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	<id>https://wiki.hoodedhorse.com/Fogpiercer/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198136512803</id>
	<title>Fogpiercer Official Wiki - User contributions [en]</title>
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	<updated>2026-10-24T03:27:01Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Fogpiercer/index.php?title=List_of_Carriages&amp;diff=370</id>
		<title>List of Carriages</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Fogpiercer/index.php?title=List_of_Carriages&amp;diff=370"/>
		<updated>2026-08-05T14:54:21Z</updated>

		<summary type="html">&lt;p&gt;76561198136512803: Adding more initially unlocked cards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== List of carriages ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
!!class=&amp;quot;unsortable&amp;quot;| Icon !! Name !! Max rank !! Base health !! Cargo space !! Initially unlocked cards !! Requriement to unlock !! Text&lt;br /&gt;
|- &lt;br /&gt;
| [[File: ArtilleryIllustration.png |x128px]] || [[Artillery]] || 2 || 2 || 2 ||style=&amp;quot;text-wrap: nowrap;&amp;quot;| [[Artillery Attack]] &amp;lt;br /&amp;gt; [[Blow Out]] &amp;lt;br /&amp;gt; [[Reload]] &amp;lt;br /&amp;gt; [[Carpet Shot]] || — || A powerful mounted cannon whose shockwaves are strong enough to push enemies away.&lt;br /&gt;
|- &lt;br /&gt;
| [[File: ShieldIllustration.png |x128px]] || [[Protector]] || 3 || 3 || 3 ||style=&amp;quot;text-wrap: nowrap;&amp;quot;| [[Shield]] &amp;lt;br /&amp;gt; [[Shield Revenge]] &amp;lt;br /&amp;gt; [[Emergency Shield]] &amp;lt;br /&amp;gt; [[Shield Siphon]] || — || An underdog blue car put together to keep the train safe, it can take adjacent carriages under its metal wings.&lt;br /&gt;
|- &lt;br /&gt;
| [[File: MinigunIllustration.png |x128px]] || [[Minigun]] || 3 || 2 || 2 ||style=&amp;quot;text-wrap: nowrap;&amp;quot;| [[Minigun]] &amp;lt;br /&amp;gt; [[Precision Shot]] &amp;lt;br /&amp;gt; [[Suppressive Fire]] &amp;lt;br /&amp;gt; [[Ammo Scavenger]] || 25 Spikes || A rapid-fire rotary gun, whose hail of bullets destabilizes enemies.&lt;br /&gt;
|- &lt;br /&gt;
| [[File: HarpoonIllustration.png |x128px]] || [[Harpoon]] || 5 || 2 || 1 ||style=&amp;quot;text-wrap: nowrap;&amp;quot;| [[Harpoon]] &amp;lt;br /&amp;gt; [[Bolas]] &amp;lt;br /&amp;gt; [[Chainspike]] &amp;lt;br /&amp;gt; [[Grappling Hook]] || 100 Spikes || A product of post-apocalyptic scrappiness, there are very few things that can escape the harpoon&#039;s reach.&lt;br /&gt;
|- &lt;br /&gt;
| [[File: RemoteControlIllustration.png |x128px]] || Leeter || 4 || 2 || 3 ||style=&amp;quot;text-wrap: nowrap;&amp;quot;| [[Take Over]] &amp;lt;br /&amp;gt; [[Brake Lock]] &amp;lt;br /&amp;gt; [[Target Hack]] &amp;lt;br /&amp;gt; [[Power Load]] || Destroy 50 enemy units through environmental hazards. || Outfitted with cutting-edge electronics, there is no firewall this carriage can&#039;t breach.&lt;br /&gt;
|- &lt;br /&gt;
| [[File: PassengerIllustration.png |x128px]] || Passenger || 5 || 2 || 4 ||style=&amp;quot;text-wrap: nowrap;&amp;quot;| ?? || Unlock all Shop Cards. || Transporting people from all walks of life, these passengers are eager to lend their helping hands or sharp tongues.&lt;br /&gt;
|- &lt;br /&gt;
