absorbs damage before Health and replenishes between battles.&lt;br /&gt;
* [[File:Icon speed.png]] Speed: The fighter who has higher Speed has the first turn. In case of a tie the player has the first turn.&lt;br /&gt;
Pressing CTRL enables quickbattle mode. In quickbattle mode battles are resolved automatically.&lt;br /&gt;
&lt;br /&gt;
The game has three possible modes, each one with different enemies, items and itemsets available:&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:mediumseagreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Woodland&#039;&#039;&#039;&amp;lt;/span&amp;gt;: The bosses are powerful enemies. Winning a run in unlocks Swampland.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Swampland&#039;&#039;&#039;&amp;lt;/span&amp;gt;: The bosses are powerful enemies. Unlocked by winning a run in Woodland.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Kingmaker&#039;&#039;&#039;&amp;lt;/span&amp;gt;: The bosses are other players&#039; builds from defeated heroes and the mode uses all enemies available in both Woodland and Swampland. Before the run you must choose 3 out of 6 item bundles: 3 from Woodland and 3 from Swampland. Defeating 5 bosses gives a crown, and crowns can be spent to unlock new skins for the character.&lt;br /&gt;
The first run on the game will have the Fired Up buff, which gives +10 Health and +1 Attack. The buff can be enabled on all Woodland and Swampland runs from the settings menu but will not take effect on Kingmaker runs.&lt;br /&gt;
&lt;br /&gt;
Item slots are numbered and will trigger sequentially. Items can be moved around at any point.&lt;br /&gt;
* &#039;&#039;&#039;Countdown&#039;&#039;&#039; effects triggers when the countdown reaches 0&lt;br /&gt;
* &#039;&#039;&#039;Exposed&#039;&#039;&#039; effects triggers when the player loses all armor for the first time&lt;br /&gt;
* &#039;&#039;&#039;Wounded&#039;&#039;&#039; effects triggers when the player loses half of its health for the first time&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Kingmaker_map&amp;diff=582</id>
		<title>Kingmaker map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Kingmaker_map&amp;diff=582"/>
		<updated>2025-07-21T04:35:58Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following locations can be found anywhere on the map:&lt;br /&gt;
* [[File:Chest.png]] Treasure Chests allow choosing between one of three Common rarity items to add to the inventory. There is a 1/80 chance items will be Golden and a 1/500 chance the items will be Diamond. More common in the Starting Area biome.&lt;br /&gt;
* [[File:Bazaar vendor.png]] Bargaining Tents have a selection of 2 Rare rarity items that can be bought for 5 Gold. Can choose to haggle, which has a 75% chance to change the price to 4 and a 25% chance to change the price to 7. Cannot appear on the Starting Island.&lt;br /&gt;
* [[File:Bladeoil.png]] Blade Oils allow choosing between giving the weapon 1 Attack, Armor or Speed. Refreshes if the weapon is changed. Each oil can only be applied once per weapon.&lt;br /&gt;
* [[File:Campfire.png]] Campfires can be used at night to wait until the next day and restore 10 Health.&lt;br /&gt;
* [[File:Tower.png]] Lookout Towers reveal the map in a 13 tile radius around them.&lt;br /&gt;
* [[File:Woodcutter.png]] Woodcutters can combine two items into a random item of Heroic rarity.&lt;br /&gt;
* [[File:Summoning circle.png]] Scrying Pools reveal a new rare location on the map.&lt;br /&gt;
* [[File:Waypoint.png]] Waypoints allow traveling to them instantly at any point by hovering over them in map mode and pressing Space. They are always visible when the player is near.&lt;br /&gt;
* [[File:Donkey carriage.png]] Horse Carriages allow traveling to one of three biomes and reveal all tiles along the way.&lt;br /&gt;
The following locations can be found anywhere on the map but are very rare:&lt;br /&gt;
* [[File:Beehive.png]] Beehive: gives a Honeycomb that can be combined with food items at a Cauldron but is protected by Honey Bee enemies.&lt;br /&gt;
* [[File:Crone.png]] Crone: choose between two cursed items.&lt;br /&gt;
* [[File:Junksmith.png]] Junksmith: can choose to copy an item.&lt;br /&gt;
* [[File:Big golem.png]] Large Golem: upgrade a regular item into a Golden one or a Golden item into a Diamond one.&lt;br /&gt;
* [[File:Rune carver.png]] Rune Stone: can choose between the following items: Blood Rune, Echo Rune, Iron Rune.&lt;br /&gt;
The Kingmaker map is continuous and spread across seven biomes. Each biome will spawn specific enemies and locations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Biome&lt;br /&gt;
! Enemies&lt;br /&gt;
! Locations&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Starting Area&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy frog.png]] Frog&amp;lt;br&amp;gt;[[File:Enemy wolf.png]] Wolf&lt;br /&gt;
| [[File:House.png]] Home: Spawns next to the player and can be used at night to wait until the next day and restore all health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blackrock Battlefield&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy dragonfly.png]] Dragonfly&amp;lt;br&amp;gt;[[File:Enemy crow.png]] Raven&lt;br /&gt;
| [[File:Blacksmith.png]] Forge: can choose between two bonuses to add to the weapon, if weapon already has one it can be replaced for 10 Gold&amp;lt;br&amp;gt;[[File:Weapon stash.png]] Weapon Pile: can choose between one of three weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cauldron Hollow&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bear.png]] Bear&amp;lt;br&amp;gt;[[File:Enemy beaver.png]] Beaver&lt;br /&gt;
| [[File:Bonfire.png]] Large Bonfire: can be used at night to wait until the next day and restore all Health&amp;lt;br&amp;gt;[[File:Cauldron.png]] Cauldron: can combine two food items&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elderwood Cemetery&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bat.png]] Bat&amp;lt;br&amp;gt;[[File:Enemy snake.png]] Snake&lt;br /&gt;
| [[File:Heroic chest.png]] Hero&#039;s Grave: can choose between three Heroic rarity items to add to the inventory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Farmland Fields&#039;&#039;&#039;&lt;br /&gt;
| No enemies&lt;br /&gt;
| [[File:Food vendor.png]] Farmer: can choose between three Food items to add to the inventory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golem Glade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy hedgehog.png]] Hedgehog&amp;lt;br&amp;gt;[[File:Enemy turtle.png]] Turtle&lt;br /&gt;
| [[File:Fairy.png]] Fairy: can transform an item into another item of the same rarity&amp;lt;br&amp;gt;[[File:Golem.png]] Golem: can combine two items of the same common or golden item&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Petrified Forest&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy slime.png]] Slime&amp;lt;br&amp;gt;[[File:Enemy spider.png]] Spider&lt;br /&gt;
| [[File:Lockbox.png]] Jewelry Box: can choose between one of three Jewelry items to add to inventory&amp;lt;br&amp;gt;[[File:Wandering merchant.png]] Traveling Merchant: has a selection of 5 Rare and 1 Heroic rarity items that can be bought using gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Woodland_map&amp;diff=581</id>
		<title>Woodland map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Woodland_map&amp;diff=581"/>
		<updated>2025-07-21T04:35:44Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hero&#039;s grave.png|thumb|A Hero&#039;s Grave]]&lt;br /&gt;
The following locations can be found anywhere on the map:&lt;br /&gt;
* [[File:Chest.png]] Treasure Chests allow choosing between one of three Common rarity items to add to the inventory. There is a 1/80 chance items will be Golden and a 1/500 chance the items will be Diamond. More common in the Starting Forest biome.&lt;br /&gt;
* [[File:Bladeoil.png]] Blade Oils allow choosing between giving the weapon 1 Attack, Armor or Speed. Refreshes if the weapon is changed. Each oil can only be applied once per weapon.&lt;br /&gt;
* [[File:Campfire.png]] Campfires can be used at night to wait until the next day and restore 10 Health.&lt;br /&gt;
* [[File:Fortune teller.png]] Crystal Balls allow choosing between one of three locations on the map to be revealed. They are always visible when the player is near.&lt;br /&gt;
* [[File:Blacksmith.png]] Forges allow choosing between two bonuses to add to the weapon. If weapon already has one it can be replaced for 10 Gold.&lt;br /&gt;
* [[File:Golem.png]] Golems can combine two items of the same common or golden item.&lt;br /&gt;
* [[File:Tower.png]] Lookout Towers reveal the map in a 13 tile radius around them.&lt;br /&gt;
* [[File:Wandering merchant.png]] Traveling Merchants have a selection of 5 Rare and 1 Heroic rarity items that can be bought using gold. Rare items cost 3 or 5 Gold while Heroic items cost 10 Gold. Their inventory can be replenished at the cost of 1 gold but the replenish cost increases by 1 for each previous replenish.&lt;br /&gt;
* [[File:Waypoint.png]] Waypoints allow traveling to them instantly at any point by hovering over them in map mode and pressing Space. They are always visible when the player is near.&lt;br /&gt;
* [[File:Heroic chest.png]] Hero&#039;s Graves allow choosing between one of three Heroic rarity items to add to the inventory. They always spawn some distance from the house. They usually spawn in an enclosed area where the gates are only open at night.&lt;br /&gt;
The Woodland map is continuous and spread across four biomes. Each biome will spawn specific enemies and locations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Biome&lt;br /&gt;
! Enemies&lt;br /&gt;
! Locations&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Starting Area&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bear.png]] Bear&amp;lt;br&amp;gt;[[File:Enemy spider.png]] Spider&amp;lt;br&amp;gt;[[File:Enemy wolf.png]] Wolf&lt;br /&gt;
| [[File:House.png]] Home: Spawns next to the player and can be used at night to wait until the next day and restore all health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flower Glade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy hedgehog.png]] Hedgehog&amp;lt;br&amp;gt;[[File:Enemy spider.png]] Spider&lt;br /&gt;
| [[File:Fairy.png]] Fairy: can transform an item into another item of the same rarity&amp;lt;br&amp;gt;[[File:Fairy queen.png]] Fairy Queen: can transform all items into other items of higher rarity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rocky Plains&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy crow.png]] Raven&amp;lt;br&amp;gt;[[File:Enemy wolf.png]] Wolf&lt;br /&gt;
| [[File:Lockbox.png]] Jewelry Box: can choose between one of three Jewelry items to add to inventory&amp;lt;br&amp;gt;[[File:Well.png]] Wishing Well: can throw 5 Gold to gain a Golden item, 10 to gain a Diamond item, or 20  to gain a permanent boon&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Forest&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bat.png]] Bat&amp;lt;br&amp;gt;[[File:Enemy bear.png]] Bear&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron: can combine two food items&amp;lt;br&amp;gt;[[File:Beehive.png]] Beehive: gain a Honeycomb that can be combined with food items at a Cauldron&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Woodland_itemsets&amp;diff=580</id>
		<title>Woodland itemsets</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Woodland_itemsets&amp;diff=580"/>
		<updated>2025-07-19T05:52:34Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Items that have a similar name will provide a set bonus if the player has at least one of each item from a set. The following itemsets require items that can only be found in Woodland or Kingmaker runs that use Woodland bundles.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Itemset&lt;br /&gt;
! Items&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Highborn.png]] Highborn || Any 3 rings || Ring items trigger twice&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bloodmoon Strike.png]] Bloodmoon Strike || Bloodmoon Dagger&amp;lt;br&amp;gt;Swiftstrike Gauntlet || Wounded: Restore health equal to damage dealt by strikes on your next turn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Briar Greaves.png]] Briar Greaves || Assault Greaves&amp;lt;br&amp;gt;Jagged Edge || Whenever you take damage gain 1 thorn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Brittlebark Blessing.png]] Brittlebark Blessing || Brittlebark Club&amp;lt;br&amp;gt;Brittlebark Armor&amp;lt;br&amp;gt;Brittlebark Buckler || Brittlebark items have no effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elderwood Mask.png]] Elderwood Mask || Elderwood Staff&amp;lt;br&amp;gt;Elderwood Necklace || Battle Start: Double your base attack, armor and speed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hero&#039;s Return.png]] Hero&#039;s Return || Sword of the Hero&amp;lt;br&amp;gt;Boots of the Hero&amp;lt;br&amp;gt;Shield of the Hero || Gain 2 attack, armor and speed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ironbark Shield.png]] Ironbark Shield || Pinecone Breastplate&amp;lt;br&amp;gt;Stone Streak || Battle start: If your health is full, gain 1 armor each turn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lifeblood Transfusion.png]] Lifeblood Transfusion || Iron Transfusion&amp;lt;br&amp;gt;Lifeblood Armor || Restore 10 health after every battle&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raw Hide.png]] Raw Hide || Leather Boots&amp;lt;br&amp;gt;Leather Glove&amp;lt;br&amp;gt;Leather Vest || Gain 1 attack every other turn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Redwood Crown.png]] Redwood Crown || Redwood Rod&amp;lt;br&amp;gt;Redwood Cloak&amp;lt;br&amp;gt;Redwood Helmet || Wounded: Restore health to full&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Saffron Talon.png]] Saffron Talon || Featherweight Blade&amp;lt;br&amp;gt;Saffron Feather || On Hit: Gain 1 speed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Steelplated Thorns.png]] Steelplated Thorns || Spearshield Lance&amp;lt;br&amp;gt;Bramble Buckler || Turn Start: If you have less than 10 thorns, double your thorns&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Beginner%27s_Guide&amp;diff=579</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Beginner%27s_Guide&amp;diff=579"/>
		<updated>2025-07-17T17:04:44Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Week.png|thumb|300px|The structure of each week]]&lt;br /&gt;
[[File:Combat.png|thumb|300px|Combat encounter]]&lt;br /&gt;
[[File:Early inventory.png|thumb|300px|An early game inventory]]&lt;br /&gt;
On the game map time is divided into days and night and weeks. A week has 3 days and 3 nights, followed by a boss fight. Each day lasts until the player has moved 50 tiles on the map and each night lasts until the player has moved 30 tiles on the map. During the day the player has a sight radius of 5 tiles in each direction and during the night the sight radius is decreases to 3 tiles. If an enemy is seen during the night, the enemy will move towards the player at the same speed as the player. Defeating a boss unlocks two additional item slots. Bosses can be fought early by opening the pause menu and selecting Fight Boss. Fighting a boss early does not advance the game to the next week early.&lt;br /&gt;
&lt;br /&gt;
The game has three possible modes, each one with different enemies, items and itemsets available:&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:mediumseagreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Woodland&#039;&#039;&#039;&amp;lt;/span&amp;gt;: The bosses are powerful enemies. Winning a run in unlocks Swampland.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Swampland&#039;&#039;&#039;&amp;lt;/span&amp;gt;: The bosses are powerful enemies. Unlocked by winning a run in Woodland.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Kingmaker&#039;&#039;&#039;&amp;lt;/span&amp;gt;: The bosses are other players&#039; builds from defeated heroes and the mode uses all enemies available in both Woodland and Swampland. Before the run you must choose 3 out of 6 item bundles: 3 from Woodland and 3 from Swampland. Defeating 5 bosses gives a crown, and crowns can be spent to unlock new skins for the character.&lt;br /&gt;
&lt;br /&gt;
Enemies appear as a red icon on the world map and must be defeated in auto battle if they touch the player. During the day enemies are static but during the night they will move towards the player if they see each other. Enemies move at the same speed as the player on the map. Each enemy has a different trait that gives them a bonus in battle. Defeating an enemy gives 1 gold.&lt;br /&gt;
&lt;br /&gt;
Battles resolve automatically. You and your opponent take turns attacking each other. Both you and your opponent have 4 stats:&lt;br /&gt;
* [[File:Icon health.png]] Health: If fighter whose health reaches 0 loses.&lt;br /&gt;
* [[File:Icon attack.png]] Attack: How much damage each fighter does each turn.&lt;br /&gt;
* [[File:Icon armor.png]] Armor: Absorbs damage before Health and replenishes between battles.&lt;br /&gt;
* [[File:Icon speed.png]] Speed: The fighter who has higher Speed has the first turn. In case of a tie the player has the first turn.&lt;br /&gt;
Pressing CTRL enables quickbattle mode. In quickbattle mode battles are resolved automatically.&lt;br /&gt;
&lt;br /&gt;
Item slots are numbered and will trigger sequentially. Items can be moved around at any point.&lt;br /&gt;
* &#039;&#039;&#039;Countdown&#039;&#039;&#039; effects triggers when the countdown reaches 0&lt;br /&gt;
* &#039;&#039;&#039;Exposed&#039;&#039;&#039; effects triggers when the player loses all armor for the first time&lt;br /&gt;
* &#039;&#039;&#039;Wounded&#039;&#039;&#039; effects triggers when the player loses half of its health for the first time&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Beginner%27s_Guide&amp;diff=578</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Beginner%27s_Guide&amp;diff=578"/>
		<updated>2025-07-17T17:03:16Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Week.png|thumb|300px|The structure of each week]]&lt;br /&gt;
[[File:Combat.png|thumb|300px|Combat encounter]]&lt;br /&gt;
[[File:Early inventory.png|thumb|300px|An early game inventory]]&lt;br /&gt;
On the game map time is divided into days and night and weeks. A week has 3 days and 3 nights, followed by a boss fight. Each day lasts until the player has moved 50 tiles on the map and each night lasts until the player has moved 30 tiles on the map. During the day the player has a sight radius of 5 tiles in each direction and during the night the sight radius is decreases to 3 tiles. If an enemy is seen during the night, the enemy will move towards the player at the same speed as the player. Defeating a boss unlocks two additional item slots. Bosses can be fought early by opening the pause menu and selecting Fight Boss. Fighting a boss early does not advance the game to the next week early.&lt;br /&gt;
&lt;br /&gt;
The game has three possible maps, each one with different enemies, items and itemsets available:&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:mediumseagreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Woodland&#039;&#039;&#039;&amp;lt;/span&amp;gt;: The bosses are powerful enemies. Winning a run in unlocks Swampland.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Swampland&#039;&#039;&#039;&amp;lt;/span&amp;gt;: The bosses are powerful enemies. Unlocked by winning a run in Woodland.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Kingmaker&#039;&#039;&#039;&amp;lt;/span&amp;gt;: The bosses are other players&#039; builds from defeated heroes and the map uses all enemies available in both Woodland and Swampland. Before the run you must choose 3 out of 6 item bundles: 3 from Woodland and 3 from Swampland. Defeating 5 bosses gives a crown, and crowns can be spent to unlock new skins for the character.&lt;br /&gt;
&lt;br /&gt;
Enemies appear as a red icon on the world map and must be defeated in auto battle if they touch the player. During the day enemies are static but during the night they will move towards the player if they see each other. Enemies move at the same speed as the player on the map. Each enemy has a different trait that gives them a bonus in battle. Defeating an enemy gives 1 gold.&lt;br /&gt;
&lt;br /&gt;
Battles resolve automatically. You and your opponent take turns attacking each other. Both you and your opponent have 4 stats:&lt;br /&gt;
* [[File:Icon health.png]] Health: If fighter whose health reaches 0 loses.&lt;br /&gt;
* [[File:Icon attack.png]] Attack: How much damage each fighter does each turn.&lt;br /&gt;
* [[File:Icon armor.png]] Armor: Absorbs damage before Health and replenishes between battles.&lt;br /&gt;
* [[File:Icon speed.png]] Speed: The fighter who has higher Speed has the first turn. In case of a tie the player has the first turn.&lt;br /&gt;
Pressing CTRL enables quickbattle mode. In quickbattle mode battles are resolved automatically.&lt;br /&gt;
&lt;br /&gt;
Item slots are numbered and will trigger sequentially. Items can be moved around at any point.&lt;br /&gt;
* &#039;&#039;&#039;Countdown&#039;&#039;&#039; effects triggers when the countdown reaches 0&lt;br /&gt;
* &#039;&#039;&#039;Exposed&#039;&#039;&#039; effects triggers when the player loses all armor for the first time&lt;br /&gt;
* &#039;&#039;&#039;Wounded&#039;&#039;&#039; effects triggers when the player loses half of its health for the first time&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Beginner%27s_Guide&amp;diff=577</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Beginner%27s_Guide&amp;diff=577"/>
		<updated>2025-07-17T16:59:25Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Week.png|thumb|300px|The structure of each week]]&lt;br /&gt;
[[File:Combat.png|thumb|300px|Combat encounter]]&lt;br /&gt;
[[File:Early inventory.png|thumb|300px|An early game inventory]]&lt;br /&gt;
On the game map time is divided into days and night and weeks. A week has 3 days, 3 nights, and a boss fight. Each day lasts until the player has moved 50 tiles on the map and each night lasts until the player has moved 30 tiles on the map. During the day the player has a sight radius of 5 tiles in each direction and during the night the sight radius is decreases to 3 tiles. If an enemy is seen during the night, the enemy will move towards the player at the same speed as the player. Defeating a boss unlocks two additional item slots. Bosses can be fought early by opening the pause menu and selecting Fight Boss. Fighting a boss early does not advance the game to the next week early.&lt;br /&gt;
&lt;br /&gt;
The game has three possible maps, each one with different enemies, items and itemsets available:&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:mediumseagreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Woodland&#039;&#039;&#039;&amp;lt;/span&amp;gt;: The bosses are powerful enemies. Winning a run in unlocks Swampland.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Swampland&#039;&#039;&#039;&amp;lt;/span&amp;gt;: The bosses are powerful enemies. Unlocked by winning a run in Woodland.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Kingmaker&#039;&#039;&#039;&amp;lt;/span&amp;gt;: The bosses are human players that completed the same number of weeks. Before the run you must choose 3 out of 6 item bundles: 3 from Woodland and 3 from Swampland. Defeating 5 bosses gives a crown, and crowns can be spent to unlock new skins for the character.&lt;br /&gt;
&lt;br /&gt;
Enemies appear as a red icon on the world map and must be defeated in auto battle if they touch the player. During the day enemies are static but during the night they will move towards the player if they see each other. Enemies move at the same speed as the player on the map. Each enemy has a different trait that gives them a bonus in battle. Defeating an enemy gives 1 gold.&lt;br /&gt;
&lt;br /&gt;
Battles resolve automatically. You and your opponent take turns attacking each other. Both you and your opponent have 4 stats:&lt;br /&gt;
* [[File:Icon health.png]] Health: If fighter whose health reaches 0 loses.&lt;br /&gt;
* [[File:Icon attack.png]] Attack: How much damage each fighter does each turn.&lt;br /&gt;
* [[File:Icon armor.png]] Armor: Absorbs damage before Health and replenishes between battles.&lt;br /&gt;
* [[File:Icon speed.png]] Speed: The fighter who has higher Speed has the first turn. In case of a tie the player has the first turn.&lt;br /&gt;
Pressing CTRL enables quickbattle mode. In quickbattle mode battles are resolved automatically.&lt;br /&gt;
&lt;br /&gt;
Item slots are numbered and will trigger sequentially. Items can be moved around at any point.&lt;br /&gt;
* &#039;&#039;&#039;Countdown&#039;&#039;&#039; effects triggers when the countdown reaches 0&lt;br /&gt;
* &#039;&#039;&#039;Exposed&#039;&#039;&#039; effects triggers when the player loses all armor for the first time&lt;br /&gt;
* &#039;&#039;&#039;Wounded&#039;&#039;&#039; effects triggers when the player loses half of its health for the first time&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Kingmaker_map&amp;diff=573</id>
		<title>Kingmaker map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Kingmaker_map&amp;diff=573"/>
		<updated>2025-07-08T20:27:39Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following locations can be found anywhere on the map:&lt;br /&gt;
* [[File:Chest.png]] Treasure Chests allow choosing between one of three Common rarity items to add to the inventory. There is a 1/80 chance items will be Golden and a 1/500 chance the items will be Diamond. More common in the Starting Area biome.&lt;br /&gt;
* [[File:Bazaar vendor.png]] Bargaining Tents have a selection of 2 Rare rarity items that can be bought for 5 Gold. Can choose to haggle, which has a 75% chance to change the price to 4 and a 25% chance to change the price to 7. Cannot appear on the Starting Island.&lt;br /&gt;
* [[File:Bladeoil.png]] Blade Oils allow choosing between giving the weapon 1 Attack, Armor or Speed. Refreshes if the weapon is changed. Each oil can only be applied once per weapon.&lt;br /&gt;
* [[File:Campfire.png]] Campfires can be used at night to wait until the next day and restore 10 Health.&lt;br /&gt;
* [[File:Tower.png]] Lookout Towers reveal the map in a 11 tile radius around them.&lt;br /&gt;
* [[File:Woodcutter.png]] Woodcutters can combine two items into a random item of Heroic rarity.&lt;br /&gt;
* [[File:Summoning circle.png]] Scrying Pools reveal a new rare location on the map.&lt;br /&gt;
* [[File:Waypoint.png]] Waypoints allow traveling to them instantly at any point by hovering over them in map mode and pressing Space. They are always visible when the player is near.&lt;br /&gt;
* [[File:Donkey carriage.png]] Horse Carriages allow traveling to one of three biomes and reveal all tiles along the way.&lt;br /&gt;
The following locations can be found anywhere on the map but are very rare:&lt;br /&gt;
* [[File:Beehive.png]] Beehive: gives a Honeycomb that can be combined with food items at a Cauldron but is protected by Honey Bee enemies.&lt;br /&gt;
* [[File:Crone.png]] Crone: choose between two cursed items.&lt;br /&gt;
* [[File:Junksmith.png]] Junksmith: can choose to copy an item.&lt;br /&gt;
* [[File:Big golem.png]] Large Golem: upgrade a regular item into a Golden one or a Golden item into a Diamond one.&lt;br /&gt;
* [[File:Rune carver.png]] Rune Stone: can choose between the following items: Blood Rune, Echo Rune, Iron Rune.&lt;br /&gt;
The Kingmaker map is continuous and spread across seven biomes. Each biome will spawn specific enemies and locations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Biome&lt;br /&gt;
! Enemies&lt;br /&gt;
! Locations&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Starting Area&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy frog.png]] Frog&amp;lt;br&amp;gt;[[File:Enemy wolf.png]] Wolf&lt;br /&gt;
| [[File:House.png]] Home: Spawns next to the player and can be used at night to wait until the next day and restore all health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blackrock Battlefield&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy dragonfly.png]] Dragonfly&amp;lt;br&amp;gt;[[File:Enemy crow.png]] Raven&lt;br /&gt;
| [[File:Blacksmith.png]] Forge: can choose between two bonuses to add to the weapon, if weapon already has one it can be replaced for 10 Gold&amp;lt;br&amp;gt;[[File:Weapon stash.png]] Weapon Pile: can choose between one of three weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cauldron Hollow&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bear.png]] Bear&amp;lt;br&amp;gt;[[File:Enemy beaver.png]] Beaver&lt;br /&gt;
| [[File:Bonfire.png]] Large Bonfire: can be used at night to wait until the next day and restore all Health&amp;lt;br&amp;gt;[[File:Cauldron.png]] Cauldron: can combine two food items&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elderwood Cemetery&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bat.png]] Bat&amp;lt;br&amp;gt;[[File:Enemy snake.png]] Snake&lt;br /&gt;
| [[File:Heroic chest.png]] Hero&#039;s Grave: can choose between three Heroic rarity items to add to the inventory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Farmland Fields&#039;&#039;&#039;&lt;br /&gt;
| No enemies&lt;br /&gt;
| [[File:Food vendor.png]] Farmer: can choose between three Food items to add to the inventory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golem Glade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy hedgehog.png]] Hedgehog&amp;lt;br&amp;gt;[[File:Enemy turtle.png]] Turtle&lt;br /&gt;
| [[File:Fairy.png]] Fairy: can transform an item into another item of the same rarity&amp;lt;br&amp;gt;[[File:Golem.png]] Golem: can combine two items of the same common or golden item&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Petrified Forest&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy slime.png]] Slime&amp;lt;br&amp;gt;[[File:Enemy spider.png]] Spider&lt;br /&gt;
| [[File:Lockbox.png]] Jewelry Box: can choose between one of three Jewelry items to add to inventory&amp;lt;br&amp;gt;[[File:Wandering merchant.png]] Traveling Merchant: has a selection of 5 Rare and 1 Heroic rarity items that can be bought using gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=File:Junksmith.png&amp;diff=572</id>
		<title>File:Junksmith.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=File:Junksmith.png&amp;diff=572"/>
		<updated>2025-07-08T20:25:40Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_items&amp;diff=571</id>
		<title>Swampland items</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_items&amp;diff=571"/>
		<updated>2025-07-08T16:56:08Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Elixirs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Swampland items can only be found in Swampland or Kingmaker games that use Swampland bundles. Swampland items come in 5 levels of rarity: Common, Rare, Heroic, Mythic, and Cursed. Items with Cursed rarity can only be obtained from a Crone.&lt;br /&gt;
&lt;br /&gt;
Swampland items may inflict the following status effects on either enemies or the player:&lt;br /&gt;
* [[File:Icon acid.png]] Acid removes armor equal to acid at the start of the turn&lt;br /&gt;
* [[File:Icon poison.png]] Poison takes damage equal to the amount of poison at turn start if no armor and and removes 1 thorn stack at the start of the turn&lt;br /&gt;
* [[File:Icon regen.png]] Regeneration restores health equal to the amount of regeneration at turn end and removes 1 regeneration at the end of the turn&lt;br /&gt;
* [[File:Icon riptide.png]] Riptide takes 5 damage at the end of the turn and removes 1 riptide at the end of the turn&lt;br /&gt;
* [[File:Icon stun.png]] Stun skips the attack and removes 1 stun at the end of the turn&lt;br /&gt;
* [[File:Icon purity.png]] Purity gives 1 attack per stack and restores 3 health when removed&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
The player can only have one weapon. Choosing another weapon will destroy the existing one.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Rarity&lt;br /&gt;
! Stats&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Liferoot Staff || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Wounded: Gain 3 regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Champion&#039;s Blade || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 6 || -&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Rapier || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 3 || Battle Start: Gain 1 poison&lt;br /&gt;
|-&lt;br /&gt;
| Knight&#039;s Blade || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 4 || Upgrades after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Dagger || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Battle Start: Give the enemy 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Squire&#039;s Blade || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Upgrades after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Forge Hammer || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 4 || On Hit: Give the enemy 2 armor&lt;br /&gt;
|-&lt;br /&gt;
| Grilling Skewer || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 1 || Battle Start: Gain 1 additional strike&lt;br /&gt;
|-&lt;br /&gt;
| Ironstone Spear || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || While you have armor, temporarily gain 2 attack&lt;br /&gt;
|-&lt;br /&gt;
| Marble Sword || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 1&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 || Exposed: Gain 3 attack&lt;br /&gt;
|-&lt;br /&gt;
| Stormcloud Spear || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Every 5 strikes, stun the enemy for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Gale Staff || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2&amp;lt;br&amp;gt;[[File:Icon speed.png]] 6 || On Hit: Lose 1 speed&lt;br /&gt;
|-&lt;br /&gt;
| Pacifist Staff || [[File:Rarity common.png]] Common || || On Hit: Gain 1 armor and restore 1 health&lt;br /&gt;
|-&lt;br /&gt;
| Slime Sword || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Battle Start: Give yourself and the enemy 3 acid&lt;br /&gt;
|-&lt;br /&gt;
| Basilisk Fang || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 3 || On Hit: Decrease your poison by 2 and give it to the enemy&lt;br /&gt;
|-&lt;br /&gt;
| Liferoot Hammer || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 3 || Regeneration that triggers overheal increases max health&lt;br /&gt;
|-&lt;br /&gt;
| Bubblegloop Staff || [[File:Rarity rare.png]] Rare || || Can&#039;t strike. Turn Start: Spend 1 speed to give the enemy 1 acid and 2 poison&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Whip || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 3 || Turn Start: If the enemy is stunned, gain 1 additional strike&lt;br /&gt;
|-&lt;br /&gt;
| Rusty Sword || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || On hit: If the enemy has no armor, deal additional damage equal to enemy acid&lt;br /&gt;
|-&lt;br /&gt;
| Wave Breaker || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] -2 || Can&#039;t strike. Battle Start: Give the enemy 2 riptide for each negative base attack you have&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Wand || [[File:Rarity rare.png]] Rare || || Can&#039;t attack. Turn Start: Deal 2 damage. Increase the damage by 1 for each tome equipped&lt;br /&gt;
|-&lt;br /&gt;
| Granite Axe || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 4 || On Hit: Lose 2 health and gain 4 armor&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Rod || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || Turn Start: If you&#039;re stunned, gain 1 attack&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Scepter || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1 || Healing is doubled&lt;br /&gt;
|-&lt;br /&gt;
| Ring Blades || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1 || Battle Start: Steal 1 attack from the enemy&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Sword || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 2&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 || Exposed: Gain armor equal to base armor&lt;br /&gt;
|-&lt;br /&gt;
| Serpent Dagger || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 2 || Every 3 strikes, give the enemy 4 poison&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Trident || [[File:Rarity heroic.png]] Heroic || || On Hit: Give the enemy 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Melting Iceblade || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 7 || On Hit: Lose 1 attack&lt;br /&gt;
|-&lt;br /&gt;
| King&#039;s Blade || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 2 || Exposed and Wounded items triggers at battle start instead&lt;br /&gt;
|-&lt;br /&gt;
| Moonlight Cleaver || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 3 || While you are below 50% health, you cannot gain status effects&lt;br /&gt;
|-&lt;br /&gt;
| Leather Whip || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 4&amp;lt;br&amp;gt;[[File:Icon health.png]] 5 || Battle Start: Gain 5 max health&lt;br /&gt;
|-&lt;br /&gt;
| Bloodlord&#039;s Axe || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 4 || Battle Start: The enemy loses 5 health and you restore 5 health&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Staff || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 1 || Battle Start: Gain 2 purity. On Hit: Remove 1 purity&lt;br /&gt;
|-&lt;br /&gt;
| Riverflow Rapier || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 3 || The first time you gain a new status effect, gain 1 additional strike as well&lt;br /&gt;
|-&lt;br /&gt;
| Thunderbound Sabre || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 6 || Battle start: Stun yourself for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Warhammer || [[File:Rarity mythic.png]] Mythic || [[File:Icon attack.png]] 5 || On Hit: Remove all of the enemy&#039;s armor&lt;br /&gt;
|-&lt;br /&gt;
| Dashmaster&#039;s Dagger || [[File:Rarity mythic.png]] Mythic || [[File:Icon attack.png]] 2 || Battle Start: Gain additional strikes equal to speed&lt;br /&gt;
|-&lt;br /&gt;
