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	<id>https://wiki.hoodedhorse.com/He_is_Coming/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198042776433</id>
	<title>He is Coming Official Wiki - User contributions [en]</title>
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	<updated>2026-10-04T12:09:02Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Woodland_challenges&amp;diff=1054</id>
		<title>Woodland challenges</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Woodland_challenges&amp;diff=1054"/>
		<updated>2025-07-30T20:53:29Z</updated>

		<summary type="html">&lt;p&gt;76561198042776433: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Challenges are conditions that unlock new items for all runs once completed. Challenges are displayed in the Compendium, where they are arranged in a 13x5 grid. Their conditions and bonuses are hidden until completed but can be revealed by completing two adjacent challenges. Both maps have 65 challenges each. The following challenges exist for Woodlands:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Challenge&lt;br /&gt;
! Goal&lt;br /&gt;
! Reward item&lt;br /&gt;
|-&lt;br /&gt;
| Where Wolf?&lt;br /&gt;
| Win against Bloodmoon Werewolf for the first time&lt;br /&gt;
| Blood Bond&lt;br /&gt;
|-&lt;br /&gt;
| Dethroned&lt;br /&gt;
| Win against Goldwing Monarch for the first time&lt;br /&gt;
| Royal Crownblade&lt;br /&gt;
|-&lt;br /&gt;
| Staggering Success&lt;br /&gt;
| Win against Swiftstrike Stag for the first time&lt;br /&gt;
| Swiftstrike Crown&lt;br /&gt;
|-&lt;br /&gt;
| Trollhunter&lt;br /&gt;
| Win against Mountain Troll for the first time&lt;br /&gt;
| Ironstone Greatsword&lt;br /&gt;
|-&lt;br /&gt;
| Ice Cold Victory&lt;br /&gt;
| Win against Frostbite Druid for the first time&lt;br /&gt;
| Firecracker Belt&lt;br /&gt;
|-&lt;br /&gt;
| Give Me Your Money&lt;br /&gt;
| Win against Black Knight for the first time&lt;br /&gt;
| Iron Rose&lt;br /&gt;
|-&lt;br /&gt;
| Rockslide Victory&lt;br /&gt;
| Win against Ironstone Golem for the first time&lt;br /&gt;
| Ironstone Sandals&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Season&lt;br /&gt;
| Win against Razortusk Hog for the first time&lt;br /&gt;
| Icicle Spear&lt;br /&gt;
|-&lt;br /&gt;
| Timber&lt;br /&gt;
| Win against Redwood Treant for the first time&lt;br /&gt;
| Woodcutters Axe&lt;br /&gt;
|-&lt;br /&gt;
| Woodland Horror&lt;br /&gt;
| Win against Leshen for the first time&lt;br /&gt;
| Iron Transfusion&lt;br /&gt;
|-&lt;br /&gt;
| Barking Up The Wrong Tree&lt;br /&gt;
| Win against Brittlebark Beast for the first time&lt;br /&gt;
| Brittlebark Armor&lt;br /&gt;
|-&lt;br /&gt;
| Rose And Thorn&lt;br /&gt;
| Win against Blackbriar King for the first time&lt;br /&gt;
| Briar Rose&lt;br /&gt;
|-&lt;br /&gt;
| Unbearable&lt;br /&gt;
| Win against Razorclaw Grizzly for the first time&lt;br /&gt;
| Bramble Buckler&lt;br /&gt;
|-&lt;br /&gt;
| Double K.O.&lt;br /&gt;
| Die on the same turn as a boss does&lt;br /&gt;
| Double-plated Vest&lt;br /&gt;
|-&lt;br /&gt;
| Insomniac&lt;br /&gt;
| Defeat Leshen in a run without sleeping&lt;br /&gt;
| Stoneslab Sword&lt;br /&gt;
|-&lt;br /&gt;
| All That Glitters&lt;br /&gt;
| Have 3 golden items in your inventory&lt;br /&gt;
| Gemstone Scepter&lt;br /&gt;
|-&lt;br /&gt;
| Faster Than Light&lt;br /&gt;
| Outspeed a Spider&lt;br /&gt;
| Agile Edge&lt;br /&gt;
|-&lt;br /&gt;
| Home Sweet Home&lt;br /&gt;
| Sleep in your house&lt;br /&gt;
| Grindstone Club&lt;br /&gt;
|-&lt;br /&gt;
| Shellshock&lt;br /&gt;
| Trigger Exposed with 0 base armor&lt;br /&gt;
| Blacksmith Bond&lt;br /&gt;
|-&lt;br /&gt;
| Journey&#039;s Beginning&lt;br /&gt;
| Lose your first battle&lt;br /&gt;
| Horned Helmet&lt;br /&gt;
|-&lt;br /&gt;
| The Collector&lt;br /&gt;
| Equip 3 copies of the same item&lt;br /&gt;
| Smoking Edge&lt;br /&gt;
|-&lt;br /&gt;
| Underdog&lt;br /&gt;
| Defeat a boss after starting the battle with less than 50% health&lt;br /&gt;
| Crimson Cloak&lt;br /&gt;
|-&lt;br /&gt;
| Stop Hitting Yourself&lt;br /&gt;
| Strike an enemy 2 times before their turn&lt;br /&gt;
| Swiftstrike Cloak&lt;br /&gt;
|-&lt;br /&gt;
| Big Spender&lt;br /&gt;
| Spend a total of 30 gold in a single run&lt;br /&gt;
| Thieving Edge&lt;br /&gt;
|-&lt;br /&gt;
| Well Well Well&lt;br /&gt;
| Throw a lot of gold into a well&lt;br /&gt;
| Golden Shield&lt;br /&gt;
|-&lt;br /&gt;
| Beggars CAN be choosers&lt;br /&gt;
| Skip a heroes grave&lt;br /&gt;
| Energy Drain&lt;br /&gt;
|-&lt;br /&gt;
| Lifeblood Overflow&lt;br /&gt;
| Overheal 30 or more health in a single battle&lt;br /&gt;
| Lifeblood Spear&lt;br /&gt;
|-&lt;br /&gt;
| Battle Medic&lt;br /&gt;
| Restore 15 or more health in a single turn&lt;br /&gt;
| Bramble Vest&lt;br /&gt;
|-&lt;br /&gt;
| Early Bird&lt;br /&gt;
| Fight a boss early and win&lt;br /&gt;
| Ironstone Bracelet&lt;br /&gt;
|-&lt;br /&gt;
| Second Wind&lt;br /&gt;
| Trigger 4 different wounded items at the same time&lt;br /&gt;
| Lifeblood Armor&lt;br /&gt;
|-&lt;br /&gt;
| Nocturnal Predator&lt;br /&gt;
| Defeat 5 enemies during a single night&lt;br /&gt;
| Studded Gauntlet&lt;br /&gt;
|-&lt;br /&gt;
| Get Dunked On&lt;br /&gt;
| Die to the first strike of a boss&lt;br /&gt;
| Double Explosion&lt;br /&gt;
|-&lt;br /&gt;
| Near-Death Experience&lt;br /&gt;
| Win a battle with 1 health remaining&lt;br /&gt;
| Heart-Shaped Potion&lt;br /&gt;
|-&lt;br /&gt;
| Less Is More&lt;br /&gt;
| Defeat the first boss with only Common items in your inventory&lt;br /&gt;
| Lifeblood Helmet&lt;br /&gt;
|-&lt;br /&gt;
| Slowpoke&lt;br /&gt;
| Start a battle with -5 base speed&lt;br /&gt;
| Ironstone Bow&lt;br /&gt;
|-&lt;br /&gt;
| It&#039;s A Secret To Everybody&lt;br /&gt;
| Find a hidden itemset&lt;br /&gt;
| Hidden dagger&lt;br /&gt;
|-&lt;br /&gt;
| Ouch!&lt;br /&gt;
| Deal 10 or more damage with thorns in a single turn&lt;br /&gt;
| Blackbriar Blade&lt;br /&gt;
|-&lt;br /&gt;
| So I Started Blasting&lt;br /&gt;
| Deal 10 or more non-weapon damage on your first turn&lt;br /&gt;
| Sword Talisman&lt;br /&gt;
|-&lt;br /&gt;
| Permafrost&lt;br /&gt;
| Make an enemy have 10 or more freeze&lt;br /&gt;
| Frostbite Armor&lt;br /&gt;
|-&lt;br /&gt;
| Grave Mistake&lt;br /&gt;
| Die from your own items&lt;br /&gt;
| Cactus Cap&lt;br /&gt;
|-&lt;br /&gt;
| Edgelord&lt;br /&gt;
| Reforge your weapon once&lt;br /&gt;
| Featherweight Edge&lt;br /&gt;
|-&lt;br /&gt;
| Impenetrable Defense&lt;br /&gt;
| Gain a combined total of 100 armor in a single battle&lt;br /&gt;
| Armorsmith&lt;br /&gt;
|-&lt;br /&gt;
| Hostile Shrubbery&lt;br /&gt;
| Have 20 stacks of thorns&lt;br /&gt;
| Razorvine Talisman&lt;br /&gt;
|-&lt;br /&gt;
| Bombastic&lt;br /&gt;
| Trigger 3 bomb items at the same time on Exposed&lt;br /&gt;
| Time Bomb&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire Blue&lt;br /&gt;
| Start a battle with 20 base armor&lt;br /&gt;
| Granite Lance&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Green&lt;br /&gt;
| Start a battle with 30 or more max health&lt;br /&gt;
| Granite Crown&lt;br /&gt;
|-&lt;br /&gt;
| Citrine Yellow&lt;br /&gt;
| Start a battle with 8 base speed&lt;br /&gt;
| Featherweight Greaves&lt;br /&gt;
|-&lt;br /&gt;
| Ruby Red&lt;br /&gt;
| Start a battle with 8 base attack&lt;br /&gt;
| Powder Keg&lt;br /&gt;
|-&lt;br /&gt;
| Planned Pain&lt;br /&gt;
| Trigger Wounded on your own turn&lt;br /&gt;
| Ice Spikes&lt;br /&gt;
|-&lt;br /&gt;
| My Job Here Is Done&lt;br /&gt;
| Defeat a boss without striking&lt;br /&gt;
| Explosive Powder&lt;br /&gt;
|-&lt;br /&gt;
| Final Strike&lt;br /&gt;
| Deal 30 or more damage in a single strike&lt;br /&gt;
| Swiftstrike Belt&lt;br /&gt;
|-&lt;br /&gt;
| Gold Rush&lt;br /&gt;
| Collect a total of a 80 gold in a single run&lt;br /&gt;
| Royal Helmet&lt;br /&gt;
|-&lt;br /&gt;
| Woodland Mastery&lt;br /&gt;
| Unlock all other challenges in woodland&lt;br /&gt;
| Druid&#039;s Cloak&lt;br /&gt;
|-&lt;br /&gt;
| Shield Wall&lt;br /&gt;
| Have a total of 50 or more armor&lt;br /&gt;
| Blastcap Armor&lt;br /&gt;
|-&lt;br /&gt;
| Shield Splitter&lt;br /&gt;
| Remove 15 or more armor in a single strike&lt;br /&gt;
| Granite Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Redwood Sentinel&lt;br /&gt;
| Defeat Leshen with only wood items&lt;br /&gt;
| Lifesteal Scythe&lt;br /&gt;
|-&lt;br /&gt;
| Count Me Out&lt;br /&gt;
| Win against Lifeblood Count for the first time&lt;br /&gt;
| Lifeblood Gauntlet&lt;br /&gt;
|-&lt;br /&gt;
| Threading The Needle&lt;br /&gt;
| Win against Silkweaver Queen for the first time&lt;br /&gt;
| Frostbite Greaves&lt;br /&gt;
|-&lt;br /&gt;
| Woodland Victory&lt;br /&gt;
| Defeat Woodland Abomination for the first time&lt;br /&gt;
| Twin Blade&lt;br /&gt;
|-&lt;br /&gt;
| Bugged Out&lt;br /&gt;
| Win against Ironshell Beetle for the first time&lt;br /&gt;
| Razor Breastplate&lt;br /&gt;
|-&lt;br /&gt;
| Chain Reaction&lt;br /&gt;
| Trigger 10 or more item effects at battle start&lt;br /&gt;
| Bomb Bag&lt;br /&gt;
|-&lt;br /&gt;
| Masochist&lt;br /&gt;
| Take 5 or more damage from your own items in a turn&lt;br /&gt;
| Thistle Gauntlet&lt;br /&gt;
|-&lt;br /&gt;
| Stone Cold&lt;br /&gt;
| Defeat Leshen with only stone items&lt;br /&gt;
| Stone Armor&lt;br /&gt;
|-&lt;br /&gt;
| Stick Always Wins&lt;br /&gt;
| Defeat Leshen with a wooden stick&lt;br /&gt;
| Blackbriar Armor&lt;br /&gt;
|-&lt;br /&gt;
| Untouchable&lt;br /&gt;
| Defeat Leshen in a run where you never lost health&lt;br /&gt;
| Bramble Belt&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198042776433</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_map&amp;diff=599</id>
		<title>Swampland map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_map&amp;diff=599"/>
		<updated>2025-07-28T00:24:02Z</updated>

		<summary type="html">&lt;p&gt;76561198042776433: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Island.png|thumb|An island]]&lt;br /&gt;
The following locations can be found anywhere on the map:&lt;br /&gt;
* [[File:Chest.png]] Treasure Chests allow choosing between one of three Common rarity items to add to the inventory. There is a 1/80 chance items will be Golden and a 1/500 chance the items will be Diamond. More common in the Starting Forest biome.&lt;br /&gt;
* [[File:Event ferryman.png]] Ferryman takes you to one of three other islands. Each island will have one, which is always visible when the player is near.&lt;br /&gt;
* [[File:Bazaar vendor.png]] Bargaining Tents have a selection of 2 Rare rarity items that can be bought for 5 Gold. Can choose to haggle, which has a 75% chance to change the price to 4 and a 25% chance to change the price to 7. Cannot appear on the Starting Island.&lt;br /&gt;
* [[File:Bladeoil.png]] Blade Oils allow choosing between giving the weapon 1 Attack, Armor or Speed. Refreshes if the weapon is changed. Each oil can only be applied once per weapon.&lt;br /&gt;
* [[File:Campfire.png]] Campfires can be used at night to wait until the next day and restore 10 Health.&lt;br /&gt;
* [[File:Blacksmith.png]] Forges allow choosing between two bonuses to add to the weapon. If weapon already has one it can be replaced for 10 Gold.&lt;br /&gt;
* [[File:Sinkhole.png]] Sinkhole takes you to a random island. Cannot appear on the Starting Island.&lt;br /&gt;
&lt;br /&gt;
The Swampland map is divided into islands accessible via the Ferryman. Each island will spawn specific enemies and locations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Island&lt;br /&gt;
! Enemies&lt;br /&gt;
! Locations&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Starting Island&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy frog.png]] Frog&amp;lt;br&amp;gt;[[File:Enemy snake.png]] Snake&lt;br /&gt;
| [[File:House.png]] Home: Spawns next to the player and can be used at night to wait until the next day and restore all health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Abandoned Quarry&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy beaver.png]] Beaver&amp;lt;br&amp;gt;[[File:Enemy frog.png]] Frog&lt;br /&gt;
| [[File:Weapon stash.png]] Weapon Pile: can choose between one of three weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Glyph Ruins&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy beaver.png]] Beaver&amp;lt;br&amp;gt;[[File:Enemy turtle.png]] Turtle&lt;br /&gt;
| [[File:Scroll.png]] Ancient Tomes: can choose between one of three tome items&amp;lt;br&amp;gt;[[File:Rune carver.png]] Rune Stone: can choose between the following items: Blood Rune, Echo Rune, Iron Rune&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golem Home&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy beaver.png]] Beaver&amp;lt;br&amp;gt;[[File:Enemy slime.png]] Slime&lt;br /&gt;
