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		<id>https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_items&amp;diff=583</id>
		<title>Swampland items</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/He_is_Coming/index.php?title=Swampland_items&amp;diff=583"/>
		<updated>2025-07-21T05:45:51Z</updated>

		<summary type="html">&lt;p&gt;76561198019706243: /* Items */ Added missing item: Sunlight Crest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Swampland items can only be found in Swampland or Kingmaker games that use Swampland bundles. Swampland items come in 5 levels of rarity: Common, Rare, Heroic, Mythic, and Cursed. Items with Cursed rarity can only be obtained from a Crone.&lt;br /&gt;
&lt;br /&gt;
Swampland items may inflict the following status effects on either enemies or the player:&lt;br /&gt;
* [[File:Icon acid.png]] Acid removes armor equal to acid at the start of the turn&lt;br /&gt;
* [[File:Icon poison.png]] Poison takes damage equal to the amount of poison at turn start if no armor and and removes 1 thorn stack at the start of the turn&lt;br /&gt;
* [[File:Icon regen.png]] Regeneration restores health equal to the amount of regeneration at turn end and removes 1 regeneration at the end of the turn&lt;br /&gt;
* [[File:Icon riptide.png]] Riptide takes 5 damage at the end of the turn and removes 1 riptide at the end of the turn&lt;br /&gt;
* [[File:Icon stun.png]] Stun skips the attack and removes 1 stun at the end of the turn&lt;br /&gt;
* [[File:Icon purity.png]] Purity gives 1 attack per stack and restores 3 health when removed&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
The player can only have one weapon. Choosing another weapon will destroy the existing one.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Rarity&lt;br /&gt;
! Stats&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Liferoot Staff || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Wounded: Gain 3 regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Champion&#039;s Blade || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 6 || -&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Rapier || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 3 || Battle Start: Gain 1 poison&lt;br /&gt;
|-&lt;br /&gt;
| Knight&#039;s Blade || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 4 || Upgrades after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Dagger || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Battle Start: Give the enemy 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Squire&#039;s Blade || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Upgrades after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Forge Hammer || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 4 || On Hit: Give the enemy 2 armor&lt;br /&gt;
|-&lt;br /&gt;
| Grilling Skewer || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 1 || Battle Start: Gain 1 additional strike&lt;br /&gt;
|-&lt;br /&gt;
| Ironstone Spear || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || While you have armor, temporarily gain 2 attack&lt;br /&gt;
|-&lt;br /&gt;
| Marble Sword || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 1&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 || Exposed: Gain 3 attack&lt;br /&gt;
|-&lt;br /&gt;
| Stormcloud Spear || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Every 5 strikes, stun the enemy for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Gale Staff || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2&amp;lt;br&amp;gt;[[File:Icon speed.png]] 6 || On Hit: Lose 1 speed&lt;br /&gt;
|-&lt;br /&gt;
| Pacifist Staff || [[File:Rarity common.png]] Common || || On Hit: Gain 1 armor and restore 1 health&lt;br /&gt;
|-&lt;br /&gt;
| Slime Sword || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Battle Start: Give yourself and the enemy 3 acid&lt;br /&gt;
|-&lt;br /&gt;
| Basilisk Fang || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 3 || On Hit: Decrease your poison by 2 and give it to the enemy&lt;br /&gt;
