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! Notes
! Notes
|-
|-
| '''Stingray '''|| 25 || 8 || Good || Good || Poor || Good || Single Shot: 3<br>Reload: 4 ||  
| '''Stingray ''' || 25 || 8 || Good || Good || Poor || Good || Single Shot: 3<br>Reload: 4 ||  
|-
|-
| '''Longhaul''' || 100 || 1 || Great || Good || Poor || Good || Single Shot: 10<br>Reload: 8 || Shots can break armor pieces
| '''Longhaul''' || 100 || 1 || Great || Good || Poor || Good || Single Shot: 10<br>Reload: 8 || Shots can break armor pieces
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| '''Hailstorm''' || 35 || 30 || Great || Good || Poor || Good || Single Shot: 4<br>Reload: 6<br>Full-Auto Shots: 2 ||  
| '''Hailstorm''' || 35 || 30 || Great || Good || Poor || Good || Single Shot: 4<br>Reload: 6<br>Full-Auto Shots: 2 ||  
|}
|}
Rifter weapons can also be obtained rarely from killed rifters. These weapons have their own weapon slot but cannot be reloaded and are not added to the starting weapons list.


== Gear ==
== Gear ==
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|-
|-
| '''Bandages''' || Restores 100 HP || 5 || 250
| '''Bandages''' || Restores 100 HP || 5 || 250
|-
| '''Smoke Bomb''' || Creates a temporary area of smoke that blinds and conceals everyone inside || 6 || 500 (must be found first)
|-
|-
| '''Elixium Bomb''' || Deals 400 damage to all enemies in a small radius <br>Breaks weakened walls || 6 || Cannot be crafted
| '''Elixium Bomb''' || Deals 400 damage to all enemies in a small radius <br>Breaks weakened walls || 6 || Cannot be crafted
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== Weapon mods ==
== Weapon mods ==
Weapon mods can be added to weapons to increase their stats. Weapon mods can be crafted at a workbench using 300 scrap and can also be found in safe house chests.
[[File:Modified weapon.png|thumb|350px|A modified weapon]]
Weapon mods can be added to weapons to increase their stats. Weapon mods can be crafted at a workbench using 300 scrap and can also be found in safe house chests. Weapons mods can be scrapped to gain 50 scrap at any point.


Once the first safehouse has been unlocked, 3 random weapon mods will be given at the beginning of each run.
Once the first safehouse has been unlocked, 1-3 random weapon mods will be given at the beginning of each run.
{| class="wikitable"
{| class="wikitable"
! Weapon mod
! Weapon mod

Latest revision as of 20:43, 1 July 2025

The items available at the beginning of each run is random. New items can be found during a run, which will also add item to the randomized starting pool for all future runs. Some items are located in out of reach areas on the map, requiring specific abilities to collect.

Weapons

Each thorn can carry one weapon in addition to Stingray. At the beginning of each run there will be 3 randomized weapons - one for each thorn. Other weapons can be found and swapped in a safe house.

All weapons can have 4 regular mods and 1 epic mod installed. The Stingray is only compatible with Scope and Muzzle mods.

Weapon Max damage Capacity (shots) Accuracy Reticle bloom Overwatch angle Recoil AP costs Notes
Stingray 25 8 Good Good Poor Good Single Shot: 3
Reload: 4
Longhaul 100 1 Great Good Poor Good Single Shot: 10
Reload: 8
Shots can break armor pieces
Rattler 15 5 Great Good Poor Good Single Shot: 7
Reload: 8
Hailstorm 35 30 Great Good Poor Good Single Shot: 4
Reload: 6
Full-Auto Shots: 2

Rifter weapons can also be obtained rarely from killed rifters. These weapons have their own weapon slot but cannot be reloaded and are not added to the starting weapons list.

Gear

Each thorn can carry up to 2 great items in their inventory. Gear items can be obtained from killed enemies. Some gear items can also be crafted at a workbench using scrap.

Item Effect AP cost Scrap cost
Frag Grenade Deals 400 damage to all enemies in a small radius but triggers Reflex Actions first
Breaks weakened walls
6 250
Bandages Restores 100 HP 5 250
Smoke Bomb Creates a temporary area of smoke that blinds and conceals everyone inside 6 500 (must be found first)
Elixium Bomb Deals 400 damage to all enemies in a small radius
Breaks weakened walls
6 Cannot be crafted

Weapon mods

A modified weapon

Weapon mods can be added to weapons to increase their stats. Weapon mods can be crafted at a workbench using 300 scrap and can also be found in safe house chests. Weapons mods can be scrapped to gain 50 scrap at any point.

Once the first safehouse has been unlocked, 1-3 random weapon mods will be given at the beginning of each run.

Weapon mod Effects
Acacian Muzzle -11% Recoil
+50% Max Damage Range
+50% Damage Drop-off Range
Terragonian Muzzle -25% Recoil
+21% Max Damage Range
+21% Damage Drop-off Range
Acacian Scope +100% Hold Breath Zoon
+30% Overwatch Angle
Terragonian Scope +25% Hold Breath Zoon
+50% Overwatch Angle
Acacian Stock -1 Hold Breath AP Cost
-11% Reticle Bloom
+11% Accuracy
Terragonian Stock -1 Hold Breath AP Cost
-11% Reticle Bloom
-20% Recoil
Hailstorm Mag +10 Shot Ammo Capacity
Only available for Hailstorm
Stingray Mag +2 Shot Ammo Capacity
Only available for Stingray
Rattler Mag +2 Shot Ammo Capacity
Only available for Rattler
Longhaul Mag +1 Shot Ammo Capacity
Only available for Longhaul