| [[File: CraneIllustration.png |x128px]] || Crane || 4 || 3 || 2 ||style=&amp;quot;text-wrap: nowrap;&amp;quot;| [[Reposition]] &amp;lt;br /&amp;gt; [[Crane Help]] &amp;lt;br /&amp;gt; [[Iron Strike]] &amp;lt;br /&amp;gt; [[Blue Iron]] || Push 75 enemy units into canyon or water. || An old and reliable construction crane that utilizes collected iron. What it lacks in firepower, it makes up in utility.&lt;br /&gt;
|- &lt;br /&gt;
| [[File: SwordWagonIllustration.png |x128px]] || Sword || 4 || 3 || 1 ||style=&amp;quot;text-wrap: nowrap;&amp;quot;| [[Slice]] &amp;lt;br /&amp;gt; [[Riposte]] &amp;lt;br /&amp;gt; [[Anchor]] &amp;lt;br /&amp;gt; [[Challenger]] || Destroy 1500 enemy units. || A surprisingly sharp heaving hunk of metal, the force of this blade is enough to shove enemies aside.&lt;br /&gt;
|- &lt;br /&gt;
| [[File: TeslaCoilIllustration.png |x128px]] || Tesla Coil || 5 || 2 || 1 ||style=&amp;quot;text-wrap: nowrap;&amp;quot;| [[Charge]] &amp;lt;br /&amp;gt; [[Portable Dynamo]] &amp;lt;br /&amp;gt; [[Ball Lightning]] &amp;lt;br /&amp;gt; [[Charged Bolt]] || Destroy 200 enemy units by skid damage. || Crackling with tremendous amounts of energy, the lightning emitted by this carriage is capable of jumping to any conductive unit.&lt;br /&gt;
|-  &lt;br /&gt;
| [[File: Experiment52Illustration.png |x128px]] || Experiment&amp;amp;nbsp;52 || 4 || 2 || 3 ||style=&amp;quot;text-wrap: nowrap;&amp;quot;| ?? || 1000 Spikes || A secret project of the old world. Extremely versatile, advanced and difficult.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198136512803</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Fogpiercer/index.php?title=Drivers&amp;diff=369</id>
		<title>Drivers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Fogpiercer/index.php?title=Drivers&amp;diff=369"/>
		<updated>2026-08-05T14:45:22Z</updated>

		<summary type="html">&lt;p&gt;76561198136512803: /* List of Drivers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Operator_drivers_tutorial_tip.png|480px|center|Select which driver will head out on the journey towards the Fog Wall. Each driver has special cards, modules and a way to obtain them during the run.]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Driver_Pan_Face.png|thumb|128px|Pan &amp;quot;Pathfinder&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Drivers provide unique abilities, to use them you have to fill up the driver gauge, each driver has a unique condition which grants driver gauge points.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drivers&#039;&#039;&#039; add powerful passive and active abilities to the player&#039;s options. Drivers add a [[Module]] to the train to give a passive buff during every fight, from the very beginning of the run. And drivers offer one of a few powerful cards to play every time their &#039;&#039;&#039;Driver Gauge&#039;&#039;&#039; fills up.&lt;br /&gt;
&lt;br /&gt;
== Driver Gauge ==&lt;br /&gt;
&lt;br /&gt;
Every driver has a different way to fill their gauge through different player actions, and their gauges require a different number of points to fill. For example, [[Monica]]&#039;s driver gauge fills up one point for every point of damage dealt to other units, up to 20.&lt;br /&gt;
&lt;br /&gt;
When the gauge fills, the &#039;&#039;Activate&#039;&#039; button becomes enabled. Clicking this places a randomly selected card in the player&#039;s hand from the driver&#039;s set. This card then behaves like any other card and will be discarded at the end of the player&#039;s turn. To get another driver card, the gauge must be filled again.&lt;br /&gt;