| [[File:Golem.png]] Golem: can combine two items of the same common or golden item.&amp;lt;br&amp;gt;[[File:Big golem.png]] Large Golem: upgrade a regular item into a Golden one or a Golden item into a Diamond one&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lushwood Grove&#039;&#039;&#039;&lt;br /&gt;
| No enemies&lt;br /&gt;
| [[File:Fairy.png]] Fairy: can transform an item into another item of the same rarity&amp;lt;br&amp;gt;[[File:Lush chest.png]] Lush Chest: can choose between one of four Common rarity items to add to the inventory, 1/100 chance to be golden&amp;lt;br&amp;gt;[[File:Beehive.png]] Beehive: gain a Honeycomb that can be combined with food items at a Cauldron but is protected by Honey Bee enemies&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scorched Hill&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy dragonfly.png]] Dragonfly&amp;lt;br&amp;gt;[[File:Enemy slime.png]] Slime&lt;br /&gt;
| [[File:Woodcutter.png]] Woodcutter: can combine two items into a random item of Heroic rarity&amp;lt;br&amp;gt;[[File:Bonfire.png]] Large Bonfire: can be used at night to wait until the next day and restore all Health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sunken Palace&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy palace guard.png]] Palace Guard&lt;br /&gt;
| [[File:Treasury.png]] Gold: gain 3 Gold&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Witch Marsh&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy dragonfly.png]] Dragonfly&amp;lt;br&amp;gt;[[File:Enemy frog.png]] Frog&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron: can combine two food items&amp;lt;br&amp;gt;[[File:Crone.png]] Crone: choose between two cursed items&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Misplaced Mire&#039;&#039;&#039;&lt;br /&gt;
| Racoon&lt;br /&gt;
| Trash Heap: contains 3 items of random rarity&amp;lt;br&amp;gt; Junksmith: create a copy of a non-unique item&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198042776433</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_map&amp;diff=598</id>
		<title>Swampland map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_map&amp;diff=598"/>
		<updated>2025-07-27T23:11:15Z</updated>

		<summary type="html">&lt;p&gt;76561198042776433: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Island.png|thumb|An island]]&lt;br /&gt;
The following locations can be found anywhere on the map:&lt;br /&gt;
* [[File:Chest.png]] Treasure Chests allow choosing between one of three Common rarity items to add to the inventory. There is a 1/80 chance items will be Golden and a 1/500 chance the items will be Diamond. More common in the Starting Forest biome.&lt;br /&gt;
* [[File:Event ferryman.png]] Ferryman takes you to one of three other islands. Each island will have one, which is always visible when the player is near.&lt;br /&gt;
* [[File:Bazaar vendor.png]] Bargaining Tents have a selection of 2 Rare rarity items that can be bought for 5 Gold. Can choose to haggle, which has a 75% chance to change the price to 4 and a 25% chance to change the price to 7. Cannot appear on the Starting Island.&lt;br /&gt;
* [[File:Bladeoil.png]] Blade Oils allow choosing between giving the weapon 1 Attack, Armor or Speed. Refreshes if the weapon is changed. Each oil can only be applied once per weapon.&lt;br /&gt;
* [[File:Campfire.png]] Campfires can be used at night to wait until the next day and restore 10 Health.&lt;br /&gt;
* [[File:Blacksmith.png]] Forges allow choosing between two bonuses to add to the weapon. If weapon already has one it can be replaced for 10 Gold.&lt;br /&gt;
* [[File:Sinkhole.png]] Sinkhole takes you to a random island. Cannot appear on the Starting Island.&lt;br /&gt;
&lt;br /&gt;
The Swampland map is divided into islands accessible via the Ferryman. Each island will spawn specific enemies and locations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Island&lt;br /&gt;
! Enemies&lt;br /&gt;
! Locations&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Starting Island&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy frog.png]] Frog&amp;lt;br&amp;gt;[[File:Enemy snake.png]] Snake&lt;br /&gt;
| [[File:House.png]] Home: Spawns next to the player and can be used at night to wait until the next day and restore all health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Abandoned Quarry&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy beaver.png]] Beaver&amp;lt;br&amp;gt;[[File:Enemy frog.png]] Frog&lt;br /&gt;
| [[File:Weapon stash.png]] Weapon Pile: can choose between one of three weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Glyph Ruins&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy beaver.png]] Beaver&amp;lt;br&amp;gt;[[File:Enemy turtle.png]] Turtle&lt;br /&gt;
| [[File:Scroll.png]] Ancient Tomes: can choose between one of three tome items&amp;lt;br&amp;gt;[[File:Rune carver.png]] Rune Stone: can choose between the following items: Blood Rune, Echo Rune, Iron Rune&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golem Home&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy beaver.png]] Beaver&amp;lt;br&amp;gt;[[File:Enemy slime.png]] Slime&lt;br /&gt;
| [[File:Golem.png]] Golem: can combine two items of the same common or golden item.&amp;lt;br&amp;gt;[[File:Big golem.png]] Large Golem: upgrade a regular item into a Golden one or a Golden item into a Diamond one&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lushwood Grove&#039;&#039;&#039;&lt;br /&gt;
| No enemies&lt;br /&gt;
| [[File:Fairy.png]] Fairy: can transform an item into another item of the same rarity&amp;lt;br&amp;gt;[[File:Lush chest.png]] Lush Chest: can choose between one of four Common rarity items to add to the inventory, 1/100 chance to be golden&amp;lt;br&amp;gt;[[File:Beehive.png]] Beehive: gain a Honeycomb that can be combined with food items at a Cauldron but is protected by Honey Bee enemies&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scorched Hill&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy dragonfly.png]] Dragonfly&amp;lt;br&amp;gt;[[File:Enemy slime.png]] Slime&lt;br /&gt;
| [[File:Woodcutter.png]] Woodcutter: can combine two items into a random item of Heroic rarity&amp;lt;br&amp;gt;[[File:Bonfire.png]] Large Bonfire: can be used at night to wait until the next day and restore all Health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sunken Palace&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy palace guard.png]] Palace Guard&lt;br /&gt;
| [[File:Treasury.png]] Gold: gain 3 Gold&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Witch Marsh&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy dragonfly.png]] Dragonfly&amp;lt;br&amp;gt;[[File:Enemy frog.png]] Frog&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron: can combine two food items&amp;lt;br&amp;gt;[[File:Crone.png]] Crone: choose between two cursed items&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Misplaced Mire&#039;&#039;&#039;&lt;br /&gt;
| Racoon&lt;br /&gt;
| Trash Heap: contains 3 items of random rarity (except for mythical)&amp;lt;br&amp;gt; Junksmith: create a copy of a non-unique item&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198042776433</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_map&amp;diff=597</id>
		<title>Swampland map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_map&amp;diff=597"/>
		<updated>2025-07-27T23:09:49Z</updated>

		<summary type="html">&lt;p&gt;76561198042776433: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Island.png|thumb|An island]]&lt;br /&gt;
The following locations can be found anywhere on the map:&lt;br /&gt;
* [[File:Chest.png]] Treasure Chests allow choosing between one of three Common rarity items to add to the inventory. There is a 1/80 chance items will be Golden and a 1/500 chance the items will be Diamond. More common in the Starting Forest biome.&lt;br /&gt;
* [[File:Event ferryman.png]] Ferryman takes you to one of three other islands. Each island will have one, which is always visible when the player is near.&lt;br /&gt;
* [[File:Bazaar vendor.png]] Bargaining Tents have a selection of 2 Rare rarity items that can be bought for 5 Gold. Can choose to haggle, which has a 75% chance to change the price to 4 and a 25% chance to change the price to 7. Cannot appear on the Starting Island.&lt;br /&gt;
* [[File:Bladeoil.png]] Blade Oils allow choosing between giving the weapon 1 Attack, Armor or Speed. Refreshes if the weapon is changed. Each oil can only be applied once per weapon.&lt;br /&gt;
* [[File:Campfire.png]] Campfires can be used at night to wait until the next day and restore 10 Health.&lt;br /&gt;
* [[File:Blacksmith.png]] Forges allow choosing between two bonuses to add to the weapon. If weapon already has one it can be replaced for 10 Gold.&lt;br /&gt;
* [[File:Sinkhole.png]] Sinkhole takes you to a random island. Cannot appear on the Starting Island.&lt;br /&gt;
&lt;br /&gt;
The Swampland map is divided into islands accessible via the Ferryman. Each island will spawn specific enemies and locations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Island&lt;br /&gt;
! Enemies&lt;br /&gt;
! Locations&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Starting Island&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy frog.png]] Frog&amp;lt;br&amp;gt;[[File:Enemy snake.png]] Snake&lt;br /&gt;
| [[File:House.png]] Home: Spawns next to the player and can be used at night to wait until the next day and restore all health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Abandoned Quarry&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy beaver.png]] Beaver&amp;lt;br&amp;gt;[[File:Enemy frog.png]] Frog&lt;br /&gt;
| [[File:Weapon stash.png]] Weapon Pile: can choose between one of three weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Glyph Ruins&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy beaver.png]] Beaver&amp;lt;br&amp;gt;[[File:Enemy turtle.png]] Turtle&lt;br /&gt;
| [[File:Scroll.png]] Ancient Tomes: can choose between one of three tome items&amp;lt;br&amp;gt;[[File:Rune carver.png]] Rune Stone: can choose between the following items: Blood Rune, Echo Rune, Iron Rune&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golem Home&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy beaver.png]] Beaver&amp;lt;br&amp;gt;[[File:Enemy slime.png]] Slime&lt;br /&gt;
| [[File:Golem.png]] Golem: can combine two items of the same common or golden item.&amp;lt;br&amp;gt;[[File:Big golem.png]] Large Golem: upgrade a regular item into a Golden one or a Golden item into a Diamond one&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lushwood Grove&#039;&#039;&#039;&lt;br /&gt;
| No enemies&lt;br /&gt;
| [[File:Fairy.png]] Fairy: can transform an item into another item of the same rarity&amp;lt;br&amp;gt;[[File:Lush chest.png]] Lush Chest: can choose between one of four Common rarity items to add to the inventory, 1/100 chance to be golden&amp;lt;br&amp;gt;[[File:Beehive.png]] Beehive: gain a Honeycomb that can be combined with food items at a Cauldron but is protected by Honey Bee enemies&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scorched Hill&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy dragonfly.png]] Dragonfly&amp;lt;br&amp;gt;[[File:Enemy slime.png]] Slime&lt;br /&gt;
| [[File:Woodcutter.png]] Woodcutter: can combine two items into a random item of Heroic rarity&amp;lt;br&amp;gt;[[File:Bonfire.png]] Large Bonfire: can be used at night to wait until the next day and restore all Health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sunken Palace&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy palace guard.png]] Palace Guard&lt;br /&gt;
| [[File:Treasury.png]] Gold: gain 3 Gold&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Witch Marsh&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy dragonfly.png]] Dragonfly&amp;lt;br&amp;gt;[[File:Enemy frog.png]] Frog&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron: can combine two food items&amp;lt;br&amp;gt;[[File:Crone.png]] Crone: choose between two cursed items&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Misplaced Mire&#039;&#039;&#039;&lt;br /&gt;
| Racoon&lt;br /&gt;
| Trash Heap: chests that contain any item of any rarity (except for mythical)&amp;lt;br&amp;gt; Junksmith: create a copy of a non-unique item&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198042776433</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_map&amp;diff=596</id>
		<title>Swampland map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_map&amp;diff=596"/>
		<updated>2025-07-27T15:48:35Z</updated>

		<summary type="html">&lt;p&gt;76561198042776433: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Island.png|thumb|An island]]&lt;br /&gt;
The following locations can be found anywhere on the map:&lt;br /&gt;