|-&lt;br /&gt;
| Liferoot Hammer || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 3 || Regeneration that triggers overheal increases max health&lt;br /&gt;
|-&lt;br /&gt;
| Bubblegloop Staff || [[File:Rarity rare.png]] Rare || || Can&#039;t strike. Turn Start: Spend 1 speed to give the enemy 1 acid and 2 poison&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Whip || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 3 || Turn Start: If the enemy is stunned, gain 1 additional strike&lt;br /&gt;
|-&lt;br /&gt;
| Rusty Sword || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || On hit: If the enemy has no armor, deal additional damage equal to enemy acid&lt;br /&gt;
|-&lt;br /&gt;
| Wave Breaker || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] -2 || Can&#039;t strike. Battle Start: Give the enemy 2 riptide for each negative base attack you have&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Wand || [[File:Rarity rare.png]] Rare || || Can&#039;t attack. Turn Start: Deal 2 damage. Increase the damage by 1 for each tome equipped&lt;br /&gt;
|-&lt;br /&gt;
| Granite Axe || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 4 || On Hit: Lose 2 health and gain 4 armor&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Rod || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || Turn Start: If you&#039;re stunned, gain 1 attack&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Scepter || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1 || Healing is doubled&lt;br /&gt;
|-&lt;br /&gt;
| Ring Blades || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1 || Battle Start: Steal 1 attack from the enemy&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Sword || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 2&amp;lt;br&amp;gt;[[File:Icon armor.png]] 2 || Exposed: Gain armor equal to base armor&lt;br /&gt;
|-&lt;br /&gt;
| Serpent Dagger || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 2 || Every 3 strikes, give the enemy 4 poison&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Trident || [[File:Rarity heroic.png]] Heroic || || On Hit: Give the enemy 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Melting Iceblade || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 7 || On Hit: Lose 1 attack&lt;br /&gt;
|-&lt;br /&gt;
| King&#039;s Blade || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 2 || Exposed and Wounded items triggers at battle start instead&lt;br /&gt;
|-&lt;br /&gt;
| Moonlight Cleaver || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 3 || While you are below 50% health, you cannot gain status effects&lt;br /&gt;
|-&lt;br /&gt;
| Leather Whip || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 4&amp;lt;br&amp;gt;[[File:Icon health.png]] 5 || Battle Start: Gain 5 max health&lt;br /&gt;
|-&lt;br /&gt;
| Bloodlord&#039;s Axe || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 4 || Battle Start: The enemy loses 5 health and you restore 5 health&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Staff || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 1 || Battle Start: Gain 2 purity. On Hit: Remove 1 purity&lt;br /&gt;
|-&lt;br /&gt;
| Riverflow Rapier || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 3 || The first time you gain a new status effect, gain 1 additional strike as well&lt;br /&gt;
|-&lt;br /&gt;
| Thunderbound Sabre || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 6 || Battle start: Stun yourself for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Warhammer || [[File:Rarity mythic.png]] Mythic || [[File:Icon attack.png]] 5 || On Hit: Remove all of the enemy&#039;s armor&lt;br /&gt;
|-&lt;br /&gt;
| Dashmaster&#039;s Dagger || [[File:Rarity mythic.png]] Mythic || [[File:Icon attack.png]] 2 || Battle Start: Gain additional strikes equal to speed&lt;br /&gt;
|-&lt;br /&gt;
| Lakebed Sword || [[File:Rarity mythic.png]] Mythic || [[File:Icon attack.png]] 5 || Gain double health and attack from purity&lt;br /&gt;