&lt;br /&gt;
=== Driver Bonuses ===&lt;br /&gt;
&lt;br /&gt;
When upgrading carriages, a driver bonus frequently appears as an option alongside the carriage&#039;s cards. These &#039;&#039;Instant&#039;&#039; rewards are neither cards nor modules, but are one-time bonus effects applied to the driver that affects their gauge and driver cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=240 heights=100 mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Driver gauge filling.png|Driver Gauge filling, 5/20.&lt;br /&gt;
File:Driver gauge full.png|Driver Gauge full, 20/20.&lt;br /&gt;
File:Instant driver gauge bonus.png|Driver Gauge Bonus carriage upgrade reward.&lt;br /&gt;
File:Instant driver card bonus.png|Driver Card Bonus carriage upgrade reward.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of Drivers ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;| Icon !! Name !!class=&amp;quot;unsortable&amp;quot;|  Driver Gauge !! Module !!class=&amp;quot;unsortable&amp;quot;| Cards !!class=&amp;quot;unsortable&amp;quot;| How to unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Driver_Monica_Face.png|x96px|Driver Monica &amp;quot;Cold Snap&amp;quot;]] ||style=&amp;quot;text-wrap: nowrap;&amp;quot;| [[Monica|Monica &amp;quot;Cold Snap&amp;quot;]] || Damage from player: 20&amp;lt;br /&amp;gt;All damage done during the player&#039;s turn is taken into account. || [[Ice Pillar]] ||style=&amp;quot;text-wrap: nowrap;&amp;quot;|&lt;br /&gt;
* [[Deathly Chill]]&lt;br /&gt;
* [[Blizzard]]&lt;br /&gt;
* [[Frostbite Arrow]]&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Driver_Pan_Face.png|x96px|Driver Pan &amp;quot;Pathfinder&amp;quot;]] ||style=&amp;quot;text-wrap: nowrap;&amp;quot;| [[Pan|Pan &amp;quot;Pathfinder&amp;quot;]] || Marked unit damage: 10&amp;lt;br /&amp;gt;Damaging a marked unit is taken into account. || [[Card Clock]] ||style=&amp;quot;text-wrap: nowrap;&amp;quot;|&lt;br /&gt;
* [[Wormhole]]&lt;br /&gt;
* [[Time Capsule]]&lt;br /&gt;
* [[Infinite Eventualities]]&lt;br /&gt;
| Defeat Monica&#039;s archenemy, unlock all cards for one carriage, then find Pan at the Café Random Encounter.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Driver_Ghost_Face.png|x96px| Driver Ghost &amp;quot;Specter&amp;quot;]] ||style=&amp;quot;text-wrap: nowrap;&amp;quot;| [[Ghost|Ghost &amp;quot;Specter&amp;quot;]] || Units destroyed: 8&amp;lt;br /&amp;gt;All units destroyed are taken into account. || [[Call from Beyond]] ||style=&amp;quot;text-wrap: nowrap;&amp;quot;|&lt;br /&gt;
* [[Lifeforce Sap]]&lt;br /&gt;
* [[Ghostly Train]]&lt;br /&gt;
* [[Spectral Apparition]] &lt;br /&gt;
| Defeat Monica&#039;s archenemy, Defeat Pan&#039;s archenemy, unlock all cards for four carriages, then find Ghost at the Derailed Train Random Encounter.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Driver_Whiskey_Face.png|x96px|Driver Whiskey &amp;quot;Wrench-nut&amp;quot;]] ||style=&amp;quot;text-wrap: nowrap;&amp;quot;| [[Whiskey|Whiskey &amp;quot;Wrench-nut&amp;quot;]] || Fight started: 1&amp;lt;br /&amp;gt;Every fight is taken into account || [[Friendly Face]] ||&lt;br /&gt;
* [[Reinforced Target]]&lt;br /&gt;
* [[Reinforced Dynamo]]&lt;br /&gt;
* [[Reinforced Backfire]]&lt;br /&gt;
|| Defeat Ghost&#039;s archenemy, then ??&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198136512803</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Fogpiercer/index.php?title=List_of_Carriages&amp;diff=368</id>