* [[File:Chest.png]] Treasure Chests allow choosing between one of three Common rarity items to add to the inventory. There is a 1/80 chance items will be Golden and a 1/500 chance the items will be Diamond. More common in the Starting Forest biome.&lt;br /&gt;
* [[File:Event ferryman.png]] Ferryman takes you to one of three other islands. Each island will have one, which is always visible when the player is near.&lt;br /&gt;
* [[File:Bazaar vendor.png]] Bargaining Tents have a selection of 2 Rare rarity items that can be bought for 5 Gold. Can choose to haggle, which has a 75% chance to change the price to 4 and a 25% chance to change the price to 7. Cannot appear on the Starting Island.&lt;br /&gt;
* [[File:Bladeoil.png]] Blade Oils allow choosing between giving the weapon 1 Attack, Armor or Speed. Refreshes if the weapon is changed. Each oil can only be applied once per weapon.&lt;br /&gt;
* [[File:Campfire.png]] Campfires can be used at night to wait until the next day and restore 10 Health.&lt;br /&gt;
* [[File:Blacksmith.png]] Forges allow choosing between two bonuses to add to the weapon. If weapon already has one it can be replaced for 10 Gold.&lt;br /&gt;
* [[File:Sinkhole.png]] Sinkhole takes you to a random island. Cannot appear on the Starting Island.&lt;br /&gt;
&lt;br /&gt;
The Swampland map is divided into islands accessible via the Ferryman. Each island will spawn specific enemies and locations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Island&lt;br /&gt;
! Enemies&lt;br /&gt;
! Locations&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Starting Island&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy frog.png]] Frog&amp;lt;br&amp;gt;[[File:Enemy snake.png]] Snake&lt;br /&gt;
| [[File:House.png]] Home: Spawns next to the player and can be used at night to wait until the next day and restore all health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Abandoned Quarry&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy beaver.png]] Beaver&amp;lt;br&amp;gt;[[File:Enemy frog.png]] Frog&lt;br /&gt;
| [[File:Weapon stash.png]] Weapon Pile: can choose between one of three weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Glyph Ruins&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy beaver.png]] Beaver&amp;lt;br&amp;gt;[[File:Enemy turtle.png]] Turtle&lt;br /&gt;
| [[File:Scroll.png]] Ancient Tomes: can choose between one of three tome items&amp;lt;br&amp;gt;[[File:Rune carver.png]] Rune Stone: can choose between the following items: Blood Rune, Echo Rune, Iron Rune&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golem Home&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy beaver.png]] Beaver&amp;lt;br&amp;gt;[[File:Enemy slime.png]] Slime&lt;br /&gt;
| [[File:Golem.png]] Golem: can combine two items of the same common or golden item.&amp;lt;br&amp;gt;[[File:Big golem.png]] Large Golem: upgrade a regular item into a Golden one or a Golden item into a Diamond one&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lushwood Grove&#039;&#039;&#039;&lt;br /&gt;
| No enemies&lt;br /&gt;
| [[File:Fairy.png]] Fairy: can transform an item into another item of the same rarity&amp;lt;br&amp;gt;[[File:Lush chest.png]] Lush Chest: can choose between one of four Common rarity items to add to the inventory, 1/100 chance to be golden&amp;lt;br&amp;gt;[[File:Beehive.png]] Beehive: gain a Honeycomb that can be combined with food items at a Cauldron but is protected by Honey Bee enemies&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scorched Hill&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy dragonfly.png]] Dragonfly&amp;lt;br&amp;gt;[[File:Enemy slime.png]] Slime&lt;br /&gt;
| [[File:Woodcutter.png]] Woodcutter: can combine two items into a random item of Heroic rarity&amp;lt;br&amp;gt;[[File:Bonfire.png]] Large Bonfire: can be used at night to wait until the next day and restore all Health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sunken Palace&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy palace guard.png]] Palace Guard&lt;br /&gt;
| [[File:Treasury.png]] Gold: gain 3 Gold&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Witch Marsh&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy dragonfly.png]] Dragonfly&amp;lt;br&amp;gt;[[File:Enemy frog.png]] Frog&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron: can combine two food items&amp;lt;br&amp;gt;[[File:Crone.png]] Crone: choose between two cursed items&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Misplaced Mire&#039;&#039;&#039;&lt;br /&gt;
| Racoon&lt;br /&gt;
| Trash Heap: chests that can also contain tomes&amp;lt;br&amp;gt; Junksmith: create a copy of a non-unique item&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198042776433</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_itemsets&amp;diff=591</id>
		<title>Swampland itemsets</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_itemsets&amp;diff=591"/>
		<updated>2025-07-26T17:39:24Z</updated>

		<summary type="html">&lt;p&gt;76561198042776433: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Items that have a similar name will provide a set bonus if the player has at least one of each item from a set. The following itemsets require items that can only be found in Swampland or Kingmaker runs that use Swampland bundles.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Itemset&lt;br /&gt;
! Items&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Highborn.png]] Highborn || Any 3 rings || Ring items trigger twice&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basilisk&#039;s Gaze.png]] Basilisk&#039;s Gaze || Basilisk Fang&amp;lt;br&amp;gt;Basilisk Scale || Battle Start: Your opponent is stunned for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Champion&#039;s Greaves.png]] Champion&#039;s Greaves || Champion&#039;s Armor&amp;lt;br&amp;gt;Champion&#039;s Blade || Gain 6 speed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Deadly Toxin.png]] Deadly Toxin || Nerve Poison&amp;lt;br&amp;gt;Viper Extract || The first time the enemy gains poison give the enemy 2 acid&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holy Crucifix.png]] Holy Crucifix || Holy Shield&amp;lt;br&amp;gt;Holy Tome || Negates negative base stats&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ironstone Crest.png]] Ironstone Crest || Forge Hammer&amp;lt;br&amp;gt;Forge Gauntlet || Turn Start: Steal 2 armor from the enemy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ironstone Fang.png]] Ironstone Fang || Crimson Fang&amp;lt;br&amp;gt;Venomous Fang || First Turn: Gain 3 armor on hit&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Marble Anvil.png]] Marble Anvil || Marble Sword&amp;lt;br&amp;gt;Serpent Lyre || Battle Start: Trigger Exposed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Marshlight Aria.png]] Marshlight Aria || Marshlight Lantern&amp;lt;br&amp;gt;Riverflow Violin || Exposed: Trigger Symphony twice&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Twilight Crest.png]] Twilight Crest || Moonlight Crest&amp;lt;br&amp;gt;Sunlight Crest || As long as you&#039;ve below 50% health all healing is doubled&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vampire Cloak.png]] Vampire Cloak || Sanguine Morphosis&amp;lt;br&amp;gt;Vampiric Stasis || Turn Start: If you are stunned double healing this turn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weaver Medallion.png]] Weaver Medallion || Weaver Armor&amp;lt;br&amp;gt;Weaver Shield || Gain 5 health&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Seafood Hotpot.png]] Seafood Hotpot || Clearspring Watermelon&amp;lt;br&amp;gt;Silverscale Fish&amp;lt;br&amp;gt;Sour Lemon || Battle Start: Gain 2 armor for each speed you have&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198042776433</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_items&amp;diff=590</id>
		<title>Swampland items</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_items&amp;diff=590"/>
		<updated>2025-07-26T13:40:31Z</updated>

		<summary type="html">&lt;p&gt;76561198042776433: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Swampland items can only be found in Swampland or Kingmaker games that use Swampland bundles. Swampland items come in 5 levels of rarity: Common, Rare, Heroic, Mythic, and Cursed. Items with Cursed rarity can only be obtained from a Crone.&lt;br /&gt;
&lt;br /&gt;
Swampland items may inflict the following status effects on either enemies or the player:&lt;br /&gt;
* [[File:Icon acid.png]] Acid removes armor equal to acid at the start of the turn&lt;br /&gt;
* [[File:Icon poison.png]] Poison takes damage equal to the amount of poison at turn start if no armor and and removes 1 poison stack at the start of the turn&lt;br /&gt;
* [[File:Icon regen.png]] Regeneration restores health equal to the amount of regeneration at turn end and removes 1 regeneration at the end of the turn&lt;br /&gt;
* [[File:Icon riptide.png]] Riptide takes 5 damage at the end of the turn and removes 1 riptide at the end of the turn&lt;br /&gt;
* [[File:Icon stun.png]] Stun skips the attack and removes 1 stun at the end of the turn&lt;br /&gt;
* [[File:Icon purity.png]] Purity gives 1 attack per stack and restores 3 health when removed&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
The player can only have one weapon. Choosing another weapon will destroy the existing one.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Rarity&lt;br /&gt;
! Stats&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Liferoot Staff || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Wounded: Gain 3 regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Champion&#039;s Blade || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 6 || -&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Rapier || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 3 || Battle Start: Gain 1 poison&lt;br /&gt;
|-&lt;br /&gt;
| Knight&#039;s Blade || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 4 || Upgrades after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Dagger || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Battle Start: Give the enemy 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Squire&#039;s Blade || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Upgrades after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Forge Hammer || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 4 || On Hit: Give the enemy 2 armor&lt;br /&gt;
|-&lt;br /&gt;
| Grilling Skewer || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 1 || Battle Start: Gain 1 additional strike&lt;br /&gt;
|-&lt;br /&gt;
| Ironstone Spear || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || While you have armor, temporarily gain 2 attack&lt;br /&gt;
|-&lt;br /&gt;
| Marble Sword || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 1&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 || Exposed: Gain 3 attack&lt;br /&gt;
|-&lt;br /&gt;
| Stormcloud Spear || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Every 5 strikes, stun the enemy for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Gale Staff || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2&amp;lt;br&amp;gt;[[File:Icon speed.png]] 6 || On Hit: Lose 1 speed&lt;br /&gt;
|-&lt;br /&gt;
| Pacifist Staff || [[File:Rarity common.png]] Common || || On Hit: Gain 1 armor and restore 1 health&lt;br /&gt;
|-&lt;br /&gt;
| Slime Sword || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Battle Start: Give yourself and the enemy 3 acid&lt;br /&gt;
|-&lt;br /&gt;
| Basilisk Fang || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 3 || On Hit: Decrease your poison by 2 and give it to the enemy&lt;br /&gt;
|-&lt;br /&gt;
| Liferoot Hammer || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 3 || Regeneration that triggers overheal increases max health&lt;br /&gt;
|-&lt;br /&gt;
| Bubblegloop Staff || [[File:Rarity rare.png]] Rare || || Can&#039;t strike. Turn Start: Spend 1 speed to give the enemy 1 acid and 2 poison&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Whip || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 3 || Turn Start: If the enemy is stunned, gain 1 additional strike&lt;br /&gt;
|-&lt;br /&gt;
| Rusty Sword || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || On hit: If the enemy has no armor, deal additional damage equal to enemy acid&lt;br /&gt;
|-&lt;br /&gt;
| Wave Breaker || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] -2 || Can&#039;t strike. Battle Start: Give the enemy 2 riptide for each negative base attack you have&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Wand || [[File:Rarity rare.png]] Rare || || Can&#039;t attack. Turn Start: Deal 2 damage. Increase the damage by 1 for each tome equipped&lt;br /&gt;