| Lakebed Sword || [[File:Rarity mythic.png]] Mythic || [[File:Icon attack.png]] 5 || Gain double health and attack from purity&lt;br /&gt;
|-&lt;br /&gt;
| Cleaver of Wrath || [[File:Icon curse.png]] Cursed || [[File:Icon attack.png]] 10 || Your max health is always 1&lt;br /&gt;
|-&lt;br /&gt;
| Scepter of Greed || [[File:Icon curse.png]] Cursed || [[File:Icon attack.png]] 6 || You cannot gain gold&lt;br /&gt;
|-&lt;br /&gt;
| Sword of Pride || [[File:Icon curse.png]] Cursed || [[File:Icon attack.png]] 3&amp;lt;br&amp;gt;[[File:Icon armor.png]] 3&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 || Battle Start: If the enemy has more attack, armor or speed than you, take 3 damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
The player starts the game with 4 item slots. Defeating each boss increases the number of item slots by 2.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Rarity&lt;br /&gt;
! Stats&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Liferoot Gauntlet || [[File:Rarity common.png]] Common || [[File:Icon health.png]] 3 || Battle start: Gain 1 regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Champion&#039;s Armor || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 6 || -&lt;br /&gt;
|-&lt;br /&gt;
| Deviled Egg || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Knight&#039;s Armor || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 4 || Upgrades after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Serpent Lyre || [[File:Rarity common.png]] Common || || Exposed: Give the enemy 3 poison. Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Fish || [[File:Rarity common.png]] Common || || Exposed: Give the enemy 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Squire&#039;s Armor || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 2 || Upgrades after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Treebark Egg || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Venomous Fang || [[File:Rarity common.png]] Common || || First Turn: Give the enemy 2 poison on hit&lt;br /&gt;
|-&lt;br /&gt;
| Holy Shield || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] -1&amp;lt;br&amp;gt;[[File:Icon armor.png]] 6&amp;lt;br&amp;gt;[[File:Icon speed.png]] -1 || -&lt;br /&gt;
|-&lt;br /&gt;
| Weaver Shield || [[File:Rarity common.png]] Common || || Battle Start: If you have 0 base armor, gain 4 armor&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Bell || [[File:Rarity common.png]] Common || || Battle Start: Decrease all countdowns by 1. Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Granite Egg || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Leather Belt || [[File:Rarity common.png]] Common || [[File:Icon health.png]] 3 || If you have 0 base armor, double this items max health&lt;br /&gt;
|-&lt;br /&gt;
| Lightspeed Potion || [[File:Rarity common.png]] Common || [[File:Icon speed.png]] 1 || Battle Start: Restore health equal to speed&lt;br /&gt;
|-&lt;br /&gt;
| Rusty Ring || [[File:Rarity common.png]] Common || || Battle Start: Give the enemy 1 acid&lt;br /&gt;
|-&lt;br /&gt;
| Clearspring Feather || [[File:Rarity common.png]] Common || || Battle Start: Decrease a random status effect by 1 and give it to the enemy&lt;br /&gt;
|-&lt;br /&gt;
| Clearspring Watermelon || [[File:Rarity common.png]] Common || || Battle Start, Exposed &amp;amp; Wounded: Decrease a random status effect by 1&lt;br /&gt;
|-&lt;br /&gt;
| Petrifying Flask || [[File:Rarity common.png]] Common || || Wounded: Gain 10 armor and stun yourself for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Slime Armor || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 5 || Battle Start: Gain 1 acid&lt;br /&gt;
|-&lt;br /&gt;
| Muscle Potion || [[File:Rarity common.png]] Common || || Every 3 strikes: Gain 1 attack&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Helmet || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 2 || Battle Start: Gain 1 Purity&lt;br /&gt;
|-&lt;br /&gt;
| Royal Horn || [[File:Rarity common.png]] Common || || Wounded: Gain 2 gold. Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Sour Lemon || [[File:Rarity common.png]] Common || [[File:Icon speed.png]] 3 || Battle Start: Gain 1 acid&lt;br /&gt;
|-&lt;br /&gt;
| Wet Egg || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Marble Mirror || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -2 || Battle Start: Gain armor equal to your opponent’s armor&lt;br /&gt;
|-&lt;br /&gt;
| Spiritual Balance || [[File:Rarity rare.png]] Rare || || Battle Start: If your speed is equal to your attack, gain 3 attack&lt;br /&gt;
|-&lt;br /&gt;
| Basilisk Scale || [[File:Rarity rare.png]] Rare || || Battle Start: Gain 5 armor and 5 poison&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Fang || [[File:Rarity rare.png]] Rare || || Battle Start: If your health is full, lose 5 health and gain 2 additional strikes&lt;br /&gt;
|-&lt;br /&gt;
| Hero&#039;s Crossguard || [[File:Rarity rare.png]] Rare || || First Turn: Your On Hit effects trigger twice&lt;br /&gt;
|-&lt;br /&gt;
| Muscle Growth || [[File:Rarity rare.png]] Rare || || While you have regeneration, temporarily gain 3 attack&lt;br /&gt;
|-&lt;br /&gt;
| Silver Anchor || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -1 || Whenever you lose speed, give the enemy 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Stillwater Pearl || [[File:Rarity rare.png]] Rare || || Riptide can trigger twice per turn&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Algae || [[File:Rarity rare.png]] Rare || || The first time riptide triggers, give the enemy 5 poison&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Rose || [[File:Rarity rare.png]] Rare || || Whenever you restore health, give the enemy 1 poison. You can only equip 1 rose&lt;br /&gt;
|-&lt;br /&gt;
| Soap Stone || [[File:Rarity rare.png]] Rare || || First turn: Spend 2 speed to temporarily gain 4 attack&lt;br /&gt;
|-&lt;br /&gt;
| Moonlight Crest || [[File:Rarity rare.png]] Rare || || Turn Start: If you&#039;re below 50% health, gain 1 regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Mushroom Buckler || [[File:Rarity rare.png]] Rare || [[File:Icon armor.png]] 3 || If you have poison, enemy strikes deal 1 less damage&lt;br /&gt;
|-&lt;br /&gt;
| Nerve Poison || [[File:Rarity rare.png]] Rare || || The first time the enemy gains poison, stun them for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| Poisonous Mushroom || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || Turn Start: Gain 1 poison&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Armor || [[File:Rarity rare.png]] Rare || || Whenever riptide triggers, gain 2 armor&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Greaves || [[File:Rarity rare.png]] Rare || || Battle Start: If you have more speed than the enemy, give them 2 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Twisted Root || [[File:Rarity rare.png]] Rare || || Exposed: Gain 1 regeneration for each equipped wood item&lt;br /&gt;
|-&lt;br /&gt;
| Clearspring Cloak || [[File:Rarity rare.png]] Rare || || Exposed: Remove all your status effects and gain 1 armor equal to stacks removed&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Gauntlet || [[File:Rarity rare.png]] Rare || || All countdowns are halved&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Lens || [[File:Rarity rare.png]] Rare || || If you have exactly 1 tome equipped, it triggers thrice&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Shield || [[File:Rarity rare.png]] Rare || || Whenever a countdown effect triggers, gain 3 armor&lt;br /&gt;
|-&lt;br /&gt;
| Corroded Bone || [[File:Rarity rare.png]] Rare || || Battle Start: Convert 50% of the enemy&#039;s health into armor&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Cloak || [[File:Rarity rare.png]] Rare || || Turn Start: If you have armor, restore 2 health&lt;br /&gt;
|-&lt;br /&gt;
| Clearspring Opal || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] 2 || Turn Start: If you have any status effects, spend 1 speed to decrease a random status effect by 1&lt;br /&gt;
|-&lt;br /&gt;
| Clearspring Rose || [[File:Rarity rare.png]] Rare || || Whenever you restore health, decrease a random status effect by 1. You can only equip 1 rose&lt;br /&gt;
|-&lt;br /&gt;
| Forge Gauntlet || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1 || Battle Start: Give the enemy 5 armor&lt;br /&gt;
|-&lt;br /&gt;
| Granite Fungi || [[File:Rarity rare.png]] Rare || || Turn End: Gain 2 armor and give the enemy 2 armor&lt;br /&gt;
|-&lt;br /&gt;
| Impressive Physique || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] 2 || Exposed: Stun the enemy for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Plate || [[File:Rarity rare.png]] Rare || || Whenever the enemy loses armor to acid, gain that armor&lt;br /&gt;
|-&lt;br /&gt;
| Stormcloud Armor || [[File:Rarity rare.png]] Rare || || Battle Start: If you have more speed than armor, stun the enemy for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Stormcloud Curse || [[File:Rarity rare.png]] Rare || || Battle Start: Stun the enemy and yourself for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Leather Waterskin || [[File:Rarity rare.png]] Rare || || Exposed: Gain 2 purity. Repeat this for each equipped water item&lt;br /&gt;
|-&lt;br /&gt;
| Plated Shield || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -1 || The first time you gain armor, double it&lt;br /&gt;
|-&lt;br /&gt;
| Riverflow Talisman || [[File:Rarity rare.png]] Rare || || Whenever you gain a status effect, gain 1 additional stack&lt;br /&gt;
|-&lt;br /&gt;
| Riverflow Violin || [[File:Rarity rare.png]] Rare || || Exposed: Gain 4 armor. Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Spiral Shell || [[File:Rarity rare.png]] Rare || || Turn Start: If you&#039;re stunned, give the enemy 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Marshlight Lantern || [[File:Rarity rare.png]] Rare || || Exposed: Lose 3 health and gain 8 armor&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Armor || [[File:Rarity rare.png]] Rare || || Exposed: Remove 1 purity to gain 5 armor&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Potion || [[File:Rarity rare.png]] Rare || || Battle start: Remove all your armor and gain 3 purity&lt;br /&gt;
|-&lt;br /&gt;
| Saltcrusted Crown || [[File:Rarity rare.png]] Rare || [[File:Icon health.png]] 8 || Battle Start: Gain 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Sinful Mirror || [[File:Rarity rare.png]] Rare || || Wounded: Remove all your purity&lt;br /&gt;
|-&lt;br /&gt;
| Slime Bomb || [[File:Rarity rare.png]] Rare || || When the enemy becomes exposed, remove all their acid and deal 2 damage for each acid removed&lt;br /&gt;
|-&lt;br /&gt;
| Slime Booster || [[File:Rarity rare.png]] Rare || || Battle Start: Convert 1 acid into 2 attack&lt;br /&gt;
|-&lt;br /&gt;
| Slime Heart || [[File:Rarity rare.png]] Rare || || Wounded: Remove all your acid and restore 2 health for each acid removed&lt;br /&gt;
|-&lt;br /&gt;
| Slime Potion || [[File:Rarity rare.png]] Rare || || Wounded: Gain armor equal to lost health and gain 5 acid&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Bottle || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 || Battle Start: Stun yourself for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| Vampiric Stasis || [[File:Rarity rare.png]] Rare || || Whenever you skip your strike, restore 3 health&lt;br /&gt;
|-&lt;br /&gt;
| Friendship Bracelet || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] -1 || Battle Start: The enemy loses 1 attack&lt;br /&gt;
|-&lt;br /&gt;
| Thunder Cloud || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] -1 || Wounded: Stun the enemy for 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| Life Zap || [[File:Rarity heroic.png]] Heroic || || Battle Start: Lose all your health except 1 and stun the enemy for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Explosive Arrow || [[File:Rarity heroic.png]] Heroic || || Turn Start: If the enemy doesn&#039;t have any armor, deal 2 damage&lt;br /&gt;
|-&lt;br /&gt;
| Liferoot Beast || [[File:Rarity heroic.png]] Heroic || || Turn Start: If you don&#039;t have any regeneration, gain 3 regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Liferoot Lute || [[File:Rarity heroic.png]] Heroic || || Wounded: Gain 3 regeneration. Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Noxious Gas || [[File:Rarity heroic.png]] Heroic || [[File:Icon armor.png]] 6 || Turn Start: Both you and the enemy gain 1 poison&lt;br /&gt;
|-&lt;br /&gt;
| Serpent Mask || [[File:Rarity heroic.png]] Heroic || || Battle Start: Give the enemy poison equal to your attack&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Imp || [[File:Rarity heroic.png]] Heroic || || Turn Start: Deal 1 damage and restore 1 health&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Morphosis || [[File:Rarity heroic.png]] Heroic || || Every 4th turn: Stun yourself for 1 turn and gain 3 regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Gauntlet || [[File:Rarity heroic.png]] Heroic || || Give the enemy 1 riptide every other turn&lt;br /&gt;
|-&lt;br /&gt;
| Mist Armor || [[File:Rarity heroic.png]] Heroic || [[File:Icon health.png]] 10&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 || Enemy strikes ignore armor&lt;br /&gt;
|-&lt;br /&gt;
| Petrified Statue || [[File:Rarity heroic.png]] Heroic || [[File:Icon speed.png]] -2 || Battle Start: Give the enemy 1 stun for each equipped stone item&lt;br /&gt;
|-&lt;br /&gt;
| Weaver Armor || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] -2 || Battle Start: If you have 0 base armor, gain armor equal to current health&lt;br /&gt;
|-&lt;br /&gt;
| Acidic Witherleaf || [[File:Rarity heroic.png]] Heroic || [[File:Icon speed.png]] 1 || Battle Start: Give the enemy acid equal to your speed&lt;br /&gt;
|-&lt;br /&gt;
| Stoneborn Turtle || [[File:Rarity heroic.png]] Heroic || || Turn start: Restore 1 health. If your health is full, gain 2 armor instead&lt;br /&gt;
|-&lt;br /&gt;
| Stormcloud Drum || [[File:Rarity heroic.png]] Heroic || || Wounded: Stun the enemy for 1 turn. Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Blood Rune || [[File:Rarity heroic.png]] Heroic || || Wounded: Re-trigger the last triggered wounded item&lt;br /&gt;
|-&lt;br /&gt;
| Echo Rune || [[File:Rarity heroic.png]] Heroic || || Wounded: Re-trigger a random battle start item&lt;br /&gt;
|-&lt;br /&gt;
| Iron Rune || [[File:Rarity heroic.png]] Heroic || || If you have exactly 1 item with exposed, it triggers thrice&lt;br /&gt;
|-&lt;br /&gt;
| Acid Mutation || [[File:Rarity heroic.png]] Heroic || || Battle Start: Gain 1 acid. While you have acid, temporarily gain attack equal to acid&lt;br /&gt;
|-&lt;br /&gt;
| Bloodstone Ring || [[File:Rarity heroic.png]] Heroic || || Battle Start: Gain 5 max health and restore 5 health&lt;br /&gt;
|-&lt;br /&gt;
| Clearspring Duck || [[File:Rarity heroic.png]] Heroic || || Turn Start: Gain 1 armor and decrease a random status effect by 1&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Chalice || [[File:Rarity heroic.png]] Heroic || || Gain 1 purity every other turn&lt;br /&gt;
|-&lt;br /&gt;
| Prime Form || [[File:Rarity mythic.png]] Mythic || || Double attack while your health is full&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Cloak || [[File:Rarity mythic.png]] Mythic || || Reset countdowns after they trigger&lt;br /&gt;
|-&lt;br /&gt;
| Grand Crescendo || [[File:Rarity mythic.png]] Mythic || || Symphony triggers all your other instruments&lt;br /&gt;
|-&lt;br /&gt;
| Primordial Soup || [[File:Rarity mythic.png]] Mythic || || Acid removes health as well&lt;br /&gt;
|-&lt;br /&gt;
| Serpent Scalemail || [[File:Rarity mythic.png]] Mythic || [[File:Icon armor.png]] 4 || Whenever you lose armor, give the enemy 2 poison&lt;br /&gt;
|-&lt;br /&gt;
| Stormtide Anchor || [[File:Rarity mythic.png]] Mythic || || Whenever riptide triggers, stun the enemy for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| Belt of Gluttony || [[File:Icon curse.png]] Cursed || [[File:Icon health.png]] 15 || Your health is hidden&lt;br /&gt;
|-&lt;br /&gt;
| Boots of Sloth || [[File:Icon curse.png]] Cursed || [[File:Icon speed.png]] 6 || You lose more time per step&lt;br /&gt;
|-&lt;br /&gt;
| Chest of Lust || [[File:Icon curse.png]] Cursed || [[File:Icon armor.png]] 8 || Monsters always hunt you&lt;br /&gt;
|-&lt;br /&gt;
| Helmet of Envy || [[File:Icon curse.png]] Cursed || [[File:Icon attack.png]] 3 || Battle Start: Double the enemy&#039;s attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tomes ===&lt;br /&gt;
Tome items can be obtained from Ancient Tomes.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Rarity&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Granite Tome || [[File:Rarity common.png]] Common || Countdown 4: Gain 6 armor&lt;br /&gt;
|-&lt;br /&gt;
| Holy Tome || [[File:Rarity common.png]] Common || Countdown 4: Gain 3 attack&lt;br /&gt;
|-&lt;br /&gt;
| Liferoot Tome || [[File:Rarity common.png]] Common || Countdown 4: Gain 3 regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Tome || [[File:Rarity common.png]] Common || Countdown 3: Give the enemy 2 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Stormcloud Tome || [[File:Rarity common.png]] Common || Countdown 4: Stun the enemy for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Tome || [[File:Rarity rare.png]] Rare || Countdown 6: Restore health to full&lt;br /&gt;
|-&lt;br /&gt;
| Caustic Tome || [[File:Rarity rare.png]] Rare || Countdown 3: Give the enemy 3 acid. If they don&#039;t have any armor, give them 3 poison instead&lt;br /&gt;
|-&lt;br /&gt;
| Flameburst Tome || [[File:Rarity rare.png]] Rare || Countdown 4: Deal 4 damage and reset countdown&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Tome || [[File:Rarity rare.png]] Rare || Countdown 3: If you have purity, remove 1 purity. Otherwise, gain 1 purity. Reset countdown&lt;br /&gt;
|-&lt;br /&gt;
| Cookbook || [[File:Rarity rare.png]] Rare || Replace this item with a random cauldron item after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Grand Tome || [[File:Rarity heroic.png]] Heroic || Countdown 10: Retrigger all your other tomes&lt;br /&gt;
|-&lt;br /&gt;
| Tome of the Hero || [[File:Rarity heroic.png]] Heroic || Countdown 8: Gain 4 attack, 4 armor and 4 speed&lt;br /&gt;
|-&lt;br /&gt;
| Sheet Music || [[File:Rarity heroic.png]] Heroic || Countdown 6: Trigger Symphony 3 times&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elixirs ===&lt;br /&gt;
Elixir items can be obtained from Potion Maker.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Rarity&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Lightspeed Elixir || [[File:Rarity common.png]] Common || Battle Start: Gain max health equal to your speed and then restore health equal to your speed&lt;br /&gt;
|-&lt;br /&gt;
| Muscle Elixir || [[File:Rarity common.png]] Common || Every 3 strikes: Gain 1 attack, 1 armor and 1 speed&lt;br /&gt;
|-&lt;br /&gt;
| Petrifying Elixir || [[File:Rarity common.png]] Common || Wounded: Gain 10 armor and stun yourself and the enemy for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Elixir || [[File:Rarity rare.png]] Rare || Battle Start: Stun yourself for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Nerve Elixir || [[File:Rarity rare.png]] Rare || The first time the enemy gains poison, stun them for 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Elixir || [[File:Rarity rare.png]] Rare || Battle start: Lose 5 armor and gain 5 purity&lt;br /&gt;
|-&lt;br /&gt;
| Slime Elixir || [[File:Rarity rare.png]] Rare || Wounded: Gain armor equal to max health and gain 5 acid&lt;br /&gt;
|-&lt;br /&gt;
| Viper Elixir || [[File:Rarity rare.png]] Rare || The first time the enemy gains poison, give them 9 additional poison&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_items&amp;diff=570</id>
		<title>Swampland items</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_items&amp;diff=570"/>
		<updated>2025-07-08T16:55:42Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Swampland items can only be found in Swampland or Kingmaker games that use Swampland bundles. Swampland items come in 5 levels of rarity: Common, Rare, Heroic, Mythic, and Cursed. Items with Cursed rarity can only be obtained from a Crone.&lt;br /&gt;
&lt;br /&gt;
Swampland items may inflict the following status effects on either enemies or the player:&lt;br /&gt;
* [[File:Icon acid.png]] Acid removes armor equal to acid at the start of the turn&lt;br /&gt;
* [[File:Icon poison.png]] Poison takes damage equal to the amount of poison at turn start if no armor and and removes 1 thorn stack at the start of the turn&lt;br /&gt;
* [[File:Icon regen.png]] Regeneration restores health equal to the amount of regeneration at turn end and removes 1 regeneration at the end of the turn&lt;br /&gt;
* [[File:Icon riptide.png]] Riptide takes 5 damage at the end of the turn and removes 1 riptide at the end of the turn&lt;br /&gt;
* [[File:Icon stun.png]] Stun skips the attack and removes 1 stun at the end of the turn&lt;br /&gt;
* [[File:Icon purity.png]] Purity gives 1 attack per stack and restores 3 health when removed&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
The player can only have one weapon. Choosing another weapon will destroy the existing one.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Rarity&lt;br /&gt;
! Stats&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Liferoot Staff || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Wounded: Gain 3 regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Champion&#039;s Blade || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 6 || -&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Rapier || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 3 || Battle Start: Gain 1 poison&lt;br /&gt;
|-&lt;br /&gt;
| Knight&#039;s Blade || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 4 || Upgrades after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Dagger || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Battle Start: Give the enemy 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Squire&#039;s Blade || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Upgrades after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Forge Hammer || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 4 || On Hit: Give the enemy 2 armor&lt;br /&gt;
|-&lt;br /&gt;
| Grilling Skewer || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 1 || Battle Start: Gain 1 additional strike&lt;br /&gt;
|-&lt;br /&gt;
| Ironstone Spear || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || While you have armor, temporarily gain 2 attack&lt;br /&gt;
|-&lt;br /&gt;
| Marble Sword || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 1&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 || Exposed: Gain 3 attack&lt;br /&gt;
|-&lt;br /&gt;
| Stormcloud Spear || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Every 5 strikes, stun the enemy for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Gale Staff || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2&amp;lt;br&amp;gt;[[File:Icon speed.png]] 6 || On Hit: Lose 1 speed&lt;br /&gt;
|-&lt;br /&gt;
| Pacifist Staff || [[File:Rarity common.png]] Common || || On Hit: Gain 1 armor and restore 1 health&lt;br /&gt;
|-&lt;br /&gt;
| Slime Sword || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Battle Start: Give yourself and the enemy 3 acid&lt;br /&gt;
|-&lt;br /&gt;
| Basilisk Fang || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 3 || On Hit: Decrease your poison by 2 and give it to the enemy&lt;br /&gt;
|-&lt;br /&gt;
| Liferoot Hammer || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 3 || Regeneration that triggers overheal increases max health&lt;br /&gt;
|-&lt;br /&gt;
| Bubblegloop Staff || [[File:Rarity rare.png]] Rare || || Can&#039;t strike. Turn Start: Spend 1 speed to give the enemy 1 acid and 2 poison&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Whip || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 3 || Turn Start: If the enemy is stunned, gain 1 additional strike&lt;br /&gt;
|-&lt;br /&gt;
| Rusty Sword || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || On hit: If the enemy has no armor, deal additional damage equal to enemy acid&lt;br /&gt;
|-&lt;br /&gt;
| Wave Breaker || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] -2 || Can&#039;t strike. Battle Start: Give the enemy 2 riptide for each negative base attack you have&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Wand || [[File:Rarity rare.png]] Rare || || Can&#039;t attack. Turn Start: Deal 2 damage. Increase the damage by 1 for each tome equipped&lt;br /&gt;
|-&lt;br /&gt;
| Granite Axe || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 4 || On Hit: Lose 2 health and gain 4 armor&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Rod || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || Turn Start: If you&#039;re stunned, gain 1 attack&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Scepter || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1 || Healing is doubled&lt;br /&gt;
|-&lt;br /&gt;
| Ring Blades || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1 || Battle Start: Steal 1 attack from the enemy&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Sword || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 2&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 || Exposed: Gain armor equal to base armor&lt;br /&gt;
|-&lt;br /&gt;
| Serpent Dagger || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 2 || Every 3 strikes, give the enemy 4 poison&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Trident || [[File:Rarity heroic.png]] Heroic || || On Hit: Give the enemy 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Melting Iceblade || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 7 || On Hit: Lose 1 attack&lt;br /&gt;
|-&lt;br /&gt;
| King&#039;s Blade || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 2 || Exposed and Wounded items triggers at battle start instead&lt;br /&gt;
|-&lt;br /&gt;
| Moonlight Cleaver || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 3 || While you are below 50% health, you cannot gain status effects&lt;br /&gt;
|-&lt;br /&gt;
| Leather Whip || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 4&amp;lt;br&amp;gt;[[File:Icon health.png]] 5 || Battle Start: Gain 5 max health&lt;br /&gt;
|-&lt;br /&gt;
| Bloodlord&#039;s Axe || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 4 || Battle Start: The enemy loses 5 health and you restore 5 health&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Staff || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 1 || Battle Start: Gain 2 purity. On Hit: Remove 1 purity&lt;br /&gt;
|-&lt;br /&gt;
| Riverflow Rapier || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 3 || The first time you gain a new status effect, gain 1 additional strike as well&lt;br /&gt;
|-&lt;br /&gt;
| Thunderbound Sabre || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 6 || Battle start: Stun yourself for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Warhammer || [[File:Rarity mythic.png]] Mythic || [[File:Icon attack.png]] 5 || On Hit: Remove all of the enemy&#039;s armor&lt;br /&gt;
|-&lt;br /&gt;
| Dashmaster&#039;s Dagger || [[File:Rarity mythic.png]] Mythic || [[File:Icon attack.png]] 2 || Battle Start: Gain additional strikes equal to speed&lt;br /&gt;
|-&lt;br /&gt;
| Lakebed Sword || [[File:Rarity mythic.png]] Mythic || [[File:Icon attack.png]] 5 || Gain double health and attack from purity&lt;br /&gt;
|-&lt;br /&gt;
| Cleaver of Wrath || [[File:Icon curse.png]] Cursed || [[File:Icon attack.png]] 10 || Your max health is always 1&lt;br /&gt;
|-&lt;br /&gt;
| Scepter of Greed || [[File:Icon curse.png]] Cursed || [[File:Icon attack.png]] 6 || You cannot gain gold&lt;br /&gt;
|-&lt;br /&gt;
| Sword of Pride || [[File:Icon curse.png]] Cursed || [[File:Icon attack.png]] 3&amp;lt;br&amp;gt;[[File:Icon armor.png]] 3&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 || Battle Start: If the enemy has more attack, armor or speed than you, take 3 damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
The player starts the game with 4 item slots. Defeating each boss increases the number of item slots by 2.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Rarity&lt;br /&gt;
! Stats&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Liferoot Gauntlet || [[File:Rarity common.png]] Common || [[File:Icon health.png]] 3 || Battle start: Gain 1 regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Champion&#039;s Armor || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 6 || -&lt;br /&gt;
|-&lt;br /&gt;
| Deviled Egg || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Knight&#039;s Armor || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 4 || Upgrades after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Serpent Lyre || [[File:Rarity common.png]] Common || || Exposed: Give the enemy 3 poison. Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Fish || [[File:Rarity common.png]] Common || || Exposed: Give the enemy 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Squire&#039;s Armor || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 2 || Upgrades after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Treebark Egg || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Venomous Fang || [[File:Rarity common.png]] Common || || First Turn: Give the enemy 2 poison on hit&lt;br /&gt;
|-&lt;br /&gt;
| Holy Shield || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] -1&amp;lt;br&amp;gt;[[File:Icon armor.png]] 6&amp;lt;br&amp;gt;[[File:Icon speed.png]] -1 || -&lt;br /&gt;
|-&lt;br /&gt;
| Weaver Shield || [[File:Rarity common.png]] Common || || Battle Start: If you have 0 base armor, gain 4 armor&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Bell || [[File:Rarity common.png]] Common || || Battle Start: Decrease all countdowns by 1. Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Granite Egg || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Leather Belt || [[File:Rarity common.png]] Common || [[File:Icon health.png]] 3 || If you have 0 base armor, double this items max health&lt;br /&gt;
|-&lt;br /&gt;
| Lightspeed Potion || [[File:Rarity common.png]] Common || [[File:Icon speed.png]] 1 || Battle Start: Restore health equal to speed&lt;br /&gt;
|-&lt;br /&gt;
| Rusty Ring || [[File:Rarity common.png]] Common || || Battle Start: Give the enemy 1 acid&lt;br /&gt;
|-&lt;br /&gt;
| Clearspring Feather || [[File:Rarity common.png]] Common || || Battle Start: Decrease a random status effect by 1 and give it to the enemy&lt;br /&gt;
|-&lt;br /&gt;
| Clearspring Watermelon || [[File:Rarity common.png]] Common || || Battle Start, Exposed &amp;amp; Wounded: Decrease a random status effect by 1&lt;br /&gt;
|-&lt;br /&gt;
| Petrifying Flask || [[File:Rarity common.png]] Common || || Wounded: Gain 10 armor and stun yourself for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Slime Armor || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 5 || Battle Start: Gain 1 acid&lt;br /&gt;
|-&lt;br /&gt;
| Muscle Potion || [[File:Rarity common.png]] Common || || Every 3 strikes: Gain 1 attack&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Helmet || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 2 || Battle Start: Gain 1 Purity&lt;br /&gt;
|-&lt;br /&gt;
| Royal Horn || [[File:Rarity common.png]] Common || || Wounded: Gain 2 gold. Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Sour Lemon || [[File:Rarity common.png]] Common || [[File:Icon speed.png]] 3 || Battle Start: Gain 1 acid&lt;br /&gt;
|-&lt;br /&gt;
| Wet Egg || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Marble Mirror || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -2 || Battle Start: Gain armor equal to your opponent’s armor&lt;br /&gt;
|-&lt;br /&gt;
| Spiritual Balance || [[File:Rarity rare.png]] Rare || || Battle Start: If your speed is equal to your attack, gain 3 attack&lt;br /&gt;
|-&lt;br /&gt;
| Basilisk Scale || [[File:Rarity rare.png]] Rare || || Battle Start: Gain 5 armor and 5 poison&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Fang || [[File:Rarity rare.png]] Rare || || Battle Start: If your health is full, lose 5 health and gain 2 additional strikes&lt;br /&gt;
|-&lt;br /&gt;
| Hero&#039;s Crossguard || [[File:Rarity rare.png]] Rare || || First Turn: Your On Hit effects trigger twice&lt;br /&gt;
|-&lt;br /&gt;
| Muscle Growth || [[File:Rarity rare.png]] Rare || || While you have regeneration, temporarily gain 3 attack&lt;br /&gt;
|-&lt;br /&gt;
| Silver Anchor || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -1 || Whenever you lose speed, give the enemy 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Stillwater Pearl || [[File:Rarity rare.png]] Rare || || Riptide can trigger twice per turn&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Algae || [[File:Rarity rare.png]] Rare || || The first time riptide triggers, give the enemy 5 poison&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Rose || [[File:Rarity rare.png]] Rare || || Whenever you restore health, give the enemy 1 poison. You can only equip 1 rose&lt;br /&gt;
|-&lt;br /&gt;
| Soap Stone || [[File:Rarity rare.png]] Rare || || First turn: Spend 2 speed to temporarily gain 4 attack&lt;br /&gt;
|-&lt;br /&gt;
| Moonlight Crest || [[File:Rarity rare.png]] Rare || || Turn Start: If you&#039;re below 50% health, gain 1 regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Mushroom Buckler || [[File:Rarity rare.png]] Rare || [[File:Icon armor.png]] 3 || If you have poison, enemy strikes deal 1 less damage&lt;br /&gt;
|-&lt;br /&gt;
| Nerve Poison || [[File:Rarity rare.png]] Rare || || The first time the enemy gains poison, stun them for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| Poisonous Mushroom || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || Turn Start: Gain 1 poison&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Armor || [[File:Rarity rare.png]] Rare || || Whenever riptide triggers, gain 2 armor&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Greaves || [[File:Rarity rare.png]] Rare || || Battle Start: If you have more speed than the enemy, give them 2 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Twisted Root || [[File:Rarity rare.png]] Rare || || Exposed: Gain 1 regeneration for each equipped wood item&lt;br /&gt;
|-&lt;br /&gt;
| Clearspring Cloak || [[File:Rarity rare.png]] Rare || || Exposed: Remove all your status effects and gain 1 armor equal to stacks removed&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Gauntlet || [[File:Rarity rare.png]] Rare || || All countdowns are halved&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Lens || [[File:Rarity rare.png]] Rare || || If you have exactly 1 tome equipped, it triggers thrice&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Shield || [[File:Rarity rare.png]] Rare || || Whenever a countdown effect triggers, gain 3 armor&lt;br /&gt;
|-&lt;br /&gt;
| Corroded Bone || [[File:Rarity rare.png]] Rare || || Battle Start: Convert 50% of the enemy&#039;s health into armor&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Cloak || [[File:Rarity rare.png]] Rare || || Turn Start: If you have armor, restore 2 health&lt;br /&gt;
|-&lt;br /&gt;
| Clearspring Opal || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] 2 || Turn Start: If you have any status effects, spend 1 speed to decrease a random status effect by 1&lt;br /&gt;
|-&lt;br /&gt;
| Clearspring Rose || [[File:Rarity rare.png]] Rare || || Whenever you restore health, decrease a random status effect by 1. You can only equip 1 rose&lt;br /&gt;
|-&lt;br /&gt;
| Forge Gauntlet || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1 || Battle Start: Give the enemy 5 armor&lt;br /&gt;
|-&lt;br /&gt;
| Granite Fungi || [[File:Rarity rare.png]] Rare || || Turn End: Gain 2 armor and give the enemy 2 armor&lt;br /&gt;
|-&lt;br /&gt;
| Impressive Physique || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] 2 || Exposed: Stun the enemy for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Plate || [[File:Rarity rare.png]] Rare || || Whenever the enemy loses armor to acid, gain that armor&lt;br /&gt;
|-&lt;br /&gt;
| Stormcloud Armor || [[File:Rarity rare.png]] Rare || || Battle Start: If you have more speed than armor, stun the enemy for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Stormcloud Curse || [[File:Rarity rare.png]] Rare || || Battle Start: Stun the enemy and yourself for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Leather Waterskin || [[File:Rarity rare.png]] Rare || || Exposed: Gain 2 purity. Repeat this for each equipped water item&lt;br /&gt;
|-&lt;br /&gt;
| Plated Shield || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -1 || The first time you gain armor, double it&lt;br /&gt;
|-&lt;br /&gt;
| Riverflow Talisman || [[File:Rarity rare.png]] Rare || || Whenever you gain a status effect, gain 1 additional stack&lt;br /&gt;
|-&lt;br /&gt;
| Riverflow Violin || [[File:Rarity rare.png]] Rare || || Exposed: Gain 4 armor. Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Spiral Shell || [[File:Rarity rare.png]] Rare || || Turn Start: If you&#039;re stunned, give the enemy 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Marshlight Lantern || [[File:Rarity rare.png]] Rare || || Exposed: Lose 3 health and gain 8 armor&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Armor || [[File:Rarity rare.png]] Rare || || Exposed: Remove 1 purity to gain 5 armor&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Potion || [[File:Rarity rare.png]] Rare || || Battle start: Remove all your armor and gain 3 purity&lt;br /&gt;
|-&lt;br /&gt;
| Saltcrusted Crown || [[File:Rarity rare.png]] Rare || [[File:Icon health.png]] 8 || Battle Start: Gain 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Sinful Mirror || [[File:Rarity rare.png]] Rare || || Wounded: Remove all your purity&lt;br /&gt;
|-&lt;br /&gt;
| Slime Bomb || [[File:Rarity rare.png]] Rare || || When the enemy becomes exposed, remove all their acid and deal 2 damage for each acid removed&lt;br /&gt;
|-&lt;br /&gt;
| Slime Booster || [[File:Rarity rare.png]] Rare || || Battle Start: Convert 1 acid into 2 attack&lt;br /&gt;