		<title>List of Carriages</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Fogpiercer/index.php?title=List_of_Carriages&amp;diff=368"/>
		<updated>2026-08-05T14:38:18Z</updated>

		<summary type="html">&lt;p&gt;76561198136512803: Adding more initially unlocked cards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== List of carriages ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
!!class=&amp;quot;unsortable&amp;quot;| Icon !! Name !! Max rank !! Base health !! Cargo space !! Initially unlocked cards !! Requriement to unlock !! Text&lt;br /&gt;
|- &lt;br /&gt;
| [[File: ArtilleryIllustration.png |x128px]] || [[Artillery]] || 2 || 2 || 2 ||style=&amp;quot;text-wrap: nowrap;&amp;quot;| [[Artillery Attack]] &amp;lt;br /&amp;gt; [[Blow Out]] &amp;lt;br /&amp;gt; [[Reload]] &amp;lt;br /&amp;gt; [[Carpet Shot]] || — || A powerful mounted cannon whose shockwaves are strong enough to push enemies away.&lt;br /&gt;
|- &lt;br /&gt;
| [[File: ShieldIllustration.png |x128px]] || [[Protector]] || 3 || 3 || 3 ||style=&amp;quot;text-wrap: nowrap;&amp;quot;| [[Shield]] &amp;lt;br /&amp;gt; [[Shield Revenge]] &amp;lt;br /&amp;gt; [[Emergency Shield]] &amp;lt;br /&amp;gt; [[Shield Siphon]] || — || An underdog blue car put together to keep the train safe, it can take adjacent carriages under its metal wings.&lt;br /&gt;
|- &lt;br /&gt;
| [[File: MinigunIllustration.png |x128px]] || [[Minigun]] || 3 || 2 || 2 ||style=&amp;quot;text-wrap: nowrap;&amp;quot;| [[Minigun]] &amp;lt;br /&amp;gt; [[Precision Shot]] &amp;lt;br /&amp;gt; [[Suppressive Fire]] &amp;lt;br /&amp;gt; [[Ammo Scavenger]] || 25 Spikes || A rapid-fire rotary gun, whose hail of bullets destabilizes enemies.&lt;br /&gt;
|- &lt;br /&gt;
| [[File: HarpoonIllustration.png |x128px]] || [[Harpoon]] || 5 || 2 || 1 ||style=&amp;quot;text-wrap: nowrap;&amp;quot;| [[Harpoon]] &amp;lt;br /&amp;gt; [[Bolas]] &amp;lt;br /&amp;gt; [[Chainspike]] &amp;lt;br /&amp;gt; [[Grappling Hook]] || 100 Spikes || A product of post-apocalyptic scrappiness, there are very few things that can escape the harpoon&#039;s reach.&lt;br /&gt;
|- &lt;br /&gt;
| [[File: RemoteControlIllustration.png |x128px]] || Leeter || 4 || 2 || 3 ||style=&amp;quot;text-wrap: nowrap;&amp;quot;| [[Take Over]] &amp;lt;br /&amp;gt; [[Brake Lock]] &amp;lt;br /&amp;gt; [[Target Hack]] &amp;lt;br /&amp;gt; [[Power Load]] || Destroy 50 enemy units through environmental hazards. || Outfitted with cutting-edge electronics, there is no firewall this carriage can&#039;t breach.&lt;br /&gt;
|- &lt;br /&gt;
| [[File: PassengerIllustration.png |x128px]] || Passenger || 5 || 2 || 4 ||style=&amp;quot;text-wrap: nowrap;&amp;quot;| ?? || Unlock all Shop Cards. || Transporting people from all walks of life, these passengers are eager to lend their helping hands or sharp tongues.&lt;br /&gt;
|- &lt;br /&gt;
| [[File: CraneIllustration.png |x128px]] || Crane || 4 || 3 || 2 ||style=&amp;quot;text-wrap: nowrap;&amp;quot;| [[Reposition]] &amp;lt;br /&amp;gt; [[Crane Help]] &amp;lt;br /&amp;gt; [[Iron Strike]] &amp;lt;br /&amp;gt; [[Blue Iron]] || Push 75 enemy units into canyon or water. || An old and reliable construction crane that utilizes collected iron. What it lacks in firepower, it makes up in utility.&lt;br /&gt;
|- &lt;br /&gt;