|-&lt;br /&gt;
| Cleaver of Wrath || [[File:Icon curse.png]] Cursed || [[File:Icon attack.png]] 10 || Your max health is always 1&lt;br /&gt;
|-&lt;br /&gt;
| Scepter of Greed || [[File:Icon curse.png]] Cursed || [[File:Icon attack.png]] 6 || You cannot gain gold&lt;br /&gt;
|-&lt;br /&gt;
| Sword of Pride || [[File:Icon curse.png]] Cursed || [[File:Icon attack.png]] 3&amp;lt;br&amp;gt;[[File:Icon armor.png]] 3&amp;lt;br&amp;gt;[[File:Icon speed.png]] 3 || Battle Start: If the enemy has more attack, armor or speed than you, take 3 damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
The player starts the game with 4 item slots. Defeating each boss increases the number of item slots by 2.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Rarity&lt;br /&gt;
! Stats&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Liferoot Gauntlet || [[File:Rarity common.png]] Common || [[File:Icon health.png]] 3 || Battle start: Gain 1 regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Champion&#039;s Armor || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 6 || -&lt;br /&gt;
|-&lt;br /&gt;
| Deviled Egg || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Knight&#039;s Armor || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 4 || Upgrades after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Serpent Lyre || [[File:Rarity common.png]] Common || || Exposed: Give the enemy 3 poison. Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Fish || [[File:Rarity common.png]] Common || || Exposed: Give the enemy 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Squire&#039;s Armor || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 2 || Upgrades after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Treebark Egg || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Venomous Fang || [[File:Rarity common.png]] Common || || First Turn: Give the enemy 2 poison on hit&lt;br /&gt;
|-&lt;br /&gt;
| Holy Shield || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] -1&amp;lt;br&amp;gt;[[File:Icon armor.png]] 6&amp;lt;br&amp;gt;[[File:Icon speed.png]] -1 || -&lt;br /&gt;
|-&lt;br /&gt;
| Weaver Shield || [[File:Rarity common.png]] Common || || Battle Start: If you have 0 base armor, gain 4 armor&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Bell || [[File:Rarity common.png]] Common || || Battle Start: Decrease all countdowns by 1. Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Granite Egg || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Leather Belt || [[File:Rarity common.png]] Common || [[File:Icon health.png]] 3 || If you have 0 base armor, double this items max health&lt;br /&gt;
|-&lt;br /&gt;
| Lightspeed Potion || [[File:Rarity common.png]] Common || [[File:Icon speed.png]] 1 || Battle Start: Restore health equal to speed&lt;br /&gt;
|-&lt;br /&gt;
| Rusty Ring || [[File:Rarity common.png]] Common || || Battle Start: Give the enemy 1 acid&lt;br /&gt;
|-&lt;br /&gt;
| Clearspring Feather || [[File:Rarity common.png]] Common || || Battle Start: Decrease a random status effect by 1 and give it to the enemy&lt;br /&gt;
|-&lt;br /&gt;
| Clearspring Watermelon || [[File:Rarity common.png]] Common || || Battle Start, Exposed &amp;amp; Wounded: Decrease a random status effect by 1&lt;br /&gt;
|-&lt;br /&gt;
| Petrifying Flask || [[File:Rarity common.png]] Common || || Wounded: Gain 10 armor and stun yourself for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Slime Armor || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 5 || Battle Start: Gain 1 acid&lt;br /&gt;
|-&lt;br /&gt;
| Muscle Potion || [[File:Rarity common.png]] Common || || Every 3 strikes: Gain 1 attack&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Helmet || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 2 || Battle Start: Gain 1 Purity&lt;br /&gt;
|-&lt;br /&gt;
| Royal Horn || [[File:Rarity common.png]] Common || || Wounded: Gain 2 gold. Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Sour Lemon || [[File:Rarity common.png]] Common || [[File:Icon speed.png]] 3 || Battle Start: Gain 1 acid&lt;br /&gt;