|-&lt;br /&gt;
| Granite Axe || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 4 || On Hit: Lose 2 health and gain 4 armor&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Rod || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || Turn Start: If you&#039;re stunned, gain 1 attack&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Scepter || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1 || Healing is doubled&lt;br /&gt;
|-&lt;br /&gt;
| Ring Blades || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1 || Battle Start: Steal 1 attack from the enemy&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Sword || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 2&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 || Exposed: Gain armor equal to base armor&lt;br /&gt;
|-&lt;br /&gt;
| Serpent Dagger || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 2 || Every 3 strikes, give the enemy 4 poison&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Trident || [[File:Rarity heroic.png]] Heroic || || On Hit: Give the enemy 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Melting Iceblade || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 7 || On Hit: Lose 1 attack&lt;br /&gt;
|-&lt;br /&gt;
| King&#039;s Blade || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 2 || Exposed and Wounded items triggers at battle start instead&lt;br /&gt;
|-&lt;br /&gt;
| Moonlight Cleaver || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 3 || While you are below 50% health, you cannot gain status effects&lt;br /&gt;
|-&lt;br /&gt;
| Leather Whip || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 4&amp;lt;br&amp;gt;[[File:Icon health.png]] 5 || Battle Start: Gain 5 max health&lt;br /&gt;
|-&lt;br /&gt;
| Bloodlord&#039;s Axe || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 4 || Battle Start: The enemy loses 5 health and you restore 5 health&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Staff || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 1 || Battle Start: Gain 2 purity. On Hit: Remove 1 purity&lt;br /&gt;
|-&lt;br /&gt;
| Riverflow Rapier || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 3 || The first time you gain a new status effect, gain 1 additional strike as well&lt;br /&gt;
|-&lt;br /&gt;
| Thunderbound Sabre || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 6 || Battle start: Stun yourself for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Warhammer || [[File:Rarity mythic.png]] Mythic || [[File:Icon attack.png]] 5 || On Hit: Remove all of the enemy&#039;s armor&lt;br /&gt;
|-&lt;br /&gt;
| Dashmaster&#039;s Dagger || [[File:Rarity mythic.png]] Mythic || [[File:Icon attack.png]] 2 || Battle Start: Gain additional strikes equal to speed&lt;br /&gt;
|-&lt;br /&gt;
| Lakebed Sword || [[File:Rarity mythic.png]] Mythic || [[File:Icon attack.png]] 5 || Gain double health and attack from purity&lt;br /&gt;
|-&lt;br /&gt;
| Cleaver of Wrath || [[File:Icon curse.png]] Cursed || [[File:Icon attack.png]] 10 || Your max health is always 1&lt;br /&gt;
|-&lt;br /&gt;
| Scepter of Greed || [[File:Icon curse.png]] Cursed || [[File:Icon attack.png]] 6 || You cannot gain gold&lt;br /&gt;
|-&lt;br /&gt;
| Sword of Pride || [[File:Icon curse.png]] Cursed || [[File:Icon attack.png]] 3&amp;lt;br&amp;gt;[[File:Icon armor.png]] 3&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 || Battle Start: If the enemy has more attack, armor or speed than you, take 3 damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
The player starts the game with 4 item slots. Defeating each boss increases the number of item slots by 2.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Rarity&lt;br /&gt;
! Stats&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Liferoot Gauntlet || [[File:Rarity common.png]] Common || [[File:Icon health.png]] 3 || Battle start: Gain 1 regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Champion&#039;s Armor || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 6 || -&lt;br /&gt;
|-&lt;br /&gt;
| Deviled Egg || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Knight&#039;s Armor || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 4 || Upgrades after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Serpent Lyre || [[File:Rarity common.png]] Common || || Exposed: Give the enemy 3 poison. Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Fish || [[File:Rarity common.png]] Common || || Exposed: Give the enemy 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Squire&#039;s Armor || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 2 || Upgrades after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Treebark Egg || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Venomous Fang || [[File:Rarity common.png]] Common || || First Turn: Give the enemy 2 poison on hit&lt;br /&gt;
|-&lt;br /&gt;
| Holy Shield || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] -1&amp;lt;br&amp;gt;[[File:Icon armor.png]] 6&amp;lt;br&amp;gt;[[File:Icon speed.png]] -1 || -&lt;br /&gt;
|-&lt;br /&gt;
| Weaver Shield || [[File:Rarity common.png]] Common || || Battle Start: If you have 0 base armor, gain 4 armor&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Bell || [[File:Rarity common.png]] Common || || Battle Start: Decrease all countdowns by 1. Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Granite Egg || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Leather Belt || [[File:Rarity common.png]] Common || [[File:Icon health.png]] 3 || If you have 0 base armor, double this items max health&lt;br /&gt;
|-&lt;br /&gt;
| Lightspeed Potion || [[File:Rarity common.png]] Common || [[File:Icon speed.png]] 1 || Battle Start: Restore health equal to speed&lt;br /&gt;
|-&lt;br /&gt;
| Rusty Ring || [[File:Rarity common.png]] Common || || Battle Start: Give the enemy 1 acid&lt;br /&gt;
|-&lt;br /&gt;
| Clearspring Feather || [[File:Rarity common.png]] Common || || Battle Start: Decrease a random status effect by 1 and give it to the enemy&lt;br /&gt;
|-&lt;br /&gt;
| Clearspring Watermelon || [[File:Rarity common.png]] Common || || Battle Start, Exposed &amp;amp; Wounded: Decrease a random status effect by 1&lt;br /&gt;
|-&lt;br /&gt;
| Petrifying Flask || [[File:Rarity common.png]] Common || || Wounded: Gain 10 armor and stun yourself for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Slime Armor || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 5 || Battle Start: Gain 1 acid&lt;br /&gt;
|-&lt;br /&gt;
| Muscle Potion || [[File:Rarity common.png]] Common || || Every 3 strikes: Gain 1 attack&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Helmet || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 2 || Battle Start: Gain 1 Purity&lt;br /&gt;
|-&lt;br /&gt;
| Royal Horn || [[File:Rarity common.png]] Common || || Wounded: Gain 2 gold. Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Sour Lemon || [[File:Rarity common.png]] Common || [[File:Icon speed.png]] 3 || Battle Start: Gain 1 acid&lt;br /&gt;
|-&lt;br /&gt;
| Wet Egg || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Marble Mirror || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -2 || Battle Start: Gain armor equal to your opponent’s armor&lt;br /&gt;
|-&lt;br /&gt;
| Spiritual Balance || [[File:Rarity rare.png]] Rare || || Battle Start: If your speed is equal to your attack, gain 3 attack&lt;br /&gt;
|-&lt;br /&gt;
| Basilisk Scale || [[File:Rarity rare.png]] Rare || || Battle Start: Gain 5 armor and 5 poison&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Fang || [[File:Rarity rare.png]] Rare || || Battle Start: If your health is full, lose 5 health and gain 2 additional strikes&lt;br /&gt;
|-&lt;br /&gt;
| Hero&#039;s Crossguard || [[File:Rarity rare.png]] Rare || || First Turn: Your On Hit effects trigger twice&lt;br /&gt;
|-&lt;br /&gt;
| Muscle Growth || [[File:Rarity rare.png]] Rare || || While you have regeneration, temporarily gain 3 attack&lt;br /&gt;
|-&lt;br /&gt;
| Silver Anchor || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -1 || Whenever you lose speed, give the enemy 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Stillwater Pearl || [[File:Rarity rare.png]] Rare || || Riptide can trigger twice per turn&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Algae || [[File:Rarity rare.png]] Rare || || The first time riptide triggers, give the enemy 5 poison&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Rose || [[File:Rarity rare.png]] Rare || || Whenever you restore health, give the enemy 1 poison. You can only equip 1 rose&lt;br /&gt;
|-&lt;br /&gt;
| Soap Stone || [[File:Rarity rare.png]] Rare || || First turn: Spend 2 speed to temporarily gain 4 attack&lt;br /&gt;
|-&lt;br /&gt;
| Moonlight Crest || [[File:Rarity rare.png]] Rare || || Turn Start: If you&#039;re below 50% health, gain 1 regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Mushroom Buckler || [[File:Rarity rare.png]] Rare || [[File:Icon armor.png]] 3 || If you have poison, enemy strikes deal 1 less damage&lt;br /&gt;
|-&lt;br /&gt;
| Nerve Poison || [[File:Rarity rare.png]] Rare || || The first time the enemy gains poison, stun them for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| Poisonous Mushroom || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || Turn Start: Gain 1 poison&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Armor || [[File:Rarity rare.png]] Rare || || Whenever riptide triggers, gain 2 armor&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Greaves || [[File:Rarity rare.png]] Rare || || Battle Start: If you have more speed than the enemy, give them 2 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Twisted Root || [[File:Rarity rare.png]] Rare || || Exposed: Gain 1 regeneration for each equipped wood item&lt;br /&gt;
|-&lt;br /&gt;
| Clearspring Cloak || [[File:Rarity rare.png]] Rare || || Exposed: Remove all your status effects and gain 1 armor equal to stacks removed&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Gauntlet || [[File:Rarity rare.png]] Rare || || Battle Start: Halve all countdowns&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Lens || [[File:Rarity rare.png]] Rare || || If you have exactly 1 tome equipped, it triggers thrice&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Shield || [[File:Rarity rare.png]] Rare || || Whenever a countdown effect triggers, gain 3 armor&lt;br /&gt;
|-&lt;br /&gt;
| Corroded Bone || [[File:Rarity rare.png]] Rare || || Battle Start: Convert 50% of the enemy&#039;s health into armor&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Cloak || [[File:Rarity rare.png]] Rare || || Turn Start: If you have armor, restore 2 health&lt;br /&gt;
|-&lt;br /&gt;
| Clearspring Opal || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] 2 || Turn Start: If you have any status effects, spend 1 speed to decrease a random status effect by 1&lt;br /&gt;
|-&lt;br /&gt;
| Clearspring Rose || [[File:Rarity rare.png]] Rare || || Whenever you restore health, decrease a random status effect by 1. You can only equip 1 rose&lt;br /&gt;
|-&lt;br /&gt;
| Forge Gauntlet || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1 || Battle Start: Give the enemy 5 armor&lt;br /&gt;
|-&lt;br /&gt;
| Granite Fungi || [[File:Rarity rare.png]] Rare || || Turn End: Gain 2 armor and give the enemy 2 armor&lt;br /&gt;
|-&lt;br /&gt;
| Impressive Physique || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] 2 || Exposed: Stun the enemy for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Plate || [[File:Rarity rare.png]] Rare || || Whenever the enemy loses armor to acid, gain that armor&lt;br /&gt;
|-&lt;br /&gt;
| Stormcloud Armor || [[File:Rarity rare.png]] Rare || || Battle Start: If you have more speed than armor, stun the enemy for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Stormcloud Curse || [[File:Rarity rare.png]] Rare || || Battle Start: Stun the enemy and yourself for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Leather Waterskin || [[File:Rarity rare.png]] Rare || || Exposed: Gain 2 purity. Repeat this for each equipped water item&lt;br /&gt;
|-&lt;br /&gt;
| Plated Shield || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -1 || The first time you gain armor, double it&lt;br /&gt;
|-&lt;br /&gt;
| Riverflow Talisman || [[File:Rarity rare.png]] Rare || || Whenever you gain a status effect, gain 1 additional stack&lt;br /&gt;
|-&lt;br /&gt;