| [[File: SwordWagonIllustration.png |x128px]] || Sword || 4 || 3 || 1 ||style=&amp;quot;text-wrap: nowrap;&amp;quot;| [[Slice]] &amp;lt;br /&amp;gt; [[Riposte]] &amp;lt;br /&amp;gt; [[Anchor]] &amp;lt;br /&amp;gt; [[Challenger]] || Destroy 1500 enemy units. || A surprisingly sharp heaving hunk of metal, the force of this blade is enough to shove enemies aside.&lt;br /&gt;
|- &lt;br /&gt;
| [[File: TeslaCoilIllustration.png |x128px]] || Tesla Coil || 5 || 2 || 1 ||style=&amp;quot;text-wrap: nowrap;&amp;quot;| [[Charge]] &amp;lt;br /&amp;gt; [[Portable Dynamo]] &amp;lt;br /&amp;gt; [[Ball Lightning]] &amp;lt;br /&amp;gt; [[Charged Bolt]] || Destroy 200 enemy units by skid damage. || Crackling with tremendous amounts of energy, the lightning emitted by this carriage is capable of jumping to any conductive unit.&lt;br /&gt;
|- &lt;br /&gt;
| [[File: Experiment52Illustration.png |x128px]] || Experiment&amp;amp;nbsp;52 || 4 || 2 || 3 ||style=&amp;quot;text-wrap: nowrap;&amp;quot;| ?? || 1000 Spikes || A secret project of the old world. Extremely versatile, advanced and difficult.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198136512803</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Fogpiercer/index.php?title=List_of_Modules&amp;diff=367</id>
		<title>List of Modules</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Fogpiercer/index.php?title=List_of_Modules&amp;diff=367"/>
		<updated>2026-08-05T11:03:59Z</updated>

		<summary type="html">&lt;p&gt;76561198136512803: Adding the Ghost and Whiskey entries except for pictures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== List of modules ==&lt;br /&gt;
&lt;br /&gt;
=== Driver innate modules ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;| Icon !! Name !!class=&amp;quot;unsortable&amp;quot;| Text !! Driver&lt;br /&gt;
|-&lt;br /&gt;
| {{Module art|CardTexture_IcePillar.png|Ice Pillar}} || Ice Pillar || Spawn an Ice Pillar environmental hazard at the start of every fight. || [[Monica]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Module art|CardTexture EyeCheck.png|Panoptic Eye}} || Card Clock || At the start of each fight, add a {{KeywordBrittle}} [[Alternative Timeline]] to player hand. || [[Pan]]&lt;br /&gt;
|-&lt;br /&gt;
|  || Call From Beyond || Spawn a friendly specter into the fight after every 5 exhausted cards. || [[Ghost]]&lt;br /&gt;
|-&lt;br /&gt;
|  || Friendly Face || The first reroll of each reward is free. || [[Whiskey]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Base tier modules ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;| Icon !! Name !! {{Scrap}} Scrap&amp;lt;br /&amp;gt;cost !! Text&lt;br /&gt;
|-&lt;br /&gt;
| {{Module_art| CardTexture_EnergySiphon.png | Energy Siphon }} || Energy Siphon || ??–?? || Gain 1AP for every third enemy destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| {{Module_art| CardTexture_LowHealthAP.png | Second Wind }} || Second Wind || ??–250 || Gain 2AP if the locomotive has 1HP at the beginning of player turn.&lt;br /&gt;
|-&lt;br /&gt;
| {{Module_art| CardTexture_Pig.png | Piggy Bank }} || Piggy Bank || ??–224 || Gain 20% scrap reward bonus.&lt;br /&gt;
|-&lt;br /&gt;
| {{Module_art| CardTexture_ProtectedBoiler.png | Protected Boiler }} || Protected Boiler || 154–220 || Give 1 shield to the locomotive every 3 turns, if not already shielded.&lt;br /&gt;
|-&lt;br /&gt;
| {{Module_art| CardTexture_Fortress.png | Fortress }} || Fortress || ??–237 || Give 1 shield to each carriage that adds a blue card into your deck for the first turn of a fight.&lt;br /&gt;