|-&lt;br /&gt;
| Slime Heart || [[File:Rarity rare.png]] Rare || || Wounded: Remove all your acid and restore 2 health for each acid removed&lt;br /&gt;
|-&lt;br /&gt;
| Slime Potion || [[File:Rarity rare.png]] Rare || || Wounded: Gain armor equal to lost health and gain 5 acid&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Bottle || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 || Battle Start: Stun yourself for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| Vampiric Stasis || [[File:Rarity rare.png]] Rare || || Whenever you skip your strike, restore 3 health&lt;br /&gt;
|-&lt;br /&gt;
| Friendship Bracelet || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] -1 || Battle Start: The enemy loses 1 attack&lt;br /&gt;
|-&lt;br /&gt;
| Thunder Cloud || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] -1 || Wounded: Stun the enemy for 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| Life Zap || [[File:Rarity heroic.png]] Heroic || || Battle Start: Lose all your health except 1 and stun the enemy for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Explosive Arrow || [[File:Rarity heroic.png]] Heroic || || Turn Start: If the enemy doesn&#039;t have any armor, deal 2 damage&lt;br /&gt;
|-&lt;br /&gt;
| Liferoot Beast || [[File:Rarity heroic.png]] Heroic || || Turn Start: If you don&#039;t have any regeneration, gain 3 regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Liferoot Lute || [[File:Rarity heroic.png]] Heroic || || Wounded: Gain 3 regeneration. Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Noxious Gas || [[File:Rarity heroic.png]] Heroic || [[File:Icon armor.png]] 6 || Turn Start: Both you and the enemy gain 1 poison&lt;br /&gt;
|-&lt;br /&gt;
| Serpent Mask || [[File:Rarity heroic.png]] Heroic || || Battle Start: Give the enemy poison equal to your attack&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Imp || [[File:Rarity heroic.png]] Heroic || || Turn Start: Deal 1 damage and restore 1 health&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Morphosis || [[File:Rarity heroic.png]] Heroic || || Every 4th turn: Stun yourself for 1 turn and gain 3 regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Gauntlet || [[File:Rarity heroic.png]] Heroic || || Give the enemy 1 riptide every other turn&lt;br /&gt;
|-&lt;br /&gt;
| Mist Armor || [[File:Rarity heroic.png]] Heroic || [[File:Icon health.png]] 10&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 || Enemy strikes ignore armor&lt;br /&gt;
|-&lt;br /&gt;
| Petrified Statue || [[File:Rarity heroic.png]] Heroic || [[File:Icon speed.png]] -2 || Battle Start: Give the enemy 1 stun for each equipped stone item&lt;br /&gt;
|-&lt;br /&gt;
| Weaver Armor || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] -2 || Battle Start: If you have 0 base armor, gain armor equal to current health&lt;br /&gt;
|-&lt;br /&gt;
| Acidic Witherleaf || [[File:Rarity heroic.png]] Heroic || [[File:Icon speed.png]] 1 || Battle Start: Give the enemy acid equal to your speed&lt;br /&gt;
|-&lt;br /&gt;
| Stoneborn Turtle || [[File:Rarity heroic.png]] Heroic || || Turn start: Restore 1 health. If your health is full, gain 2 armor instead&lt;br /&gt;
|-&lt;br /&gt;
| Stormcloud Drum || [[File:Rarity heroic.png]] Heroic || || Wounded: Stun the enemy for 1 turn. Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Blood Rune || [[File:Rarity heroic.png]] Heroic || || Wounded: Re-trigger the last triggered wounded item&lt;br /&gt;
|-&lt;br /&gt;
| Echo Rune || [[File:Rarity heroic.png]] Heroic || || Wounded: Re-trigger a random battle start item&lt;br /&gt;
|-&lt;br /&gt;
| Iron Rune || [[File:Rarity heroic.png]] Heroic || || If you have exactly 1 item with exposed, it triggers thrice&lt;br /&gt;
|-&lt;br /&gt;
| Acid Mutation || [[File:Rarity heroic.png]] Heroic || || Battle Start: Gain 1 acid. While you have acid, temporarily gain attack equal to acid&lt;br /&gt;
|-&lt;br /&gt;
| Bloodstone Ring || [[File:Rarity heroic.png]] Heroic || || Battle Start: Gain 5 max health and restore 5 health&lt;br /&gt;
|-&lt;br /&gt;
| Clearspring Duck || [[File:Rarity heroic.png]] Heroic || || Turn Start: Gain 1 armor and decrease a random status effect by 1&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Chalice || [[File:Rarity heroic.png]] Heroic || || Gain 1 purity every other turn&lt;br /&gt;
|-&lt;br /&gt;
| Prime Form || [[File:Rarity mythic.png]] Mythic || || Double attack while your health is full&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Cloak || [[File:Rarity mythic.png]] Mythic || || Reset countdowns after they trigger&lt;br /&gt;
|-&lt;br /&gt;
| Grand Crescendo || [[File:Rarity mythic.png]] Mythic || || Symphony triggers all your other instruments&lt;br /&gt;
|-&lt;br /&gt;
| Primordial Soup || [[File:Rarity mythic.png]] Mythic || || Acid removes health as well&lt;br /&gt;
|-&lt;br /&gt;
| Serpent Scalemail || [[File:Rarity mythic.png]] Mythic || [[File:Icon armor.png]] 4 || Whenever you lose armor, give the enemy 2 poison&lt;br /&gt;
|-&lt;br /&gt;
| Stormtide Anchor || [[File:Rarity mythic.png]] Mythic || || Whenever riptide triggers, stun the enemy for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| Belt of Gluttony || [[File:Icon curse.png]] Cursed || [[File:Icon health.png]] 15 || Your health is hidden&lt;br /&gt;
|-&lt;br /&gt;
| Boots of Sloth || [[File:Icon curse.png]] Cursed || [[File:Icon speed.png]] 6 || You lose more time per step&lt;br /&gt;
|-&lt;br /&gt;
| Chest of Lust || [[File:Icon curse.png]] Cursed || [[File:Icon armor.png]] 8 || Monsters always hunt you&lt;br /&gt;
|-&lt;br /&gt;
| Helmet of Envy || [[File:Icon curse.png]] Cursed || [[File:Icon attack.png]] 3 || Battle Start: Double the enemy&#039;s attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tomes ===&lt;br /&gt;
Tome items can be obtained from Ancient Tomes.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Rarity&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Granite Tome || [[File:Rarity common.png]] Common || Countdown 4: Gain 6 armor&lt;br /&gt;
|-&lt;br /&gt;
| Holy Tome || [[File:Rarity common.png]] Common || Countdown 4: Gain 3 attack&lt;br /&gt;
|-&lt;br /&gt;
| Liferoot Tome || [[File:Rarity common.png]] Common || Countdown 4: Gain 3 regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Tome || [[File:Rarity common.png]] Common || Countdown 3: Give the enemy 2 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Stormcloud Tome || [[File:Rarity common.png]] Common || Countdown 4: Stun the enemy for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Tome || [[File:Rarity rare.png]] Rare || Countdown 6: Restore health to full&lt;br /&gt;
|-&lt;br /&gt;
| Caustic Tome || [[File:Rarity rare.png]] Rare || Countdown 3: Give the enemy 3 acid. If they don&#039;t have any armor, give them 3 poison instead&lt;br /&gt;
|-&lt;br /&gt;
| Flameburst Tome || [[File:Rarity rare.png]] Rare || Countdown 4: Deal 4 damage and reset countdown&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Tome || [[File:Rarity rare.png]] Rare || Countdown 3: If you have purity, remove 1 purity. Otherwise, gain 1 purity. Reset countdown&lt;br /&gt;
|-&lt;br /&gt;
| Cookbook || [[File:Rarity rare.png]] Rare || Replace this item with a random cauldron item after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Grand Tome || [[File:Rarity heroic.png]] Heroic || Countdown 10: Retrigger all your other tomes&lt;br /&gt;
|-&lt;br /&gt;
| Tome of the Hero || [[File:Rarity heroic.png]] Heroic || Countdown 8: Gain 4 attack, 4 armor and 4 speed&lt;br /&gt;
|-&lt;br /&gt;
| Sheet Music || [[File:Rarity heroic.png]] Heroic || Countdown 6: Trigger Symphony 3 times&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elixirs ===&lt;br /&gt;
Elixir items can be obtained from Potion Maker.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Rarity&lt;br /&gt;
! Stats&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Lightspeed Elixir || [[File:Rarity common.png]] Common || Battle Start: Gain max health equal to your speed and then restore health equal to your speed&lt;br /&gt;
|-&lt;br /&gt;
| Muscle Elixir || [[File:Rarity common.png]] Common || Every 3 strikes: Gain 1 attack, 1 armor and 1 speed&lt;br /&gt;
|-&lt;br /&gt;
| Petrifying Elixir || [[File:Rarity common.png]] Common || Wounded: Gain 10 armor and stun yourself and the enemy for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Elixir || [[File:Rarity rare.png]] Rare || Battle Start: Stun yourself for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Nerve Elixir || [[File:Rarity rare.png]] Rare || The first time the enemy gains poison, stun them for 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Elixir || [[File:Rarity rare.png]] Rare || Battle start: Lose 5 armor and gain 5 purity&lt;br /&gt;
|-&lt;br /&gt;
| Slime Elixir || [[File:Rarity rare.png]] Rare || Wounded: Gain armor equal to max health and gain 5 acid&lt;br /&gt;
|-&lt;br /&gt;
| Viper Elixir || [[File:Rarity rare.png]] Rare || || The first time the enemy gains poison, give them 9 additional poison&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_items&amp;diff=569</id>
		<title>Swampland items</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_items&amp;diff=569"/>
		<updated>2025-07-08T16:55:22Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Swampland items can only be found in Swampland or Kingmaker games that use Swampland bundles. Swampland items come in 5 levels of rarity: Common, Rare, Heroic, Mythic, and Cursed. Items with Cursed rarity can only be obtained from a Crone.&lt;br /&gt;
&lt;br /&gt;
Swampland items may inflict the following status effects on either enemies or the player:&lt;br /&gt;
* [[File:Icon acid.png]] Acid removes armor equal to acid at the start of the turn&lt;br /&gt;
* [[File:Icon poison.png]] Poison takes damage equal to the amount of poison at turn start if no armor and and removes 1 thorn stack at the start of the turn&lt;br /&gt;
* [[File:Icon regen.png]] Regeneration restores health equal to the amount of regeneration at turn end and removes 1 regeneration at the end of the turn&lt;br /&gt;
* [[File:Icon riptide.png]] Riptide takes 5 damage at the end of the turn and removes 1 riptide at the end of the turn&lt;br /&gt;
* [[File:Icon stun.png]] Stun skips the attack and removes 1 stun at the end of the turn&lt;br /&gt;
* [[File:Icon purity.png]] Purity gives 1 attack per stack and restores 3 health when removed&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
The player can only have one weapon. Choosing another weapon will destroy the existing one.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Rarity&lt;br /&gt;
! Stats&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Liferoot Staff || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Wounded: Gain 3 regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Champion&#039;s Blade || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 6 || -&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Rapier || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 3 || Battle Start: Gain 1 poison&lt;br /&gt;
|-&lt;br /&gt;
| Knight&#039;s Blade || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 4 || Upgrades after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Dagger || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Battle Start: Give the enemy 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Squire&#039;s Blade || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Upgrades after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Forge Hammer || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 4 || On Hit: Give the enemy 2 armor&lt;br /&gt;
|-&lt;br /&gt;
| Grilling Skewer || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 1 || Battle Start: Gain 1 additional strike&lt;br /&gt;
|-&lt;br /&gt;
| Ironstone Spear || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || While you have armor, temporarily gain 2 attack&lt;br /&gt;
|-&lt;br /&gt;
| Marble Sword || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 1&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 || Exposed: Gain 3 attack&lt;br /&gt;
|-&lt;br /&gt;
| Stormcloud Spear || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Every 5 strikes, stun the enemy for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Gale Staff || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2&amp;lt;br&amp;gt;[[File:Icon speed.png]] 6 || On Hit: Lose 1 speed&lt;br /&gt;
|-&lt;br /&gt;
| Pacifist Staff || [[File:Rarity common.png]] Common || || On Hit: Gain 1 armor and restore 1 health&lt;br /&gt;
|-&lt;br /&gt;
| Slime Sword || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Battle Start: Give yourself and the enemy 3 acid&lt;br /&gt;
|-&lt;br /&gt;
| Basilisk Fang || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 3 || On Hit: Decrease your poison by 2 and give it to the enemy&lt;br /&gt;
|-&lt;br /&gt;
| Liferoot Hammer || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 3 || Regeneration that triggers overheal increases max health&lt;br /&gt;
|-&lt;br /&gt;
| Bubblegloop Staff || [[File:Rarity rare.png]] Rare || || Can&#039;t strike. Turn Start: Spend 1 speed to give the enemy 1 acid and 2 poison&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Whip || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 3 || Turn Start: If the enemy is stunned, gain 1 additional strike&lt;br /&gt;
|-&lt;br /&gt;
| Rusty Sword || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || On hit: If the enemy has no armor, deal additional damage equal to enemy acid&lt;br /&gt;
|-&lt;br /&gt;
| Wave Breaker || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] -2 || Can&#039;t strike. Battle Start: Give the enemy 2 riptide for each negative base attack you have&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Wand || [[File:Rarity rare.png]] Rare || || Can&#039;t attack. Turn Start: Deal 2 damage. Increase the damage by 1 for each tome equipped&lt;br /&gt;
|-&lt;br /&gt;
| Granite Axe || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 4 || On Hit: Lose 2 health and gain 4 armor&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Rod || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || Turn Start: If you&#039;re stunned, gain 1 attack&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Scepter || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1 || Healing is doubled&lt;br /&gt;
|-&lt;br /&gt;
| Ring Blades || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1 || Battle Start: Steal 1 attack from the enemy&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Sword || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 2&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 || Exposed: Gain armor equal to base armor&lt;br /&gt;
|-&lt;br /&gt;
| Serpent Dagger || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 2 || Every 3 strikes, give the enemy 4 poison&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Trident || [[File:Rarity heroic.png]] Heroic || || On Hit: Give the enemy 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Melting Iceblade || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 7 || On Hit: Lose 1 attack&lt;br /&gt;
|-&lt;br /&gt;
| King&#039;s Blade || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 2 || Exposed and Wounded items triggers at battle start instead&lt;br /&gt;
|-&lt;br /&gt;
| Moonlight Cleaver || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 3 || While you are below 50% health, you cannot gain status effects&lt;br /&gt;
|-&lt;br /&gt;
| Leather Whip || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 4&amp;lt;br&amp;gt;[[File:Icon health.png]] 5 || Battle Start: Gain 5 max health&lt;br /&gt;
|-&lt;br /&gt;
| Bloodlord&#039;s Axe || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 4 || Battle Start: The enemy loses 5 health and you restore 5 health&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Staff || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 1 || Battle Start: Gain 2 purity. On Hit: Remove 1 purity&lt;br /&gt;
|-&lt;br /&gt;
| Riverflow Rapier || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 3 || The first time you gain a new status effect, gain 1 additional strike as well&lt;br /&gt;
|-&lt;br /&gt;
| Thunderbound Sabre || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 6 || Battle start: Stun yourself for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Warhammer || [[File:Rarity mythic.png]] Mythic || [[File:Icon attack.png]] 5 || On Hit: Remove all of the enemy&#039;s armor&lt;br /&gt;
|-&lt;br /&gt;
| Dashmaster&#039;s Dagger || [[File:Rarity mythic.png]] Mythic || [[File:Icon attack.png]] 2 || Battle Start: Gain additional strikes equal to speed&lt;br /&gt;
|-&lt;br /&gt;
| Lakebed Sword || [[File:Rarity mythic.png]] Mythic || [[File:Icon attack.png]] 5 || Gain double health and attack from purity&lt;br /&gt;
|-&lt;br /&gt;
| Cleaver of Wrath || [[File:Icon curse.png]] Cursed || [[File:Icon attack.png]] 10 || Your max health is always 1&lt;br /&gt;
|-&lt;br /&gt;
| Scepter of Greed || [[File:Icon curse.png]] Cursed || [[File:Icon attack.png]] 6 || You cannot gain gold&lt;br /&gt;
|-&lt;br /&gt;
| Sword of Pride || [[File:Icon curse.png]] Cursed || [[File:Icon attack.png]] 3&amp;lt;br&amp;gt;[[File:Icon armor.png]] 3&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 || Battle Start: If the enemy has more attack, armor or speed than you, take 3 damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
The player starts the game with 4 item slots. Defeating each boss increases the number of item slots by 2.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Rarity&lt;br /&gt;
! Stats&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Liferoot Gauntlet || [[File:Rarity common.png]] Common || [[File:Icon health.png]] 3 || Battle start: Gain 1 regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Champion&#039;s Armor || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 6 || -&lt;br /&gt;
|-&lt;br /&gt;
| Deviled Egg || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Knight&#039;s Armor || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 4 || Upgrades after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Serpent Lyre || [[File:Rarity common.png]] Common || || Exposed: Give the enemy 3 poison. Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Fish || [[File:Rarity common.png]] Common || || Exposed: Give the enemy 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Squire&#039;s Armor || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 2 || Upgrades after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Treebark Egg || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Venomous Fang || [[File:Rarity common.png]] Common || || First Turn: Give the enemy 2 poison on hit&lt;br /&gt;
|-&lt;br /&gt;
| Holy Shield || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] -1&amp;lt;br&amp;gt;[[File:Icon armor.png]] 6&amp;lt;br&amp;gt;[[File:Icon speed.png]] -1 || -&lt;br /&gt;
|-&lt;br /&gt;
| Weaver Shield || [[File:Rarity common.png]] Common || || Battle Start: If you have 0 base armor, gain 4 armor&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Bell || [[File:Rarity common.png]] Common || || Battle Start: Decrease all countdowns by 1. Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Granite Egg || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Leather Belt || [[File:Rarity common.png]] Common || [[File:Icon health.png]] 3 || If you have 0 base armor, double this items max health&lt;br /&gt;
|-&lt;br /&gt;
| Lightspeed Potion || [[File:Rarity common.png]] Common || [[File:Icon speed.png]] 1 || Battle Start: Restore health equal to speed&lt;br /&gt;
|-&lt;br /&gt;
| Rusty Ring || [[File:Rarity common.png]] Common || || Battle Start: Give the enemy 1 acid&lt;br /&gt;
|-&lt;br /&gt;
| Clearspring Feather || [[File:Rarity common.png]] Common || || Battle Start: Decrease a random status effect by 1 and give it to the enemy&lt;br /&gt;
|-&lt;br /&gt;
| Clearspring Watermelon || [[File:Rarity common.png]] Common || || Battle Start, Exposed &amp;amp; Wounded: Decrease a random status effect by 1&lt;br /&gt;
|-&lt;br /&gt;
| Petrifying Flask || [[File:Rarity common.png]] Common || || Wounded: Gain 10 armor and stun yourself for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Slime Armor || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 5 || Battle Start: Gain 1 acid&lt;br /&gt;
|-&lt;br /&gt;
| Muscle Potion || [[File:Rarity common.png]] Common || || Every 3 strikes: Gain 1 attack&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Helmet || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 2 || Battle Start: Gain 1 Purity&lt;br /&gt;
|-&lt;br /&gt;
| Royal Horn || [[File:Rarity common.png]] Common || || Wounded: Gain 2 gold. Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Sour Lemon || [[File:Rarity common.png]] Common || [[File:Icon speed.png]] 3 || Battle Start: Gain 1 acid&lt;br /&gt;
|-&lt;br /&gt;
| Wet Egg || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Marble Mirror || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -2 || Battle Start: Gain armor equal to your opponent’s armor&lt;br /&gt;
|-&lt;br /&gt;
| Spiritual Balance || [[File:Rarity rare.png]] Rare || || Battle Start: If your speed is equal to your attack, gain 3 attack&lt;br /&gt;
|-&lt;br /&gt;
| Basilisk Scale || [[File:Rarity rare.png]] Rare || || Battle Start: Gain 5 armor and 5 poison&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Fang || [[File:Rarity rare.png]] Rare || || Battle Start: If your health is full, lose 5 health and gain 2 additional strikes&lt;br /&gt;
|-&lt;br /&gt;
| Hero&#039;s Crossguard || [[File:Rarity rare.png]] Rare || || First Turn: Your On Hit effects trigger twice&lt;br /&gt;
|-&lt;br /&gt;
| Muscle Growth || [[File:Rarity rare.png]] Rare || || While you have regeneration, temporarily gain 3 attack&lt;br /&gt;
|-&lt;br /&gt;
| Silver Anchor || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -1 || Whenever you lose speed, give the enemy 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Stillwater Pearl || [[File:Rarity rare.png]] Rare || || Riptide can trigger twice per turn&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Algae || [[File:Rarity rare.png]] Rare || || The first time riptide triggers, give the enemy 5 poison&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Rose || [[File:Rarity rare.png]] Rare || || Whenever you restore health, give the enemy 1 poison. You can only equip 1 rose&lt;br /&gt;
|-&lt;br /&gt;
| Soap Stone || [[File:Rarity rare.png]] Rare || || First turn: Spend 2 speed to temporarily gain 4 attack&lt;br /&gt;
|-&lt;br /&gt;
| Moonlight Crest || [[File:Rarity rare.png]] Rare || || Turn Start: If you&#039;re below 50% health, gain 1 regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Mushroom Buckler || [[File:Rarity rare.png]] Rare || [[File:Icon armor.png]] 3 || If you have poison, enemy strikes deal 1 less damage&lt;br /&gt;
|-&lt;br /&gt;
| Nerve Poison || [[File:Rarity rare.png]] Rare || || The first time the enemy gains poison, stun them for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| Poisonous Mushroom || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || Turn Start: Gain 1 poison&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Armor || [[File:Rarity rare.png]] Rare || || Whenever riptide triggers, gain 2 armor&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Greaves || [[File:Rarity rare.png]] Rare || || Battle Start: If you have more speed than the enemy, give them 2 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Twisted Root || [[File:Rarity rare.png]] Rare || || Exposed: Gain 1 regeneration for each equipped wood item&lt;br /&gt;
|-&lt;br /&gt;
| Clearspring Cloak || [[File:Rarity rare.png]] Rare || || Exposed: Remove all your status effects and gain 1 armor equal to stacks removed&lt;br /&gt;
|-&lt;br /&gt;
| Viper Extract || [[File:Rarity rare.png]] Rare || The first time the enemy gains poison, give them 3 additional poison&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Gauntlet || [[File:Rarity rare.png]] Rare || || All countdowns are halved&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Lens || [[File:Rarity rare.png]] Rare || || If you have exactly 1 tome equipped, it triggers thrice&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Shield || [[File:Rarity rare.png]] Rare || || Whenever a countdown effect triggers, gain 3 armor&lt;br /&gt;
|-&lt;br /&gt;
| Corroded Bone || [[File:Rarity rare.png]] Rare || || Battle Start: Convert 50% of the enemy&#039;s health into armor&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Cloak || [[File:Rarity rare.png]] Rare || || Turn Start: If you have armor, restore 2 health&lt;br /&gt;
|-&lt;br /&gt;
| Clearspring Opal || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] 2 || Turn Start: If you have any status effects, spend 1 speed to decrease a random status effect by 1&lt;br /&gt;
|-&lt;br /&gt;
| Clearspring Rose || [[File:Rarity rare.png]] Rare || || Whenever you restore health, decrease a random status effect by 1. You can only equip 1 rose&lt;br /&gt;
|-&lt;br /&gt;
| Forge Gauntlet || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1 || Battle Start: Give the enemy 5 armor&lt;br /&gt;
|-&lt;br /&gt;
| Granite Fungi || [[File:Rarity rare.png]] Rare || || Turn End: Gain 2 armor and give the enemy 2 armor&lt;br /&gt;
|-&lt;br /&gt;
| Impressive Physique || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] 2 || Exposed: Stun the enemy for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Plate || [[File:Rarity rare.png]] Rare || || Whenever the enemy loses armor to acid, gain that armor&lt;br /&gt;
|-&lt;br /&gt;
| Stormcloud Armor || [[File:Rarity rare.png]] Rare || || Battle Start: If you have more speed than armor, stun the enemy for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Stormcloud Curse || [[File:Rarity rare.png]] Rare || || Battle Start: Stun the enemy and yourself for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Leather Waterskin || [[File:Rarity rare.png]] Rare || || Exposed: Gain 2 purity. Repeat this for each equipped water item&lt;br /&gt;
|-&lt;br /&gt;
| Plated Shield || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -1 || The first time you gain armor, double it&lt;br /&gt;
|-&lt;br /&gt;
| Riverflow Talisman || [[File:Rarity rare.png]] Rare || || Whenever you gain a status effect, gain 1 additional stack&lt;br /&gt;
|-&lt;br /&gt;
| Riverflow Violin || [[File:Rarity rare.png]] Rare || || Exposed: Gain 4 armor. Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Spiral Shell || [[File:Rarity rare.png]] Rare || || Turn Start: If you&#039;re stunned, give the enemy 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Marshlight Lantern || [[File:Rarity rare.png]] Rare || || Exposed: Lose 3 health and gain 8 armor&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Armor || [[File:Rarity rare.png]] Rare || || Exposed: Remove 1 purity to gain 5 armor&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Potion || [[File:Rarity rare.png]] Rare || || Battle start: Remove all your armor and gain 3 purity&lt;br /&gt;
|-&lt;br /&gt;
| Saltcrusted Crown || [[File:Rarity rare.png]] Rare || [[File:Icon health.png]] 8 || Battle Start: Gain 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Sinful Mirror || [[File:Rarity rare.png]] Rare || || Wounded: Remove all your purity&lt;br /&gt;
|-&lt;br /&gt;
| Slime Bomb || [[File:Rarity rare.png]] Rare || || When the enemy becomes exposed, remove all their acid and deal 2 damage for each acid removed&lt;br /&gt;
|-&lt;br /&gt;
| Slime Booster || [[File:Rarity rare.png]] Rare || || Battle Start: Convert 1 acid into 2 attack&lt;br /&gt;
|-&lt;br /&gt;
| Slime Heart || [[File:Rarity rare.png]] Rare || || Wounded: Remove all your acid and restore 2 health for each acid removed&lt;br /&gt;
|-&lt;br /&gt;
| Slime Potion || [[File:Rarity rare.png]] Rare || || Wounded: Gain armor equal to lost health and gain 5 acid&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Bottle || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 || Battle Start: Stun yourself for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| Vampiric Stasis || [[File:Rarity rare.png]] Rare || || Whenever you skip your strike, restore 3 health&lt;br /&gt;
|-&lt;br /&gt;
| Friendship Bracelet || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] -1 || Battle Start: The enemy loses 1 attack&lt;br /&gt;
|-&lt;br /&gt;
| Thunder Cloud || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] -1 || Wounded: Stun the enemy for 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| Life Zap || [[File:Rarity heroic.png]] Heroic || || Battle Start: Lose all your health except 1 and stun the enemy for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Explosive Arrow || [[File:Rarity heroic.png]] Heroic || || Turn Start: If the enemy doesn&#039;t have any armor, deal 2 damage&lt;br /&gt;
|-&lt;br /&gt;
| Liferoot Beast || [[File:Rarity heroic.png]] Heroic || || Turn Start: If you don&#039;t have any regeneration, gain 3 regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Liferoot Lute || [[File:Rarity heroic.png]] Heroic || || Wounded: Gain 3 regeneration. Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Noxious Gas || [[File:Rarity heroic.png]] Heroic || [[File:Icon armor.png]] 6 || Turn Start: Both you and the enemy gain 1 poison&lt;br /&gt;
|-&lt;br /&gt;
| Serpent Mask || [[File:Rarity heroic.png]] Heroic || || Battle Start: Give the enemy poison equal to your attack&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Imp || [[File:Rarity heroic.png]] Heroic || || Turn Start: Deal 1 damage and restore 1 health&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Morphosis || [[File:Rarity heroic.png]] Heroic || || Every 4th turn: Stun yourself for 1 turn and gain 3 regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Gauntlet || [[File:Rarity heroic.png]] Heroic || || Give the enemy 1 riptide every other turn&lt;br /&gt;
|-&lt;br /&gt;
| Mist Armor || [[File:Rarity heroic.png]] Heroic || [[File:Icon health.png]] 10&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 || Enemy strikes ignore armor&lt;br /&gt;
|-&lt;br /&gt;
| Petrified Statue || [[File:Rarity heroic.png]] Heroic || [[File:Icon speed.png]] -2 || Battle Start: Give the enemy 1 stun for each equipped stone item&lt;br /&gt;
|-&lt;br /&gt;
| Weaver Armor || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] -2 || Battle Start: If you have 0 base armor, gain armor equal to current health&lt;br /&gt;
|-&lt;br /&gt;
| Acidic Witherleaf || [[File:Rarity heroic.png]] Heroic || [[File:Icon speed.png]] 1 || Battle Start: Give the enemy acid equal to your speed&lt;br /&gt;
|-&lt;br /&gt;
| Stoneborn Turtle || [[File:Rarity heroic.png]] Heroic || || Turn start: Restore 1 health. If your health is full, gain 2 armor instead&lt;br /&gt;
|-&lt;br /&gt;
| Stormcloud Drum || [[File:Rarity heroic.png]] Heroic || || Wounded: Stun the enemy for 1 turn. Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Blood Rune || [[File:Rarity heroic.png]] Heroic || || Wounded: Re-trigger the last triggered wounded item&lt;br /&gt;
|-&lt;br /&gt;
| Echo Rune || [[File:Rarity heroic.png]] Heroic || || Wounded: Re-trigger a random battle start item&lt;br /&gt;
|-&lt;br /&gt;
| Iron Rune || [[File:Rarity heroic.png]] Heroic || || If you have exactly 1 item with exposed, it triggers thrice&lt;br /&gt;
|-&lt;br /&gt;
| Acid Mutation || [[File:Rarity heroic.png]] Heroic || || Battle Start: Gain 1 acid. While you have acid, temporarily gain attack equal to acid&lt;br /&gt;
|-&lt;br /&gt;
| Bloodstone Ring || [[File:Rarity heroic.png]] Heroic || || Battle Start: Gain 5 max health and restore 5 health&lt;br /&gt;
|-&lt;br /&gt;
| Clearspring Duck || [[File:Rarity heroic.png]] Heroic || || Turn Start: Gain 1 armor and decrease a random status effect by 1&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Chalice || [[File:Rarity heroic.png]] Heroic || || Gain 1 purity every other turn&lt;br /&gt;
|-&lt;br /&gt;
| Prime Form || [[File:Rarity mythic.png]] Mythic || || Double attack while your health is full&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Cloak || [[File:Rarity mythic.png]] Mythic || || Reset countdowns after they trigger&lt;br /&gt;
|-&lt;br /&gt;
| Grand Crescendo || [[File:Rarity mythic.png]] Mythic || || Symphony triggers all your other instruments&lt;br /&gt;
|-&lt;br /&gt;
| Primordial Soup || [[File:Rarity mythic.png]] Mythic || || Acid removes health as well&lt;br /&gt;
|-&lt;br /&gt;
| Serpent Scalemail || [[File:Rarity mythic.png]] Mythic || [[File:Icon armor.png]] 4 || Whenever you lose armor, give the enemy 2 poison&lt;br /&gt;
|-&lt;br /&gt;
| Stormtide Anchor || [[File:Rarity mythic.png]] Mythic || || Whenever riptide triggers, stun the enemy for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| Belt of Gluttony || [[File:Icon curse.png]] Cursed || [[File:Icon health.png]] 15 || Your health is hidden&lt;br /&gt;
|-&lt;br /&gt;
| Boots of Sloth || [[File:Icon curse.png]] Cursed || [[File:Icon speed.png]] 6 || You lose more time per step&lt;br /&gt;
|-&lt;br /&gt;
| Chest of Lust || [[File:Icon curse.png]] Cursed || [[File:Icon armor.png]] 8 || Monsters always hunt you&lt;br /&gt;
|-&lt;br /&gt;
| Helmet of Envy || [[File:Icon curse.png]] Cursed || [[File:Icon attack.png]] 3 || Battle Start: Double the enemy&#039;s attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tomes ===&lt;br /&gt;
Tome items can be obtained from Ancient Tomes.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Rarity&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Granite Tome || [[File:Rarity common.png]] Common || Countdown 4: Gain 6 armor&lt;br /&gt;
|-&lt;br /&gt;
| Holy Tome || [[File:Rarity common.png]] Common || Countdown 4: Gain 3 attack&lt;br /&gt;
|-&lt;br /&gt;
| Liferoot Tome || [[File:Rarity common.png]] Common || Countdown 4: Gain 3 regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Tome || [[File:Rarity common.png]] Common || Countdown 3: Give the enemy 2 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Stormcloud Tome || [[File:Rarity common.png]] Common || Countdown 4: Stun the enemy for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Tome || [[File:Rarity rare.png]] Rare || Countdown 6: Restore health to full&lt;br /&gt;
|-&lt;br /&gt;
| Caustic Tome || [[File:Rarity rare.png]] Rare || Countdown 3: Give the enemy 3 acid. If they don&#039;t have any armor, give them 3 poison instead&lt;br /&gt;
|-&lt;br /&gt;
| Flameburst Tome || [[File:Rarity rare.png]] Rare || Countdown 4: Deal 4 damage and reset countdown&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Tome || [[File:Rarity rare.png]] Rare || Countdown 3: If you have purity, remove 1 purity. Otherwise, gain 1 purity. Reset countdown&lt;br /&gt;
|-&lt;br /&gt;
| Cookbook || [[File:Rarity rare.png]] Rare || Replace this item with a random cauldron item after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Grand Tome || [[File:Rarity heroic.png]] Heroic || Countdown 10: Retrigger all your other tomes&lt;br /&gt;
|-&lt;br /&gt;
| Tome of the Hero || [[File:Rarity heroic.png]] Heroic || Countdown 8: Gain 4 attack, 4 armor and 4 speed&lt;br /&gt;
|-&lt;br /&gt;
| Sheet Music || [[File:Rarity heroic.png]] Heroic || Countdown 6: Trigger Symphony 3 times&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elixirs ===&lt;br /&gt;
Elixir items can be obtained from Potion Maker.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Rarity&lt;br /&gt;
! Stats&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Lightspeed Elixir || [[File:Rarity common.png]] Common || Battle Start: Gain max health equal to your speed and then restore health equal to your speed&lt;br /&gt;
|-&lt;br /&gt;
| Muscle Elixir || [[File:Rarity common.png]] Common || Every 3 strikes: Gain 1 attack, 1 armor and 1 speed&lt;br /&gt;
|-&lt;br /&gt;
| Petrifying Elixir || [[File:Rarity common.png]] Common || Wounded: Gain 10 armor and stun yourself and the enemy for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Elixir || [[File:Rarity rare.png]] Rare || Battle Start: Stun yourself for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Nerve Elixir || [[File:Rarity rare.png]] Rare || The first time the enemy gains poison, stun them for 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Elixir || [[File:Rarity rare.png]] Rare || Battle start: Lose 5 armor and gain 5 purity&lt;br /&gt;
|-&lt;br /&gt;
| Slime Elixir || [[File:Rarity rare.png]] Rare || Wounded: Gain armor equal to max health and gain 5 acid&lt;br /&gt;
|-&lt;br /&gt;
| Viper Elixir || [[File:Rarity rare.png]] Rare || || The first time the enemy gains poison, give them 9 additional poison&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Kingmaker_map&amp;diff=568</id>
		<title>Kingmaker map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Kingmaker_map&amp;diff=568"/>
		<updated>2025-07-08T16:52:09Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following locations can be found anywhere on the map:&lt;br /&gt;
* [[File:Chest.png]] Treasure Chests allow choosing between one of three Common rarity items to add to the inventory. There is a 1/80 chance items will be Golden and a 1/500 chance the items will be Diamond. More common in the Starting Area biome.&lt;br /&gt;
* [[File:Bazaar vendor.png]] Bargaining Tents have a selection of 2 Rare rarity items that can be bought for 5 Gold. Can choose to haggle, which has a 75% chance to change the price to 4 and a 25% chance to change the price to 7. Cannot appear on the Starting Island.&lt;br /&gt;
* [[File:Bladeoil.png]] Blade Oils allow choosing between giving the weapon 1 Attack, Armor or Speed. Refreshes if the weapon is changed. Each oil can only be applied once per weapon.&lt;br /&gt;
* [[File:Campfire.png]] Campfires can be used at night to wait until the next day and restore 10 Health.&lt;br /&gt;
* [[File:Tower.png]] Lookout Towers reveal the map in a 11 tile radius around them.&lt;br /&gt;
* [[File:Woodcutter.png]] Woodcutters can combine two items into a random item of Heroic rarity.&lt;br /&gt;
* [[File:Summoning circle.png]] Scrying Pools reveal a new rare location on the map.&lt;br /&gt;
* [[File:Waypoint.png]] Waypoints allow traveling to them instantly at any point by hovering over them in map mode and pressing Space. They are always visible when the player is near.&lt;br /&gt;
