Items

From Every Day We Fight Official Wiki
Revision as of 20:16, 29 June 2025 by Aether (talk | contribs) (Created page with "The items available at the beginning of each run are random. New items can be found during a run, which will also add them to the randomized starting pool for all future runs. Some items are located in out of reach areas on the map, requiring specific abilities to collect. == Weapons == All weapons can have 4 regular mods and 1 epic mod installed. The only exception is Stingray, which can support only 3 regular mods and 1 epic mod. {| class="wikitable" ! Weapon ! Max da...")
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The items available at the beginning of each run are random. New items can be found during a run, which will also add them to the randomized starting pool for all future runs. Some items are located in out of reach areas on the map, requiring specific abilities to collect.

Weapons

All weapons can have 4 regular mods and 1 epic mod installed. The only exception is Stingray, which can support only 3 regular mods and 1 epic mod.

Weapon Max damage Capacity (shots) Accuracy Reticle bloom Overwatch angle Recoil AP costs Notes
Stingray 25 8 Good Good Poor Good Single Shot: 3
Reload: 4
Longhaul 100 1 Great Good Poor Good Single Shot: 10
Reload: 8
Shots can break armor pieces
Rattler 15 5 Great Good Poor Good Single Shot: 7
Reload: 8
Hailstorm 35 30 Great Good Poor Good Single Shot: 4
Reload: 6
Full-Auto Shots: 2