|-&lt;br /&gt;
| {{Module_art| ModuleTexture_CardSyringe.png | Card Syringe }} || Card Syringe || 131–197 || Draw an extra card at the beginning of a fight.&lt;br /&gt;
|-&lt;br /&gt;
| {{Module_art| CardTexture_AngelWagon.png | Mirage Mystery }} || Mirage Mystery || ??–?? || Saves a train unit from lethal damage once per fight.&lt;br /&gt;
|-&lt;br /&gt;
| {{Module_art| CardTexture_CowCatcher.png | Kinetic Transfer }} || Kinetic Transfer || 211–315 || Units destroyed by train ram decrease movement cost by 1AP.&lt;br /&gt;
|-&lt;br /&gt;
| {{Module_art| CardTexture_Piston.png | Piston Overdrive }} || Piston Overdrive || ??–217 || Reduce movement cost by 1AP every 4th train move in fight.&lt;br /&gt;
|-&lt;br /&gt;
| {{Module_art| CardTexture_SilverTongue.png | Silver Tongue }} || Silver Tongue || 218–355 || Gain a 30% discount in Chop Shops.&lt;br /&gt;
|-&lt;br /&gt;
| {{Module_art| CardTexture_FistFight.png | Fight Back }} || Fight Back || 140–?? || When a carriage is destroyed, destroy the unit that dealt the final blow.&lt;br /&gt;
|-&lt;br /&gt;
| {{Module_art| CardTexture_Vents.png | Vents }} || Vents || ??–?? || Gain 1AP for every 10th unit intent.&lt;br /&gt;
|-&lt;br /&gt;
| {{Module_art| ModuleTexture_Boiler.png | Power Boiler }} || Power Boiler || 158–?? || Gain 1AP every 3 turns.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198136512803</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Fogpiercer/index.php?title=Drivers&amp;diff=366</id>
		<title>Drivers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Fogpiercer/index.php?title=Drivers&amp;diff=366"/>
		<updated>2026-08-05T10:56:07Z</updated>

		<summary type="html">&lt;p&gt;76561198136512803: Adding Whiskey description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Operator_drivers_tutorial_tip.png|480px|center|Select which driver will head out on the journey towards the Fog Wall. Each driver has special cards, modules and a way to obtain them during the run.]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Driver_Pan_Face.png|thumb|128px|Pan &amp;quot;Pathfinder&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Drivers provide unique abilities, to use them you have to fill up the driver gauge, each driver has a unique condition which grants driver gauge points.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drivers&#039;&#039;&#039; add powerful passive and active abilities to the player&#039;s options. Drivers add a [[Module]] to the train to give a passive buff during every fight, from the very beginning of the run. And drivers offer one of a few powerful cards to play every time their &#039;&#039;&#039;Driver Gauge&#039;&#039;&#039; fills up.&lt;br /&gt;
&lt;br /&gt;
== Driver Gauge ==&lt;br /&gt;
&lt;br /&gt;
Every driver has a different way to fill their gauge through different player actions, and their gauges require a different number of points to fill. For example, [[Monica]]&#039;s driver gauge fills up one point for every point of damage dealt to other units, up to 20.&lt;br /&gt;
&lt;br /&gt;
When the gauge fills, the &#039;&#039;Activate&#039;&#039; button becomes enabled. Clicking this places a randomly selected card in the player&#039;s hand from the driver&#039;s set. This card then behaves like any other card and will be discarded at the end of the player&#039;s turn. To get another driver card, the gauge must be filled again.&lt;br /&gt;