* [[File:Donkey carriage.png]] Horse Carriages allow traveling to one of three biomes and reveal all tiles along the way.&lt;br /&gt;
The following locations can be found anywhere on the map but are very rare:&lt;br /&gt;
* [[File:Beehive.png]] Beehive: gives a Honeycomb that can be combined with food items at a Cauldron but is protected by Honey Bee enemies.&lt;br /&gt;
* [[File:Crone.png]] Crone: choose between two cursed items.&lt;br /&gt;
* [[File:Big golem.png]] Large Golem: upgrade a regular item into a Golden one or a Golden item into a Diamond one.&lt;br /&gt;
* [[File:Rune carver.png]] Rune Stone: can choose between the following items: Blood Rune, Echo Rune, Iron Rune.&lt;br /&gt;
The Kingmaker map is continuous and spread across seven biomes. Each biome will spawn specific enemies and locations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Biome&lt;br /&gt;
! Enemies&lt;br /&gt;
! Locations&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Starting Area&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy frog.png]] Frog&amp;lt;br&amp;gt;[[File:Enemy wolf.png]] Wolf&lt;br /&gt;
| [[File:House.png]] Home: Spawns next to the player and can be used at night to wait until the next day and restore all health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blackrock Battlefield&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy dragonfly.png]] Dragonfly&amp;lt;br&amp;gt;[[File:Enemy crow.png]] Raven&lt;br /&gt;
| [[File:Blacksmith.png]] Forge: can choose between two bonuses to add to the weapon, if weapon already has one it can be replaced for 10 Gold&amp;lt;br&amp;gt;[[File:Weapon stash.png]] Weapon Pile: can choose between one of three weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cauldron Hollow&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bear.png]] Bear&amp;lt;br&amp;gt;[[File:Enemy beaver.png]] Beaver&lt;br /&gt;
| [[File:Bonfire.png]] Large Bonfire: can be used at night to wait until the next day and restore all Health&amp;lt;br&amp;gt;[[File:Cauldron.png]] Cauldron: can combine two food items&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elderwood Cemetery&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bat.png]] Bat&amp;lt;br&amp;gt;[[File:Enemy snake.png]] Snake&lt;br /&gt;
| [[File:Heroic chest.png]] Hero&#039;s Grave: can choose between three Heroic rarity items to add to the inventory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Farmland Fields&#039;&#039;&#039;&lt;br /&gt;
| No enemies&lt;br /&gt;
| [[File:Food vendor.png]] Farmer: can choose between three Food items to add to the inventory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golem Glade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy hedgehog.png]] Hedgehog&amp;lt;br&amp;gt;[[File:Enemy turtle.png]] Turtle&lt;br /&gt;
| [[File:Fairy.png]] Fairy: can transform an item into another item of the same rarity&amp;lt;br&amp;gt;[[File:Golem.png]] Golem: can combine two items of the same common or golden item&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Petrified Forest&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy slime.png]] Slime&amp;lt;br&amp;gt;[[File:Enemy spider.png]] Spider&lt;br /&gt;
| [[File:Lockbox.png]] Jewelry Box: can choose between one of three Jewelry items to add to inventory&amp;lt;br&amp;gt;[[File:Wandering merchant.png]] Traveling Merchant: has a selection of 5 Rare and 1 Heroic rarity items that can be bought using gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Kingmaker_map&amp;diff=567</id>
		<title>Kingmaker map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Kingmaker_map&amp;diff=567"/>
		<updated>2025-07-08T16:51:56Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following locations can be found anywhere on the map:&lt;br /&gt;
* [[File:Chest.png]] Treasure Chests allow choosing between one of three Common rarity items to add to the inventory. There is a 1/80 chance items will be Golden and a 1/500 chance the items will be Diamond. More common in the Starting Area biome.&lt;br /&gt;
* [[File:Bazaar vendor.png]] Bargaining Tents have a selection of 2 Rare rarity items that can be bought for 5 Gold. Can choose to haggle, which has a 75% chance to change the price to 4 and a 25% chance to change the price to 7. Cannot appear on the Starting Island.&lt;br /&gt;
* [[File:Bladeoil.png]] Blade Oils allow choosing between giving the weapon 1 Attack, Armor or Speed. Refreshes if the weapon is changed. Each oil can only be applied once per weapon.&lt;br /&gt;
* [[File:Campfire.png]] Campfires can be used at night to wait until the next day and restore 10 Health.&lt;br /&gt;
* [[File:Tower.png]] Lookout Towers reveal the map in a 11 tile radius around them.&lt;br /&gt;
* [[File:Woodcutter.png]] Woodcutters can combine two items into a random item of Heroic rarity.&lt;br /&gt;
* [[File:Summoning circle.png]] Scrying Pools reveal a new rare location on the map.&lt;br /&gt;
* [[File:Waypoint.png]] Waypoints allow traveling to them instantly at any point by hovering over them in map mode and pressing Space. They are always visible when the player is near.&lt;br /&gt;
* [[File:Donkey carriage.png]] Horse Carriages allow traveling to one of three biomes and reveal all tiles along the way.&lt;br /&gt;
The Kingmaker map is continuous and spread across seven biomes. Each biome will spawn specific enemies and locations.&lt;br /&gt;
&lt;br /&gt;
The following locations can be found anywhere on the map but are very rare:&lt;br /&gt;
* [[File:Beehive.png]] Beehive: gives a Honeycomb that can be combined with food items at a Cauldron but is protected by Honey Bee enemies.&lt;br /&gt;
* [[File:Crone.png]] Crone: choose between two cursed items.&lt;br /&gt;
* [[File:Big golem.png]] Large Golem: upgrade a regular item into a Golden one or a Golden item into a Diamond one.&lt;br /&gt;
* [[File:Rune carver.png]] Rune Stone: can choose between the following items: Blood Rune, Echo Rune, Iron Rune.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Biome&lt;br /&gt;
! Enemies&lt;br /&gt;
! Locations&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Starting Area&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy frog.png]] Frog&amp;lt;br&amp;gt;[[File:Enemy wolf.png]] Wolf&lt;br /&gt;
| [[File:House.png]] Home: Spawns next to the player and can be used at night to wait until the next day and restore all health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blackrock Battlefield&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy dragonfly.png]] Dragonfly&amp;lt;br&amp;gt;[[File:Enemy crow.png]] Raven&lt;br /&gt;
| [[File:Blacksmith.png]] Forge: can choose between two bonuses to add to the weapon, if weapon already has one it can be replaced for 10 Gold&amp;lt;br&amp;gt;[[File:Weapon stash.png]] Weapon Pile: can choose between one of three weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cauldron Hollow&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bear.png]] Bear&amp;lt;br&amp;gt;[[File:Enemy beaver.png]] Beaver&lt;br /&gt;
| [[File:Bonfire.png]] Large Bonfire: can be used at night to wait until the next day and restore all Health&amp;lt;br&amp;gt;[[File:Cauldron.png]] Cauldron: can combine two food items&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elderwood Cemetery&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bat.png]] Bat&amp;lt;br&amp;gt;[[File:Enemy snake.png]] Snake&lt;br /&gt;
| [[File:Heroic chest.png]] Hero&#039;s Grave: can choose between three Heroic rarity items to add to the inventory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Farmland Fields&#039;&#039;&#039;&lt;br /&gt;
| No enemies&lt;br /&gt;
| [[File:Food vendor.png]] Farmer: can choose between three Food items to add to the inventory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golem Glade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy hedgehog.png]] Hedgehog&amp;lt;br&amp;gt;[[File:Enemy turtle.png]] Turtle&lt;br /&gt;
| [[File:Fairy.png]] Fairy: can transform an item into another item of the same rarity&amp;lt;br&amp;gt;[[File:Golem.png]] Golem: can combine two items of the same common or golden item&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Petrified Forest&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy slime.png]] Slime&amp;lt;br&amp;gt;[[File:Enemy spider.png]] Spider&lt;br /&gt;
| [[File:Lockbox.png]] Jewelry Box: can choose between one of three Jewelry items to add to inventory&amp;lt;br&amp;gt;[[File:Wandering merchant.png]] Traveling Merchant: has a selection of 5 Rare and 1 Heroic rarity items that can be bought using gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_map&amp;diff=566</id>
		<title>Swampland map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_map&amp;diff=566"/>
		<updated>2025-07-08T16:51:02Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Island.png|thumb|An island]]&lt;br /&gt;
The following locations can be found anywhere on the map:&lt;br /&gt;
* [[File:Chest.png]] Treasure Chests allow choosing between one of three Common rarity items to add to the inventory. There is a 1/80 chance items will be Golden and a 1/500 chance the items will be Diamond. More common in the Starting Forest biome.&lt;br /&gt;
* [[File:Event ferryman.png]] Ferryman takes you to one of three other islands. Each island will have one, which is always visible when the player is near.&lt;br /&gt;
* [[File:Bazaar vendor.png]] Bargaining Tents have a selection of 2 Rare rarity items that can be bought for 5 Gold. Can choose to haggle, which has a 75% chance to change the price to 4 and a 25% chance to change the price to 7. Cannot appear on the Starting Island.&lt;br /&gt;
* [[File:Bladeoil.png]] Blade Oils allow choosing between giving the weapon 1 Attack, Armor or Speed. Refreshes if the weapon is changed. Each oil can only be applied once per weapon.&lt;br /&gt;
* [[File:Campfire.png]] Campfires can be used at night to wait until the next day and restore 10 Health.&lt;br /&gt;
* [[File:Blacksmith.png]] Forges allow choosing between two bonuses to add to the weapon. If weapon already has one it can be replaced for 10 Gold.&lt;br /&gt;
* [[File:Sinkhole.png]] Sinkhole takes you to a random island. Cannot appear on the Starting Island.&lt;br /&gt;
&lt;br /&gt;
The Swampland map is divided into islands accessible via the Ferryman. Each island will spawn specific enemies and locations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Island&lt;br /&gt;
! Enemies&lt;br /&gt;
! Locations&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Starting Island&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy frog.png]] Frog&amp;lt;br&amp;gt;[[File:Enemy snake.png]] Snake&lt;br /&gt;
| [[File:House.png]] Home: Spawns next to the player and can be used at night to wait until the next day and restore all health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Abandoned Quarry&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy beaver.png]] Beaver&amp;lt;br&amp;gt;[[File:Enemy frog.png]] Frog&lt;br /&gt;
| [[File:Weapon stash.png]] Weapon Pile: can choose between one of three weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Glyph Ruins&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy beaver.png]] Beaver&amp;lt;br&amp;gt;[[File:Enemy turtle.png]] Turtle&lt;br /&gt;
| [[File:Scroll.png]] Ancient Tomes: can choose between one of three tome items&amp;lt;br&amp;gt;[[File:Rune carver.png]] Rune Stone: can choose between the following items: Blood Rune, Echo Rune, Iron Rune&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golem Home&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy beaver.png]] Beaver&amp;lt;br&amp;gt;[[File:Enemy slime.png]] Slime&lt;br /&gt;
| [[File:Golem.png]] Golem: can combine two items of the same common or golden item.&amp;lt;br&amp;gt;[[File:Big golem.png]] Large Golem: upgrade a regular item into a Golden one or a Golden item into a Diamond one&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lushwood Grove&#039;&#039;&#039;&lt;br /&gt;
| No enemies&lt;br /&gt;
| [[File:Fairy.png]] Fairy: can transform an item into another item of the same rarity&amp;lt;br&amp;gt;[[File:Lush chest.png]] Lush Chest: can choose between one of four Common rarity items to add to the inventory, 1/100 chance to be golden&amp;lt;br&amp;gt;[[File:Beehive.png]] Beehive: gain a Honeycomb that can be combined with food items at a Cauldron but is protected by Honey Bee enemies&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scorched Hill&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy dragonfly.png]] Dragonfly&amp;lt;br&amp;gt;[[File:Enemy slime.png]] Slime&lt;br /&gt;
| [[File:Woodcutter.png]] Woodcutter: can combine two items into a random item of Heroic rarity&amp;lt;br&amp;gt;[[File:Bonfire.png]] Large Bonfire: can be used at night to wait until the next day and restore all Health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sunken Palace&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy palace guard.png]] Palace Guard&lt;br /&gt;
| [[File:Treasury.png]] Gold: gain 3 Gold&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Witch Marsh&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy dragonfly.png]] Dragonfly&amp;lt;br&amp;gt;[[File:Enemy frog.png]] Frog&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron: can combine two food items&amp;lt;br&amp;gt;[[File:Crone.png]] Crone: choose between two cursed items&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Kingmaker_map&amp;diff=565</id>
		<title>Kingmaker map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Kingmaker_map&amp;diff=565"/>
		<updated>2025-07-08T16:46:13Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following locations can be found anywhere on the map:&lt;br /&gt;
* [[File:Chest.png]] Treasure Chests allow choosing between one of three Common rarity items to add to the inventory. There is a 1/80 chance items will be Golden and a 1/500 chance the items will be Diamond. More common in the Starting Area biome.&lt;br /&gt;
* [[File:Bazaar vendor.png]] Bargaining Tents have a selection of 2 Rare rarity items that can be bought for 5 Gold. Can choose to haggle, which has a 75% chance to change the price to 4 and a 25% chance to change the price to 7. Cannot appear on the Starting Island.&lt;br /&gt;
* [[File:Beehive.png]] Beehives give a Honeycomb that can be combined with food items at a Cauldron but are protected by Honey Bee enemies.&lt;br /&gt;
* [[File:Bladeoil.png]] Blade Oils allow choosing between giving the weapon 1 Attack, Armor or Speed. Refreshes if the weapon is changed. Each oil can only be applied once per weapon.&lt;br /&gt;
* [[File:Campfire.png]] Campfires can be used at night to wait until the next day and restore 10 Health.&lt;br /&gt;
* [[File:Crone.png]] Crones allow choosing between two cursed items.&lt;br /&gt;
* [[File:Tower.png]] Lookout Towers reveal the map in a 11 tile radius around them.&lt;br /&gt;
* [[File:Woodcutter.png]] Woodcutters can combine two items into a random item of Heroic rarity.&lt;br /&gt;
* [[File:Summoning circle.png]] Scrying Pools reveal a new rare location on the map.&lt;br /&gt;
* [[File:Waypoint.png]] Waypoints allow traveling to them instantly at any point by hovering over them in map mode and pressing Space. They are always visible when the player is near.&lt;br /&gt;
* [[File:Donkey carriage.png]] Horse Carriages allow traveling to one of three biomes and reveal all tiles along the way.&lt;br /&gt;
The Kingmaker map is continuous and spread across seven biomes. Each biome will spawn specific enemies and locations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Biome&lt;br /&gt;
! Enemies&lt;br /&gt;
! Locations&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Starting Area&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy frog.png]] Frog&amp;lt;br&amp;gt;[[File:Enemy wolf.png]] Wolf&lt;br /&gt;
| [[File:House.png]] Home: Spawns next to the player and can be used at night to wait until the next day and restore all health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blackrock Battlefield&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy dragonfly.png]] Dragonfly&amp;lt;br&amp;gt;[[File:Enemy crow.png]] Raven&lt;br /&gt;
| [[File:Blacksmith.png]] Forge: can choose between two bonuses to add to the weapon, if weapon already has one it can be replaced for 10 Gold&amp;lt;br&amp;gt;[[File:Weapon stash.png]] Weapon Pile: can choose between one of three weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cauldron Hollow&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bear.png]] Bear&amp;lt;br&amp;gt;[[File:Enemy beaver.png]] Beaver&lt;br /&gt;
| [[File:Bonfire.png]] Large Bonfire: can be used at night to wait until the next day and restore all Health&amp;lt;br&amp;gt;[[File:Cauldron.png]] Cauldron: can combine two food items&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elderwood Cemetery&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bat.png]] Bat&amp;lt;br&amp;gt;[[File:Enemy snake.png]] Snake&lt;br /&gt;
| [[File:Heroic chest.png]] Hero&#039;s Grave: can choose between three Heroic rarity items to add to the inventory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Farmland Fields&#039;&#039;&#039;&lt;br /&gt;
| No enemies&lt;br /&gt;
| [[File:Food vendor.png]] Farmer: can choose between three Food items to add to the inventory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golem Glade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy hedgehog.png]] Hedgehog&amp;lt;br&amp;gt;[[File:Enemy turtle.png]] Turtle&lt;br /&gt;
| [[File:Fairy.png]] Fairy: can transform an item into another item of the same rarity&amp;lt;br&amp;gt;[[File:Golem.png]] Golem: can combine two items of the same common or golden item&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Petrified Forest&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy slime.png]] Slime&amp;lt;br&amp;gt;[[File:Enemy spider.png]] Spider&lt;br /&gt;
| [[File:Lockbox.png]] Jewelry Box: can choose between one of three Jewelry items to add to inventory&amp;lt;br&amp;gt;[[File:Wandering merchant.png]] Traveling Merchant: has a selection of 5 Rare and 1 Heroic rarity items that can be bought using gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Kingmaker_map&amp;diff=564</id>
		<title>Kingmaker map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Kingmaker_map&amp;diff=564"/>
		<updated>2025-07-08T16:40:17Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following locations can be found anywhere on the map:&lt;br /&gt;
* [[File:Chest.png]] Treasure Chests allow choosing between one of three Common rarity items to add to the inventory. There is a 1/80 chance items will be Golden and a 1/500 chance the items will be Diamond. More common in the Starting Area biome.&lt;br /&gt;
* [[File:Bazaar vendor.png]] Bargaining Tents have a selection of 2 Rare rarity items that can be bought for 5 Gold. Can choose to haggle, which has a 75% chance to change the price to 4 and a 25% chance to change the price to 7. Cannot appear on the Starting Island.&lt;br /&gt;
* [[File:Beehive.png]] Beehives give a Honeycomb that can be combined with food items at a Cauldron but are protected by Honey Bee enemies.&lt;br /&gt;
* [[File:Bladeoil.png]] Blade Oils allow choosing between giving the weapon 1 Attack, Armor or Speed. Refreshes if the weapon is changed. Each oil can only be applied once per weapon.&lt;br /&gt;
* [[File:Campfire.png]] Campfires can be used at night to wait until the next day and restore 10 Health.&lt;br /&gt;
* [[File:Tower.png]] Lookout Towers reveal the map in a 11 tile radius around them.&lt;br /&gt;
* [[File:Woodcutter.png]] Woodcutters can combine two items into a random item of Heroic rarity.&lt;br /&gt;
* [[File:Summoning circle.png]] Scrying Pools reveal a new rare location on the map.&lt;br /&gt;
* [[File:Waypoint.png]] Waypoints allow traveling to them instantly at any point by hovering over them in map mode and pressing Space. They are always visible when the player is near.&lt;br /&gt;
* [[File:Donkey carriage.png]] Horse Carriages allow traveling to one of three biomes and reveal all tiles along the way.&lt;br /&gt;
The Kingmaker map is continuous and spread across seven biomes. Each biome will spawn specific enemies and locations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Biome&lt;br /&gt;
! Enemies&lt;br /&gt;
! Locations&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Starting Area&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy frog.png]] Frog&amp;lt;br&amp;gt;[[File:Enemy wolf.png]] Wolf&lt;br /&gt;
| [[File:House.png]] Home: Spawns next to the player and can be used at night to wait until the next day and restore all health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blackrock Battlefield&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy dragonfly.png]] Dragonfly&amp;lt;br&amp;gt;[[File:Enemy crow.png]] Raven&lt;br /&gt;
| [[File:Blacksmith.png]] Forge: can choose between two bonuses to add to the weapon, if weapon already has one it can be replaced for 10 Gold&amp;lt;br&amp;gt;[[File:Weapon stash.png]] Weapon Pile: can choose between one of three weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cauldron Hollow&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bear.png]] Bear&amp;lt;br&amp;gt;[[File:Enemy beaver.png]] Beaver&lt;br /&gt;
| [[File:Bonfire.png]] Large Bonfire: can be used at night to wait until the next day and restore all Health&amp;lt;br&amp;gt;[[File:Cauldron.png]] Cauldron: can combine two food items&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elderwood Cemetery&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bat.png]] Bat&amp;lt;br&amp;gt;[[File:Enemy snake.png]] Snake&lt;br /&gt;
| [[File:Heroic chest.png]] Hero&#039;s Grave: can choose between three Heroic rarity items to add to the inventory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Farmland Fields&#039;&#039;&#039;&lt;br /&gt;
| No enemies&lt;br /&gt;
| [[File:Food vendor.png]] Farmer: can choose between three Food items to add to the inventory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golem Glade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy hedgehog.png]] Hedgehog&amp;lt;br&amp;gt;[[File:Enemy turtle.png]] Turtle&lt;br /&gt;
| [[File:Fairy.png]] Fairy: can transform an item into another item of the same rarity&amp;lt;br&amp;gt;[[File:Golem.png]] Golem: can combine two items of the same common or golden item&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Petrified Forest&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy slime.png]] Slime&amp;lt;br&amp;gt;[[File:Enemy spider.png]] Spider&lt;br /&gt;
| [[File:Lockbox.png]] Jewelry Box: can choose between one of three Jewelry items to add to inventory&amp;lt;br&amp;gt;[[File:Wandering merchant.png]] Traveling Merchant: has a selection of 5 Rare and 1 Heroic rarity items that can be bought using gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Kingmaker_map&amp;diff=563</id>
		<title>Kingmaker map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Kingmaker_map&amp;diff=563"/>
		<updated>2025-07-08T16:35:24Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following locations can be found anywhere on the map:&lt;br /&gt;
* [[File:Chest.png]] Treasure Chests allow choosing between one of three Common rarity items to add to the inventory. There is a 1/80 chance items will be Golden and a 1/500 chance the items will be Diamond. More common in the Starting Area biome.&lt;br /&gt;
* [[File:Beehive.png]] Beehives give a Honeycomb that can be combined with food items at a Cauldron but are protected by Honey Bee enemies.&lt;br /&gt;
* [[File:Bladeoil.png]] Blade Oils allow choosing between giving the weapon 1 Attack, Armor or Speed. Refreshes if the weapon is changed. Each oil can only be applied once per weapon.&lt;br /&gt;
* [[File:Campfire.png]] Campfires can be used at night to wait until the next day and restore 10 Health.&lt;br /&gt;
* [[File:Tower.png]] Lookout Towers reveal the map in a 11 tile radius around them.&lt;br /&gt;
* [[File:Woodcutter.png]] Woodcutters can combine two items into a random item of Heroic rarity.&lt;br /&gt;
* [[File:Summoning circle.png]] Scrying Pools reveal a new rare location on the map.&lt;br /&gt;
* [[File:Waypoint.png]] Waypoints allow traveling to them instantly at any point by hovering over them in map mode and pressing Space. They are always visible when the player is near.&lt;br /&gt;
* [[File:Donkey carriage.png]] Horse Carriages allow traveling to one of three biomes and reveal all tiles along the way.&lt;br /&gt;
The Kingmaker map is continuous and spread across seven biomes. Each biome will spawn specific enemies and locations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Biome&lt;br /&gt;
! Enemies&lt;br /&gt;
! Locations&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Starting Area&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy frog.png]] Frog&amp;lt;br&amp;gt;[[File:Enemy wolf.png]] Wolf&lt;br /&gt;
| [[File:House.png]] Home: Spawns next to the player and can be used at night to wait until the next day and restore all health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blackrock Battlefield&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy dragonfly.png]] Dragonfly&amp;lt;br&amp;gt;[[File:Enemy crow.png]] Raven&lt;br /&gt;
| [[File:Blacksmith.png]] Forge: can choose between two bonuses to add to the weapon, if weapon already has one it can be replaced for 10 Gold&amp;lt;br&amp;gt;[[File:Weapon stash.png]] Weapon Pile: can choose between one of three weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cauldron Hollow&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bear.png]] Bear&amp;lt;br&amp;gt;[[File:Enemy beaver.png]] Beaver&lt;br /&gt;
| [[File:Bonfire.png]] Large Bonfire: can be used at night to wait until the next day and restore all Health&amp;lt;br&amp;gt;[[File:Cauldron.png]] Cauldron: can combine two food items&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elderwood Cemetery&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bat.png]] Bat&amp;lt;br&amp;gt;[[File:Enemy snake.png]] Snake&lt;br /&gt;
| [[File:Heroic chest.png]] Hero&#039;s Grave: can choose between three Heroic rarity items to add to the inventory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Farmland Fields&#039;&#039;&#039;&lt;br /&gt;
| No enemies&lt;br /&gt;
| [[File:Food vendor.png]] Farmer: can choose between three Food items to add to the inventory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golem Glade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy hedgehog.png]] Hedgehog&amp;lt;br&amp;gt;[[File:Enemy turtle.png]] Turtle&lt;br /&gt;
| [[File:Fairy.png]] Fairy: can transform an item into another item of the same rarity&amp;lt;br&amp;gt;[[File:Golem.png]] Golem: can combine two items of the same common or golden item&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Petrified Forest&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy slime.png]] Slime&amp;lt;br&amp;gt;[[File:Enemy spider.png]] Spider&lt;br /&gt;
| [[File:Lockbox.png]] Jewelry Box: can choose between one of three Jewelry items to add to inventory&amp;lt;br&amp;gt;[[File:Wandering merchant.png]] Traveling Merchant: has a selection of 5 Rare and 1 Heroic rarity items that can be bought using gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Woodland_map&amp;diff=562</id>
		<title>Woodland map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Woodland_map&amp;diff=562"/>
		<updated>2025-07-08T16:30:39Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hero&#039;s grave.png|thumb|A Hero&#039;s Grave]]&lt;br /&gt;
The following locations can be found anywhere on the map:&lt;br /&gt;
* [[File:Chest.png]] Treasure Chests allow choosing between one of three Common rarity items to add to the inventory. There is a 1/80 chance items will be Golden and a 1/500 chance the items will be Diamond. More common in the Starting Forest biome.&lt;br /&gt;
* [[File:Bladeoil.png]] Blade Oils allow choosing between giving the weapon 1 Attack, Armor or Speed. Refreshes if the weapon is changed. Each oil can only be applied once per weapon.&lt;br /&gt;
* [[File:Campfire.png]] Campfires can be used at night to wait until the next day and restore 10 Health.&lt;br /&gt;
* [[File:Fortune teller.png]] Crystal Balls allow choosing between one of three locations on the map to be revealed. They are always visible when the player is near.&lt;br /&gt;
* [[File:Blacksmith.png]] Forges allow choosing between two bonuses to add to the weapon. If weapon already has one it can be replaced for 10 Gold.&lt;br /&gt;
* [[File:Golem.png]] Golems can combine two items of the same common or golden item.&lt;br /&gt;
* [[File:Tower.png]] Lookout Towers reveal the map in a 11 tile radius around them.&lt;br /&gt;
* [[File:Wandering merchant.png]] Traveling Merchants have a selection of 5 Rare and 1 Heroic rarity items that can be bought using gold. Rare items cost 3 or 5 Gold while Heroic items cost 10 Gold. Their inventory can be replenished at the cost of 1 gold but the replenish cost increases by 1 for each previous replenish.&lt;br /&gt;
* [[File:Waypoint.png]] Waypoints allow traveling to them instantly at any point by hovering over them in map mode and pressing Space. They are always visible when the player is near.&lt;br /&gt;
* [[File:Heroic chest.png]] Hero&#039;s Graves allow choosing between one of three Heroic rarity items to add to the inventory. They always spawn some distance from the house. They usually spawn in an enclosed area where the gates are only open at night.&lt;br /&gt;
The Woodland map is continuous and spread across four biomes. Each biome will spawn specific enemies and locations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Biome&lt;br /&gt;
! Enemies&lt;br /&gt;
! Locations&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Starting Area&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bear.png]] Bear&amp;lt;br&amp;gt;[[File:Enemy spider.png]] Spider&amp;lt;br&amp;gt;[[File:Enemy wolf.png]] Wolf&lt;br /&gt;
| [[File:House.png]] Home: Spawns next to the player and can be used at night to wait until the next day and restore all health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flower Glade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy hedgehog.png]] Hedgehog&amp;lt;br&amp;gt;[[File:Enemy spider.png]] Spider&lt;br /&gt;
| [[File:Fairy.png]] Fairy: can transform an item into another item of the same rarity&amp;lt;br&amp;gt;[[File:Fairy queen.png]] Fairy Queen: can transform all items into other items of higher rarity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rocky Plains&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy crow.png]] Raven&amp;lt;br&amp;gt;[[File:Enemy wolf.png]] Wolf&lt;br /&gt;
| [[File:Lockbox.png]] Jewelry Box: can choose between one of three Jewelry items to add to inventory&amp;lt;br&amp;gt;[[File:Well.png]] Wishing Well: can throw 5 Gold to gain a Golden item, 10 to gain a Diamond item, or 20  to gain a permanent boon&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Forest&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bat.png]] Bat&amp;lt;br&amp;gt;[[File:Enemy bear.png]] Bear&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron: can combine two food items&amp;lt;br&amp;gt;[[File:Beehive.png]] Beehive: gain a Honeycomb that can be combined with food items at a Cauldron&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Kingmaker_map&amp;diff=561</id>
		<title>Kingmaker map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Kingmaker_map&amp;diff=561"/>
		<updated>2025-07-08T16:30:14Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following locations can be found anywhere on the map:&lt;br /&gt;
* [[File:Chest.png]] Treasure Chests allow choosing between one of three Common rarity items to add to the inventory. There is a 1/80 chance items will be Golden and a 1/500 chance the items will be Diamond. More common in the Starting Area biome.&lt;br /&gt;
* [[File:Beehive.png]] Beehives give a Honeycomb that can be combined with food items at a Cauldron but are protected by Honey Bee enemies.&lt;br /&gt;
* [[File:Bladeoil.png]] Blade Oils allow choosing between giving the weapon 1 Attack, Armor or Speed. Refreshes if the weapon is changed. Each oil can only be applied once per weapon.&lt;br /&gt;
* [[File:Campfire.png]] Campfires can be used at night to wait until the next day and restore 10 Health.&lt;br /&gt;
* [[File:Tower.png]] Lookout Towers reveal the map in a 11 tile radius around them.&lt;br /&gt;
* [[File:Woodcutter.png]] Woodcutters can combine two items into a random item of Heroic rarity.&lt;br /&gt;
* [[File:Summoning circle.png]] Scrying Pools reveal a new rare location on the map.&lt;br /&gt;
* [[File:Waypoint.png]] Waypoints allow traveling to them instantly at any point by hovering over them in map mode and pressing Space. They are always visible when the player is near.&lt;br /&gt;
* [[File:Donkey carriage.png]] Horse Carriages allow traveling to one of three biomes.&lt;br /&gt;
The Kingmaker map is continuous and spread across seven biomes. Each biome will spawn specific enemies and locations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Biome&lt;br /&gt;
! Enemies&lt;br /&gt;
! Locations&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Starting Area&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy frog.png]] Frog&amp;lt;br&amp;gt;[[File:Enemy wolf.png]] Wolf&lt;br /&gt;
| [[File:House.png]] Home: Spawns next to the player and can be used at night to wait until the next day and restore all health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blackrock Battlefield&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy dragonfly.png]] Dragonfly&amp;lt;br&amp;gt;[[File:Enemy crow.png]] Raven&lt;br /&gt;
| [[File:Blacksmith.png]] Forge: can choose between two bonuses to add to the weapon, if weapon already has one it can be replaced for 10 Gold&amp;lt;br&amp;gt;[[File:Weapon stash.png]] Weapon Pile: can choose between one of three weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cauldron Hollow&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bear.png]] Bear&amp;lt;br&amp;gt;[[File:Enemy beaver.png]] Beaver&lt;br /&gt;
| [[File:Bonfire.png]] Large Bonfire: can be used at night to wait until the next day and restore all Health&amp;lt;br&amp;gt;[[File:Cauldron.png]] Cauldron: can combine two food items&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elderwood Cemetery&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bat.png]] Bat&amp;lt;br&amp;gt;[[File:Enemy snake.png]] Snake&lt;br /&gt;
| [[File:Heroic chest.png]] Hero&#039;s Grave: can choose between three Heroic rarity items to add to the inventory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Farmland Fields&#039;&#039;&#039;&lt;br /&gt;
| No enemies&lt;br /&gt;
| [[File:Food vendor.png]] Farmer: can choose between three Food items to add to the inventory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golem Glade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy hedgehog.png]] Hedgehog&amp;lt;br&amp;gt;[[File:Enemy turtle.png]] Turtle&lt;br /&gt;
| [[File:Fairy.png]] Fairy: can transform an item into another item of the same rarity&amp;lt;br&amp;gt;[[File:Golem.png]] Golem: can combine two items of the same common or golden item&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Petrified Forest&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy slime.png]] Slime&amp;lt;br&amp;gt;[[File:Enemy spider.png]] Spider&lt;br /&gt;
| [[File:Lockbox.png]] Jewelry Box: can choose between one of three Jewelry items to add to inventory&amp;lt;br&amp;gt;[[File:Wandering merchant.png]] Traveling Merchant: has a selection of 5 Rare and 1 Heroic rarity items that can be bought using gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Kingmaker_map&amp;diff=560</id>
		<title>Kingmaker map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Kingmaker_map&amp;diff=560"/>
		<updated>2025-07-08T16:29:52Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following locations can be found anywhere on the map:&lt;br /&gt;
* [[File:Chest.png]] Treasure Chests allow choosing between one of three Common rarity items to add to the inventory. There is a 1/80 chance items will be Golden and a 1/500 chance the items will be Diamond. More common in the Starting Area biome.&lt;br /&gt;
* [[File:Beehive.png]] Beehives give a Honeycomb that can be combined with food items at a Cauldron but are protected by Honey Bee enemies.&lt;br /&gt;
* [[File:Bladeoil.png]] Blade Oils allow choosing between giving the weapon 1 Attack, Armor or Speed. Refreshes if the weapon is changed. Each oil can only be applied once per weapon.&lt;br /&gt;
* [[File:Campfire.png]] Campfires can be used at night to wait until the next day and restore 10 Health.&lt;br /&gt;
* [[File:Tower.png]] Lookout Towers reveal the map in a 11 tile radius around them.&lt;br /&gt;
* [[File:Woodcutter.png]] Woodcutters can combine two items into a random item of Heroic rarity.&lt;br /&gt;
* [[File:Summoning circle.png]] Scrying Pools reveal a new rare location on the map.&lt;br /&gt;
* [[File:Waypoint.png]] Waypoints allow traveling to them instantly at any point by hovering over them in map mode and pressing Space. They are always visible when the player is near.&lt;br /&gt;
* [[File:Donkey carriage.png]] Horse Carriages allow traveling to one of three biomes.&lt;br /&gt;
The Kingmaker map is continuous and spread across seven biomes. Each biome will spawn specific enemies and locations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Biome&lt;br /&gt;
! Enemies&lt;br /&gt;
! Locations&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Starting Area&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy frog.png]] Frog&amp;lt;br&amp;gt;[[File:Enemy wolf.png]] Wolf&lt;br /&gt;
| [[File:House.png]] Home: Spawns next to the player and can be used at night to wait until the next day and restore all health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blackrock Battlefield&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy dragonfly.png]] Dragonfly&amp;lt;br&amp;gt;[[File:Enemy crow.png]] Raven&lt;br /&gt;