|-&lt;br /&gt;
| Wet Egg || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Marble Mirror || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -2 || Battle Start: Gain armor equal to your opponent’s armor&lt;br /&gt;
|-&lt;br /&gt;
| Spiritual Balance || [[File:Rarity rare.png]] Rare || || Battle Start: If your speed is equal to your attack, gain 3 attack&lt;br /&gt;
|-&lt;br /&gt;
| Basilisk Scale || [[File:Rarity rare.png]] Rare || || Battle Start: Gain 5 armor and 5 poison&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Fang || [[File:Rarity rare.png]] Rare || || Battle Start: If your health is full, lose 5 health and gain 2 additional strikes&lt;br /&gt;
|-&lt;br /&gt;
| Hero&#039;s Crossguard || [[File:Rarity rare.png]] Rare || || First Turn: Your On Hit effects trigger twice&lt;br /&gt;
|-&lt;br /&gt;
| Muscle Growth || [[File:Rarity rare.png]] Rare || || While you have regeneration, temporarily gain 3 attack&lt;br /&gt;
|-&lt;br /&gt;
| Silver Anchor || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -1 || Whenever you lose speed, give the enemy 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Stillwater Pearl || [[File:Rarity rare.png]] Rare || || Riptide can trigger twice per turn&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Algae || [[File:Rarity rare.png]] Rare || || The first time riptide triggers, give the enemy 5 poison&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Rose || [[File:Rarity rare.png]] Rare || || Whenever you restore health, give the enemy 1 poison. You can only equip 1 rose&lt;br /&gt;
|-&lt;br /&gt;
| Soap Stone || [[File:Rarity rare.png]] Rare || || First turn: Spend 2 speed to temporarily gain 4 attack&lt;br /&gt;
|-&lt;br /&gt;
| Moonlight Crest || [[File:Rarity rare.png]] Rare || || Turn Start: If you&#039;re below 50% health, gain 1 regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Mushroom Buckler || [[File:Rarity rare.png]] Rare || [[File:Icon armor.png]] 3 || If you have poison, enemy strikes deal 1 less damage&lt;br /&gt;
|-&lt;br /&gt;
| Nerve Poison || [[File:Rarity rare.png]] Rare || || The first time the enemy gains poison, stun them for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| Poisonous Mushroom || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || Turn Start: Gain 1 poison&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Armor || [[File:Rarity rare.png]] Rare || || Whenever riptide triggers, gain 2 armor&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Greaves || [[File:Rarity rare.png]] Rare || || Battle Start: If you have more speed than the enemy, give them 2 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Twisted Root || [[File:Rarity rare.png]] Rare || || Exposed: Gain 1 regeneration for each equipped wood item&lt;br /&gt;
|-&lt;br /&gt;
| Clearspring Cloak || [[File:Rarity rare.png]] Rare || || Exposed: Remove all your status effects and gain 1 armor equal to stacks removed&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Gauntlet || [[File:Rarity rare.png]] Rare || || All countdowns are halved&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Lens || [[File:Rarity rare.png]] Rare || || If you have exactly 1 tome equipped, it triggers thrice&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Shield || [[File:Rarity rare.png]] Rare || || Whenever a countdown effect triggers, gain 3 armor&lt;br /&gt;
|-&lt;br /&gt;
| Corroded Bone || [[File:Rarity rare.png]] Rare || || Battle Start: Convert 50% of the enemy&#039;s health into armor&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Cloak || [[File:Rarity rare.png]] Rare || || Turn Start: If you have armor, restore 2 health&lt;br /&gt;
|-&lt;br /&gt;
| Clearspring Opal || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] 2 || Turn Start: If you have any status effects, spend 1 speed to decrease a random status effect by 1&lt;br /&gt;
|-&lt;br /&gt;