&lt;br /&gt;
=== Driver Bonuses ===&lt;br /&gt;
&lt;br /&gt;
When upgrading carriages, a driver bonus frequently appears as an option alongside the carriage&#039;s cards. These &#039;&#039;Instant&#039;&#039; rewards are neither cards nor modules, but are one-time bonus effects applied to the driver that affects their gauge and driver cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=240 heights=100 mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Driver gauge filling.png|Driver Gauge filling, 5/20.&lt;br /&gt;
File:Driver gauge full.png|Driver Gauge full, 20/20.&lt;br /&gt;
File:Instant driver gauge bonus.png|Driver Gauge Bonus carriage upgrade reward.&lt;br /&gt;
File:Instant driver card bonus.png|Driver Card Bonus carriage upgrade reward.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of Drivers ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;| Icon !! Name !!class=&amp;quot;unsortable&amp;quot;|  Driver Gauge !! Module !!class=&amp;quot;unsortable&amp;quot;| Cards !!class=&amp;quot;unsortable&amp;quot;| How to unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Driver_Monica_Face.png|x96px|Driver Monica &amp;quot;Cold Snap&amp;quot;]] ||style=&amp;quot;text-wrap: nowrap;&amp;quot;| [[Monica|Monica &amp;quot;Cold Snap&amp;quot;]] || Damage from player: 20&amp;lt;br /&amp;gt;All damage done during the player&#039;s turn is taken into account. || [[Ice Pillar]] ||style=&amp;quot;text-wrap: nowrap;&amp;quot;|&lt;br /&gt;
* [[Deathly Chill]]&lt;br /&gt;
* [[Blizzard]]&lt;br /&gt;
* [[Frostbite Arrow]]&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Driver_Pan_Face.png|x96px|Driver Pan &amp;quot;Pathfinder&amp;quot;]] ||style=&amp;quot;text-wrap: nowrap;&amp;quot;| [[Pan|Pan &amp;quot;Pathfinder&amp;quot;]] || Marked unit damage: 10&amp;lt;br /&amp;gt;Damaging a marked unit is taken into account. || [[Card Clock]] ||style=&amp;quot;text-wrap: nowrap;&amp;quot;|&lt;br /&gt;
* [[Wormhole]]&lt;br /&gt;
* [[Time Capsule]]&lt;br /&gt;
* [[Infinite Eventualities]]&lt;br /&gt;
| Defeat Monica&#039;s archenemy, unlock all cards for one carriage, then find Pan at the Café Random Encounter.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Driver_Ghost_Face.png|x96px| Driver Ghost &amp;quot;Specter&amp;quot;]] ||style=&amp;quot;text-wrap: nowrap;&amp;quot;| [[Ghost|Ghost &amp;quot;Specter&amp;quot;]] || Units destroyed: 8&amp;lt;br /&amp;gt;All units destroyed are taken into account. || [[Call from Beyond]] ||style=&amp;quot;text-wrap: nowrap;&amp;quot;|&lt;br /&gt;
* [[Lifeforce Sap]]&lt;br /&gt;
* [[Ghostly Train]]&lt;br /&gt;
* [[Spectral Apparition]] &lt;br /&gt;
| Defeat Monica&#039;s archenemy, Defeat Pan&#039;s archenemy, unlock all cards for four carriages, then find Ghost at the Derailed Train Random Encounter.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Driver_Whiskey_Face.png|x96px|Driver Whiskey &amp;quot;Wrench-nut&amp;quot;]] ||style=&amp;quot;text-wrap: nowrap;&amp;quot;| [[Whiskey|Whiskey &amp;quot;Wrench-nut&amp;quot;]] || Fight started: 1&amp;lt;br /&amp;gt;Every fight is taken into account || Friendly Face ||&lt;br /&gt;
* [[Reinforced Target]]&lt;br /&gt;
* [[Reinforced Dynamo]]&lt;br /&gt;
* [[Reinforced Backfire]]&lt;br /&gt;
|| Defeat Ghost&#039;s archenemy, then ??&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198136512803</name></author>
	</entry>
</feed>