Items

From Every Day We Fight Official Wiki
Revision as of 20:25, 29 June 2025 by Aether (talk | contribs)

The items available at the beginning of each run is random. New items can be found during a run, which will also add item to the randomized starting pool for all future runs. Some items are located in out of reach areas on the map, requiring specific abilities to collect.

Weapons

Each thorn can carry one weapon in addition to Stingray. At the beginning of each run there will be 3 randomized weapons - one for each thorn. Other weapons can be found and swapped in a safe house.

All weapons can have 4 regular mods and 1 epic mod installed. The only exception is Stingray, which can support only 3 regular mods and 1 epic mod.

Weapon Max damage Capacity (shots) Accuracy Reticle bloom Overwatch angle Recoil AP costs Notes
Stingray 25 8 Good Good Poor Good Single Shot: 3
Reload: 4
Longhaul 100 1 Great Good Poor Good Single Shot: 10
Reload: 8
Shots can break armor pieces
Rattler 15 5 Great Good Poor Good Single Shot: 7
Reload: 8
Hailstorm 35 30 Great Good Poor Good Single Shot: 4
Reload: 6
Full-Auto Shots: 2

Gear

Each thorn can carry up to 2 great items in their inventory. Gear items can be obtained from killed enemies. Some gear items can also be crafted at a crafting bench using scrap.

Item Effect AP cost Scrap cost
Frag Grenade Deals 400 damage to all enemies in a small radius but triggers Reflex Actions first 6 250
Bandages Restores health 250

Weapon mods

Weapon mods can be added to weapons to increase their stats. Weapon mods can be crafted at a crafting bench using scrap and can also be found in safe house chests.