| Clearspring Rose || [[File:Rarity rare.png]] Rare || || Whenever you restore health, decrease a random status effect by 1. You can only equip 1 rose&lt;br /&gt;
|-&lt;br /&gt;
| Forge Gauntlet || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1 || Battle Start: Give the enemy 5 armor&lt;br /&gt;
|-&lt;br /&gt;
| Granite Fungi || [[File:Rarity rare.png]] Rare || || Turn End: Gain 2 armor and give the enemy 2 armor&lt;br /&gt;
|-&lt;br /&gt;
| Impressive Physique || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] 2 || Exposed: Stun the enemy for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Plate || [[File:Rarity rare.png]] Rare || || Whenever the enemy loses armor to acid, gain that armor&lt;br /&gt;
|-&lt;br /&gt;
| Stormcloud Armor || [[File:Rarity rare.png]] Rare || || Battle Start: If you have more speed than armor, stun the enemy for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Stormcloud Curse || [[File:Rarity rare.png]] Rare || || Battle Start: Stun the enemy and yourself for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Leather Waterskin || [[File:Rarity rare.png]] Rare || || Exposed: Gain 2 purity. Repeat this for each equipped water item&lt;br /&gt;
|-&lt;br /&gt;
| Plated Shield || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -1 || The first time you gain armor, double it&lt;br /&gt;
|-&lt;br /&gt;
| Riverflow Talisman || [[File:Rarity rare.png]] Rare || || Whenever you gain a status effect, gain 1 additional stack&lt;br /&gt;
|-&lt;br /&gt;
| Riverflow Violin || [[File:Rarity rare.png]] Rare || || Exposed: Gain 4 armor. Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Spiral Shell || [[File:Rarity rare.png]] Rare || || Turn Start: If you&#039;re stunned, give the enemy 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Marshlight Lantern || [[File:Rarity rare.png]] Rare || || Exposed: Lose 3 health and gain 8 armor&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Armor || [[File:Rarity rare.png]] Rare || || Exposed: Remove 1 purity to gain 5 armor&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Potion || [[File:Rarity rare.png]] Rare || || Battle start: Remove all your armor and gain 3 purity&lt;br /&gt;
|-&lt;br /&gt;
| Saltcrusted Crown || [[File:Rarity rare.png]] Rare || [[File:Icon health.png]] 8 || Battle Start: Gain 1 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Sinful Mirror || [[File:Rarity rare.png]] Rare || || Wounded: Remove all your purity&lt;br /&gt;
|-&lt;br /&gt;
| Slime Bomb || [[File:Rarity rare.png]] Rare || || When the enemy becomes exposed, remove all their acid and deal 2 damage for each acid removed&lt;br /&gt;
|-&lt;br /&gt;
| Slime Booster || [[File:Rarity rare.png]] Rare || || Battle Start: Convert 1 acid into 2 attack&lt;br /&gt;
|-&lt;br /&gt;
| Slime Heart || [[File:Rarity rare.png]] Rare || || Wounded: Remove all your acid and restore 2 health for each acid removed&lt;br /&gt;
|-&lt;br /&gt;
| Slime Potion || [[File:Rarity rare.png]] Rare || || Wounded: Gain armor equal to lost health and gain 5 acid&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Bottle || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 || Battle Start: Stun yourself for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| Vampiric Stasis || [[File:Rarity rare.png]] Rare || || Whenever you skip your strike, restore 3 health&lt;br /&gt;
|-&lt;br /&gt;
| Friendship Bracelet || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] -1 || Battle Start: The enemy loses 1 attack&lt;br /&gt;
|-&lt;br /&gt;
| Thunder Cloud || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] -1 || Wounded: Stun the enemy for 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| Life Zap || [[File:Rarity heroic.png]] Heroic || || Battle Start: Lose all your health except 1 and stun the enemy for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Explosive Arrow || [[File:Rarity heroic.png]] Heroic || || Turn Start: If the enemy doesn&#039;t have any armor, deal 2 damage&lt;br /&gt;
|-&lt;br /&gt;