| [[File:Blacksmith.png]] Forge: can choose between two bonuses to add to the weapon, if weapon already has one it can be replaced for 10 Gold&amp;lt;br&amp;gt;[[File:Weapon stash.png]] Weapon Pile: can choose between one of three weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cauldron Hollow&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bear.png]] Bear&amp;lt;br&amp;gt;[[File:Enemy beaver.png]] Beaver&lt;br /&gt;
| [[File:Bonfire.png]] Large Bonfire: can be used at night to wait until the next day and restore all Health&amp;lt;br&amp;gt;[[File:Cauldron.png]] Cauldron: can combine two food items&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elderwood Cemetery&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bat.png]] Bat&amp;lt;br&amp;gt;[[File:Enemy snake.png]] Snake&lt;br /&gt;
| [[File:Heroic chest.png]] Hero&#039;s Grave: can choose between three Heroic rarity items to add to the inventory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Farmland Fields&#039;&#039;&#039;&lt;br /&gt;
| No enemies&lt;br /&gt;
| [[File:Food vendor.png]] Farmer: can choose between three Food items to add to the inventory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golem Glade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy hedgehog.png]] Hedgehog&amp;lt;br&amp;gt;[[File:Enemy turtle.png]] Turtle&lt;br /&gt;
| [[File:Fairy.png]] Fairy: can transform an item into another item of the same rarity&amp;lt;br&amp;gt;[[File:Golem.png]] Golem: can combine two items of the same common or golden item&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Petrified Forest&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy slime.png]] Slime&amp;lt;br&amp;gt;[[File:Enemy spider.png]] Spider&lt;br /&gt;
| [[File:Lockbox.png]] Jewelry Box: can choose between one of three Jewelry items to add to inventory&amp;lt;br&amp;gt;[[File:Wandering merchant.png]] Wandering Merchant: has a selection of 5 Rare and 1 Heroic rarity items that can be bought using gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Beginner%27s_Guide&amp;diff=559</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Beginner%27s_Guide&amp;diff=559"/>
		<updated>2025-07-08T16:28:29Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Week.png|thumb|300px|The structure of each week]]&lt;br /&gt;
[[File:Combat.png|thumb|300px|Combat encounter]]&lt;br /&gt;
[[File:Early inventory.png|thumb|300px|An early game inventory]]&lt;br /&gt;
On the game map time is divided into days and night and weeks. A week has 3 days, 3 nights, and a boss fight. Each day lasts until the player has moved 50 tiles on the map and each night lasts until the player has moved 30 tiles on the map. During the day the player has a sight radius of 5 tiles in each direction and during the night the sight radius is decreases to 3 tiles. If an enemy is seen during the night, the enemy will move towards the player at the same speed as the player. Defeating a boss unlocks two additional item slots. Bosses can be fought early by opening the pause menu and selecting Fight Boss. Fighting a boss early does not advance the game to the next week early.&lt;br /&gt;
&lt;br /&gt;
The game has three possible maps, each one with different enemies, items and itemsets available:&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:mediumseagreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Woodland&#039;&#039;&#039;&amp;lt;/span&amp;gt;: The bosses are powerful enemies. Winning a run in unlocks Swampland.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:cornflowerblue;&amp;quot;&amp;gt;&#039;&#039;&#039;Swampland&#039;&#039;&#039;&amp;lt;/span&amp;gt;: The bosses are powerful enemies. Unlocked by winning a run in Woodland.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Kingmaker&#039;&#039;&#039;&amp;lt;/span&amp;gt;: The bosses are human players that completed the same number of runs. Before the run you must choose 3 out of 6 item bundles: 3 from Woodland and 3 from Swampland. Defeating 5 bosses gives a crown, and crowns can be spent to unlock new skins for the character.&lt;br /&gt;
&lt;br /&gt;
Enemies appear as a red icon on the world map and must be defeated in auto battle if they touch the player. During the day enemies are static but during the night they will move towards the player if they see each other. Enemies move at the same speed as the player on the map. Each enemy has a different trait that gives them a bonus in battle. Defeating an enemy gives 1 gold.&lt;br /&gt;
&lt;br /&gt;
Battles resolve automatically. You and your opponent take turns attacking each other. Both you and your opponent have 4 stats:&lt;br /&gt;
* [[File:Icon health.png]] Health: If fighter whose health reaches 0 loses.&lt;br /&gt;
* [[File:Icon attack.png]] Attack: How much damage each fighter does each turn.&lt;br /&gt;
* [[File:Icon armor.png]] Armor: Absorbs damage before Health and replenishes between battles.&lt;br /&gt;
* [[File:Icon speed.png]] Speed: The fighter who has higher Speed has the first turn. In case of a tie the player has the first turn.&lt;br /&gt;
Pressing CTRL enables quickbattle mode. In quickbattle mode battles are resolved automatically.&lt;br /&gt;
&lt;br /&gt;
Item slots are numbered and will trigger sequentially. Items can be moved around at any point.&lt;br /&gt;
* &#039;&#039;&#039;Countdown&#039;&#039;&#039; effects triggers when the countdown reaches 0&lt;br /&gt;
* &#039;&#039;&#039;Exposed&#039;&#039;&#039; effects triggers when the player loses all armor for the first time&lt;br /&gt;
* &#039;&#039;&#039;Wounded&#039;&#039;&#039; effects triggers when the player loses half of its health for the first time&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_enemies&amp;diff=558</id>
		<title>Swampland enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_enemies&amp;diff=558"/>
		<updated>2025-07-08T13:46:42Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Swampland Hydra */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Common enemies ==&lt;br /&gt;
Swampland common enemies only appear in Swampland and Kingmaker maps. They spawn only in certain islands and their stats increase each week..&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Enemy&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Trait&lt;br /&gt;
! Islands&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy snake.png]] Snake&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 3 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| [[File:Icon health.png]] 4 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 4 speed&lt;br /&gt;
| First Turn: Snake applies 2/3/4 poison on hit&lt;br /&gt;
| Starting Island&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy frog.png]] Frog&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 3 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 4 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| When exposed Frog gains 1/2/3 armor&lt;br /&gt;
| Starting Island&amp;lt;br&amp;gt;Abandoned Quarry&amp;lt;br&amp;gt;Witch Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy beaver.png]] Beaver&lt;br /&gt;
| [[File:Icon health.png]] 4 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 1 speed&lt;br /&gt;
| [[File:Icon health.png]] 6 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 8 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| Battle Start: Beaver gains 3/4/5 regeneration&lt;br /&gt;
| Abandoned Quarry&amp;lt;br&amp;gt;Glyph Ruins&amp;lt;br&amp;gt;Golem Home&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy dragonfly.png]] Dragonfly&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| [[File:Icon health.png]] 3 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 5 speed&lt;br /&gt;
| [[File:Icon health.png]] 4 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 7 speed&lt;br /&gt;
| Battle Start: If Dragonfly has more speed it gains attack equal to the difference&lt;br /&gt;
| Scorched Hill&amp;lt;br&amp;gt;Witch Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy palace guard.png]] Palace Guard&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 10 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 6 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 9 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 20 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| &lt;br /&gt;
| Sunken Palace&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy slime.png]] Slime&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 4 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 6 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| Battle Start: Give the player 4/6/8 gold&lt;br /&gt;
| Golem Home&amp;lt;br&amp;gt;Scorched Hill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy turtle.png]] Turtle&lt;br /&gt;
| [[File:Icon health.png]] 1 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 1 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 6 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 1 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 9 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| Turtle loses all armor upon taking damage&lt;br /&gt;
| Glyph Ruins&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy bee.png]] Honey Bee&lt;br /&gt;
| [[File:Icon health.png]] 6 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 10 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 4 speed&lt;br /&gt;
| [[File:Icon health.png]] 14 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 6 speed&lt;br /&gt;
| First Turn: Give the player 3/4/5 poison, 2/3/4 acid and 1/2/3 stun&lt;br /&gt;
| Lushwood Grove&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Swampland bosses appear at the end of the week in Swampland maps. The week&#039;s boss and its stats can be seen in advance by pressing Tab.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Boss&lt;br /&gt;
! width=1% | [[File:Icon health.png]] Health&lt;br /&gt;
! width=1% | [[File:Icon attack.png]] Attack&lt;br /&gt;
! width=1% | [[File:Icon armor.png]] Armor&lt;br /&gt;
! width=1% | [[File:Icon speed.png]] Speed&lt;br /&gt;
! Trait&lt;br /&gt;
! width=1% | Week&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite slime.png]] Carnivorous Slime || 20 || 1 || 5 || 5 || Battle Start: Give 3 acid to the player and convert all player health except 1 to armor || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite fungal.png]] Fungal Giant || 30 || 3 || 0 || 0 || Battle Start: Fungal Giant gains 1 poison for each status effect the player has || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite gastropod.png]] Ironshell Snail || 5 || 3 || 50 || -1 || Battle Start: Ironshell Snail gains 5 acid || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite druid.png]] Stormcloud Druid || 20 || 2 || 0 || 2 || Every Other Strike: Stun the player for 1 turn || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite siren.png]] Swampsong Siren || 15 || 3 || 0 || 2 || Battle Start: Swampsong Siren gives the player -2 attack || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite toad.png]] Toxic Miretoad || 20 || 2 || 0 || 3 || Battle Start: Toxic Miretoad steals all of the player&#039;s armor and gives them 3 poison || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite spirit.png]] Clearspring Spirit || 30 || 3 || 0 || 2 || Battle Start: Gain 10 purity and on hit randomly decreases it on itself or player || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite griffin.png]] Granite Griffin || 20 || 5 || 10 || 0 || Wounded: Granite Griffin gains 40 armor and gets stunned for 4 turns || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite liferoot experiment.png]] Liferoot Experiment || 40 || 3 || 0 || 0 || Battle Start: Liferoot Experiment gains 10 regeneration || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite shark.png]] Silverscale Shark || 15 || 0 || 10 || 3 || Turn Start: Give the player 2 riptide and gain 1 attack for each riptide the player has || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite tortoise.png]] Rockshell Tortoise || 20 || 4 || 10 || 0 || Whenever Rockshell Tortoise is struck, it gains 4 armor || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Swampland Hydra ===&lt;br /&gt;
The final fight on Swampland maps is against 3 out of 4 Swampland Hydra heads, in a predefined order. Th player will not recover health or lose status effects between the fights. Before the fight the player will be shown all four heads and asked to remove one of them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Head&lt;br /&gt;
! Fight&lt;br /&gt;
! [[File:Icon health.png]] Health&lt;br /&gt;
! [[File:Icon attack.png]] Attack&lt;br /&gt;
! [[File:Icon armor.png]] Armor&lt;br /&gt;
! [[File:Icon speed.png]] Speed&lt;br /&gt;
! Trait&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydraacid 160x160 outline.png|50px]] Acid Head || 1 || 10 || 3 || 30 || 4 || On Hit: Give the player 1 acid&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydratide 160x160 outline.png|50px]] Riptide Head || 2 || 30 || 5 || 0 || -1 || On Hit: Give the player 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydrapoison 160x160 outline.png|50px]] Poison Head || 3 || 50 || 2 || 0 || 2 || On Hit: Give the player 2 poison&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydrastun 160x160 outline.png|50px]] Stun Head || 4 || 20 || 5 || 30 || 5 || Battle Start: Give the player 3 stun&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_enemies&amp;diff=557</id>
		<title>Swampland enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_enemies&amp;diff=557"/>
		<updated>2025-07-08T13:46:14Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Swampland Hydra */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Common enemies ==&lt;br /&gt;
Swampland common enemies only appear in Swampland and Kingmaker maps. They spawn only in certain islands and their stats increase each week..&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Enemy&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Trait&lt;br /&gt;
! Islands&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy snake.png]] Snake&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 3 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| [[File:Icon health.png]] 4 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 4 speed&lt;br /&gt;
| First Turn: Snake applies 2/3/4 poison on hit&lt;br /&gt;
| Starting Island&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy frog.png]] Frog&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 3 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 4 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| When exposed Frog gains 1/2/3 armor&lt;br /&gt;
| Starting Island&amp;lt;br&amp;gt;Abandoned Quarry&amp;lt;br&amp;gt;Witch Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy beaver.png]] Beaver&lt;br /&gt;
| [[File:Icon health.png]] 4 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 1 speed&lt;br /&gt;
| [[File:Icon health.png]] 6 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 8 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| Battle Start: Beaver gains 3/4/5 regeneration&lt;br /&gt;
| Abandoned Quarry&amp;lt;br&amp;gt;Glyph Ruins&amp;lt;br&amp;gt;Golem Home&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy dragonfly.png]] Dragonfly&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| [[File:Icon health.png]] 3 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 5 speed&lt;br /&gt;
| [[File:Icon health.png]] 4 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 7 speed&lt;br /&gt;
| Battle Start: If Dragonfly has more speed it gains attack equal to the difference&lt;br /&gt;
| Scorched Hill&amp;lt;br&amp;gt;Witch Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy palace guard.png]] Palace Guard&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 10 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 6 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 9 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 20 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| &lt;br /&gt;
| Sunken Palace&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy slime.png]] Slime&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 4 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 6 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| Battle Start: Give the player 4/6/8 gold&lt;br /&gt;
| Golem Home&amp;lt;br&amp;gt;Scorched Hill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy turtle.png]] Turtle&lt;br /&gt;
| [[File:Icon health.png]] 1 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 1 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 6 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 1 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 9 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| Turtle loses all armor upon taking damage&lt;br /&gt;
| Glyph Ruins&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy bee.png]] Honey Bee&lt;br /&gt;
| [[File:Icon health.png]] 6 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 10 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 4 speed&lt;br /&gt;
| [[File:Icon health.png]] 14 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 6 speed&lt;br /&gt;
| First Turn: Give the player 3/4/5 poison, 2/3/4 acid and 1/2/3 stun&lt;br /&gt;
| Lushwood Grove&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Swampland bosses appear at the end of the week in Swampland maps. The week&#039;s boss and its stats can be seen in advance by pressing Tab.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Boss&lt;br /&gt;
! width=1% | [[File:Icon health.png]] Health&lt;br /&gt;
! width=1% | [[File:Icon attack.png]] Attack&lt;br /&gt;
! width=1% | [[File:Icon armor.png]] Armor&lt;br /&gt;
! width=1% | [[File:Icon speed.png]] Speed&lt;br /&gt;
! Trait&lt;br /&gt;
! width=1% | Week&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite slime.png]] Carnivorous Slime || 20 || 1 || 5 || 5 || Battle Start: Give 3 acid to the player and convert all player health except 1 to armor || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite fungal.png]] Fungal Giant || 30 || 3 || 0 || 0 || Battle Start: Fungal Giant gains 1 poison for each status effect the player has || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite gastropod.png]] Ironshell Snail || 5 || 3 || 50 || -1 || Battle Start: Ironshell Snail gains 5 acid || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite druid.png]] Stormcloud Druid || 20 || 2 || 0 || 2 || Every Other Strike: Stun the player for 1 turn || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite siren.png]] Swampsong Siren || 15 || 3 || 0 || 2 || Battle Start: Swampsong Siren gives the player -2 attack || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite toad.png]] Toxic Miretoad || 20 || 2 || 0 || 3 || Battle Start: Toxic Miretoad steals all of the player&#039;s armor and gives them 3 poison || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite spirit.png]] Clearspring Spirit || 30 || 3 || 0 || 2 || Battle Start: Gain 10 purity and on hit randomly decreases it on itself or player || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite griffin.png]] Granite Griffin || 20 || 5 || 10 || 0 || Wounded: Granite Griffin gains 40 armor and gets stunned for 4 turns || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite liferoot experiment.png]] Liferoot Experiment || 40 || 3 || 0 || 0 || Battle Start: Liferoot Experiment gains 10 regeneration || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite shark.png]] Silverscale Shark || 15 || 0 || 10 || 3 || Turn Start: Give the player 2 riptide and gain 1 attack for each riptide the player has || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite tortoise.png]] Rockshell Tortoise || 20 || 4 || 10 || 0 || Whenever Rockshell Tortoise is struck, it gains 4 armor || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Swampland Hydra ===&lt;br /&gt;
The final fight on Swampland maps is against 3 out of 4 Swampland Hydra heads, in a predefined order. Th player will not recover health between the fights. Before the fight the player will be shown all four heads and asked to remove one of them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Head&lt;br /&gt;
! Fight&lt;br /&gt;
! [[File:Icon health.png]] Health&lt;br /&gt;
! [[File:Icon attack.png]] Attack&lt;br /&gt;
! [[File:Icon armor.png]] Armor&lt;br /&gt;
! [[File:Icon speed.png]] Speed&lt;br /&gt;
! Trait&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydraacid 160x160 outline.png|50px]] Acid Head || 1 || 10 || 3 || 30 || 4 || On Hit: Give the player 1 acid&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydratide 160x160 outline.png|50px]] Riptide Head || 2 || 30 || 5 || 0 || -1 || On Hit: Give the player 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydrapoison 160x160 outline.png|50px]] Poison Head || 3 || 50 || 2 || 0 || 2 || On Hit: Give the player 2 poison&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydrastun 160x160 outline.png|50px]] Stun Head || 4 || 20 || 5 || 30 || 5 || Battle Start: Give the player 3 stun&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_enemies&amp;diff=556</id>
		<title>Swampland enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_enemies&amp;diff=556"/>
		<updated>2025-07-08T13:23:15Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Common enemies ==&lt;br /&gt;
Swampland common enemies only appear in Swampland and Kingmaker maps. They spawn only in certain islands and their stats increase each week..&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Enemy&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Trait&lt;br /&gt;
! Islands&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy snake.png]] Snake&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 3 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| [[File:Icon health.png]] 4 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 4 speed&lt;br /&gt;
| First Turn: Snake applies 2/3/4 poison on hit&lt;br /&gt;
| Starting Island&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy frog.png]] Frog&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 3 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 4 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| When exposed Frog gains 1/2/3 armor&lt;br /&gt;
| Starting Island&amp;lt;br&amp;gt;Abandoned Quarry&amp;lt;br&amp;gt;Witch Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy beaver.png]] Beaver&lt;br /&gt;
| [[File:Icon health.png]] 4 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 1 speed&lt;br /&gt;
| [[File:Icon health.png]] 6 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 8 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| Battle Start: Beaver gains 3/4/5 regeneration&lt;br /&gt;
| Abandoned Quarry&amp;lt;br&amp;gt;Glyph Ruins&amp;lt;br&amp;gt;Golem Home&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy dragonfly.png]] Dragonfly&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| [[File:Icon health.png]] 3 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 5 speed&lt;br /&gt;
| [[File:Icon health.png]] 4 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 7 speed&lt;br /&gt;
| Battle Start: If Dragonfly has more speed it gains attack equal to the difference&lt;br /&gt;
| Scorched Hill&amp;lt;br&amp;gt;Witch Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy palace guard.png]] Palace Guard&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 10 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 6 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 9 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 20 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| &lt;br /&gt;
| Sunken Palace&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy slime.png]] Slime&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 4 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 6 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| Battle Start: Give the player 4/6/8 gold&lt;br /&gt;
| Golem Home&amp;lt;br&amp;gt;Scorched Hill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy turtle.png]] Turtle&lt;br /&gt;
| [[File:Icon health.png]] 1 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 1 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 6 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 1 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 9 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| Turtle loses all armor upon taking damage&lt;br /&gt;
| Glyph Ruins&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy bee.png]] Honey Bee&lt;br /&gt;
| [[File:Icon health.png]] 6 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 10 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 4 speed&lt;br /&gt;
| [[File:Icon health.png]] 14 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 6 speed&lt;br /&gt;
| First Turn: Give the player 3/4/5 poison, 2/3/4 acid and 1/2/3 stun&lt;br /&gt;
| Lushwood Grove&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Swampland bosses appear at the end of the week in Swampland maps. The week&#039;s boss and its stats can be seen in advance by pressing Tab.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Boss&lt;br /&gt;
! width=1% | [[File:Icon health.png]] Health&lt;br /&gt;
! width=1% | [[File:Icon attack.png]] Attack&lt;br /&gt;
! width=1% | [[File:Icon armor.png]] Armor&lt;br /&gt;
! width=1% | [[File:Icon speed.png]] Speed&lt;br /&gt;
! Trait&lt;br /&gt;
! width=1% | Week&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite slime.png]] Carnivorous Slime || 20 || 1 || 5 || 5 || Battle Start: Give 3 acid to the player and convert all player health except 1 to armor || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite fungal.png]] Fungal Giant || 30 || 3 || 0 || 0 || Battle Start: Fungal Giant gains 1 poison for each status effect the player has || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite gastropod.png]] Ironshell Snail || 5 || 3 || 50 || -1 || Battle Start: Ironshell Snail gains 5 acid || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite druid.png]] Stormcloud Druid || 20 || 2 || 0 || 2 || Every Other Strike: Stun the player for 1 turn || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite siren.png]] Swampsong Siren || 15 || 3 || 0 || 2 || Battle Start: Swampsong Siren gives the player -2 attack || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite toad.png]] Toxic Miretoad || 20 || 2 || 0 || 3 || Battle Start: Toxic Miretoad steals all of the player&#039;s armor and gives them 3 poison || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite spirit.png]] Clearspring Spirit || 30 || 3 || 0 || 2 || Battle Start: Gain 10 purity and on hit randomly decreases it on itself or player || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite griffin.png]] Granite Griffin || 20 || 5 || 10 || 0 || Wounded: Granite Griffin gains 40 armor and gets stunned for 4 turns || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite liferoot experiment.png]] Liferoot Experiment || 40 || 3 || 0 || 0 || Battle Start: Liferoot Experiment gains 10 regeneration || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite shark.png]] Silverscale Shark || 15 || 0 || 10 || 3 || Turn Start: Give the player 2 riptide and gain 1 attack for each riptide the player has || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite tortoise.png]] Rockshell Tortoise || 20 || 4 || 10 || 0 || Whenever Rockshell Tortoise is struck, it gains 4 armor || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Swampland Hydra ===&lt;br /&gt;
The final fight on Swampland maps is against 3 out of 4 Swampland Hydra heads, in a predefined order. Before the fight the player will be shown all four heads and asked to remove one of them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Head&lt;br /&gt;
! Fight&lt;br /&gt;
! [[File:Icon health.png]] Health&lt;br /&gt;
! [[File:Icon attack.png]] Attack&lt;br /&gt;
! [[File:Icon armor.png]] Armor&lt;br /&gt;
! [[File:Icon speed.png]] Speed&lt;br /&gt;
! Trait&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydraacid 160x160 outline.png|50px]] Acid Head || 1 || 10 || 3 || 30 || 4 || On Hit: Give the player 1 acid&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydratide 160x160 outline.png|50px]] Riptide Head || 2 || 30 || 5 || 0 || -1 || On Hit: Give the player 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydrapoison 160x160 outline.png|50px]] Poison Head || 3 || 50 || 2 || 0 || 2 || On Hit: Give the player 2 poison&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydrastun 160x160 outline.png|50px]] Stun Head || 4 || 20 || 5 || 30 || 5 || Battle Start: Give the player 3 stun&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_enemies&amp;diff=555</id>
		<title>Swampland enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_enemies&amp;diff=555"/>
		<updated>2025-07-08T13:22:53Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Common enemies ==&lt;br /&gt;
Swampland common enemies only appear in Swampland and Kingmaker maps. They spawn only in certain islands and their stats increase each week..&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Enemy&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Trait&lt;br /&gt;
! Islands&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy snake.png]] Snake&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 3 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| [[File:Icon health.png]] 4 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 4 speed&lt;br /&gt;
| First Turn: Snake applies 2/3/4 poison on hit&lt;br /&gt;
| Starting Island&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy frog.png]] Frog&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 3 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 4 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| When exposed Frog gains 1/2/3 armor&lt;br /&gt;
| Starting Island&amp;lt;br&amp;gt;Abandoned Quarry&amp;lt;br&amp;gt;Witch Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy beaver.png]] Beaver&lt;br /&gt;
| [[File:Icon health.png]] 4 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 1 speed&lt;br /&gt;
| [[File:Icon health.png]] 6 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 8 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| Battle Start: Beaver gains 3/4/5 regeneration&lt;br /&gt;
| Abandoned Quarry&amp;lt;br&amp;gt;Glyph Ruins&amp;lt;br&amp;gt;Golem Home&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy dragonfly.png]] Dragonfly&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| [[File:Icon health.png]] 3 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 5 speed&lt;br /&gt;
| [[File:Icon health.png]] 4 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 7 speed&lt;br /&gt;
| Battle Start: If Dragonfly has more speed it gains attack equal to the difference&lt;br /&gt;
| Scorched Hill&amp;lt;br&amp;gt;Witch Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy palace guard.png]] Palace Guard&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 10 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 6 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 9 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 20 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| &lt;br /&gt;
| Sunken Palace&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy slime.png]] Slime&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 4 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 6 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| Battle Start: Give the player 4/6/8 gold&lt;br /&gt;
| Golem Home&amp;lt;br&amp;gt;Scorched Hill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy turtle.png]] Turtle&lt;br /&gt;
| [[File:Icon health.png]] 1 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 1 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 6 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 1 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 9 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| Turtle loses all armor upon taking damage&lt;br /&gt;
| Glyph Ruins&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy bee.png]] Honey Bee&lt;br /&gt;
| [[File:Icon health.png]] 6 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 10 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 4 speed&lt;br /&gt;
| [[File:Icon health.png]] 14 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 6 speed&lt;br /&gt;
| First Turn: Give the player 3/4/5 poison, 2/3/4 acid and 1/2/3 stun&lt;br /&gt;
| Lushwood Grove&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Swampland bosses appear at the end of the week in Swampland maps. The week&#039;s boss and its stats can be seen in advance by pressing Tab.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Boss&lt;br /&gt;
! width=1% | [[File:Icon health.png]] Health&lt;br /&gt;
! width=1% | [[File:Icon attack.png]] Attack&lt;br /&gt;
! width=1% | [[File:Icon armor.png]] Armor&lt;br /&gt;
! width=1% | [[File:Icon speed.png]] Speed&lt;br /&gt;
! Trait&lt;br /&gt;
! width=1% | Week&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite slime.png]] Carnivorous Slime || 20 || 1 || 5 || 5 || Battle Start: Give 3 acid to the player and convert all player health except 1 to armor || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite fungal.png]] Fungal Giant || 30 || 3 || 0 || 0 || Battle Start: Fungal Giant gains 1 poison for each status effect the player has || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite gastropod.png]] Ironshell Snail || 5 || 3 || 50 || -1 || Battle Start: Ironshell Snail gains 5 acid || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite druid.png]] Stormcloud Druid || 20 || 2 || 0 || 2 || Every Other Strike: Stun the player for 1 turn || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite siren.png]] Swampsong Siren || 15 || 3 || 0 || 2 || Battle Start: Swampsong Siren gives the player -2 attack || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite toad.png]] Toxic Miretoad || 20 || 2 || 0 || 3 || Battle Start: Toxic Miretoad steals all of the player&#039;s armor and gives them 3 poison || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite spirit.png]] Clearspring Spirit || 30 || 3 || 0 || 2 || Battle Start: Gain 10 purity and on hit randomly decreases it on itself or player || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite griffin.png]] Granite Griffin || 20 || 5 || 10 || 0 || Wounded: Granite Griffin gains 40 armor and gets stunned for 4 turns || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite liferoot experiment.png]] Liferoot Experiment || 40 || 3 || 0 || 0 || Battle Start: Liferoot Experiment gains 10 regeneration || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite shark.png]] Silverscale Shark || 15 || 0 || 10 || 3 || Turn Start: Give the player 2 riptide and gain 1 attack for each riptide the player has || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite tortoise.png]] Tockshell Tortoise || 20 || 4 || 10 || 0 || Whenever Rockshell Tortoise is struck, it gains 4 armor || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Swampland Hydra ===&lt;br /&gt;
The final fight on Swampland maps is against 3 out of 4 Swampland Hydra heads, in a predefined order. Before the fight the player will be shown all four heads and asked to remove one of them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Head&lt;br /&gt;
! Fight&lt;br /&gt;
! [[File:Icon health.png]] Health&lt;br /&gt;
! [[File:Icon attack.png]] Attack&lt;br /&gt;
! [[File:Icon armor.png]] Armor&lt;br /&gt;
! [[File:Icon speed.png]] Speed&lt;br /&gt;
! Trait&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydraacid 160x160 outline.png|50px]] Acid Head || 1 || 10 || 3 || 30 || 4 || On Hit: Give the player 1 acid&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydratide 160x160 outline.png|50px]] Riptide Head || 2 || 30 || 5 || 0 || -1 || On Hit: Give the player 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydrapoison 160x160 outline.png|50px]] Poison Head || 3 || 50 || 2 || 0 || 2 || On Hit: Give the player 2 poison&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydrastun 160x160 outline.png|50px]] Stun Head || 4 || 20 || 5 || 30 || 5 || Battle Start: Give the player 3 stun&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=File:Bosssprite_Liferoot_Experiment.png&amp;diff=554</id>
		<title>File:Bosssprite Liferoot Experiment.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=File:Bosssprite_Liferoot_Experiment.png&amp;diff=554"/>
		<updated>2025-07-08T13:22:07Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_enemies&amp;diff=553</id>
		<title>Swampland enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_enemies&amp;diff=553"/>
		<updated>2025-07-08T13:20:39Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Swampland Hydra */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Common enemies ==&lt;br /&gt;
Swampland common enemies only appear in Swampland and Kingmaker maps. They spawn only in certain islands and their stats increase each week..&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Enemy&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Trait&lt;br /&gt;
! Islands&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy snake.png]] Snake&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 3 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| [[File:Icon health.png]] 4 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 4 speed&lt;br /&gt;
| First Turn: Snake applies 2/3/4 poison on hit&lt;br /&gt;
| Starting Island&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy frog.png]] Frog&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 3 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 4 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| When exposed Frog gains 1/2/3 armor&lt;br /&gt;
| Starting Island&amp;lt;br&amp;gt;Abandoned Quarry&amp;lt;br&amp;gt;Witch Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy beaver.png]] Beaver&lt;br /&gt;
| [[File:Icon health.png]] 4 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 1 speed&lt;br /&gt;
| [[File:Icon health.png]] 6 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 8 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| Battle Start: Beaver gains 3/4/5 regeneration&lt;br /&gt;
| Abandoned Quarry&amp;lt;br&amp;gt;Glyph Ruins&amp;lt;br&amp;gt;Golem Home&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy dragonfly.png]] Dragonfly&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| [[File:Icon health.png]] 3 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 5 speed&lt;br /&gt;