| Riverflow Violin || [[File:Rarity rare.png]] Rare || || Exposed: Gain 4 armor. Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Spiral Shell || [[File:Rarity rare.png]] Rare || || Turn Start: If you&#039;re stunned, give the enemy 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Marshlight Lantern || [[File:Rarity rare.png]] Rare || || Exposed: Lose 3 health and gain 8 armor&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Armor || [[File:Rarity rare.png]] Rare || || Exposed: Remove 1 purity to gain 5 armor&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Potion || [[File:Rarity rare.png]] Rare || || Battle start: Remove all your armor and gain 3 purity&lt;br /&gt;
|-&lt;br /&gt;
| Saltcrusted Crown || [[File:Rarity rare.png]] Rare || [[File:Icon health.png]] 8 || Battle Start: Gain 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Sinful Mirror || [[File:Rarity rare.png]] Rare || || Wounded: Remove all your purity&lt;br /&gt;
|-&lt;br /&gt;
| Slime Bomb || [[File:Rarity rare.png]] Rare || || When the enemy becomes exposed, remove all their acid and deal 2 damage for each acid removed&lt;br /&gt;
|-&lt;br /&gt;
| Slime Booster || [[File:Rarity rare.png]] Rare || || Battle Start: Convert 1 acid into 2 attack&lt;br /&gt;
|-&lt;br /&gt;
| Slime Heart || [[File:Rarity rare.png]] Rare || || Wounded: Remove all your acid and restore 2 health for each acid removed&lt;br /&gt;
|-&lt;br /&gt;
| Slime Potion || [[File:Rarity rare.png]] Rare || || Wounded: Gain armor equal to lost health and gain 5 acid&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Bottle || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 || Battle Start: Stun yourself for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| Vampiric Stasis || [[File:Rarity rare.png]] Rare || || Whenever you skip your strike, restore 3 health&lt;br /&gt;
|-&lt;br /&gt;
| Friendship Bracelet || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] -1 || Battle Start: The enemy loses 1 attack&lt;br /&gt;
|-&lt;br /&gt;
| Thunder Cloud || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] -1 || Wounded: Stun the enemy for 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| Life Zap || [[File:Rarity heroic.png]] Heroic || || Battle Start: Lose all your health except 1 and stun the enemy for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Explosive Arrow || [[File:Rarity heroic.png]] Heroic || || Turn Start: If the enemy doesn&#039;t have any armor, deal 2 damage&lt;br /&gt;
|-&lt;br /&gt;
| Liferoot Beast || [[File:Rarity heroic.png]] Heroic || || Turn Start: If you don&#039;t have any regeneration, gain 3 regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Liferoot Lute || [[File:Rarity heroic.png]] Heroic || || Wounded: Gain 3 regeneration. Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Noxious Gas || [[File:Rarity heroic.png]] Heroic || [[File:Icon armor.png]] 6 || Turn Start: Both you and the enemy gain 1 poison&lt;br /&gt;
|-&lt;br /&gt;
| Serpent Mask || [[File:Rarity heroic.png]] Heroic || || Battle Start: Give the enemy poison equal to your attack&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Imp || [[File:Rarity heroic.png]] Heroic || || Turn Start: Deal 1 damage and restore 1 health&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Morphosis || [[File:Rarity heroic.png]] Heroic || || Every 4th turn: Stun yourself for 1 turn and gain 3 regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Gauntlet || [[File:Rarity heroic.png]] Heroic || || Give the enemy 1 riptide every other turn&lt;br /&gt;
|-&lt;br /&gt;
| Mist Armor || [[File:Rarity heroic.png]] Heroic || [[File:Icon health.png]] 10&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 || Enemy strikes ignore armor&lt;br /&gt;
|-&lt;br /&gt;
| Petrified Statue || [[File:Rarity heroic.png]] Heroic || [[File:Icon speed.png]] -2 || Battle Start: Give the enemy 1 stun for each equipped stone item&lt;br /&gt;
|-&lt;br /&gt;
| Weaver Armor || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] -2 || Battle Start: If you have 0 base armor, gain armor equal to current health&lt;br /&gt;
|-&lt;br /&gt;
| Acidic Witherleaf || [[File:Rarity heroic.png]] Heroic || [[File:Icon speed.png]] 1 || Battle Start: Give the enemy acid equal to your speed&lt;br /&gt;
|-&lt;br /&gt;
| Stoneborn Turtle || [[File:Rarity heroic.png]] Heroic || || Turn start: Restore 1 health. If your health is full, gain 2 armor instead&lt;br /&gt;
|-&lt;br /&gt;
| Stormcloud Drum || [[File:Rarity heroic.png]] Heroic || || Wounded: Stun the enemy for 1 turn. Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Blood Rune || [[File:Rarity heroic.png]] Heroic || || Wounded: Re-trigger the last triggered wounded item&lt;br /&gt;
|-&lt;br /&gt;
| Echo Rune || [[File:Rarity heroic.png]] Heroic || || Wounded: Re-trigger a random battle start item&lt;br /&gt;
|-&lt;br /&gt;
| Iron Rune || [[File:Rarity heroic.png]] Heroic || || If you have exactly 1 item with exposed, it triggers thrice&lt;br /&gt;
|-&lt;br /&gt;
| Acid Mutation || [[File:Rarity heroic.png]] Heroic || || Battle Start: Gain 1 acid. While you have acid, temporarily gain attack equal to acid&lt;br /&gt;
|-&lt;br /&gt;
| Bloodstone Ring || [[File:Rarity heroic.png]] Heroic || || Battle Start: Gain 5 max health and restore 5 health&lt;br /&gt;
|-&lt;br /&gt;
| Clearspring Duck || [[File:Rarity heroic.png]] Heroic || || Turn Start: Gain 1 armor and decrease a random status effect by 1&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Chalice || [[File:Rarity heroic.png]] Heroic || || Gain 1 purity every other turn&lt;br /&gt;
|-&lt;br /&gt;
| Sunlight Crest || [[File:Rarity heroic.png]] Heroic || || Turn Start: If you&#039;re above 50% health, lose 3 health and gain 1 attack&lt;br /&gt;
|-&lt;br /&gt;
| Prime Form || [[File:Rarity mythic.png]] Mythic || || Double attack while your health is full&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Cloak || [[File:Rarity mythic.png]] Mythic || || Reset countdowns after they trigger&lt;br /&gt;
|-&lt;br /&gt;
| Grand Crescendo || [[File:Rarity mythic.png]] Mythic || || Symphony triggers all your other instruments&lt;br /&gt;
|-&lt;br /&gt;
| Primordial Soup || [[File:Rarity mythic.png]] Mythic || || Acid removes health as well&lt;br /&gt;
|-&lt;br /&gt;
| Serpent Scalemail || [[File:Rarity mythic.png]] Mythic || [[File:Icon armor.png]] 4 || Whenever you lose armor, give the enemy 2 poison&lt;br /&gt;
|-&lt;br /&gt;
| Stormtide Anchor || [[File:Rarity mythic.png]] Mythic || || Whenever riptide triggers, stun the enemy for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| Belt of Gluttony || [[File:Icon curse.png]] Cursed || [[File:Icon health.png]] 15 || Your health is hidden&lt;br /&gt;
|-&lt;br /&gt;
| Boots of Sloth || [[File:Icon curse.png]] Cursed || [[File:Icon speed.png]] 6 || You lose more time per step&lt;br /&gt;
|-&lt;br /&gt;
| Chest of Lust || [[File:Icon curse.png]] Cursed || [[File:Icon armor.png]] 8 || Monsters always hunt you&lt;br /&gt;
|-&lt;br /&gt;
| Helmet of Envy || [[File:Icon curse.png]] Cursed || [[File:Icon attack.png]] 3 || Battle Start: Double the enemy&#039;s attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tomes ===&lt;br /&gt;
Tome items can be obtained from Ancient Tomes.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Rarity&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Granite Tome || [[File:Rarity common.png]] Common || Countdown 4: Gain 6 armor&lt;br /&gt;
|-&lt;br /&gt;
| Holy Tome || [[File:Rarity common.png]] Common || Countdown 4: Gain 3 attack&lt;br /&gt;
|-&lt;br /&gt;
| Liferoot Tome || [[File:Rarity common.png]] Common || Countdown 4: Gain 3 regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Tome || [[File:Rarity common.png]] Common || Countdown 3: Give the enemy 2 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Stormcloud Tome || [[File:Rarity common.png]] Common || Countdown 4: Stun the enemy for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Tome || [[File:Rarity rare.png]] Rare || Countdown 6: Restore health to full&lt;br /&gt;
|-&lt;br /&gt;
| Caustic Tome || [[File:Rarity rare.png]] Rare || Countdown 3: Give the enemy 3 acid. If they don&#039;t have any armor, give them 3 poison instead&lt;br /&gt;
|-&lt;br /&gt;
| Flameburst Tome || [[File:Rarity rare.png]] Rare || Countdown 4: Deal 4 damage and reset countdown&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Tome || [[File:Rarity rare.png]] Rare || Countdown 3: If you have purity, remove 1 purity. Otherwise, gain 1 purity. Reset countdown&lt;br /&gt;
|-&lt;br /&gt;
| Cookbook || [[File:Rarity rare.png]] Rare || Replace this item with a random cauldron item after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Grand Tome || [[File:Rarity heroic.png]] Heroic || Countdown 10: Retrigger all your other tomes&lt;br /&gt;
|-&lt;br /&gt;
| Tome of the Hero || [[File:Rarity heroic.png]] Heroic || Countdown 8: Gain 4 attack, 4 armor and 4 speed&lt;br /&gt;
|-&lt;br /&gt;
| Sheet Music || [[File:Rarity heroic.png]] Heroic || Countdown 6: Trigger Symphony 3 times&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elixirs ===&lt;br /&gt;
Elixir items can be obtained from Potion Maker.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Rarity&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Lightspeed Elixir || [[File:Rarity common.png]] Common || Battle Start: Gain max health equal to your speed and then restore health equal to your speed&lt;br /&gt;
|-&lt;br /&gt;
| Muscle Elixir || [[File:Rarity common.png]] Common || Every 3 strikes: Gain 1 attack, 1 armor and 1 speed&lt;br /&gt;
|-&lt;br /&gt;
| Petrifying Elixir || [[File:Rarity common.png]] Common || Wounded: Gain 10 armor and stun yourself and the enemy for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Elixir || [[File:Rarity rare.png]] Rare || Battle Start: Stun yourself for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Nerve Elixir || [[File:Rarity rare.png]] Rare || The first time the enemy gains poison, stun them for 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Elixir || [[File:Rarity rare.png]] Rare || Battle start: Lose 5 armor and gain 5 purity&lt;br /&gt;
|-&lt;br /&gt;
| Slime Elixir || [[File:Rarity rare.png]] Rare || Wounded: Gain armor equal to max health and gain 5 acid&lt;br /&gt;
|-&lt;br /&gt;
| Viper Elixir || [[File:Rarity rare.png]] Rare || The first time the enemy gains poison, give them 9 additional poison&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198042776433</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_items&amp;diff=589</id>
		<title>Swampland items</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_items&amp;diff=589"/>
		<updated>2025-07-26T13:24:18Z</updated>

		<summary type="html">&lt;p&gt;76561198042776433: Corrected the description of Arcane Gauntlet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Swampland items can only be found in Swampland or Kingmaker games that use Swampland bundles. Swampland items come in 5 levels of rarity: Common, Rare, Heroic, Mythic, and Cursed. Items with Cursed rarity can only be obtained from a Crone.&lt;br /&gt;
&lt;br /&gt;
Swampland items may inflict the following status effects on either enemies or the player:&lt;br /&gt;
* [[File:Icon acid.png]] Acid removes armor equal to acid at the start of the turn&lt;br /&gt;
* [[File:Icon poison.png]] Poison takes damage equal to the amount of poison at turn start if no armor and and removes 1 thorn stack at the start of the turn&lt;br /&gt;
* [[File:Icon regen.png]] Regeneration restores health equal to the amount of regeneration at turn end and removes 1 regeneration at the end of the turn&lt;br /&gt;
* [[File:Icon riptide.png]] Riptide takes 5 damage at the end of the turn and removes 1 riptide at the end of the turn&lt;br /&gt;
* [[File:Icon stun.png]] Stun skips the attack and removes 1 stun at the end of the turn&lt;br /&gt;
* [[File:Icon purity.png]] Purity gives 1 attack per stack and restores 3 health when removed&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
The player can only have one weapon. Choosing another weapon will destroy the existing one.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Rarity&lt;br /&gt;
! Stats&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Liferoot Staff || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Wounded: Gain 3 regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Champion&#039;s Blade || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 6 || -&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Rapier || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 3 || Battle Start: Gain 1 poison&lt;br /&gt;
|-&lt;br /&gt;
| Knight&#039;s Blade || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 4 || Upgrades after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Dagger || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Battle Start: Give the enemy 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Squire&#039;s Blade || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Upgrades after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Forge Hammer || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 4 || On Hit: Give the enemy 2 armor&lt;br /&gt;