| Liferoot Beast || [[File:Rarity heroic.png]] Heroic || || Turn Start: If you don&#039;t have any regeneration, gain 3 regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Liferoot Lute || [[File:Rarity heroic.png]] Heroic || || Wounded: Gain 3 regeneration. Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Noxious Gas || [[File:Rarity heroic.png]] Heroic || [[File:Icon armor.png]] 6 || Turn Start: Both you and the enemy gain 1 poison&lt;br /&gt;
|-&lt;br /&gt;
| Serpent Mask || [[File:Rarity heroic.png]] Heroic || || Battle Start: Give the enemy poison equal to your attack&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Imp || [[File:Rarity heroic.png]] Heroic || || Turn Start: Deal 1 damage and restore 1 health&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Morphosis || [[File:Rarity heroic.png]] Heroic || || Every 4th turn: Stun yourself for 1 turn and gain 3 regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Gauntlet || [[File:Rarity heroic.png]] Heroic || || Give the enemy 1 riptide every other turn&lt;br /&gt;
|-&lt;br /&gt;
| Mist Armor || [[File:Rarity heroic.png]] Heroic || [[File:Icon health.png]] 10&amp;lt;br&amp;gt;[[File:Icon speed.png]] 2 || Enemy strikes ignore armor&lt;br /&gt;
|-&lt;br /&gt;
| Petrified Statue || [[File:Rarity heroic.png]] Heroic || [[File:Icon speed.png]] -2 || Battle Start: Give the enemy 1 stun for each equipped stone item&lt;br /&gt;
|-&lt;br /&gt;
| Weaver Armor || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] -2 || Battle Start: If you have 0 base armor, gain armor equal to current health&lt;br /&gt;
|-&lt;br /&gt;
| Acidic Witherleaf || [[File:Rarity heroic.png]] Heroic || [[File:Icon speed.png]] 1 || Battle Start: Give the enemy acid equal to your speed&lt;br /&gt;
|-&lt;br /&gt;
| Stoneborn Turtle || [[File:Rarity heroic.png]] Heroic || || Turn start: Restore 1 health. If your health is full, gain 2 armor instead&lt;br /&gt;
|-&lt;br /&gt;
| Stormcloud Drum || [[File:Rarity heroic.png]] Heroic || || Wounded: Stun the enemy for 1 turn. Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Blood Rune || [[File:Rarity heroic.png]] Heroic || || Wounded: Re-trigger the last triggered wounded item&lt;br /&gt;
|-&lt;br /&gt;
| Echo Rune || [[File:Rarity heroic.png]] Heroic || || Wounded: Re-trigger a random battle start item&lt;br /&gt;
|-&lt;br /&gt;
| Iron Rune || [[File:Rarity heroic.png]] Heroic || || If you have exactly 1 item with exposed, it triggers thrice&lt;br /&gt;
|-&lt;br /&gt;
| Acid Mutation || [[File:Rarity heroic.png]] Heroic || || Battle Start: Gain 1 acid. While you have acid, temporarily gain attack equal to acid&lt;br /&gt;
|-&lt;br /&gt;
| Bloodstone Ring || [[File:Rarity heroic.png]] Heroic || || Battle Start: Gain 5 max health and restore 5 health&lt;br /&gt;
|-&lt;br /&gt;
| Clearspring Duck || [[File:Rarity heroic.png]] Heroic || || Turn Start: Gain 1 armor and decrease a random status effect by 1&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Chalice || [[File:Rarity heroic.png]] Heroic || || Gain 1 purity every other turn&lt;br /&gt;
|-&lt;br /&gt;
| Sunlight Crest || [[File:Rarity heroic.png]] Heroic || || Turn Start: If you&#039;re above 50% health, lose 3 health and gain 1 attack&lt;br /&gt;
|-&lt;br /&gt;
| Prime Form || [[File:Rarity mythic.png]] Mythic || || Double attack while your health is full&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Cloak || [[File:Rarity mythic.png]] Mythic || || Reset countdowns after they trigger&lt;br /&gt;
|-&lt;br /&gt;
| Grand Crescendo || [[File:Rarity mythic.png]] Mythic || || Symphony triggers all your other instruments&lt;br /&gt;
|-&lt;br /&gt;
| Primordial Soup || [[File:Rarity mythic.png]] Mythic || || Acid removes health as well&lt;br /&gt;
|-&lt;br /&gt;
| Serpent Scalemail || [[File:Rarity mythic.png]] Mythic || [[File:Icon armor.png]] 4 || Whenever you lose armor, give the enemy 2 poison&lt;br /&gt;
|-&lt;br /&gt;