| [[File:Icon health.png]] 4 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 7 speed&lt;br /&gt;
| Battle Start: If Dragonfly has more speed it gains attack equal to the difference&lt;br /&gt;
| Scorched Hill&amp;lt;br&amp;gt;Witch Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy palace guard.png]] Palace Guard&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 10 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 6 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 9 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 20 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| &lt;br /&gt;
| Sunken Palace&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy slime.png]] Slime&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 4 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 6 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| Battle Start: Give the player 4/6/8 gold&lt;br /&gt;
| Golem Home&amp;lt;br&amp;gt;Scorched Hill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy turtle.png]] Turtle&lt;br /&gt;
| [[File:Icon health.png]] 1 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 1 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 6 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 1 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 9 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| Turtle loses all armor upon taking damage&lt;br /&gt;
| Glyph Ruins&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy bee.png]] Honey Bee&lt;br /&gt;
| [[File:Icon health.png]] 6 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 10 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 4 speed&lt;br /&gt;
| [[File:Icon health.png]] 14 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 6 speed&lt;br /&gt;
| First Turn: Give the player 3/4/5 poison, 2/3/4 acid and 1/2/3 stun&lt;br /&gt;
| Lushwood Grove&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Swampland bosses appear at the end of the week in Swampland maps. The week&#039;s boss and its stats can be seen in advance by pressing Tab.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Boss&lt;br /&gt;
! width=1% | [[File:Icon health.png]] Health&lt;br /&gt;
! width=1% | [[File:Icon attack.png]] Attack&lt;br /&gt;
! width=1% | [[File:Icon armor.png]] Armor&lt;br /&gt;
! width=1% | [[File:Icon speed.png]] Speed&lt;br /&gt;
! Trait&lt;br /&gt;
! width=1% | Week&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite slime.png]] Carnivorous Slime || 20 || 1 || 5 || 5 || Battle Start: Give 3 acid to the player and convert all player health except 1 to armor || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite fungal.png]] Fungal Giant || 30 || 3 || 0 || 0 || Battle Start: Fungal Giant gains 1 poison for each status effect the player has || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite gastropod.png]] Ironshell Snail || 5 || 3 || 50 || -1 || Battle Start: Ironshell Snail gains 5 acid || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite druid.png]] Stormcloud Druid || 20 || 2 || 0 || 2 || Every Other Strike: Stun the player for 1 turn || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite siren.png]] Swampsong Siren || 15 || 3 || 0 || 2 || Battle Start: Swampsong Siren gives the player -2 attack || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite toad.png]] Toxic Miretoad || 20 || 2 || 0 || 3 || Battle Start: Toxic Miretoad steals all of the player&#039;s armor and gives them 3 poison || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite spirit.png]] Clearspring Spirit || 30 || 3 || 0 || 2 || Battle Start: Clearspring Spirit gains 10 purity and on hit randomly decreases it on itself or player || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite griffin.png]] Granite Griffin || 20 || 5 || 10 || 0 || Wounded: Granite Griffin gains 40 armor and gets stunned for 4 turns || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite shark.png]] Silverscale Shark || 15 || 0 || 10 || 3 || Turn Start: Give the player 2 riptide and gain 1 attack for each riptide the player has || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite tortoise.png]] Tockshell Tortoise || 20 || 4 || 10 || 0 || Whenever Rockshell Tortoise is struck, it gains 4 armor || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Swampland Hydra ===&lt;br /&gt;
The final fight on Swampland maps is against 3 out of 4 Swampland Hydra heads, in a predefined order. Before the fight the player will be shown all four heads and asked to remove one of them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Head&lt;br /&gt;
! Fight&lt;br /&gt;
! [[File:Icon health.png]] Health&lt;br /&gt;
! [[File:Icon attack.png]] Attack&lt;br /&gt;
! [[File:Icon armor.png]] Armor&lt;br /&gt;
! [[File:Icon speed.png]] Speed&lt;br /&gt;
! Trait&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydraacid 160x160 outline.png|50px]] Acid Head || 1 || 10 || 3 || 30 || 4 || On Hit: Give the player 1 acid&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydratide 160x160 outline.png|50px]] Riptide Head || 2 || 30 || 5 || 0 || -1 || On Hit: Give the player 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydrapoison 160x160 outline.png|50px]] Poison Head || 3 || 50 || 2 || 0 || 2 || On Hit: Give the player 2 poison&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydrastun 160x160 outline.png|50px]] Stun Head || 4 || 20 || 5 || 30 || 5 || Battle Start: Give the player 3 stun&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_enemies&amp;diff=552</id>
		<title>Swampland enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_enemies&amp;diff=552"/>
		<updated>2025-07-08T13:19:27Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Common enemies ==&lt;br /&gt;
Swampland common enemies only appear in Swampland and Kingmaker maps. They spawn only in certain islands and their stats increase each week..&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Enemy&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Trait&lt;br /&gt;
! Islands&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy snake.png]] Snake&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 3 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| [[File:Icon health.png]] 4 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 4 speed&lt;br /&gt;
| First Turn: Snake applies 2/3/4 poison on hit&lt;br /&gt;
| Starting Island&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy frog.png]] Frog&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 3 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 4 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| When exposed Frog gains 1/2/3 armor&lt;br /&gt;
| Starting Island&amp;lt;br&amp;gt;Abandoned Quarry&amp;lt;br&amp;gt;Witch Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy beaver.png]] Beaver&lt;br /&gt;
| [[File:Icon health.png]] 4 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 1 speed&lt;br /&gt;
| [[File:Icon health.png]] 6 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 8 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| Battle Start: Beaver gains 3/4/5 regeneration&lt;br /&gt;
| Abandoned Quarry&amp;lt;br&amp;gt;Glyph Ruins&amp;lt;br&amp;gt;Golem Home&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy dragonfly.png]] Dragonfly&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| [[File:Icon health.png]] 3 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 5 speed&lt;br /&gt;
| [[File:Icon health.png]] 4 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 7 speed&lt;br /&gt;
| Battle Start: If Dragonfly has more speed it gains attack equal to the difference&lt;br /&gt;
| Scorched Hill&amp;lt;br&amp;gt;Witch Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy palace guard.png]] Palace Guard&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 10 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 6 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 9 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 20 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| &lt;br /&gt;
| Sunken Palace&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy slime.png]] Slime&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 4 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 6 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| Battle Start: Give the player 4/6/8 gold&lt;br /&gt;
| Golem Home&amp;lt;br&amp;gt;Scorched Hill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy turtle.png]] Turtle&lt;br /&gt;
| [[File:Icon health.png]] 1 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 1 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 6 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 1 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 9 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| Turtle loses all armor upon taking damage&lt;br /&gt;
| Glyph Ruins&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy bee.png]] Honey Bee&lt;br /&gt;
| [[File:Icon health.png]] 6 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 10 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 4 speed&lt;br /&gt;
| [[File:Icon health.png]] 14 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 6 speed&lt;br /&gt;
| First Turn: Give the player 3/4/5 poison, 2/3/4 acid and 1/2/3 stun&lt;br /&gt;
| Lushwood Grove&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Swampland bosses appear at the end of the week in Swampland maps. The week&#039;s boss and its stats can be seen in advance by pressing Tab.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Boss&lt;br /&gt;
! width=1% | [[File:Icon health.png]] Health&lt;br /&gt;
! width=1% | [[File:Icon attack.png]] Attack&lt;br /&gt;
! width=1% | [[File:Icon armor.png]] Armor&lt;br /&gt;
! width=1% | [[File:Icon speed.png]] Speed&lt;br /&gt;
! Trait&lt;br /&gt;
! width=1% | Week&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite slime.png]] Carnivorous Slime || 20 || 1 || 5 || 5 || Battle Start: Give 3 acid to the player and convert all player health except 1 to armor || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite fungal.png]] Fungal Giant || 30 || 3 || 0 || 0 || Battle Start: Fungal Giant gains 1 poison for each status effect the player has || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite gastropod.png]] Ironshell Snail || 5 || 3 || 50 || -1 || Battle Start: Ironshell Snail gains 5 acid || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite druid.png]] Stormcloud Druid || 20 || 2 || 0 || 2 || Every Other Strike: Stun the player for 1 turn || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite siren.png]] Swampsong Siren || 15 || 3 || 0 || 2 || Battle Start: Swampsong Siren gives the player -2 attack || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite toad.png]] Toxic Miretoad || 20 || 2 || 0 || 3 || Battle Start: Toxic Miretoad steals all of the player&#039;s armor and gives them 3 poison || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite spirit.png]] Clearspring Spirit || 30 || 3 || 0 || 2 || Battle Start: Clearspring Spirit gains 10 purity and on hit randomly decreases it on itself or player || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite griffin.png]] Granite Griffin || 20 || 5 || 10 || 0 || Wounded: Granite Griffin gains 40 armor and gets stunned for 4 turns || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite shark.png]] Silverscale Shark || 15 || 0 || 10 || 3 || Turn Start: Give the player 2 riptide and gain 1 attack for each riptide the player has || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite tortoise.png]] Tockshell Tortoise || 20 || 4 || 10 || 0 || Whenever Rockshell Tortoise is struck, it gains 4 armor || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Swampland Hydra ===&lt;br /&gt;
The final fight on Swampland maps is against 3 out of 4 Swampland Hydra heads, in a predefined order. Before the fight the player will be shown all four heads and asked to remove one of them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Head&lt;br /&gt;
! Fight&lt;br /&gt;
! [[File:Icon health.png]] Health&lt;br /&gt;
! [[File:Icon attack.png]] Attack&lt;br /&gt;
! [[File:Icon speed.png]] Speed&lt;br /&gt;
! Trait&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydraacid 160x160 outline.png|50px]] Acid Head || 1 || 40 || 3 || 4 || On Hit: Give the player 1 acid&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydratide 160x160 outline.png|50px]] Riptide Head || 2 || 30 || 5 || -1 || On Hit: Give the player 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydrapoison 160x160 outline.png|50px]] Poison Head || 3 || 50 || 2 || 2 || On Hit: Give the player 2 poison&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydrastun 160x160 outline.png|50px]] Stun Head || 4 || 50 || 5 || 5 || Battle Start: Give the player 3 stun&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Kingmaker_map&amp;diff=551</id>
		<title>Kingmaker map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Kingmaker_map&amp;diff=551"/>
		<updated>2025-07-08T13:14:45Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following locations can be found anywhere on the map:&lt;br /&gt;
* [[File:Chest.png]] Treasure Chests allow choosing between one of three Common rarity items to add to the inventory. There is a 1/80 chance items will be Golden and a 1/500 chance the items will be Diamond. More common in the Starting Area biome.&lt;br /&gt;
* [[File:Beehive.png]] Beehives give a Honeycomb that can be combined with food items at a Cauldron but are protected by Honey Bee enemies.&lt;br /&gt;
* [[File:Bladeoil.png]] Blade Oils allow choosing between giving the weapon 1 Attack, Armor or Speed. Refreshes if the weapon is changed. Each oil can only be applied once per weapon.&lt;br /&gt;
* [[File:Campfire.png]] Campfires can be used at night to wait until the next day and restore 10 Health.&lt;br /&gt;
* [[File:Tower.png]] Lookout Towers reveal the map in a 11 tile radius around them.&lt;br /&gt;
* [[File:Woodcutter.png]] Woodcutters can combine two items into a random item of Heroic rarity.&lt;br /&gt;
* [[File:Summoning circle.png]] Scrying Pools create and reveal a new rare location on the map.&lt;br /&gt;
* [[File:Waypoint.png]] Waypoints allow traveling to them instantly at any point by hovering over them in map mode and pressing Space. They are always visible when the player is near.&lt;br /&gt;
* [[File:Donkey carriage.png]] Horse Carriages allow traveling to one of three biomes.&lt;br /&gt;
The Kingmaker map is continuous and spread across seven biomes. Each biome will spawn specific enemies and locations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Biome&lt;br /&gt;
! Enemies&lt;br /&gt;
! Locations&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Starting Area&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy frog.png]] Frog&amp;lt;br&amp;gt;[[File:Enemy wolf.png]] Wolf&lt;br /&gt;
| [[File:House.png]] Home: Spawns next to the player and can be used at night to wait until the next day and restore all health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blackrock Battlefield&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy dragonfly.png]] Dragonfly&amp;lt;br&amp;gt;[[File:Enemy crow.png]] Raven&lt;br /&gt;
| [[File:Blacksmith.png]] Forge: can choose between two bonuses to add to the weapon, if weapon already has one it can be replaced for 10 Gold&amp;lt;br&amp;gt;[[File:Weapon stash.png]] Weapon Pile: can choose between one of three weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cauldron Hollow&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bear.png]] Bear&amp;lt;br&amp;gt;[[File:Enemy beaver.png]] Beaver&lt;br /&gt;
| [[File:Bonfire.png]] Large Bonfire: can be used at night to wait until the next day and restore all Health&amp;lt;br&amp;gt;[[File:Cauldron.png]] Cauldron: can combine two food items&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elderwood Cemetery&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bat.png]] Bat&amp;lt;br&amp;gt;[[File:Enemy snake.png]] Snake&lt;br /&gt;
| [[File:Heroic chest.png]] Hero&#039;s Grave: can choose between three Heroic rarity items to add to the inventory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Farmlands&#039;&#039;&#039;&lt;br /&gt;
| No enemies&lt;br /&gt;
| [[File:Food vendor.png]] Farmer: can choose between three Food items to add to the inventory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golem Glade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy hedgehog.png]] Hedgehog&amp;lt;br&amp;gt;[[File:Enemy turtle.png]] Turtle&lt;br /&gt;
| [[File:Fairy.png]] Fairy: can transform an item into another item of the same rarity&amp;lt;br&amp;gt;[[File:Golem.png]] Golem: can combine two items of the same common or golden item&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Petrified Forest&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy slime.png]] Slime&amp;lt;br&amp;gt;[[File:Enemy spider.png]] Spider&lt;br /&gt;
| [[File:Lockbox.png]] Jewelry Box: can choose between one of three Jewelry items to add to inventory&amp;lt;br&amp;gt;[[File:Wandering merchant.png]] Wandering Merchant: has a selection of 6 Rare or Heroic rarity items that can be bought using gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Kingmaker_map&amp;diff=550</id>
		<title>Kingmaker map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Kingmaker_map&amp;diff=550"/>
		<updated>2025-07-08T13:12:37Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following locations can be found anywhere on the map:&lt;br /&gt;
* [[File:Chest.png]] Treasure Chests allow choosing between one of three Common rarity items to add to the inventory. There is a 1/80 chance items will be Golden and a 1/500 chance the items will be Diamond. More common in the Starting Area biome.&lt;br /&gt;
* [[File:Beehive.png]] Beehives give a Honeycomb that can be combined with food items at a Cauldron but are protected by Honey Bee enemies.&lt;br /&gt;
* [[File:Bladeoil.png]] Blade Oils allow choosing between giving the weapon 1 Attack, Armor or Speed. Refreshes if the weapon is changed. Each oil can only be applied once per weapon.&lt;br /&gt;
* [[File:Campfire.png]] Campfires can be used at night to wait until the next day and restore 10 Health.&lt;br /&gt;
* [[File:Tower.png]] Lookout Towers reveal the map in a 11 tile radius around them.&lt;br /&gt;
* [[File:Woodcutter.png]] Woodcutters can combine two items into a random item of Heroic rarity.&lt;br /&gt;
* [[File:Summoning circle.png]] Scrying Pools create and reveal a new rare location on the map.&lt;br /&gt;
* [[File:Waypoint.png]] Waypoints allow traveling to them instantly at any point by hovering over them in map mode and pressing Space. They are always visible when the player is near.&lt;br /&gt;
* [[File:Donkey carriage.png]] Horse Carriages allow traveling to one of three biomes.&lt;br /&gt;
The Kingmaker map is continuous and spread across seven biomes. Each biome will spawn specific enemies and locations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Biome&lt;br /&gt;
! Enemies&lt;br /&gt;
! Locations&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Starting Area&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy frog.png]] Frog&amp;lt;br&amp;gt;[[File:Enemy wolf.png]] Wolf&lt;br /&gt;
| [[File:House.png]] Home: Spawns next to the player and can be used at night to wait until the next day and restore all health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blackrock Battlefield&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy dragonfly.png]] Dragonfly&amp;lt;br&amp;gt;[[File:Enemy crow.png]] Raven&lt;br /&gt;
| [[File:Blacksmith.png]] Forge: can choose between two bonuses to add to the weapon, if weapon already has one it can be replaced for 10 Gold&amp;lt;br&amp;gt;[[File:Weapon stash.png]] Weapon Pile: can choose between one of three weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cauldron Hollow&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bear.png]] Bear&amp;lt;br&amp;gt;[[File:Enemy beaver.png]] Beaver&lt;br /&gt;
| [[File:Bonfire.png]] Large Bonfire: can be used at night to wait until the next day and restore all Health&amp;lt;br&amp;gt;[[File:Cauldron.png]] Cauldron: can combine two food items&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elderwood Cemetery&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bat.png]] Bat&amp;lt;br&amp;gt;[[File:Enemy snake.png]] Snake&lt;br /&gt;
| [[File:Heroic chest.png]] Hero&#039;s Grave: can choosing between three Heroic rarity items to add to the inventory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Farmlands&#039;&#039;&#039;&lt;br /&gt;
| No enemies&lt;br /&gt;
| [[File:Food vendor.png]] Farmer: can choosing between three Food items to add to the inventory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golem Glade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy hedgehog.png]] Hedgehog&amp;lt;br&amp;gt;[[File:Enemy turtle.png]] Turtle&lt;br /&gt;
| [[File:Fairy.png]] Fairy: can transform an item into another item of the same rarity&amp;lt;br&amp;gt;[[File:Golem.png]] Golem: can combine two items of the same common or golden item&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Petrified Forest&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy slime.png]] Slime&amp;lt;br&amp;gt;[[File:Enemy spider.png]] Spider&lt;br /&gt;
| [[File:Lockbox.png]] Jewelry Box: can choose between one of three Jewelry items to add to inventory&amp;lt;br&amp;gt;[[File:Wandering merchant.png]] Wandering Merchant: has a selection of 6 Rare or Heroic rarity items that can be bought using gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Woodland_map&amp;diff=549</id>
		<title>Woodland map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Woodland_map&amp;diff=549"/>
		<updated>2025-07-08T13:12:34Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hero&#039;s grave.png|thumb|A Hero&#039;s Grave]]&lt;br /&gt;
The following locations can be found anywhere on the map:&lt;br /&gt;
* [[File:Chest.png]] Treasure Chests allow choosing between one of three Common rarity items to add to the inventory. There is a 1/80 chance items will be Golden and a 1/500 chance the items will be Diamond. More common in the Starting Forest biome.&lt;br /&gt;
* [[File:Bladeoil.png]] Blade Oils allow choosing between giving the weapon 1 Attack, Armor or Speed. Refreshes if the weapon is changed. Each oil can only be applied once per weapon.&lt;br /&gt;
* [[File:Campfire.png]] Campfires can be used at night to wait until the next day and restore 10 Health.&lt;br /&gt;
* [[File:Fortune teller.png]] Crystal Balls allow choosing between one of three locations on the map to be revealed. They are always visible when the player is near.&lt;br /&gt;
* [[File:Blacksmith.png]] Forges allow choosing between two bonuses to add to the weapon. If weapon already has one it can be replaced for 10 Gold.&lt;br /&gt;
* [[File:Golem.png]] Golems can combine two items of the same common or golden item.&lt;br /&gt;
* [[File:Tower.png]] Lookout Towers reveal the map in a 11 tile radius around them.&lt;br /&gt;
* [[File:Wandering merchant.png]] Traveling Merchants have a selection of 6 Rare or Heroic rarity items that can be bought using gold. Rare items cost 3 or 5 Gold while Heroic items cost 10 Gold. Its inventory can be replenished at the cost of 1 gold but the replenish cost increases by 1 for each previous replenish.&lt;br /&gt;
* [[File:Waypoint.png]] Waypoints allow traveling to them instantly at any point by hovering over them in map mode and pressing Space. They are always visible when the player is near.&lt;br /&gt;
* [[File:Heroic chest.png]] Hero&#039;s Graves allow choosing between one of three Heroic rarity items to add to the inventory. They always spawn some distance from the house. They usually spawn in an enclosed area where the gates are only open at night.&lt;br /&gt;
The Woodland map is continuous and spread across four biomes. Each biome will spawn specific enemies and locations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Biome&lt;br /&gt;
! Enemies&lt;br /&gt;
! Locations&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Starting Area&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bear.png]] Bear&amp;lt;br&amp;gt;[[File:Enemy spider.png]] Spider&amp;lt;br&amp;gt;[[File:Enemy wolf.png]] Wolf&lt;br /&gt;
| [[File:House.png]] Home: Spawns next to the player and can be used at night to wait until the next day and restore all health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flower Glade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy hedgehog.png]] Hedgehog&amp;lt;br&amp;gt;[[File:Enemy spider.png]] Spider&lt;br /&gt;
| [[File:Fairy.png]] Fairy: can transform an item into another item of the same rarity&amp;lt;br&amp;gt;[[File:Fairy queen.png]] Fairy Queen: can transform all items into other items of higher rarity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rocky Plains&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy crow.png]] Raven&amp;lt;br&amp;gt;[[File:Enemy wolf.png]] Wolf&lt;br /&gt;
| [[File:Lockbox.png]] Jewelry Box: can choose between one of three Jewelry items to add to inventory&amp;lt;br&amp;gt;[[File:Well.png]] Wishing Well: can throw 5 Gold to gain a Golden item, 10 to gain a Diamond item, or 20  to gain a permanent boon&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Forest&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bat.png]] Bat&amp;lt;br&amp;gt;[[File:Enemy bear.png]] Bear&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron: can combine two food items&amp;lt;br&amp;gt;[[File:Beehive.png]] Beehive: gain a Honeycomb that can be combined with food items at a Cauldron&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Woodland_enemies&amp;diff=548</id>
		<title>Woodland enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Woodland_enemies&amp;diff=548"/>
		<updated>2025-07-08T13:09:57Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Common enemies ==&lt;br /&gt;
Woodland common enemies only appear in Woodland and Kingmaker maps. They spawn only in certain biomes and their stats increase each week.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Enemy&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Trait&lt;br /&gt;
! Biomes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy bear.png]] Bear&lt;br /&gt;
| [[File:Icon health.png]] 3 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 5 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 3 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 1 speed&lt;br /&gt;
| [[File:Icon health.png]] 7 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 4 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| Bear gains 3/4/5 additional attack while the player has armor || Starting Area&amp;lt;br&amp;gt;Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy spider.png]] Spider&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 3 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| [[File:Icon health.png]] 4 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 4 speed&lt;br /&gt;
| Battle Start: If Spider has more speed than the player, it deals 3/4/5 damage || Starting Area&amp;lt;br&amp;gt;Flower Glade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy wolf.png]] Wolf&lt;br /&gt;
| [[File:Icon health.png]] 3 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 1 speed&lt;br /&gt;
| [[File:Icon health.png]] 6 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 9 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| Wolf gains 2/3/4 additional attack while the player has 5 or less health || Starting Area&amp;lt;br&amp;gt;Rocky Plains&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy bat.png]] Bat&lt;br /&gt;
| [[File:Icon health.png]] 4 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 6 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| [[File:Icon health.png]] 8 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 4 speed&lt;br /&gt;
| Every other strike Bat gains 1/2/3 health on hit || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy hedgehog.png]] Hedgehog&lt;br /&gt;
| [[File:Icon health.png]] 1 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 1 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 7 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 3 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| Battle Start: Hedgehog gains 3/4/5 thorns || Flower Glade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy crow.png]] Raven&lt;br /&gt;
| [[File:Icon health.png]] 3 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 5 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| [[File:Icon health.png]] 7 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 4 speed&lt;br /&gt;
| Oh hit Raven seals 1/2/3 gold || Rocky Plains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Woodland bosses appear at the end of the week in Woodland maps. The week&#039;s boss and its stats can be seen in advance by pressing Tab.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Boss&lt;br /&gt;
! width=1% | [[File:Icon health.png]] Health&lt;br /&gt;
! width=1% | [[File:Icon attack.png]] Attack&lt;br /&gt;
! width=1% | [[File:Icon armor.png]] Armor&lt;br /&gt;
! width=1% | [[File:Icon speed.png]] Speed&lt;br /&gt;
! Trait&lt;br /&gt;
! width=1% | Week&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite knight.png]] Black Knight || 10 || 0 || 5 || 0 || Battle Start: Black Knight gains attack equal to the Player&#039;s attack plus 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite werewolf.png]] Bloodmoon Werewolf || 20 || 3 || 0 || 1 || While player is below 50% health, Bloodmoon werewolf has 5 additional attack || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite beast.png]] Brittlebark Beast || 50 || 3 || 0 || 2 || Whenever Brittlebark Beast takes damage, he takes 3 additional damage || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite golem.png]] Ironstone Golem || 5 || 4 || 15 || 0 || Exposed: Ironstone Golem loses 3 attack || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite bear.png]] Razorclaw Grizzly || 10 || 3 || 5 || 2 || Razorclaw Grizzly&#039;s attacks ignore armor || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite hog.png]] Razortusk Hog || 5 || 4 || 0 || 4 || If Razortusk Hog has more speed than you, his first strike deals 10 additional damage || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite king.png]] Blackbriar King || 50 || 0 || 0 || 0 || Can&#039;t attack but when taking damage it gains 2 thorns and when wounded gains 4 thorns || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite frostbite.png]] Frostbite Druid || 10 || 3 || 20 || 4 || On hit: Give the player 1 freeze || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite monarch.png]] Goldwing Monarch || 40 || 3 || 0 || 4 || Wounded: Steals all the players gold and restores 2 health per gold stolen || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite troll.png]] Mountain Troll || 20 || 10 || 10 || 0 || Mountain Troll only strikes every other turn || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite treant.png]] Redwood Treant || 25 || 3 || 15 || 0 || Redwood Treant gains 3 attack if the player has no armor || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite stag.png]] Swiftstrike Stag || 10 || 3 || 10 || 5 || Swiftstrike Stag strikes 3 times per turn || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite leshen.png]] Leshen || 50 || 7 || 0 || 3 || Upon death turns into Woodland Abomination and player recovers health and armor || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite leshen.png]] Woodland Abomination || 100 || 0 || 0 || 3 || Woodland Abomination gains 1 attack each turn || 3&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Woodland_enemies&amp;diff=547</id>
		<title>Woodland enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Woodland_enemies&amp;diff=547"/>
		<updated>2025-07-08T13:07:44Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Common enemies ==&lt;br /&gt;
Woodland common enemies only appear in Woodland and Kingmaker maps. They spawn only in certain biomes and their stats increase each week.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Enemy&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Trait&lt;br /&gt;
! Biomes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy bear.png]] Bear&lt;br /&gt;
| [[File:Icon health.png]] 3 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 5 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 3 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 1 speed&lt;br /&gt;
| [[File:Icon health.png]] 7 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 4 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| Bear gains 3/4/5 additional attack while the player has armor || Starting Area&amp;lt;br&amp;gt;Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy spider.png]] Spider&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 3 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| [[File:Icon health.png]] 4 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 4 speed&lt;br /&gt;
| Battle Start: If Spider has more speed than the player, it deals 3/4/5 damage || Starting Area&amp;lt;br&amp;gt;Flower Glade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy wolf.png]] Wolf&lt;br /&gt;
| [[File:Icon health.png]] 3 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 1 speed&lt;br /&gt;
| [[File:Icon health.png]] 6 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 9 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| Wolf gains 2/3/4 additional attack while the player has 5 or less health || Starting Area&amp;lt;br&amp;gt;Rocky Plains&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy bat.png]] Bat&lt;br /&gt;
| [[File:Icon health.png]] 4 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 6 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| [[File:Icon health.png]] 8 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 4 speed&lt;br /&gt;
| Every other strike Bat gains 1/2/3 health on hit || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy hedgehog.png]] Hedgehog&lt;br /&gt;
| [[File:Icon health.png]] 1 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 1 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 7 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 3 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| Battle Start: Hedgehog gains 3/4/5 thorns || Flower Glade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy crow.png]] Raven&lt;br /&gt;
| [[File:Icon health.png]] 3 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 5 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| [[File:Icon health.png]] 7 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 4 speed&lt;br /&gt;
| Oh hit Raven seals 1/2/3 gold || Rocky Plains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Woodland bosses appear at the end of the week in Woodland maps. The week&#039;s boss and its stats can be seen in advance by pressing Tab.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Boss&lt;br /&gt;
! width=1% | [[File:Icon health.png]] Health&lt;br /&gt;
! width=1% | [[File:Icon attack.png]] Attack&lt;br /&gt;
! width=1% | [[File:Icon armor.png]] Armor&lt;br /&gt;
! width=1% | [[File:Icon speed.png]] Speed&lt;br /&gt;
! Trait&lt;br /&gt;
! width=1% | Week&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite knight.png]] Black Knight || 10 || 0 || 5 || 0 || Battle Start: Black Knight gains attack equal to the Player&#039;s attack plus 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite werewolf.png]] Bloodmoon Werewolf || 20 || 3 || 0 || 1 || While player is below 50% health, Bloodmoon werewolf has 5 additional attack || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite beast.png]] Brittlebark Beast || 50 || 3 || 0 || 2 || Whenever Brittlebark Beast takes damage, he takes 3 additional damage || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite golem.png]] Ironstone Golem || 5 || 4 || 15 || 0 || Exposed: Ironstone Golem loses 3 attack || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite bear.png]] Razorclaw Grizzly || 10 || 3 || 5 || 2 || Razorclaw Grizzly&#039;s attacks ignore armor || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite hog.png]] Razortusk Hog || 5 || 4 || 0 || 4 || If Razortusk Hog has more speed than you, his first strike deals 10 additional damage || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite king.png]] Blackbriar King || 50 || 0 || 0 || 0 || Can&#039;t attack but whenever it takes damage it gains 2 thorns and when wounded gains 4 thorns || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite frostbite.png]] Frostbite Druid || 10 || 3 || 20 || 4 || On hit: Give the player 1 freeze || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite monarch.png]] Goldwing Monarch || 40 || 3 || 0 || 4 || Wounded: Goldwing Monarch steals all the players gold and restores 2 health for each gold stolen || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite troll.png]] Mountain Troll || 20 || 10 || 10 || 0 || Mountain Troll only strikes every other turn || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite treant.png]] Redwood Treant || 25 || 3 || 15 || 0 || Redwood Treant gains 3 attack if the player has no armor || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite stag.png]] Swiftstrike Stag || 10 || 3 || 10 || 5 || Swiftstrike Stag strikes 3 times per turn || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite leshen.png]] Leshen || 50 || 7 || 0 || 3 || Upon death turns into Woodland Abomination and player recovers health and armor || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite leshen.png]] Woodland Abomination || 100 || 0 || 0 || 3 || Woodland Abomination gains 1 attack each turn || 3&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Kingmaker_map&amp;diff=546</id>
		<title>Kingmaker map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Kingmaker_map&amp;diff=546"/>
		<updated>2025-07-08T13:02:31Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following locations can be found anywhere on the map:&lt;br /&gt;
* [[File:Chest.png]] Treasure Chests allow choosing between one of three Common rarity items to add to the inventory. There is a 1/80 chance items will be Golden and a 1/500 chance the items will be Diamond. More common in the Starting Area biome.&lt;br /&gt;