|-&lt;br /&gt;
| Grilling Skewer || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 1 || Battle Start: Gain 1 additional strike&lt;br /&gt;
|-&lt;br /&gt;
| Ironstone Spear || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || While you have armor, temporarily gain 2 attack&lt;br /&gt;
|-&lt;br /&gt;
| Marble Sword || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 1&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 || Exposed: Gain 3 attack&lt;br /&gt;
|-&lt;br /&gt;
| Stormcloud Spear || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Every 5 strikes, stun the enemy for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Gale Staff || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2&amp;lt;br&amp;gt;[[File:Icon speed.png]] 6 || On Hit: Lose 1 speed&lt;br /&gt;
|-&lt;br /&gt;
| Pacifist Staff || [[File:Rarity common.png]] Common || || On Hit: Gain 1 armor and restore 1 health&lt;br /&gt;
|-&lt;br /&gt;
| Slime Sword || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Battle Start: Give yourself and the enemy 3 acid&lt;br /&gt;
|-&lt;br /&gt;
| Basilisk Fang || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 3 || On Hit: Decrease your poison by 2 and give it to the enemy&lt;br /&gt;
|-&lt;br /&gt;
| Liferoot Hammer || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 3 || Regeneration that triggers overheal increases max health&lt;br /&gt;
|-&lt;br /&gt;
| Bubblegloop Staff || [[File:Rarity rare.png]] Rare || || Can&#039;t strike. Turn Start: Spend 1 speed to give the enemy 1 acid and 2 poison&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Whip || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 3 || Turn Start: If the enemy is stunned, gain 1 additional strike&lt;br /&gt;
|-&lt;br /&gt;
| Rusty Sword || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || On hit: If the enemy has no armor, deal additional damage equal to enemy acid&lt;br /&gt;
|-&lt;br /&gt;
| Wave Breaker || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] -2 || Can&#039;t strike. Battle Start: Give the enemy 2 riptide for each negative base attack you have&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Wand || [[File:Rarity rare.png]] Rare || || Can&#039;t attack. Turn Start: Deal 2 damage. Increase the damage by 1 for each tome equipped&lt;br /&gt;
|-&lt;br /&gt;
| Granite Axe || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 4 || On Hit: Lose 2 health and gain 4 armor&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Rod || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || Turn Start: If you&#039;re stunned, gain 1 attack&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Scepter || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1 || Healing is doubled&lt;br /&gt;
|-&lt;br /&gt;
| Ring Blades || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1 || Battle Start: Steal 1 attack from the enemy&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Sword || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 2&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 || Exposed: Gain armor equal to base armor&lt;br /&gt;
|-&lt;br /&gt;
| Serpent Dagger || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 2 || Every 3 strikes, give the enemy 4 poison&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Trident || [[File:Rarity heroic.png]] Heroic || || On Hit: Give the enemy 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Melting Iceblade || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 7 || On Hit: Lose 1 attack&lt;br /&gt;
|-&lt;br /&gt;
| King&#039;s Blade || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 2 || Exposed and Wounded items triggers at battle start instead&lt;br /&gt;
|-&lt;br /&gt;
| Moonlight Cleaver || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 3 || While you are below 50% health, you cannot gain status effects&lt;br /&gt;
|-&lt;br /&gt;
| Leather Whip || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 4&amp;lt;br&amp;gt;[[File:Icon health.png]] 5 || Battle Start: Gain 5 max health&lt;br /&gt;
|-&lt;br /&gt;
| Bloodlord&#039;s Axe || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 4 || Battle Start: The enemy loses 5 health and you restore 5 health&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Staff || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 1 || Battle Start: Gain 2 purity. On Hit: Remove 1 purity&lt;br /&gt;
|-&lt;br /&gt;
| Riverflow Rapier || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 3 || The first time you gain a new status effect, gain 1 additional strike as well&lt;br /&gt;
|-&lt;br /&gt;
| Thunderbound Sabre || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 6 || Battle start: Stun yourself for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Warhammer || [[File:Rarity mythic.png]] Mythic || [[File:Icon attack.png]] 5 || On Hit: Remove all of the enemy&#039;s armor&lt;br /&gt;
|-&lt;br /&gt;
| Dashmaster&#039;s Dagger || [[File:Rarity mythic.png]] Mythic || [[File:Icon attack.png]] 2 || Battle Start: Gain additional strikes equal to speed&lt;br /&gt;
|-&lt;br /&gt;
| Lakebed Sword || [[File:Rarity mythic.png]] Mythic || [[File:Icon attack.png]] 5 || Gain double health and attack from purity&lt;br /&gt;
|-&lt;br /&gt;
| Cleaver of Wrath || [[File:Icon curse.png]] Cursed || [[File:Icon attack.png]] 10 || Your max health is always 1&lt;br /&gt;
|-&lt;br /&gt;
| Scepter of Greed || [[File:Icon curse.png]] Cursed || [[File:Icon attack.png]] 6 || You cannot gain gold&lt;br /&gt;
|-&lt;br /&gt;
| Sword of Pride || [[File:Icon curse.png]] Cursed || [[File:Icon attack.png]] 3&amp;lt;br&amp;gt;[[File:Icon armor.png]] 3&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 || Battle Start: If the enemy has more attack, armor or speed than you, take 3 damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
The player starts the game with 4 item slots. Defeating each boss increases the number of item slots by 2.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Rarity&lt;br /&gt;
! Stats&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Liferoot Gauntlet || [[File:Rarity common.png]] Common || [[File:Icon health.png]] 3 || Battle start: Gain 1 regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Champion&#039;s Armor || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 6 || -&lt;br /&gt;
|-&lt;br /&gt;
| Deviled Egg || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Knight&#039;s Armor || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 4 || Upgrades after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Serpent Lyre || [[File:Rarity common.png]] Common || || Exposed: Give the enemy 3 poison. Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Fish || [[File:Rarity common.png]] Common || || Exposed: Give the enemy 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Squire&#039;s Armor || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 2 || Upgrades after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Treebark Egg || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Venomous Fang || [[File:Rarity common.png]] Common || || First Turn: Give the enemy 2 poison on hit&lt;br /&gt;
|-&lt;br /&gt;
| Holy Shield || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] -1&amp;lt;br&amp;gt;[[File:Icon armor.png]] 6&amp;lt;br&amp;gt;[[File:Icon speed.png]] -1 || -&lt;br /&gt;
|-&lt;br /&gt;
| Weaver Shield || [[File:Rarity common.png]] Common || || Battle Start: If you have 0 base armor, gain 4 armor&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Bell || [[File:Rarity common.png]] Common || || Battle Start: Decrease all countdowns by 1. Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Granite Egg || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Leather Belt || [[File:Rarity common.png]] Common || [[File:Icon health.png]] 3 || If you have 0 base armor, double this items max health&lt;br /&gt;
|-&lt;br /&gt;
| Lightspeed Potion || [[File:Rarity common.png]] Common || [[File:Icon speed.png]] 1 || Battle Start: Restore health equal to speed&lt;br /&gt;
|-&lt;br /&gt;
| Rusty Ring || [[File:Rarity common.png]] Common || || Battle Start: Give the enemy 1 acid&lt;br /&gt;
|-&lt;br /&gt;
| Clearspring Feather || [[File:Rarity common.png]] Common || || Battle Start: Decrease a random status effect by 1 and give it to the enemy&lt;br /&gt;
|-&lt;br /&gt;
| Clearspring Watermelon || [[File:Rarity common.png]] Common || || Battle Start, Exposed &amp;amp; Wounded: Decrease a random status effect by 1&lt;br /&gt;
|-&lt;br /&gt;
| Petrifying Flask || [[File:Rarity common.png]] Common || || Wounded: Gain 10 armor and stun yourself for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Slime Armor || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 5 || Battle Start: Gain 1 acid&lt;br /&gt;
|-&lt;br /&gt;
| Muscle Potion || [[File:Rarity common.png]] Common || || Every 3 strikes: Gain 1 attack&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Helmet || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 2 || Battle Start: Gain 1 Purity&lt;br /&gt;
|-&lt;br /&gt;
| Royal Horn || [[File:Rarity common.png]] Common || || Wounded: Gain 2 gold. Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Sour Lemon || [[File:Rarity common.png]] Common || [[File:Icon speed.png]] 3 || Battle Start: Gain 1 acid&lt;br /&gt;
|-&lt;br /&gt;
| Wet Egg || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Marble Mirror || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -2 || Battle Start: Gain armor equal to your opponent’s armor&lt;br /&gt;
|-&lt;br /&gt;
| Spiritual Balance || [[File:Rarity rare.png]] Rare || || Battle Start: If your speed is equal to your attack, gain 3 attack&lt;br /&gt;
|-&lt;br /&gt;
| Basilisk Scale || [[File:Rarity rare.png]] Rare || || Battle Start: Gain 5 armor and 5 poison&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Fang || [[File:Rarity rare.png]] Rare || || Battle Start: If your health is full, lose 5 health and gain 2 additional strikes&lt;br /&gt;
|-&lt;br /&gt;
| Hero&#039;s Crossguard || [[File:Rarity rare.png]] Rare || || First Turn: Your On Hit effects trigger twice&lt;br /&gt;
|-&lt;br /&gt;
| Muscle Growth || [[File:Rarity rare.png]] Rare || || While you have regeneration, temporarily gain 3 attack&lt;br /&gt;
|-&lt;br /&gt;
| Silver Anchor || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -1 || Whenever you lose speed, give the enemy 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Stillwater Pearl || [[File:Rarity rare.png]] Rare || || Riptide can trigger twice per turn&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Algae || [[File:Rarity rare.png]] Rare || || The first time riptide triggers, give the enemy 5 poison&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Rose || [[File:Rarity rare.png]] Rare || || Whenever you restore health, give the enemy 1 poison. You can only equip 1 rose&lt;br /&gt;
|-&lt;br /&gt;
| Soap Stone || [[File:Rarity rare.png]] Rare || || First turn: Spend 2 speed to temporarily gain 4 attack&lt;br /&gt;
|-&lt;br /&gt;
| Moonlight Crest || [[File:Rarity rare.png]] Rare || || Turn Start: If you&#039;re below 50% health, gain 1 regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Mushroom Buckler || [[File:Rarity rare.png]] Rare || [[File:Icon armor.png]] 3 || If you have poison, enemy strikes deal 1 less damage&lt;br /&gt;
|-&lt;br /&gt;
| Nerve Poison || [[File:Rarity rare.png]] Rare || || The first time the enemy gains poison, stun them for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| Poisonous Mushroom || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || Turn Start: Gain 1 poison&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Armor || [[File:Rarity rare.png]] Rare || || Whenever riptide triggers, gain 2 armor&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Greaves || [[File:Rarity rare.png]] Rare || || Battle Start: If you have more speed than the enemy, give them 2 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Twisted Root || [[File:Rarity rare.png]] Rare || || Exposed: Gain 1 regeneration for each equipped wood item&lt;br /&gt;
|-&lt;br /&gt;
| Clearspring Cloak || [[File:Rarity rare.png]] Rare || || Exposed: Remove all your status effects and gain 1 armor equal to stacks removed&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Gauntlet || [[File:Rarity rare.png]] Rare || || Battle Start: Halve all countdowns&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Lens || [[File:Rarity rare.png]] Rare || || If you have exactly 1 tome equipped, it triggers thrice&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Shield || [[File:Rarity rare.png]] Rare || || Whenever a countdown effect triggers, gain 3 armor&lt;br /&gt;