| Stormtide Anchor || [[File:Rarity mythic.png]] Mythic || || Whenever riptide triggers, stun the enemy for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| Belt of Gluttony || [[File:Icon curse.png]] Cursed || [[File:Icon health.png]] 15 || Your health is hidden&lt;br /&gt;
|-&lt;br /&gt;
| Boots of Sloth || [[File:Icon curse.png]] Cursed || [[File:Icon speed.png]] 6 || You lose more time per step&lt;br /&gt;
|-&lt;br /&gt;
| Chest of Lust || [[File:Icon curse.png]] Cursed || [[File:Icon armor.png]] 8 || Monsters always hunt you&lt;br /&gt;
|-&lt;br /&gt;
| Helmet of Envy || [[File:Icon curse.png]] Cursed || [[File:Icon attack.png]] 3 || Battle Start: Double the enemy&#039;s attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tomes ===&lt;br /&gt;
Tome items can be obtained from Ancient Tomes.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Rarity&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Granite Tome || [[File:Rarity common.png]] Common || Countdown 4: Gain 6 armor&lt;br /&gt;
|-&lt;br /&gt;
| Holy Tome || [[File:Rarity common.png]] Common || Countdown 4: Gain 3 attack&lt;br /&gt;
|-&lt;br /&gt;
| Liferoot Tome || [[File:Rarity common.png]] Common || Countdown 4: Gain 3 regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Silverscale Tome || [[File:Rarity common.png]] Common || Countdown 3: Give the enemy 2 riptide&lt;br /&gt;
|-&lt;br /&gt;
| Stormcloud Tome || [[File:Rarity common.png]] Common || Countdown 4: Stun the enemy for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Tome || [[File:Rarity rare.png]] Rare || Countdown 6: Restore health to full&lt;br /&gt;
|-&lt;br /&gt;
| Caustic Tome || [[File:Rarity rare.png]] Rare || Countdown 3: Give the enemy 3 acid. If they don&#039;t have any armor, give them 3 poison instead&lt;br /&gt;
|-&lt;br /&gt;
| Flameburst Tome || [[File:Rarity rare.png]] Rare || Countdown 4: Deal 4 damage and reset countdown&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Tome || [[File:Rarity rare.png]] Rare || Countdown 3: If you have purity, remove 1 purity. Otherwise, gain 1 purity. Reset countdown&lt;br /&gt;
|-&lt;br /&gt;
| Cookbook || [[File:Rarity rare.png]] Rare || Replace this item with a random cauldron item after you defeat the next boss&lt;br /&gt;
|-&lt;br /&gt;
| Grand Tome || [[File:Rarity heroic.png]] Heroic || Countdown 10: Retrigger all your other tomes&lt;br /&gt;
|-&lt;br /&gt;
| Tome of the Hero || [[File:Rarity heroic.png]] Heroic || Countdown 8: Gain 4 attack, 4 armor and 4 speed&lt;br /&gt;
|-&lt;br /&gt;
| Sheet Music || [[File:Rarity heroic.png]] Heroic || Countdown 6: Trigger Symphony 3 times&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elixirs ===&lt;br /&gt;
Elixir items can be obtained from Potion Maker.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Rarity&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Lightspeed Elixir || [[File:Rarity common.png]] Common || Battle Start: Gain max health equal to your speed and then restore health equal to your speed&lt;br /&gt;
|-&lt;br /&gt;
| Muscle Elixir || [[File:Rarity common.png]] Common || Every 3 strikes: Gain 1 attack, 1 armor and 1 speed&lt;br /&gt;
|-&lt;br /&gt;
| Petrifying Elixir || [[File:Rarity common.png]] Common || Wounded: Gain 10 armor and stun yourself and the enemy for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Elixir || [[File:Rarity rare.png]] Rare || Battle Start: Stun yourself for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| Nerve Elixir || [[File:Rarity rare.png]] Rare || The first time the enemy gains poison, stun them for 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| Purelake Elixir || [[File:Rarity rare.png]] Rare || Battle start: Lose 5 armor and gain 5 purity&lt;br /&gt;
|-&lt;br /&gt;
| Slime Elixir || [[File:Rarity rare.png]] Rare || Wounded: Gain armor equal to max health and gain 5 acid&lt;br /&gt;
|-&lt;br /&gt;
| Viper Elixir || [[File:Rarity rare.png]] Rare || The first time the enemy gains poison, give them 9 additional poison&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198019706243</name></author>
	</entry>
</feed>