* [[File:Beehive.png]] Beehives give a Honeycomb that can be combined with food items at a Cauldron but are protected by Honey Bee enemies.&lt;br /&gt;
* [[File:Bladeoil.png]] Blade Oils allow choosing between giving the weapon 1 Attack, Armor or Speed. Refreshes if the weapon is changed. Each oil can only be applied once per weapon.&lt;br /&gt;
* [[File:Campfire.png]] Campfires can be used at night to wait until the next day and restore 10 Health.&lt;br /&gt;
* [[File:Tower.png]] Lookout Towers reveal the map in a 11 tile radius around them.&lt;br /&gt;
* [[File:Woodcutter.png]] Woodcutters can combine two items into a random item of Heroic rarity.&lt;br /&gt;
* [[File:Summoning circle.png]] Scrying Pools create and reveal a new rare location on the map.&lt;br /&gt;
* [[File:Waypoint.png]] Waypoints allow traveling to them instantly at any point by hovering over them in map mode and pressing Space. They are always visible when the player is near.&lt;br /&gt;
* [[File:Donkey carriage.png]] Horse Carriages allow traveling to one of three biomes.&lt;br /&gt;
The Kingmaker map is continuous and divided into seven biomes. Each biome will spawn specific enemies and locations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Biome&lt;br /&gt;
! Enemies&lt;br /&gt;
! Locations&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Starting Area&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy frog.png]] Frog&amp;lt;br&amp;gt;[[File:Enemy wolf.png]] Wolf&lt;br /&gt;
| [[File:House.png]] Home: Spawns next to the player and can be used at night to wait until the next day and restore all health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blackrock Battlefield&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy dragonfly.png]] Dragonfly&amp;lt;br&amp;gt;[[File:Enemy crow.png]] Raven&lt;br /&gt;
| [[File:Blacksmith.png]] Forge: can choose between two bonuses to add to the weapon, if weapon already has one it can be replaced for 10 Gold&amp;lt;br&amp;gt;[[File:Weapon stash.png]] Weapon Pile: can choose between one of three weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cauldron Hollow&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bear.png]] Bear&amp;lt;br&amp;gt;[[File:Enemy beaver.png]] Beaver&lt;br /&gt;
| [[File:Bonfire.png]] Large Bonfire: can be used at night to wait until the next day and restore all Health&amp;lt;br&amp;gt;[[File:Cauldron.png]] Cauldron: can combine two food items&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elderwood Cemetery&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bat.png]] Bat&amp;lt;br&amp;gt;[[File:Enemy snake.png]] Snake&lt;br /&gt;
| [[File:Heroic chest.png]] Hero&#039;s Grave: can choosing between three Heroic rarity items to add to the inventory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Farmlands&#039;&#039;&#039;&lt;br /&gt;
| No enemies&lt;br /&gt;
| [[File:Food vendor.png]] Farmer: can choosing between three Food items to add to the inventory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golem Glade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy hedgehog.png]] Hedgehog&amp;lt;br&amp;gt;[[File:Enemy turtle.png]] Turtle&lt;br /&gt;
| [[File:Fairy.png]] Fairy: can transform an item into another item of the same rarity&amp;lt;br&amp;gt;[[File:Golem.png]] Golem: can combine two items of the same common or golden item&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Petrified Forest&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy slime.png]] Slime&amp;lt;br&amp;gt;[[File:Enemy spider.png]] Spider&lt;br /&gt;
| [[File:Lockbox.png]] Jewelry Box: can choose between one of three Jewelry items to add to inventory&amp;lt;br&amp;gt;[[File:Wandering merchant.png]] Wandering Merchant: has a selection of 6 Rare or Heroic rarity items that can be bought using gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=File:Donkey_carriage.png&amp;diff=545</id>
		<title>File:Donkey carriage.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=File:Donkey_carriage.png&amp;diff=545"/>
		<updated>2025-07-08T13:01:49Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_map&amp;diff=544</id>
		<title>Swampland map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_map&amp;diff=544"/>
		<updated>2025-07-08T13:01:27Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Island.png|thumb|An island]]&lt;br /&gt;
The following locations can be found anywhere on the map:&lt;br /&gt;
* [[File:Chest.png]] Treasure Chests allow choosing between one of three Common rarity items to add to the inventory. There is a 1/80 chance items will be Golden and a 1/500 chance the items will be Diamond. More common in the Starting Forest biome.&lt;br /&gt;
* [[File:Event ferryman.png]] Ferryman takes you to one of three other islands. Each island will have one, which is always visible when the player is near.&lt;br /&gt;
* [[File:Bazaar vendor.png]] Bargaining Tents have a selection of 2 Rare rarity items that can be bought for 5 Gold. Can choose to haggle, which has a 75% chance to change the price to 4 and a 25% chance to change the price to 7. Cannot appear on the Starting Island.&lt;br /&gt;
* [[File:Bladeoil.png]] Blade Oils allow choosing between giving the weapon 1 Attack, Armor or Speed. Refreshes if the weapon is changed. Each oil can only be applied once per weapon.&lt;br /&gt;
* [[File:Campfire.png]] Campfires can be used at night to wait until the next day and restore 10 Health.&lt;br /&gt;
* [[File:Blacksmith.png]] Forges allow choosing between two bonuses to add to the weapon. If weapon already has one it can be replaced for 10 Gold.&lt;br /&gt;
* [[File:Sinkhole.png]] Sinkhole takes you to a random island. Cannot appear on the Starting Island.&lt;br /&gt;
&lt;br /&gt;
The Swampland map is divided into islands accessible via the Ferryman. Each island will spawn specific enemies and locations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Island&lt;br /&gt;
! Enemies&lt;br /&gt;
! Locations&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Starting Island&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy frog.png]] Frog&amp;lt;br&amp;gt;[[File:Enemy snake.png]] Snake&lt;br /&gt;
| [[File:House.png]] Home: Spawns next to the player and can be used at night to wait until the next day and restore all health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Abandoned Quarry&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy beaver.png]] Beaver&amp;lt;br&amp;gt;[[File:Enemy frog.png]] Frog&lt;br /&gt;
| [[File:Weapon stash.png]] Weapon Pile: can choose between one of three weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Glyph Ruins&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy beaver.png]] Beaver&amp;lt;br&amp;gt;[[File:Enemy turtle.png]] Turtle&lt;br /&gt;
| [[File:Scroll.png]] Ancient Tomes: can choose between one of three tome items&amp;lt;br&amp;gt;[[File:Rune carver.png]] Rune Stone: can choosing between the following items: Blood Rune, Echo Rune, Iron Rune&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golem Home&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy beaver.png]] Beaver&amp;lt;br&amp;gt;[[File:Enemy slime.png]] Slime&lt;br /&gt;
| [[File:Golem.png]] Golem: can combine two items of the same common or golden item.&amp;lt;br&amp;gt;[[File:Big golem.png]] Large Golem: upgrade a regular item into a Golden one or a Golden item into a Diamond one&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lushwood Grove&#039;&#039;&#039;&lt;br /&gt;
| No enemies&lt;br /&gt;
| [[File:Fairy.png]] Fairy: can transform an item into another item of the same rarity&amp;lt;br&amp;gt;[[File:Lush chest.png]] Lush Chest: can choose between one of four Common rarity items to add to the inventory, 1/100 chance to be golden&amp;lt;br&amp;gt;[[File:Beehive.png]] Beehive: gain a Honeycomb that can be combined with food items at a Cauldron but is protected by Honey Bee enemies&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scorched Hill&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy dragonfly.png]] Dragonfly&amp;lt;br&amp;gt;[[File:Enemy slime.png]] Slime&lt;br /&gt;
| [[File:Woodcutter.png]] Woodcutter: can combine two items into a random item of Heroic rarity&amp;lt;br&amp;gt;[[File:Bonfire.png]] Large Bonfire: can be used at night to wait until the next day and restore all Health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sunken Palace&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy palace guard.png]] Palace Guard&lt;br /&gt;
| [[File:Treasury.png]] Gold: gain 3 Gold&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Witch Marsh&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy dragonfly.png]] Dragonfly&amp;lt;br&amp;gt;[[File:Enemy frog.png]] Frog&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron: can combine two food items&amp;lt;br&amp;gt;[[File:Crone.png]] Crone: choose between two cursed items&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Kingmaker_map&amp;diff=543</id>
		<title>Kingmaker map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Kingmaker_map&amp;diff=543"/>
		<updated>2025-07-08T13:00:43Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following locations can be found anywhere on the map:&lt;br /&gt;
* [[File:Chest.png]] Treasure Chests allow choosing between one of three Common rarity items to add to the inventory. There is a 1/80 chance items will be Golden and a 1/500 chance the items will be Diamond. More common in the Starting Area biome.&lt;br /&gt;
* [[File:Beehive.png]] Beehives give a Honeycomb that can be combined with food items at a Cauldron but are protected by Honey Bee enemies.&lt;br /&gt;
* [[File:Bladeoil.png]] Blade Oils allow choosing between giving the weapon 1 Attack, Armor or Speed. Refreshes if the weapon is changed. Each oil can only be applied once per weapon.&lt;br /&gt;
* [[File:Campfire.png]] Campfires can be used at night to wait until the next day and restore 10 Health.&lt;br /&gt;
* [[File:Tower.png]] Lookout Towers reveal the map in a 11 tile radius around them.&lt;br /&gt;
* [[File:Woodcutter.png]] Woodcutters can combine two items into a random item of Heroic rarity.&lt;br /&gt;
* [[File:Summoning circle.png]] Scrying Pools create and reveal a new rare location on the map.&lt;br /&gt;
* [[File:Waypoint.png]] Waypoints allow traveling to them instantly at any point by hovering over them in map mode and pressing Space. They are always visible when the player is near.&lt;br /&gt;
The Kingmaker map is continuous and divided into seven biomes. Each biome will spawn specific enemies and locations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Biome&lt;br /&gt;
! Enemies&lt;br /&gt;
! Locations&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Starting Area&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy frog.png]] Frog&amp;lt;br&amp;gt;[[File:Enemy wolf.png]] Wolf&lt;br /&gt;
| [[File:House.png]] Home: Spawns next to the player and can be used at night to wait until the next day and restore all health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blackrock Battlefield&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy dragonfly.png]] Dragonfly&amp;lt;br&amp;gt;[[File:Enemy crow.png]] Raven&lt;br /&gt;
| [[File:Blacksmith.png]] Forge: can choose between two bonuses to add to the weapon, if weapon already has one it can be replaced for 10 Gold&amp;lt;br&amp;gt;[[File:Weapon stash.png]] Weapon Pile: can choose between one of three weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cauldron Hollow&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bear.png]] Bear&amp;lt;br&amp;gt;[[File:Enemy beaver.png]] Beaver&lt;br /&gt;
| [[File:Bonfire.png]] Large Bonfire: can be used at night to wait until the next day and restore all Health&amp;lt;br&amp;gt;[[File:Cauldron.png]] Cauldron: can combine two food items&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elderwood Cemetery&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bat.png]] Bat&amp;lt;br&amp;gt;[[File:Enemy snake.png]] Snake&lt;br /&gt;
| [[File:Heroic chest.png]] Hero&#039;s Grave: can choosing between three Heroic rarity items to add to the inventory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Farmlands&#039;&#039;&#039;&lt;br /&gt;
| No enemies&lt;br /&gt;
| [[File:Food vendor.png]] Farmer: can choosing between three Food items to add to the inventory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golem Glade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy hedgehog.png]] Hedgehog&amp;lt;br&amp;gt;[[File:Enemy turtle.png]] Turtle&lt;br /&gt;
| [[File:Fairy.png]] Fairy: can transform an item into another item of the same rarity&amp;lt;br&amp;gt;[[File:Golem.png]] Golem: can combine two items of the same common or golden item&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Petrified Forest&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy slime.png]] Slime&amp;lt;br&amp;gt;[[File:Enemy spider.png]] Spider&lt;br /&gt;
| [[File:Lockbox.png]] Jewelry Box: can choose between one of three Jewelry items to add to inventory&amp;lt;br&amp;gt;[[File:Wandering merchant.png]] Wandering Merchant: has a selection of 6 Rare or Heroic rarity items that can be bought using gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_map&amp;diff=542</id>
		<title>Swampland map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_map&amp;diff=542"/>
		<updated>2025-07-08T13:00:36Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Island.png|thumb|An island]]&lt;br /&gt;
The following locations can be found anywhere on the map:&lt;br /&gt;
* [[File:Chest.png]] Treasure Chests allow choosing between one of three Common rarity items to add to the inventory. There is a 1/80 chance items will be Golden and a 1/500 chance the items will be Diamond. More common in the Starting Forest biome.&lt;br /&gt;
* [[File:Event ferryman.png]] Ferryman takes you to one of three other islands. Each island will have one, which is always visible when the player is near.&lt;br /&gt;
* [[File:Bazaar vendor.png]] Bargaining Tents have a selection of 2 Rare rarity items that can be bought for 5 Gold. Can choose to haggle, which has a 75% chance to change the price to 4 and a 25% chance to change the price to 7. Cannot appear on the Starting Island.&lt;br /&gt;
* [[File:Bladeoil.png]] Blade Oils allow choosing between giving the weapon 1 Attack, Armor or Speed. Refreshes if the weapon is changed. Each oil can only be applied once per weapon.&lt;br /&gt;
* [[File:Campfire.png]] Campfires can be used at night to wait until the next day and restore 10 Health.&lt;br /&gt;
* [[File:Blacksmith.png]] Forges allow choosing between two bonuses to add to the weapon. If weapon already has one it can be replaced for 10 Gold.&lt;br /&gt;
* [[File:Sinkhole.png]] Sinkhole takes you to a random island. Cannot appear on the Starting Island.&lt;br /&gt;
&lt;br /&gt;
The Swampland map is divided into islands accessible via the Ferryman. Each island will spawn specific enemies and locations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Island&lt;br /&gt;
! Enemies&lt;br /&gt;
! Locations&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Starting Island&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy frog.png]] Frog&amp;lt;br&amp;gt;[[File:Enemy snake.png]] Snake&lt;br /&gt;
| [[File:House.png]] Home: Spawns next to the player and can be used at night to wait until the next day and restore all health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Abandoned Quarry&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy beaver.png]] Beaver&amp;lt;br&amp;gt;[[File:Enemy frog.png]] Frog&lt;br /&gt;
| [[File:Weapon stash.png]] Weapon Pile: can choose between one of three weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Glyph Ruins&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy beaver.png]] Beaver&amp;lt;br&amp;gt;[[File:Enemy turtle.png]] Turtle&lt;br /&gt;
| [[File:Scroll.png]] Ancient Tomes: can choose between one of three tome items&amp;lt;br&amp;gt;[[File:Rune carver.png]] Rune Stone: can choosing between the following items: Blood Rune, Echo Rune, Iron Rune&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golem Home&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy beaver.png]] Beaver&amp;lt;br&amp;gt;[[File:Enemy slime.png]] Slime&lt;br /&gt;
| [[File:Golem.png]] Golem: can combine two items of the same common or golden item.&amp;lt;br&amp;gt;[[File:Big golem.png]] Large Golem: upgrade a regular item into a Golden one or a Golden item into a Diamond one&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lushwood Grove&#039;&#039;&#039;&lt;br /&gt;
| No enemies&lt;br /&gt;
| [[File:Fairy.png]] Fairy: can transform an item into another item of the same rarity&amp;lt;br&amp;gt;[[File:Lush chest.png]] Lush Chest: can choose between one of four Common rarity items to add to the inventory, 1/100 chance to be golden&amp;lt;br&amp;gt;[[File:Beehive.png]] Beehive: gain a Honeycomb that can be combined with food items at a Cauldron&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scorched Hill&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy dragonfly.png]] Dragonfly&amp;lt;br&amp;gt;[[File:Enemy slime.png]] Slime&lt;br /&gt;
| [[File:Woodcutter.png]] Woodcutter: can combine two items into a random item of Heroic rarity&amp;lt;br&amp;gt;[[File:Bonfire.png]] Large Bonfire: can be used at night to wait until the next day and restore all Health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sunken Palace&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy palace guard.png]] Palace Guard&lt;br /&gt;
| [[File:Treasury.png]] Gold: gain 3 Gold&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Witch Marsh&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy dragonfly.png]] Dragonfly&amp;lt;br&amp;gt;[[File:Enemy frog.png]] Frog&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron: can combine two food items&amp;lt;br&amp;gt;[[File:Crone.png]] Crone: choose between two cursed items&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_enemies&amp;diff=541</id>
		<title>Swampland enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_enemies&amp;diff=541"/>
		<updated>2025-07-08T13:00:19Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Common enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Common enemies ==&lt;br /&gt;
Swampland common enemies only appear in Swampland and Kingmaker maps. They spawn only in certain islands and their stats increase each week..&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Enemy&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Trait&lt;br /&gt;
! Islands&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy snake.png]] Snake&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 3 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| [[File:Icon health.png]] 4 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 4 speed&lt;br /&gt;
| First Turn: Snake applies 2/3/4 poison on hit&lt;br /&gt;
| Starting Island&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy frog.png]] Frog&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 3 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 4 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| When exposed Frog gains 1/2/3 armor&lt;br /&gt;
| Starting Island&amp;lt;br&amp;gt;Abandoned Quarry&amp;lt;br&amp;gt;Witch Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy beaver.png]] Beaver&lt;br /&gt;
| [[File:Icon health.png]] 4 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 1 speed&lt;br /&gt;
| [[File:Icon health.png]] 6 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 8 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| Battle Start: Beaver gains 3/4/5 regeneration&lt;br /&gt;
| Abandoned Quarry&amp;lt;br&amp;gt;Glyph Ruins&amp;lt;br&amp;gt;Golem Home&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy dragonfly.png]] Dragonfly&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| [[File:Icon health.png]] 3 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 5 speed&lt;br /&gt;
| [[File:Icon health.png]] 4 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 7 speed&lt;br /&gt;
| Battle Start: If Dragonfly has more speed it gains attack equal to the difference&lt;br /&gt;
| Scorched Hill&amp;lt;br&amp;gt;Witch Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy palace guard.png]] Palace Guard&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 10 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 6 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 9 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 20 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| &lt;br /&gt;
| Sunken Palace&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy slime.png]] Slime&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 4 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 6 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| Battle Start: Give the player 4/6/8 gold&lt;br /&gt;
| Golem Home&amp;lt;br&amp;gt;Scorched Hill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy turtle.png]] Turtle&lt;br /&gt;
| [[File:Icon health.png]] 1 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 1 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 6 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 1 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 9 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| Turtle loses all armor upon taking damage&lt;br /&gt;
| Glyph Ruins&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy bee.png]] Honey Bee&lt;br /&gt;
| [[File:Icon health.png]] 6 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 10 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 4 speed&lt;br /&gt;
| [[File:Icon health.png]] 14 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 6 speed&lt;br /&gt;
| First Turn: Give the player 3/4/5 poison, 2/3/4 acid and 1/2/3 stun&lt;br /&gt;
| Lushwood Grove&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Swampland bosses appear at the end of the week in Swampland maps. The week&#039;s boss and its stats can be seen in advance by pressing Tab.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Boss&lt;br /&gt;
! width=1% | [[File:Icon health.png]] Health&lt;br /&gt;
! width=1% | [[File:Icon attack.png]] Attack&lt;br /&gt;
! width=1% | [[File:Icon speed.png]] Speed&lt;br /&gt;
! Trait&lt;br /&gt;
! width=1% | Week&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite slime.png]] Carnivorous Slime || 25 || 1 || 5 || Battle Start: Carnivorous Slime gives 3 acid to the player and converts all player health except 1 to armor || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite fungal.png]] Fungal Giant || 30 || 3 || 0 || Battle Start: Fungal Giant gains 1 poison for each status effect the player has || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite gastropod.png]] Ironshell Snail || 5 || 3 || -1 || Has 50 armor but starts with 5 acid || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite druid.png]] Stormcloud Druid || 20 || 2 || 2 || Every Other Strike: Stun the player for 1 turn || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite siren.png]] Swampsong Siren || 15 || 3 || 2 || Battle Start: Swampsong Siren gives the player -2 attack || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite toad.png]] Toxic Miretoad || 20 || 2 || 3 || Battle Start: Toxic Miretoad steals all of the player&#039;s armor and gives them 3 poison || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite spirit.png]] Clearspring Spirit || 30 || 3 || 2 || Battle Start: Toxic Clearspring Spirit gains 10 purity and on hit randomly decreases it on itself or player || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite griffin.png]] Granite Griffin || 30 || 5 || 0 || Wounded: Granite Griffin gains 40 armor and gets stunned for 4 turns || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite shark.png]] Silverscale Shark || 25 || 0 || 3 || Turn Start: Give the player 2 riptide and gain 1 attack for each riptide the player has || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite tortoise.png]] Tockshell Tortoise || 30 || 4 || 0 || Whenever Rockshell Tortoise is struck, it gains 4 armor || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Swampland Hydra ===&lt;br /&gt;
The final fight on Swampland maps is against 3 out of 4 Swampland Hydra heads, in a predefined order. Before the fight the player will be shown all four heads and asked to remove one of them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Head&lt;br /&gt;
! Fight&lt;br /&gt;
! [[File:Icon health.png]] Health&lt;br /&gt;
! [[File:Icon attack.png]] Attack&lt;br /&gt;
! [[File:Icon speed.png]] Speed&lt;br /&gt;
! Trait&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydraacid 160x160 outline.png|50px]] Acid Head || 1 || 40 || 3 || 4 || On Hit: Give the player 1 acid&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydratide 160x160 outline.png|50px]] Riptide Head || 2 || 30 || 5 || -1 || On Hit: Give the player 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydrapoison 160x160 outline.png|50px]] Poison Head || 3 || 50 || 2 || 2 || On Hit: Give the player 2 poison&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydrastun 160x160 outline.png|50px]] Stun Head || 4 || 50 || 5 || 5 || Battle Start: Give the player 3 stun&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=File:Enemy_Dragonfly.png&amp;diff=540</id>
		<title>File:Enemy Dragonfly.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=File:Enemy_Dragonfly.png&amp;diff=540"/>
		<updated>2025-07-08T13:00:03Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Kingmaker_map&amp;diff=539</id>
		<title>Kingmaker map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Kingmaker_map&amp;diff=539"/>
		<updated>2025-07-08T12:27:58Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following locations can be found anywhere on the map:&lt;br /&gt;
* [[File:Chest.png]] Treasure Chests allow choosing between one of three Common rarity items to add to the inventory. There is a 1/80 chance items will be Golden and a 1/500 chance the items will be Diamond. More common in the Starting Area biome.&lt;br /&gt;
* [[File:Beehive.png]] Beehives give a Honeycomb that can be combined with food items at a Cauldron but are protected by Honey Bee enemies.&lt;br /&gt;
* [[File:Bladeoil.png]] Blade Oils allow choosing between giving the weapon 1 Attack, Armor or Speed. Refreshes if the weapon is changed. Each oil can only be applied once per weapon.&lt;br /&gt;
* [[File:Campfire.png]] Campfires can be used at night to wait until the next day and restore 10 Health.&lt;br /&gt;
* [[File:Tower.png]] Lookout Towers reveal the map in a 11 tile radius around them.&lt;br /&gt;
* [[File:Woodcutter.png]] Woodcutters can combine two items into a random item of Heroic rarity.&lt;br /&gt;
* [[File:Summoning circle.png]] Scrying Pools create and reveal a new rare location on the map.&lt;br /&gt;
* [[File:Waypoint.png]] Waypoints allow traveling to them instantly at any point by hovering over them in map mode and pressing Space. They are always visible when the player is near.&lt;br /&gt;
The Kingmaker map is continuous and divided into seven biomes. Each biome will spawn specific enemies and locations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Biome&lt;br /&gt;
! Enemies&lt;br /&gt;
! Locations&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Starting Area&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy frog.png]] Frog&amp;lt;br&amp;gt;[[File:Enemy wolf.png]] Wolf&lt;br /&gt;
| [[File:House.png]] Home: Spawns next to the player and can be used at night to wait until the next day and restore all health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blackrock Battlefield&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bee.png]] Dragonfly&amp;lt;br&amp;gt;[[File:Enemy crow.png]] Raven&lt;br /&gt;
| [[File:Blacksmith.png]] Forge: can choose between two bonuses to add to the weapon, if weapon already has one it can be replaced for 10 Gold&amp;lt;br&amp;gt;[[File:Weapon stash.png]] Weapon Pile: can choose between one of three weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cauldron Hollow&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bear.png]] Bear&amp;lt;br&amp;gt;[[File:Enemy beaver.png]] Beaver&lt;br /&gt;
| [[File:Bonfire.png]] Large Bonfire: can be used at night to wait until the next day and restore all Health&amp;lt;br&amp;gt;[[File:Cauldron.png]] Cauldron: can combine two food items&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elderwood Cemetery&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bat.png]] Bat&amp;lt;br&amp;gt;[[File:Enemy snake.png]] Snake&lt;br /&gt;
| [[File:Heroic chest.png]] Hero&#039;s Grave: can choosing between three Heroic rarity items to add to the inventory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Farmlands&#039;&#039;&#039;&lt;br /&gt;
| No enemies&lt;br /&gt;
| [[File:Food vendor.png]] Farmer: can choosing between three Food items to add to the inventory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golem Glade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy hedgehog.png]] Hedgehog&amp;lt;br&amp;gt;[[File:Enemy turtle.png]] Turtle&lt;br /&gt;
| [[File:Fairy.png]] Fairy: can transform an item into another item of the same rarity&amp;lt;br&amp;gt;[[File:Golem.png]] Golem: can combine two items of the same common or golden item&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Petrified Forest&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy slime.png]] Slime&amp;lt;br&amp;gt;[[File:Enemy spider.png]] Spider&lt;br /&gt;
| [[File:Lockbox.png]] Jewelry Box: can choose between one of three Jewelry items to add to inventory&amp;lt;br&amp;gt;[[File:Wandering merchant.png]] Wandering Merchant: has a selection of 6 Rare or Heroic rarity items that can be bought using gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Kingmaker_map&amp;diff=538</id>
		<title>Kingmaker map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Kingmaker_map&amp;diff=538"/>
		<updated>2025-07-08T12:26:52Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following locations can be found anywhere on the map:&lt;br /&gt;
* [[File:Chest.png]] Treasure Chests allow choosing between one of three Common rarity items to add to the inventory. There is a 1/80 chance items will be Golden and a 1/500 chance the items will be Diamond. More common in the Starting Area biome.&lt;br /&gt;
* [[File:Beehive.png]] Beehives give a Honeycomb that can be combined with food items at a Cauldron.&lt;br /&gt;
* [[File:Bladeoil.png]] Blade Oils allow choosing between giving the weapon 1 Attack, Armor or Speed. Refreshes if the weapon is changed. Each oil can only be applied once per weapon.&lt;br /&gt;
* [[File:Campfire.png]] Campfires can be used at night to wait until the next day and restore 10 Health.&lt;br /&gt;
* [[File:Tower.png]] Lookout Towers reveal the map in a 11 tile radius around them.&lt;br /&gt;
* [[File:Woodcutter.png]] Woodcutters can combine two items into a random item of Heroic rarity.&lt;br /&gt;
* [[File:Summoning circle.png]] Scrying Pools create and reveal a new rare location on the map.&lt;br /&gt;
* [[File:Waypoint.png]] Waypoints allow traveling to them instantly at any point by hovering over them in map mode and pressing Space. They are always visible when the player is near.&lt;br /&gt;
The Kingmaker map is continuous and divided into seven biomes. Each biome will spawn specific enemies and locations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Biome&lt;br /&gt;
! Enemies&lt;br /&gt;
! Locations&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Starting Area&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy frog.png]] Frog&amp;lt;br&amp;gt;[[File:Enemy wolf.png]] Wolf&lt;br /&gt;
| [[File:House.png]] Home: Spawns next to the player and can be used at night to wait until the next day and restore all health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blackrock Battlefield&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bee.png]] Dragonfly&amp;lt;br&amp;gt;[[File:Enemy crow.png]] Raven&lt;br /&gt;
| [[File:Blacksmith.png]] Forge: can choose between two bonuses to add to the weapon, if weapon already has one it can be replaced for 10 Gold&amp;lt;br&amp;gt;[[File:Weapon stash.png]] Weapon Pile: can choose between one of three weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cauldron Hollow&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bear.png]] Bear&amp;lt;br&amp;gt;[[File:Enemy beaver.png]] Beaver&lt;br /&gt;
| [[File:Bonfire.png]] Large Bonfire: can be used at night to wait until the next day and restore all Health&amp;lt;br&amp;gt;[[File:Cauldron.png]] Cauldron: can combine two food items&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elderwood Cemetery&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bat.png]] Bat&amp;lt;br&amp;gt;[[File:Enemy snake.png]] Snake&lt;br /&gt;
| [[File:Heroic chest.png]] Hero&#039;s Grave: can choosing between three Heroic rarity items to add to the inventory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Farmlands&#039;&#039;&#039;&lt;br /&gt;
| No enemies&lt;br /&gt;
| [[File:Food vendor.png]] Farmer: can choosing between three Food items to add to the inventory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golem Glade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy hedgehog.png]] Hedgehog&amp;lt;br&amp;gt;[[File:Enemy turtle.png]] Turtle&lt;br /&gt;
| [[File:Fairy.png]] Fairy: can transform an item into another item of the same rarity&amp;lt;br&amp;gt;[[File:Golem.png]] Golem: can combine two items of the same common or golden item&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Petrified Forest&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy slime.png]] Slime&amp;lt;br&amp;gt;[[File:Enemy spider.png]] Spider&lt;br /&gt;
| [[File:Lockbox.png]] Jewelry Box: can choose between one of three Jewelry items to add to inventory&amp;lt;br&amp;gt;[[File:Wandering merchant.png]] Wandering Merchant: has a selection of 6 Rare or Heroic rarity items that can be bought using gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_map&amp;diff=537</id>
		<title>Swampland map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_map&amp;diff=537"/>
		<updated>2025-07-08T12:26:41Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Island.png|thumb|An island]]&lt;br /&gt;
The following locations can be found anywhere on the map:&lt;br /&gt;
* [[File:Chest.png]] Treasure Chests allow choosing between one of three Common rarity items to add to the inventory. There is a 1/80 chance items will be Golden and a 1/500 chance the items will be Diamond. More common in the Starting Forest biome.&lt;br /&gt;
* [[File:Event ferryman.png]] Ferryman takes you to one of three other islands. Each island will have one, which is always visible when the player is near.&lt;br /&gt;
* [[File:Bazaar vendor.png]] Bargaining Tents have a selection of 2 Rare rarity items that can be bought for 5 Gold. Can choose to haggle, which has a 75% chance to change the price to 4 and a 25% chance to change the price to 7. Cannot appear on the Starting Island.&lt;br /&gt;
* [[File:Bladeoil.png]] Blade Oils allow choosing between giving the weapon 1 Attack, Armor or Speed. Refreshes if the weapon is changed. Each oil can only be applied once per weapon.&lt;br /&gt;
* [[File:Campfire.png]] Campfires can be used at night to wait until the next day and restore 10 Health.&lt;br /&gt;
* [[File:Blacksmith.png]] Forges allow choosing between two bonuses to add to the weapon. If weapon already has one it can be replaced for 10 Gold.&lt;br /&gt;
* [[File:Sinkhole.png]] Sinkhole takes you to a random island. Cannot appear on the Starting Island.&lt;br /&gt;
&lt;br /&gt;
The Swampland map is divided into islands accessible via the Ferryman. Each island will spawn specific enemies and locations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Island&lt;br /&gt;
! Enemies&lt;br /&gt;
! Locations&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Starting Island&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy frog.png]] Frog&amp;lt;br&amp;gt;[[File:Enemy snake.png]] Snake&lt;br /&gt;
| [[File:House.png]] Home: Spawns next to the player and can be used at night to wait until the next day and restore all health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Abandoned Quarry&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy beaver.png]] Beaver&amp;lt;br&amp;gt;[[File:Enemy frog.png]] Frog&lt;br /&gt;
| [[File:Weapon stash.png]] Weapon Pile: can choose between one of three weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Glyph Ruins&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy beaver.png]] Beaver&amp;lt;br&amp;gt;[[File:Enemy turtle.png]] Turtle&lt;br /&gt;
| [[File:Scroll.png]] Ancient Tomes: can choose between one of three tome items&amp;lt;br&amp;gt;[[File:Rune carver.png]] Rune Stone: can choosing between the following items: Blood Rune, Echo Rune, Iron Rune&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golem Home&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy beaver.png]] Beaver&amp;lt;br&amp;gt;[[File:Enemy slime.png]] Slime&lt;br /&gt;
| [[File:Golem.png]] Golem: can combine two items of the same common or golden item.&amp;lt;br&amp;gt;[[File:Big golem.png]] Large Golem: upgrade a regular item into a Golden one or a Golden item into a Diamond one&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lushwood Grove&#039;&#039;&#039;&lt;br /&gt;
| No enemies&lt;br /&gt;
| [[File:Fairy.png]] Fairy: can transform an item into another item of the same rarity&amp;lt;br&amp;gt;[[File:Lush chest.png]] Lush Chest: can choose between one of four Common rarity items to add to the inventory, 1/100 chance to be golden&amp;lt;br&amp;gt;[[File:Beehive.png]] Beehive: gain a Honeycomb that can be combined with food items at a Cauldron&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scorched Hill&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bee.png]] Dragonfly&amp;lt;br&amp;gt;[[File:Enemy slime.png]] Slime&lt;br /&gt;
| [[File:Woodcutter.png]] Woodcutter: can combine two items into a random item of Heroic rarity&amp;lt;br&amp;gt;[[File:Bonfire.png]] Large Bonfire: can be used at night to wait until the next day and restore all Health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sunken Palace&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy palace guard.png]] Palace Guard&lt;br /&gt;