|-&lt;br /&gt;
| Corroded Bone || [[File:Rarity rare.png]] Rare || || Battle Start: Convert 50% of the enemy&#039;s health into armor&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Cloak || [[File:Rarity rare.png]] Rare || || Turn Start: If you have armor, restore 2 health&lt;br /&gt;
|-&lt;br /&gt;
| Clearspring Opal || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] 2 || Turn Start: If you have any status effects, spend 1 speed to decrease a random status effect by 1&lt;br /&gt;
|-&lt;br /&gt;
| Clearspring Rose || [[File:Rarity rare.png]] Rare || || Whenever you restore health, decrease a random status effect by 1. You can only equip 1 rose&lt;br /&gt;
|-&lt;br /&gt;
| Forge Gauntlet || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1 || Battle Start: Give the enemy 5 armor&lt;br /&gt;
|-&lt;br /&gt;
| Granite Fungi || [[File:Rarity rare.png]] Rare || || Turn End: Gain 2 armor and give the enemy 2 armor&lt;br /&gt;
|-&lt;br /&gt;
| Impressive Physique || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] 2 || Exposed: Stun the enemy for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Plate || [[File:Rarity rare.png]] Rare || || Whenever the enemy loses armor to acid, gain that armor&lt;br /&gt;
|-&lt;br /&gt;
| Stormcloud Armor || [[File:Rarity rare.png]] Rare || || Battle Start: If you have more speed than armor, stun the enemy for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Stormcloud Curse || [[File:Rarity rare.png]] Rare || || Battle Start: Stun the enemy and yourself for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Leather Waterskin || [[File:Rarity rare.png]] Rare || || Exposed: Gain 2 purity. Repeat this for each equipped water item&lt;br /&gt;
|-&lt;br /&gt;
| Plated Shield || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -1 || The first time you gain armor, double it&lt;br /&gt;
|-&lt;br /&gt;
| Riverflow Talisman || [[File:Rarity rare.png]] Rare || || Whenever you gain a status effect, gain 1 additional stack&lt;br /&gt;
|-&lt;br /&gt;
| Riverflow Violin || [[File:Rarity rare.png]] Rare || || Exposed: Gain 4 armor. Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Spiral Shell || [[File:Rarity rare.png]] Rare || || Turn Start: If you&#039;re stunned, give the enemy 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Marshlight Lantern || [[File:Rarity rare.png]] Rare || || Exposed: Lose 3 health and gain 8 armor&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Armor || [[File:Rarity rare.png]] Rare || || Exposed: Remove 1 purity to gain 5 armor&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Potion || [[File:Rarity rare.png]] Rare || || Battle start: Remove all your armor and gain 3 purity&lt;br /&gt;
|-&lt;br /&gt;
| Saltcrusted Crown || [[File:Rarity rare.png]] Rare || [[File:Icon health.png]] 8 || Battle Start: Gain 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Sinful Mirror || [[File:Rarity rare.png]] Rare || || Wounded: Remove all your purity&lt;br /&gt;
|-&lt;br /&gt;
| Slime Bomb || [[File:Rarity rare.png]] Rare || || When the enemy becomes exposed, remove all their acid and deal 2 damage for each acid removed&lt;br /&gt;
|-&lt;br /&gt;
| Slime Booster || [[File:Rarity rare.png]] Rare || || Battle Start: Convert 1 acid into 2 attack&lt;br /&gt;
|-&lt;br /&gt;
| Slime Heart || [[File:Rarity rare.png]] Rare || || Wounded: Remove all your acid and restore 2 health for each acid removed&lt;br /&gt;
|-&lt;br /&gt;
| Slime Potion || [[File:Rarity rare.png]] Rare || || Wounded: Gain armor equal to lost health and gain 5 acid&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Bottle || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 || Battle Start: Stun yourself for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| Vampiric Stasis || [[File:Rarity rare.png]] Rare || || Whenever you skip your strike, restore 3 health&lt;br /&gt;
|-&lt;br /&gt;
| Friendship Bracelet || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] -1 || Battle Start: The enemy loses 1 attack&lt;br /&gt;
|-&lt;br /&gt;
| Thunder Cloud || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] -1 || Wounded: Stun the enemy for 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| Life Zap || [[File:Rarity heroic.png]] Heroic || || Battle Start: Lose all your health except 1 and stun the enemy for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Explosive Arrow || [[File:Rarity heroic.png]] Heroic || || Turn Start: If the enemy doesn&#039;t have any armor, deal 2 damage&lt;br /&gt;
|-&lt;br /&gt;
| Liferoot Beast || [[File:Rarity heroic.png]] Heroic || || Turn Start: If you don&#039;t have any regeneration, gain 3 regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Liferoot Lute || [[File:Rarity heroic.png]] Heroic || || Wounded: Gain 3 regeneration. Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Noxious Gas || [[File:Rarity heroic.png]] Heroic || [[File:Icon armor.png]] 6 || Turn Start: Both you and the enemy gain 1 poison&lt;br /&gt;
|-&lt;br /&gt;
| Serpent Mask || [[File:Rarity heroic.png]] Heroic || || Battle Start: Give the enemy poison equal to your attack&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Imp || [[File:Rarity heroic.png]] Heroic || || Turn Start: Deal 1 damage and restore 1 health&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Morphosis || [[File:Rarity heroic.png]] Heroic || || Every 4th turn: Stun yourself for 1 turn and gain 3 regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Gauntlet || [[File:Rarity heroic.png]] Heroic || || Give the enemy 1 riptide every other turn&lt;br /&gt;
|-&lt;br /&gt;
| Mist Armor || [[File:Rarity heroic.png]] Heroic || [[File:Icon health.png]] 10&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 || Enemy strikes ignore armor&lt;br /&gt;
|-&lt;br /&gt;
| Petrified Statue || [[File:Rarity heroic.png]] Heroic || [[File:Icon speed.png]] -2 || Battle Start: Give the enemy 1 stun for each equipped stone item&lt;br /&gt;
|-&lt;br /&gt;
| Weaver Armor || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] -2 || Battle Start: If you have 0 base armor, gain armor equal to current health&lt;br /&gt;
|-&lt;br /&gt;
| Acidic Witherleaf || [[File:Rarity heroic.png]] Heroic || [[File:Icon speed.png]] 1 || Battle Start: Give the enemy acid equal to your speed&lt;br /&gt;
|-&lt;br /&gt;
| Stoneborn Turtle || [[File:Rarity heroic.png]] Heroic || || Turn start: Restore 1 health. If your health is full, gain 2 armor instead&lt;br /&gt;
|-&lt;br /&gt;
| Stormcloud Drum || [[File:Rarity heroic.png]] Heroic || || Wounded: Stun the enemy for 1 turn. Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Blood Rune || [[File:Rarity heroic.png]] Heroic || || Wounded: Re-trigger the last triggered wounded item&lt;br /&gt;
|-&lt;br /&gt;
| Echo Rune || [[File:Rarity heroic.png]] Heroic || || Wounded: Re-trigger a random battle start item&lt;br /&gt;
|-&lt;br /&gt;
| Iron Rune || [[File:Rarity heroic.png]] Heroic || || If you have exactly 1 item with exposed, it triggers thrice&lt;br /&gt;
|-&lt;br /&gt;
| Acid Mutation || [[File:Rarity heroic.png]] Heroic || || Battle Start: Gain 1 acid. While you have acid, temporarily gain attack equal to acid&lt;br /&gt;
|-&lt;br /&gt;
| Bloodstone Ring || [[File:Rarity heroic.png]] Heroic || || Battle Start: Gain 5 max health and restore 5 health&lt;br /&gt;
|-&lt;br /&gt;
| Clearspring Duck || [[File:Rarity heroic.png]] Heroic || || Turn Start: Gain 1 armor and decrease a random status effect by 1&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Chalice || [[File:Rarity heroic.png]] Heroic || || Gain 1 purity every other turn&lt;br /&gt;
|-&lt;br /&gt;
| Sunlight Crest || [[File:Rarity heroic.png]] Heroic || || Turn Start: If you&#039;re above 50% health, lose 3 health and gain 1 attack&lt;br /&gt;
|-&lt;br /&gt;
| Prime Form || [[File:Rarity mythic.png]] Mythic || || Double attack while your health is full&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Cloak || [[File:Rarity mythic.png]] Mythic || || Reset countdowns after they trigger&lt;br /&gt;
|-&lt;br /&gt;
| Grand Crescendo || [[File:Rarity mythic.png]] Mythic || || Symphony triggers all your other instruments&lt;br /&gt;
|-&lt;br /&gt;
| Primordial Soup || [[File:Rarity mythic.png]] Mythic || || Acid removes health as well&lt;br /&gt;
|-&lt;br /&gt;
| Serpent Scalemail || [[File:Rarity mythic.png]] Mythic || [[File:Icon armor.png]] 4 || Whenever you lose armor, give the enemy 2 poison&lt;br /&gt;
|-&lt;br /&gt;
| Stormtide Anchor || [[File:Rarity mythic.png]] Mythic || || Whenever riptide triggers, stun the enemy for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| Belt of Gluttony || [[File:Icon curse.png]] Cursed || [[File:Icon health.png]] 15 || Your health is hidden&lt;br /&gt;
|-&lt;br /&gt;
| Boots of Sloth || [[File:Icon curse.png]] Cursed || [[File:Icon speed.png]] 6 || You lose more time per step&lt;br /&gt;
|-&lt;br /&gt;
| Chest of Lust || [[File:Icon curse.png]] Cursed || [[File:Icon armor.png]] 8 || Monsters always hunt you&lt;br /&gt;
|-&lt;br /&gt;
| Helmet of Envy || [[File:Icon curse.png]] Cursed || [[File:Icon attack.png]] 3 || Battle Start: Double the enemy&#039;s attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tomes ===&lt;br /&gt;
Tome items can be obtained from Ancient Tomes.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Rarity&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Granite Tome || [[File:Rarity common.png]] Common || Countdown 4: Gain 6 armor&lt;br /&gt;
|-&lt;br /&gt;
| Holy Tome || [[File:Rarity common.png]] Common || Countdown 4: Gain 3 attack&lt;br /&gt;
|-&lt;br /&gt;
| Liferoot Tome || [[File:Rarity common.png]] Common || Countdown 4: Gain 3 regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Tome || [[File:Rarity common.png]] Common || Countdown 3: Give the enemy 2 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Stormcloud Tome || [[File:Rarity common.png]] Common || Countdown 4: Stun the enemy for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Tome || [[File:Rarity rare.png]] Rare || Countdown 6: Restore health to full&lt;br /&gt;
|-&lt;br /&gt;
| Caustic Tome || [[File:Rarity rare.png]] Rare || Countdown 3: Give the enemy 3 acid. If they don&#039;t have any armor, give them 3 poison instead&lt;br /&gt;
|-&lt;br /&gt;
| Flameburst Tome || [[File:Rarity rare.png]] Rare || Countdown 4: Deal 4 damage and reset countdown&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Tome || [[File:Rarity rare.png]] Rare || Countdown 3: If you have purity, remove 1 purity. Otherwise, gain 1 purity. Reset countdown&lt;br /&gt;
|-&lt;br /&gt;
| Cookbook || [[File:Rarity rare.png]] Rare || Replace this item with a random cauldron item after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Grand Tome || [[File:Rarity heroic.png]] Heroic || Countdown 10: Retrigger all your other tomes&lt;br /&gt;
|-&lt;br /&gt;
| Tome of the Hero || [[File:Rarity heroic.png]] Heroic || Countdown 8: Gain 4 attack, 4 armor and 4 speed&lt;br /&gt;
|-&lt;br /&gt;
| Sheet Music || [[File:Rarity heroic.png]] Heroic || Countdown 6: Trigger Symphony 3 times&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elixirs ===&lt;br /&gt;
Elixir items can be obtained from Potion Maker.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Rarity&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Lightspeed Elixir || [[File:Rarity common.png]] Common || Battle Start: Gain max health equal to your speed and then restore health equal to your speed&lt;br /&gt;
|-&lt;br /&gt;
| Muscle Elixir || [[File:Rarity common.png]] Common || Every 3 strikes: Gain 1 attack, 1 armor and 1 speed&lt;br /&gt;
|-&lt;br /&gt;
| Petrifying Elixir || [[File:Rarity common.png]] Common || Wounded: Gain 10 armor and stun yourself and the enemy for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Elixir || [[File:Rarity rare.png]] Rare || Battle Start: Stun yourself for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Nerve Elixir || [[File:Rarity rare.png]] Rare || The first time the enemy gains poison, stun them for 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Elixir || [[File:Rarity rare.png]] Rare || Battle start: Lose 5 armor and gain 5 purity&lt;br /&gt;
|-&lt;br /&gt;
| Slime Elixir || [[File:Rarity rare.png]] Rare || Wounded: Gain armor equal to max health and gain 5 acid&lt;br /&gt;
|-&lt;br /&gt;
| Viper Elixir || [[File:Rarity rare.png]] Rare || The first time the enemy gains poison, give them 9 additional poison&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198042776433</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_map&amp;diff=588</id>
		<title>Swampland map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_map&amp;diff=588"/>