| [[File:Treasury.png]] Gold: gain 3 Gold&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Witch Marsh&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bee.png]] Dragonfly&amp;lt;br&amp;gt;[[File:Enemy frog.png]] Frog&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron: can combine two food items&amp;lt;br&amp;gt;[[File:Crone.png]] Crone: choose between two cursed items&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Woodland_map&amp;diff=536</id>
		<title>Woodland map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Woodland_map&amp;diff=536"/>
		<updated>2025-07-08T12:26:35Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hero&#039;s grave.png|thumb|A Hero&#039;s Grave]]&lt;br /&gt;
The following locations can be found anywhere on the map:&lt;br /&gt;
* [[File:Chest.png]] Treasure Chests allow choosing between one of three Common rarity items to add to the inventory. There is a 1/80 chance items will be Golden and a 1/500 chance the items will be Diamond. More common in the Starting Forest biome.&lt;br /&gt;
* [[File:Bladeoil.png]] Blade Oils allow choosing between giving the weapon 1 Attack, Armor or Speed. Refreshes if the weapon is changed. Each oil can only be applied once per weapon.&lt;br /&gt;
* [[File:Campfire.png]] Campfires can be used at night to wait until the next day and restore 10 Health.&lt;br /&gt;
* [[File:Fortune teller.png]] Crystal Balls allow choosing between one of three locations on the map to be revealed. They are always visible when the player is near.&lt;br /&gt;
* [[File:Blacksmith.png]] Forges allow choosing between two bonuses to add to the weapon. If weapon already has one it can be replaced for 10 Gold.&lt;br /&gt;
* [[File:Golem.png]] Golems can combine two items of the same common or golden item.&lt;br /&gt;
* [[File:Tower.png]] Lookout Towers reveal the map in a 11 tile radius around them.&lt;br /&gt;
* [[File:Wandering merchant.png]] Traveling Merchants have a selection of 6 Rare or Heroic rarity items that can be bought using gold. Rare items cost 3 or 5 Gold while Heroic items cost 10 Gold. Its inventory can be replenished at the cost of 1 gold but the replenish cost increases by 1 for each previous replenish.&lt;br /&gt;
* [[File:Waypoint.png]] Waypoints allow traveling to them instantly at any point by hovering over them in map mode and pressing Space. They are always visible when the player is near.&lt;br /&gt;
* [[File:Heroic chest.png]] Hero&#039;s Graves allow choosing between one of three Heroic rarity items to add to the inventory. They always spawn some distance from the house. They usually spawn in an enclosed area where the gates are only open at night.&lt;br /&gt;
The Woodland map is continuous and divided into four biomes. Each biome will spawn specific enemies and locations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Biome&lt;br /&gt;
! Enemies&lt;br /&gt;
! Locations&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Starting Area&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bear.png]] Bear&amp;lt;br&amp;gt;[[File:Enemy spider.png]] Spider&amp;lt;br&amp;gt;[[File:Enemy wolf.png]] Wolf&lt;br /&gt;
| [[File:House.png]] Home: Spawns next to the player and can be used at night to wait until the next day and restore all health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flower Glade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy hedgehog.png]] Hedgehog&amp;lt;br&amp;gt;[[File:Enemy spider.png]] Spider&lt;br /&gt;
| [[File:Fairy.png]] Fairy: can transform an item into another item of the same rarity&amp;lt;br&amp;gt;[[File:Fairy queen.png]] Fairy Queen: can transform all items into other items of higher rarity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rocky Plains&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy crow.png]] Raven&amp;lt;br&amp;gt;[[File:Enemy wolf.png]] Wolf&lt;br /&gt;
| [[File:Lockbox.png]] Jewelry Box: can choose between one of three Jewelry items to add to inventory&amp;lt;br&amp;gt;[[File:Well.png]] Wishing Well: can throw 5 Gold to gain a Golden item, 10 to gain a Diamond item, or 20  to gain a permanent boon&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Forest&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy bat.png]] Bat&amp;lt;br&amp;gt;[[File:Enemy bear.png]] Bear&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron: can combine two food items&amp;lt;br&amp;gt;[[File:Beehive.png]] Beehive: gain a Honeycomb that can be combined with food items at a Cauldron&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_enemies&amp;diff=535</id>
		<title>Swampland enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_enemies&amp;diff=535"/>
		<updated>2025-07-08T12:18:34Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Common enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Common enemies ==&lt;br /&gt;
Swampland common enemies only appear in Swampland and Kingmaker maps. They spawn only in certain islands and their stats increase each week..&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Enemy&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Trait&lt;br /&gt;
! Islands&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy snake.png]] Snake&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 3 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| [[File:Icon health.png]] 4 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 4 speed&lt;br /&gt;
| First Turn: Snake applies 2/3/4 poison on hit&lt;br /&gt;
| Starting Island&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy frog.png]] Frog&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 3 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 4 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| When exposed Frog gains 1/2/3 armor&lt;br /&gt;
| Starting Island&amp;lt;br&amp;gt;Abandoned Quarry&amp;lt;br&amp;gt;Witch Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy beaver.png]] Beaver&lt;br /&gt;
| [[File:Icon health.png]] 4 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 1 speed&lt;br /&gt;
| [[File:Icon health.png]] 6 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 8 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| Battle Start: Beaver gains 3/4/5 regeneration&lt;br /&gt;
| Abandoned Quarry&amp;lt;br&amp;gt;Glyph Ruins&amp;lt;br&amp;gt;Golem Home&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy bee.png]] Dragonfly&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| [[File:Icon health.png]] 3 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 5 speed&lt;br /&gt;
| [[File:Icon health.png]] 4 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 7 speed&lt;br /&gt;
| Battle Start: If Dragonfly has more speed it gains attack equal to the difference&lt;br /&gt;
| Scorched Hill&amp;lt;br&amp;gt;Witch Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy palace guard.png]] Palace Guard&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 10 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 6 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 9 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 20 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| &lt;br /&gt;
| Sunken Palace&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy slime.png]] Slime&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 4 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 6 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| Battle Start: Give the player 4/6/8 gold&lt;br /&gt;
| Golem Home&amp;lt;br&amp;gt;Scorched Hill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy turtle.png]] Turtle&lt;br /&gt;
| [[File:Icon health.png]] 1 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 1 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 6 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 1 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 9 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| Turtle loses all armor upon taking damage&lt;br /&gt;
| Glyph Ruins&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy bee.png]] Honey Bee&lt;br /&gt;
| [[File:Icon health.png]] 6 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 10 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 4 speed&lt;br /&gt;
| [[File:Icon health.png]] 14 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 6 speed&lt;br /&gt;
| First Turn: Give the player 3/4/5 poison, 2/3/4 acid and 1/2/3 stun&lt;br /&gt;
| Lushwood Grove&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Swampland bosses appear at the end of the week in Swampland maps. The week&#039;s boss and its stats can be seen in advance by pressing Tab.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Boss&lt;br /&gt;
! width=1% | [[File:Icon health.png]] Health&lt;br /&gt;
! width=1% | [[File:Icon attack.png]] Attack&lt;br /&gt;
! width=1% | [[File:Icon speed.png]] Speed&lt;br /&gt;
! Trait&lt;br /&gt;
! width=1% | Week&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite slime.png]] Carnivorous Slime || 25 || 1 || 5 || Battle Start: Carnivorous Slime gives 3 acid to the player and converts all player health except 1 to armor || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite fungal.png]] Fungal Giant || 30 || 3 || 0 || Battle Start: Fungal Giant gains 1 poison for each status effect the player has || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite gastropod.png]] Ironshell Snail || 5 || 3 || -1 || Has 50 armor but starts with 5 acid || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite druid.png]] Stormcloud Druid || 20 || 2 || 2 || Every Other Strike: Stun the player for 1 turn || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite siren.png]] Swampsong Siren || 15 || 3 || 2 || Battle Start: Swampsong Siren gives the player -2 attack || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite toad.png]] Toxic Miretoad || 20 || 2 || 3 || Battle Start: Toxic Miretoad steals all of the player&#039;s armor and gives them 3 poison || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite spirit.png]] Clearspring Spirit || 30 || 3 || 2 || Battle Start: Toxic Clearspring Spirit gains 10 purity and on hit randomly decreases it on itself or player || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite griffin.png]] Granite Griffin || 30 || 5 || 0 || Wounded: Granite Griffin gains 40 armor and gets stunned for 4 turns || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite shark.png]] Silverscale Shark || 25 || 0 || 3 || Turn Start: Give the player 2 riptide and gain 1 attack for each riptide the player has || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite tortoise.png]] Tockshell Tortoise || 30 || 4 || 0 || Whenever Rockshell Tortoise is struck, it gains 4 armor || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Swampland Hydra ===&lt;br /&gt;
The final fight on Swampland maps is against 3 out of 4 Swampland Hydra heads, in a predefined order. Before the fight the player will be shown all four heads and asked to remove one of them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Head&lt;br /&gt;
! Fight&lt;br /&gt;
! [[File:Icon health.png]] Health&lt;br /&gt;
! [[File:Icon attack.png]] Attack&lt;br /&gt;
! [[File:Icon speed.png]] Speed&lt;br /&gt;
! Trait&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydraacid 160x160 outline.png|50px]] Acid Head || 1 || 40 || 3 || 4 || On Hit: Give the player 1 acid&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydratide 160x160 outline.png|50px]] Riptide Head || 2 || 30 || 5 || -1 || On Hit: Give the player 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydrapoison 160x160 outline.png|50px]] Poison Head || 3 || 50 || 2 || 2 || On Hit: Give the player 2 poison&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydrastun 160x160 outline.png|50px]] Stun Head || 4 || 50 || 5 || 5 || Battle Start: Give the player 3 stun&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_enemies&amp;diff=534</id>
		<title>Swampland enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_enemies&amp;diff=534"/>
		<updated>2025-07-08T12:08:48Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Common enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Common enemies ==&lt;br /&gt;
Swampland common enemies only appear in Swampland and Kingmaker maps. They spawn only in certain islands and their stats increase each week..&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Enemy&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Trait&lt;br /&gt;
! Islands&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy snake.png]] Snake&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 3 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| [[File:Icon health.png]] 4 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 4 speed&lt;br /&gt;
| First Turn: Snake applies 2/3/4 poison on hit&lt;br /&gt;
| Starting Island&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy frog.png]] Frog&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 3 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 4 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| When exposed Frog gains 1/2/3 armor&lt;br /&gt;
| Starting Island&amp;lt;br&amp;gt;Abandoned Quarry&amp;lt;br&amp;gt;Witch Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy beaver.png]] Beaver&lt;br /&gt;
| [[File:Icon health.png]] 4 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 1 speed&lt;br /&gt;
| [[File:Icon health.png]] 6 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 8 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| Battle Start: Beaver gains 3/4/5 regeneration&lt;br /&gt;
| Abandoned Quarry&amp;lt;br&amp;gt;Glyph Ruins&amp;lt;br&amp;gt;Golem Home&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy bee.png]] Dragonfly&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| [[File:Icon health.png]] 3 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 5 speed&lt;br /&gt;
| [[File:Icon health.png]] 4 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 7 speed&lt;br /&gt;
| Battle Start: If Dragonfly has more speed it gains attack equal to the difference&lt;br /&gt;
| Scorched Hill&amp;lt;br&amp;gt;Witch Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy palace guard.png]] Palace Guard&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 10 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 6 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 9 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 20 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| &lt;br /&gt;
| Sunken Palace&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy slime.png]] Slime&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 4 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 6 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| Battle Start: Give the player 4/6/8 gold&lt;br /&gt;
| Golem Home&amp;lt;br&amp;gt;Scorched Hill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy turtle.png]] Turtle&lt;br /&gt;
| [[File:Icon health.png]] 1 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 1 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 6 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 1 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 9 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| Turtle loses all armor upon taking damage&lt;br /&gt;
| Glyph Ruins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Swampland bosses appear at the end of the week in Swampland maps. The week&#039;s boss and its stats can be seen in advance by pressing Tab.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Boss&lt;br /&gt;
! width=1% | [[File:Icon health.png]] Health&lt;br /&gt;
! width=1% | [[File:Icon attack.png]] Attack&lt;br /&gt;
! width=1% | [[File:Icon speed.png]] Speed&lt;br /&gt;
! Trait&lt;br /&gt;
! width=1% | Week&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite slime.png]] Carnivorous Slime || 25 || 1 || 5 || Battle Start: Carnivorous Slime gives 3 acid to the player and converts all player health except 1 to armor || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite fungal.png]] Fungal Giant || 30 || 3 || 0 || Battle Start: Fungal Giant gains 1 poison for each status effect the player has || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite gastropod.png]] Ironshell Snail || 5 || 3 || -1 || Has 50 armor but starts with 5 acid || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite druid.png]] Stormcloud Druid || 20 || 2 || 2 || Every Other Strike: Stun the player for 1 turn || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite siren.png]] Swampsong Siren || 15 || 3 || 2 || Battle Start: Swampsong Siren gives the player -2 attack || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite toad.png]] Toxic Miretoad || 20 || 2 || 3 || Battle Start: Toxic Miretoad steals all of the player&#039;s armor and gives them 3 poison || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite spirit.png]] Clearspring Spirit || 30 || 3 || 2 || Battle Start: Toxic Clearspring Spirit gains 10 purity and on hit randomly decreases it on itself or player || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite griffin.png]] Granite Griffin || 30 || 5 || 0 || Wounded: Granite Griffin gains 40 armor and gets stunned for 4 turns || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite shark.png]] Silverscale Shark || 25 || 0 || 3 || Turn Start: Give the player 2 riptide and gain 1 attack for each riptide the player has || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite tortoise.png]] Tockshell Tortoise || 30 || 4 || 0 || Whenever Rockshell Tortoise is struck, it gains 4 armor || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Swampland Hydra ===&lt;br /&gt;
The final fight on Swampland maps is against 3 out of 4 Swampland Hydra heads, in a predefined order. Before the fight the player will be shown all four heads and asked to remove one of them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Head&lt;br /&gt;
! Fight&lt;br /&gt;
! [[File:Icon health.png]] Health&lt;br /&gt;
! [[File:Icon attack.png]] Attack&lt;br /&gt;
! [[File:Icon speed.png]] Speed&lt;br /&gt;
! Trait&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydraacid 160x160 outline.png|50px]] Acid Head || 1 || 40 || 3 || 4 || On Hit: Give the player 1 acid&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydratide 160x160 outline.png|50px]] Riptide Head || 2 || 30 || 5 || -1 || On Hit: Give the player 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydrapoison 160x160 outline.png|50px]] Poison Head || 3 || 50 || 2 || 2 || On Hit: Give the player 2 poison&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydrastun 160x160 outline.png|50px]] Stun Head || 4 || 50 || 5 || 5 || Battle Start: Give the player 3 stun&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Woodland_enemies&amp;diff=533</id>
		<title>Woodland enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Woodland_enemies&amp;diff=533"/>
		<updated>2025-07-08T12:08:18Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Common enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Common enemies ==&lt;br /&gt;
Woodland common enemies only appear in Woodland and Kingmaker maps. They spawn only in certain biomes and their stats increase each week.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Enemy&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Trait&lt;br /&gt;
! Biomes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy bear.png]] Bear&lt;br /&gt;
| [[File:Icon health.png]] 3 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 5 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 3 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 1 speed&lt;br /&gt;
| [[File:Icon health.png]] 7 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 4 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| Bear gains 3/4/5 additional attack while the player has armor || Starting Area&amp;lt;br&amp;gt;Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy spider.png]] Spider&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 3 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| [[File:Icon health.png]] 4 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 4 speed&lt;br /&gt;
| Battle Start: If Spider has more speed than the player, it deals 3/4/5 damage || Starting Area&amp;lt;br&amp;gt;Flower Glade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy wolf.png]] Wolf&lt;br /&gt;
| [[File:Icon health.png]] 3 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 1 speed&lt;br /&gt;
| [[File:Icon health.png]] 6 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 9 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| Wolf gains 2/3/4 additional attack while the player has 5 or less health || Starting Area&amp;lt;br&amp;gt;Rocky Plains&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy bat.png]] Bat&lt;br /&gt;
| [[File:Icon health.png]] 4 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 6 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| [[File:Icon health.png]] 8 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 4 speed&lt;br /&gt;
| Every other strike Bat gains 1/2/3 health on hit || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy hedgehog.png]] Hedgehog&lt;br /&gt;
| [[File:Icon health.png]] 1 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 1 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 7 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 3 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| Battle Start: Hedgehog gains 3/4/5 thorns || Flower Glade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy crow.png]] Raven&lt;br /&gt;
| [[File:Icon health.png]] 3 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 5 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| [[File:Icon health.png]] 7 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 4 speed&lt;br /&gt;
| Oh hit Raven seals 1/2/3 gold || Rocky Plains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Woodland bosses appear at the end of the week in Woodland maps. The week&#039;s boss and its stats can be seen in advance by pressing Tab.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Boss&lt;br /&gt;
! width=1% | [[File:Icon health.png]] Health&lt;br /&gt;
! width=1% | [[File:Icon attack.png]] Attack&lt;br /&gt;
! width=1% | [[File:Icon speed.png]] Speed&lt;br /&gt;
! Trait&lt;br /&gt;
! width=1% | Week&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite knight.png]] Black Knight || 15 || 0 || 0 || Battle Start: Black Knight gains attack equal to the Player&#039;s attack plus 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite werewolf.png]] Bloodmoon Werewolf || 20 || 3 || 1 || While player is below 50% health, Bloodmoon werewolf has 5 additional attack || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite beast.png]] Brittlebark Beast || 50 || 3 || 2 || Whenever Brittlebark Beast takes damage, he takes 3 additional damage || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite golem.png]] Ironstone Golem || 5 || 4 || 0 || Has 15 armor and when it loses the armor it also loses 3 attack || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite bear.png]] Razorclaw Grizzly || 15 || 3 || 2 || Razorclaw Grizzly&#039;s attacks ignore armor || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite hog.png]] Razortusk Hog || 5 || 4 || 4 || If Razortusk Hog has more speed than you, his first strike deals 10 additional damage || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite king.png]] Blackbriar King || 50 || 0 || 0 || Can&#039;t attack but whenever it takes damage it gains 2 thorns and when wounded gains 4 thorns || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite frostbite.png]] Frostbite Druid || 30 || 3 || 4 || On hit: Give the player 1 freeze || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite monarch.png]] Goldwing Monarch || 40 || 3 || 4 || Wounded: Goldwing Monarch steals all the players gold and restores 2 health for each gold stolen || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite troll.png]] Mountain Troll || 30 || 10 || 0 || Mountain Troll only strikes every other turn || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite treant.png]] Redwood Treant || 40 || 3 || 0 || Redwood Treant gains 3 attack if the player has no armor || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite stag.png]] Swiftstrike Stag || 20 || 3 || 5 || Swiftstrike Stag strikes 3 times per turn || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite leshen.png]] Leshen || 50 || 7 || 3 || Upon death turns into Woodland Abomination and player recovers health and armor || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite leshen.png]] Woodland Abomination || 120 || 0 || 3 || Woodland Abomination gains 1 attack each turn || 3&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_enemies&amp;diff=532</id>
		<title>Swampland enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_enemies&amp;diff=532"/>
		<updated>2025-07-08T12:06:15Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Common enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Common enemies ==&lt;br /&gt;
Swampland common enemies only appear in Swampland and Kingmaker maps. They spawn only in certain islands and their stats increase each week..&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Enemy&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Trait&lt;br /&gt;
! Islands&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy snake.png]] Snake&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 3 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| [[File:Icon health.png]] 4 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 4 speed&lt;br /&gt;
| First Turn: Snake applies 2/3/4 poison on hit&lt;br /&gt;
| Starting Island&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy frog.png]] Frog&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 3 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 4 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| When exposed Frog gains 1/2/3 armor&lt;br /&gt;
| Starting Island&amp;lt;br&amp;gt;Abandoned Quarry&amp;lt;br&amp;gt;Witch Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy beaver.png]] Beaver&lt;br /&gt;
| [[File:Icon health.png]] 4 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 1 speed&lt;br /&gt;
| [[File:Icon health.png]] 6 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 8 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| Battle Start: Beaver gains 3/4/5 regeneration&lt;br /&gt;
| Abandoned Quarry&amp;lt;br&amp;gt;Glyph Ruins&amp;lt;br&amp;gt;Golem Home&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy bee.png]] Dragonfly&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| [[File:Icon health.png]] 3 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 5 speed&lt;br /&gt;
| [[File:Icon health.png]] 4 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 7 speed&lt;br /&gt;
| Battle Start: If Dragonfly has more speed than you it gains attack equal to the difference&lt;br /&gt;
| Scorched Hill&amp;lt;br&amp;gt;Witch Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy palace guard.png]] Palace Guard&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 10 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 6 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 9 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 20 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| &lt;br /&gt;
| Sunken Palace&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy slime.png]] Slime&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 4 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 6 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| Battle Start: Give the player 4/6/8 gold&lt;br /&gt;
| Golem Home&amp;lt;br&amp;gt;Scorched Hill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy turtle.png]] Turtle&lt;br /&gt;
| [[File:Icon health.png]] 1 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 1 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 6 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 1 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 9 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 15 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| Turtle loses all armor upon taking damage&lt;br /&gt;
| Glyph Ruins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Swampland bosses appear at the end of the week in Swampland maps. The week&#039;s boss and its stats can be seen in advance by pressing Tab.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Boss&lt;br /&gt;
! width=1% | [[File:Icon health.png]] Health&lt;br /&gt;
! width=1% | [[File:Icon attack.png]] Attack&lt;br /&gt;
! width=1% | [[File:Icon speed.png]] Speed&lt;br /&gt;
! Trait&lt;br /&gt;
! width=1% | Week&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite slime.png]] Carnivorous Slime || 25 || 1 || 5 || Battle Start: Carnivorous Slime gives 3 acid to the player and converts all player health except 1 to armor || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite fungal.png]] Fungal Giant || 30 || 3 || 0 || Battle Start: Fungal Giant gains 1 poison for each status effect the player has || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite gastropod.png]] Ironshell Snail || 5 || 3 || -1 || Has 50 armor but starts with 5 acid || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite druid.png]] Stormcloud Druid || 20 || 2 || 2 || Every Other Strike: Stun the player for 1 turn || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite siren.png]] Swampsong Siren || 15 || 3 || 2 || Battle Start: Swampsong Siren gives the player -2 attack || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite toad.png]] Toxic Miretoad || 20 || 2 || 3 || Battle Start: Toxic Miretoad steals all of the player&#039;s armor and gives them 3 poison || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite spirit.png]] Clearspring Spirit || 30 || 3 || 2 || Battle Start: Toxic Clearspring Spirit gains 10 purity and on hit randomly decreases it on itself or player || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite griffin.png]] Granite Griffin || 30 || 5 || 0 || Wounded: Granite Griffin gains 40 armor and gets stunned for 4 turns || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite shark.png]] Silverscale Shark || 25 || 0 || 3 || Turn Start: Give the player 2 riptide and gain 1 attack for each riptide the player has || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite tortoise.png]] Tockshell Tortoise || 30 || 4 || 0 || Whenever Rockshell Tortoise is struck, it gains 4 armor || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Swampland Hydra ===&lt;br /&gt;
The final fight on Swampland maps is against 3 out of 4 Swampland Hydra heads, in a predefined order. Before the fight the player will be shown all four heads and asked to remove one of them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Head&lt;br /&gt;
! Fight&lt;br /&gt;
! [[File:Icon health.png]] Health&lt;br /&gt;
! [[File:Icon attack.png]] Attack&lt;br /&gt;
! [[File:Icon speed.png]] Speed&lt;br /&gt;
! Trait&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydraacid 160x160 outline.png|50px]] Acid Head || 1 || 40 || 3 || 4 || On Hit: Give the player 1 acid&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydratide 160x160 outline.png|50px]] Riptide Head || 2 || 30 || 5 || -1 || On Hit: Give the player 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydrapoison 160x160 outline.png|50px]] Poison Head || 3 || 50 || 2 || 2 || On Hit: Give the player 2 poison&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydrastun 160x160 outline.png|50px]] Stun Head || 4 || 50 || 5 || 5 || Battle Start: Give the player 3 stun&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Woodland_enemies&amp;diff=531</id>
		<title>Woodland enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Woodland_enemies&amp;diff=531"/>
		<updated>2025-07-08T12:00:44Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Common enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Common enemies ==&lt;br /&gt;
Woodland common enemies only appear in Woodland and Kingmaker maps. They spawn only in certain biomes and their stats increase each week.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Enemy&lt;br /&gt;
! Level 1&lt;br /&gt;
! Level 2&lt;br /&gt;
! Level 3&lt;br /&gt;
! Trait&lt;br /&gt;
! Biomes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy bat.png]] Bat&lt;br /&gt;
| [[File:Icon health.png]] 4 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 6 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| [[File:Icon health.png]] 8 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 4 speed&lt;br /&gt;
| Every other strike Bat gains 1/2/3 health on hit || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy bear.png]] Bear&lt;br /&gt;
| [[File:Icon health.png]] 3 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 5 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 3 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 1 speed&lt;br /&gt;
| [[File:Icon health.png]] 7 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 3 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 4 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| Bear gains 3/4/5 additional attack while the player has armor || Starting Forest&amp;lt;br&amp;gt;Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy hedgehog.png]] Hedgehog&lt;br /&gt;
| [[File:Icon health.png]] 1 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 1 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| [[File:Icon health.png]] 7 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 3 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 0 speed&lt;br /&gt;
| Battle Start: Hedgehog gains 3/4/5 thorns || Flower Glade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy crow.png]] Raven&lt;br /&gt;
| [[File:Icon health.png]] 3 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 5 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| [[File:Icon health.png]] 7 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 0 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 4 speed&lt;br /&gt;
| Oh hit Raven seals 1/2/3 gold || Rocky Plains&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy spider.png]] Spider&lt;br /&gt;
| [[File:Icon health.png]] 2 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 3 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| [[File:Icon health.png]] 4 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 4 speed&lt;br /&gt;
| Battle Start: If Spider has more speed than the player, it deals 3/4/5 damage || Starting Forest&amp;lt;br&amp;gt;Flower Glade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Enemy wolf.png]] Wolf&lt;br /&gt;
| [[File:Icon health.png]] 3 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 1 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 1 speed&lt;br /&gt;
| [[File:Icon health.png]] 6 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 speed&lt;br /&gt;
| [[File:Icon health.png]] 9 Health&amp;lt;br&amp;gt;[[File:Icon attack.png]] 2 Attack&amp;lt;br&amp;gt;[[File:Icon armor.png]] 0 Armor&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 speed&lt;br /&gt;
| Wolf gains 2/3/4 additional attack while the player has 5 or less health || Starting Forest&amp;lt;br&amp;gt;Rocky Plains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Woodland bosses appear at the end of the week in Woodland maps. The week&#039;s boss and its stats can be seen in advance by pressing Tab.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Boss&lt;br /&gt;
! width=1% | [[File:Icon health.png]] Health&lt;br /&gt;
! width=1% | [[File:Icon attack.png]] Attack&lt;br /&gt;
! width=1% | [[File:Icon speed.png]] Speed&lt;br /&gt;
! Trait&lt;br /&gt;
! width=1% | Week&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite knight.png]] Black Knight || 15 || 0 || 0 || Battle Start: Black Knight gains attack equal to the Player&#039;s attack plus 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite werewolf.png]] Bloodmoon Werewolf || 20 || 3 || 1 || While player is below 50% health, Bloodmoon werewolf has 5 additional attack || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite beast.png]] Brittlebark Beast || 50 || 3 || 2 || Whenever Brittlebark Beast takes damage, he takes 3 additional damage || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite golem.png]] Ironstone Golem || 5 || 4 || 0 || Has 15 armor and when it loses the armor it also loses 3 attack || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite bear.png]] Razorclaw Grizzly || 15 || 3 || 2 || Razorclaw Grizzly&#039;s attacks ignore armor || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite hog.png]] Razortusk Hog || 5 || 4 || 4 || If Razortusk Hog has more speed than you, his first strike deals 10 additional damage || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite king.png]] Blackbriar King || 50 || 0 || 0 || Can&#039;t attack but whenever it takes damage it gains 2 thorns and when wounded gains 4 thorns || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite frostbite.png]] Frostbite Druid || 30 || 3 || 4 || On hit: Give the player 1 freeze || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite monarch.png]] Goldwing Monarch || 40 || 3 || 4 || Wounded: Goldwing Monarch steals all the players gold and restores 2 health for each gold stolen || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite troll.png]] Mountain Troll || 30 || 10 || 0 || Mountain Troll only strikes every other turn || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite treant.png]] Redwood Treant || 40 || 3 || 0 || Redwood Treant gains 3 attack if the player has no armor || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite stag.png]] Swiftstrike Stag || 20 || 3 || 5 || Swiftstrike Stag strikes 3 times per turn || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite leshen.png]] Leshen || 50 || 7 || 3 || Upon death turns into Woodland Abomination and player recovers health and armor || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bosssprite leshen.png]] Woodland Abomination || 120 || 0 || 3 || Woodland Abomination gains 1 attack each turn || 3&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
</feed>