		<updated>2025-07-26T13:19:07Z</updated>

		<summary type="html">&lt;p&gt;76561198042776433: Added info for Misplaced Mire without PNGs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Island.png|thumb|An island]]&lt;br /&gt;
The following locations can be found anywhere on the map:&lt;br /&gt;
* [[File:Chest.png]] Treasure Chests allow choosing between one of three Common rarity items to add to the inventory. There is a 1/80 chance items will be Golden and a 1/500 chance the items will be Diamond. More common in the Starting Forest biome.&lt;br /&gt;
* [[File:Event ferryman.png]] Ferryman takes you to one of three other islands. Each island will have one, which is always visible when the player is near.&lt;br /&gt;
* [[File:Bazaar vendor.png]] Bargaining Tents have a selection of 2 Rare rarity items that can be bought for 5 Gold. Can choose to haggle, which has a 75% chance to change the price to 4 and a 25% chance to change the price to 7. Cannot appear on the Starting Island.&lt;br /&gt;
* [[File:Bladeoil.png]] Blade Oils allow choosing between giving the weapon 1 Attack, Armor or Speed. Refreshes if the weapon is changed. Each oil can only be applied once per weapon.&lt;br /&gt;
* [[File:Campfire.png]] Campfires can be used at night to wait until the next day and restore 10 Health.&lt;br /&gt;
* [[File:Blacksmith.png]] Forges allow choosing between two bonuses to add to the weapon. If weapon already has one it can be replaced for 10 Gold.&lt;br /&gt;
* [[File:Sinkhole.png]] Sinkhole takes you to a random island. Cannot appear on the Starting Island.&lt;br /&gt;
&lt;br /&gt;
The Swampland map is divided into islands accessible via the Ferryman. Each island will spawn specific enemies and locations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Island&lt;br /&gt;
! Enemies&lt;br /&gt;
! Locations&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Starting Island&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy frog.png]] Frog&amp;lt;br&amp;gt;[[File:Enemy snake.png]] Snake&lt;br /&gt;
| [[File:House.png]] Home: Spawns next to the player and can be used at night to wait until the next day and restore all health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Abandoned Quarry&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy beaver.png]] Beaver&amp;lt;br&amp;gt;[[File:Enemy frog.png]] Frog&lt;br /&gt;
| [[File:Weapon stash.png]] Weapon Pile: can choose between one of three weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Glyph Ruins&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy beaver.png]] Beaver&amp;lt;br&amp;gt;[[File:Enemy turtle.png]] Turtle&lt;br /&gt;
| [[File:Scroll.png]] Ancient Tomes: can choose between one of three tome items&amp;lt;br&amp;gt;[[File:Rune carver.png]] Rune Stone: can choose between the following items: Blood Rune, Echo Rune, Iron Rune&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golem Home&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy beaver.png]] Beaver&amp;lt;br&amp;gt;[[File:Enemy slime.png]] Slime&lt;br /&gt;
| [[File:Golem.png]] Golem: can combine two items of the same common or golden item.&amp;lt;br&amp;gt;[[File:Big golem.png]] Large Golem: upgrade a regular item into a Golden one or a Golden item into a Diamond one&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lushwood Grove&#039;&#039;&#039;&lt;br /&gt;
| No enemies&lt;br /&gt;
| [[File:Fairy.png]] Fairy: can transform an item into another item of the same rarity&amp;lt;br&amp;gt;[[File:Lush chest.png]] Lush Chest: can choose between one of four Common rarity items to add to the inventory, 1/100 chance to be golden&amp;lt;br&amp;gt;[[File:Beehive.png]] Beehive: gain a Honeycomb that can be combined with food items at a Cauldron but is protected by Honey Bee enemies&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scorched Hill&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy dragonfly.png]] Dragonfly&amp;lt;br&amp;gt;[[File:Enemy slime.png]] Slime&lt;br /&gt;
| [[File:Woodcutter.png]] Woodcutter: can combine two items into a random item of Heroic rarity&amp;lt;br&amp;gt;[[File:Bonfire.png]] Large Bonfire: can be used at night to wait until the next day and restore all Health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sunken Palace&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy palace guard.png]] Palace Guard&lt;br /&gt;
| [[File:Treasury.png]] Gold: gain 3 Gold&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Witch Marsh&#039;&#039;&#039;&lt;br /&gt;
| [[File:Enemy dragonfly.png]] Dragonfly&amp;lt;br&amp;gt;[[File:Enemy frog.png]] Frog&lt;br /&gt;
| [[File:Cauldron.png]] Cauldron: can combine two food items&amp;lt;br&amp;gt;[[File:Crone.png]] Crone: choose between two cursed items&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Misplaced Mire&#039;&#039;&#039;&lt;br /&gt;
| Racoon&lt;br /&gt;
| Trash Heap: reskinned normal chest&amp;lt;br&amp;gt; Junksmith: create a copy of a non-unique item&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198042776433</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_challenges&amp;diff=587</id>
		<title>Swampland challenges</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_challenges&amp;diff=587"/>
		<updated>2025-07-26T13:13:22Z</updated>

		<summary type="html">&lt;p&gt;76561198042776433: Added clarification for the &amp;quot;Travel to every island during a single run&amp;quot; challenge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Challenges are conditions that unlock new items for all runs once completed. Challenges are displayed in the Compendium, where they are arranged in a 13x5 grid. Their conditions and bonuses are hidden until completed but can be revealed by completing two adjacent challenges. Both maps have 65 challenges each. The following challenges exist for Swampland:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Challenge&lt;br /&gt;
! Reward item&lt;br /&gt;
|-&lt;br /&gt;
| Win against Stormcloud Druid for the first time&lt;br /&gt;
| Stormcloud Spear&lt;br /&gt;
|-&lt;br /&gt;
| Win against Granite Griffin for the first time&lt;br /&gt;
| Petrifying Flask&lt;br /&gt;
|-&lt;br /&gt;
| Win against Carnivorous Slime for the first time&lt;br /&gt;
| Corroded Bone&lt;br /&gt;
|-&lt;br /&gt;
| Win against Silverscale Shark for the first time&lt;br /&gt;
| Whirlpool Edge&lt;br /&gt;
|-&lt;br /&gt;
| Win against Fungal Giant for the first time&lt;br /&gt;
| Nerve Poison&lt;br /&gt;
|-&lt;br /&gt;
| Win against Rockshell Tortoise for the first time&lt;br /&gt;
| Forge Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Win against Clearspring Spirit for the first time&lt;br /&gt;
| Clearspring Feather&lt;br /&gt;
|-&lt;br /&gt;
| Win against Stonescale Basilisk for the first time&lt;br /&gt;
| Basilisk Fang&lt;br /&gt;
|-&lt;br /&gt;
| Win against Toxic Miretoad for the first time&lt;br /&gt;
| Bubblegloop Staff&lt;br /&gt;
|-&lt;br /&gt;
| Win against Swampsong Siren for the first time&lt;br /&gt;
| Sunlight Crest&lt;br /&gt;
|-&lt;br /&gt;
| Win against Liferoot Experiment for the first time&lt;br /&gt;
| Muscle Growth&lt;br /&gt;
|-&lt;br /&gt;
| Win against Ironshell Snail for the first time&lt;br /&gt;
| Weaver Shield&lt;br /&gt;
|-&lt;br /&gt;
| Defeat the Swampland Hydra for the first time&lt;br /&gt;
| Riverflow Rapier&lt;br /&gt;
|-&lt;br /&gt;
| Have 4 different unique items in your inventory&lt;br /&gt;
| Twisted Root&lt;br /&gt;
|-&lt;br /&gt;
| Have a diamond tome&lt;br /&gt;
| Arcane Lens&lt;br /&gt;
|-&lt;br /&gt;
| Have 5 or more regeneration in a battle&lt;br /&gt;
| Sanguine Morphosis&lt;br /&gt;
|-&lt;br /&gt;
| Trigger Symphony 3 times in a battle&lt;br /&gt;
| Liferoot Lute&lt;br /&gt;
|-&lt;br /&gt;
| Have 10 or more poison in battle&lt;br /&gt;
| Noxious Gas&lt;br /&gt;
|-&lt;br /&gt;
| Defeat the first boss with 1 or more empty item slots&lt;br /&gt;
| Liferoot Gauntlet&lt;br /&gt;
|-&lt;br /&gt;
| Collect 3 blade oils on a single weapon&lt;br /&gt;
| Lightning Edge&lt;br /&gt;
|-&lt;br /&gt;
| Start a battle where your base attack, base armor and base speed are equal&lt;br /&gt;
| Balanced Form&lt;br /&gt;
|-&lt;br /&gt;
| Combine 2 items with the Woodcutter&lt;br /&gt;
| Explosive Arrow&lt;br /&gt;
|-&lt;br /&gt;
| Equip a crone item&lt;br /&gt;
| Purelake Potion&lt;br /&gt;
|-&lt;br /&gt;
| Have 2 cooked cauldron items in your inventory&lt;br /&gt;
| Grilling Fork&lt;br /&gt;
|-&lt;br /&gt;
| Lose 20 armor to acid in a battle&lt;br /&gt;
| Caustic Flask&lt;br /&gt;
|-&lt;br /&gt;
| Visit Boneyard bog 3 times in a single run&lt;br /&gt;
| Bloodthief Axe&lt;br /&gt;
|-&lt;br /&gt;
| Travel to Misplaced Mire through a sinkhole&lt;br /&gt;
| Rusty Sword&lt;br /&gt;
|-&lt;br /&gt;
| Take a total of 100 or more damage in a battle and win it&lt;br /&gt;
| Chainmail Sword&lt;br /&gt;
|-&lt;br /&gt;
| Heal over 20 health using a bonfire&lt;br /&gt;
| Crimson Fang&lt;br /&gt;
|-&lt;br /&gt;
| Have 4 different instruments equipped&lt;br /&gt;
| Sheet Music&lt;br /&gt;
|-&lt;br /&gt;
| Make an enemy have 5 or more riptide&lt;br /&gt;
| Silver Anchor&lt;br /&gt;
|-&lt;br /&gt;
| Stun an enemy 4 or more times in a battle&lt;br /&gt;
| Overcharged Orb&lt;br /&gt;
|-&lt;br /&gt;
| Have 3 or more stun&lt;br /&gt;
| Spiral Shell&lt;br /&gt;
|-&lt;br /&gt;
| Give the enemy 3 or more different status effects in a battle&lt;br /&gt;
| Toxic Algae&lt;br /&gt;
|-&lt;br /&gt;
| Win a battle with 0 base attack&lt;br /&gt;
| Holy Shield&lt;br /&gt;
|-&lt;br /&gt;
| Enter 5 or more sinkholes in a single run&lt;br /&gt;
| Silverscale Armor&lt;br /&gt;
|-&lt;br /&gt;
| Remove 10 or more of your own purity in a single battle&lt;br /&gt;
| Cleansing Edge&lt;br /&gt;
|-&lt;br /&gt;
| Gain 4 or more additional strikes in a battle&lt;br /&gt;
| Stillwater Pearl&lt;br /&gt;
|-&lt;br /&gt;
| Return to the same island 3 or more times during a single run&lt;br /&gt;
| Lifetree Root&lt;br /&gt;
|-&lt;br /&gt;
| Equip the same weapon you discarded earlier in the same run&lt;br /&gt;
| Stormcloud Armor&lt;br /&gt;
|-&lt;br /&gt;
| Travel to every island during a single run (including the Misplaced Mire and excluding the white islands)&lt;br /&gt;
| Arcane Gauntlet&lt;br /&gt;
|-&lt;br /&gt;
| Defeat a Honey Bee&lt;br /&gt;
| Clearspring Rose&lt;br /&gt;
|-&lt;br /&gt;
| Defeat a boss with riptide damage&lt;br /&gt;
| Silverscale Trident&lt;br /&gt;
|-&lt;br /&gt;
| Restore 40 or more health in a single battle&lt;br /&gt;
| Bloodstone Ring&lt;br /&gt;
|-&lt;br /&gt;
| Manage to haggle twice in a row without failing&lt;br /&gt;
| Liferoot Staff&lt;br /&gt;
|-&lt;br /&gt;
| Defeat a Palace Guard&lt;br /&gt;
| Slime Booster&lt;br /&gt;
|-&lt;br /&gt;
| Combine 2 golden items using a golem&lt;br /&gt;
| Leather Waterskin&lt;br /&gt;
|-&lt;br /&gt;
| Equip 4 or more tomes&lt;br /&gt;
| Arcane Shield&lt;br /&gt;
|-&lt;br /&gt;
| Have 5 unique status effects at the same time&lt;br /&gt;
| Riverflow Talisman&lt;br /&gt;
|-&lt;br /&gt;
| Discover a honey weapon&lt;br /&gt;
| Thunder Clap&lt;br /&gt;
|-&lt;br /&gt;
| Have 2 itemsets active at the same time&lt;br /&gt;
| Plated Shield&lt;br /&gt;
|-&lt;br /&gt;
| Hatch all 4 eggs at least once&lt;br /&gt;
| Petrified Edge&lt;br /&gt;
|-&lt;br /&gt;
| Unlock all other challenges in swamp&lt;br /&gt;
| Hero&#039;s Crossguard&lt;br /&gt;
|-&lt;br /&gt;
| Defeat the Swampland Hydra after cutting off the riptide head at the start&lt;br /&gt;
| Weaver Armor&lt;br /&gt;
|-&lt;br /&gt;
| Defeat the Swampland Hydra after cutting off the acid head at the start&lt;br /&gt;
| Slime Armor&lt;br /&gt;
|-&lt;br /&gt;
| Hatch 2 eggs in a single run&lt;br /&gt;
| Serpent Mask&lt;br /&gt;
|-&lt;br /&gt;
| Win against Coven Plaguemother for the first time&lt;br /&gt;
| Serpent Dagger&lt;br /&gt;
|-&lt;br /&gt;
| Win against Murkwater Gator for the first time&lt;br /&gt;
| Wave Breaker&lt;br /&gt;
|-&lt;br /&gt;
| Win against Palace Sentinel for the first time&lt;br /&gt;
| King&#039;s Blade&lt;br /&gt;
|-&lt;br /&gt;
| Have Champion’s Armor, Knight’s Armor, and Squire’s Armor equipped at the same time&lt;br /&gt;
| Purelake Staff&lt;br /&gt;
|-&lt;br /&gt;
| Defeat the Swampland Hydra where you only travel with the ferryman once&lt;br /&gt;
| Clearspring Cloak&lt;br /&gt;
|-&lt;br /&gt;
| Defeat the Swampland Hydra after cutting off the poison head at the start&lt;br /&gt;
| Petrified Statue&lt;br /&gt;
|-&lt;br /&gt;
| Defeat the Swampland Hydra after cutting off the stun head at the start&lt;br /&gt;
| Mist Armor&lt;br /&gt;
|-&lt;br /&gt;
| Defeat the Swampland Hydra without any oils or edges&lt;br /&gt;
| Moonlight Cleaver&lt;br /&gt;
|-&lt;br /&gt;
| Get defeated by a raccoon&lt;br /&gt;
| Rusted Plate&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198042776433</name></author>
	</entry>
</feed>