Items: Difference between revisions
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! Notes | ! Notes | ||
|- | |- | ||
| '''Stingray '''|| 25 || 8 || Good || Good || Poor || Good || Single Shot: 3<br>Reload: 4 || | | '''Stingray ''' || 25 || 8 || Good || Good || Poor || Good || Single Shot: 3<br>Reload: 4 || | ||
|- | |- | ||
| '''Longhaul''' || 100 || 1 || Great || Good || Poor || Good || Single Shot: 10<br>Reload: 8 || Shots can break armor pieces | | '''Longhaul''' || 100 || 1 || Great || Good || Poor || Good || Single Shot: 10<br>Reload: 8 || Shots can break armor pieces | ||
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| '''Hailstorm''' || 35 || 30 || Great || Good || Poor || Good || Single Shot: 4<br>Reload: 6<br>Full-Auto Shots: 2 || | | '''Hailstorm''' || 35 || 30 || Great || Good || Poor || Good || Single Shot: 4<br>Reload: 6<br>Full-Auto Shots: 2 || | ||
|} | |} | ||
Rifter weapons can also be obtained rarely from killed rifters. These weapons have their own weapon slot but cannot be reloaded and are not added to the starting weapons list. | |||
== Gear == | == Gear == | ||
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| '''Frag Grenade''' || Deals 400 damage to all enemies in a small radius but triggers Reflex Actions first<br>Breaks weakened walls || 6 || 250 | | '''Frag Grenade''' || Deals 400 damage to all enemies in a small radius but triggers Reflex Actions first<br>Breaks weakened walls || 6 || 250 | ||
|- | |- | ||
| '''Bandages''' || Restores | | '''Bandages''' || Restores 100 HP || 5 || 250 | ||
|- | |||
| '''Smoke Bomb''' || Creates a temporary area of smoke that blinds and conceals everyone inside || 6 || 500 (must be found first) | |||
|- | |- | ||
| '''Elixium Bomb''' || Deals 400 damage to all enemies in a small radius <br>Breaks weakened walls || 6 || Cannot be crafted | | '''Elixium Bomb''' || Deals 400 damage to all enemies in a small radius <br>Breaks weakened walls || 6 || Cannot be crafted | ||
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== Weapon mods == | == Weapon mods == | ||
Weapon mods can be added to weapons to increase their stats. Weapon mods can be crafted at a workbench using 300 scrap and can also be found in safe house chests. | [[File:Modified weapon.png|thumb|350px|A modified weapon]] | ||
Weapon mods can be added to weapons to increase their stats. Weapon mods can be crafted at a workbench using 300 scrap and can also be found in safe house chests. Weapons mods can be scrapped to gain 50 scrap at any point. | |||
Once the first safehouse has been unlocked, 1-3 random weapon mods will be given at the beginning of each run. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Weapon mod | ! Weapon mod | ||
Latest revision as of 20:43, 1 July 2025
The items available at the beginning of each run is random. New items can be found during a run, which will also add item to the randomized starting pool for all future runs. Some items are located in out of reach areas on the map, requiring specific abilities to collect.
Weapons
Each thorn can carry one weapon in addition to Stingray. At the beginning of each run there will be 3 randomized weapons - one for each thorn. Other weapons can be found and swapped in a safe house.
All weapons can have 4 regular mods and 1 epic mod installed. The Stingray is only compatible with Scope and Muzzle mods.
| Weapon | Max damage | Capacity (shots) | Accuracy | Reticle bloom | Overwatch angle | Recoil | AP costs | Notes |
|---|---|---|---|---|---|---|---|---|
| Stingray | 25 | 8 | Good | Good | Poor | Good | Single Shot: 3 Reload: 4 |
|
| Longhaul | 100 | 1 | Great | Good | Poor | Good | Single Shot: 10 Reload: 8 |
Shots can break armor pieces |
| Rattler | 15 | 5 | Great | Good | Poor | Good | Single Shot: 7 Reload: 8 |
|
| Hailstorm | 35 | 30 | Great | Good | Poor | Good | Single Shot: 4 Reload: 6 Full-Auto Shots: 2 |
Rifter weapons can also be obtained rarely from killed rifters. These weapons have their own weapon slot but cannot be reloaded and are not added to the starting weapons list.
Gear
Each thorn can carry up to 2 great items in their inventory. Gear items can be obtained from killed enemies. Some gear items can also be crafted at a workbench using scrap.
| Item | Effect | AP cost | Scrap cost |
|---|---|---|---|
| Frag Grenade | Deals 400 damage to all enemies in a small radius but triggers Reflex Actions first Breaks weakened walls |
6 | 250 |
| Bandages | Restores 100 HP | 5 | 250 |
| Smoke Bomb | Creates a temporary area of smoke that blinds and conceals everyone inside | 6 | 500 (must be found first) |
| Elixium Bomb | Deals 400 damage to all enemies in a small radius Breaks weakened walls |
6 | Cannot be crafted |
Weapon mods

Weapon mods can be added to weapons to increase their stats. Weapon mods can be crafted at a workbench using 300 scrap and can also be found in safe house chests. Weapons mods can be scrapped to gain 50 scrap at any point.
Once the first safehouse has been unlocked, 1-3 random weapon mods will be given at the beginning of each run.
| Weapon mod | Effects |
|---|---|
| Acacian Muzzle | -11% Recoil +50% Max Damage Range +50% Damage Drop-off Range |
| Terragonian Muzzle | -25% Recoil +21% Max Damage Range +21% Damage Drop-off Range |
| Acacian Scope | +100% Hold Breath Zoon +30% Overwatch Angle |
| Terragonian Scope | +25% Hold Breath Zoon +50% Overwatch Angle |
| Acacian Stock | -1 Hold Breath AP Cost -11% Reticle Bloom +11% Accuracy |
| Terragonian Stock | -1 Hold Breath AP Cost -11% Reticle Bloom -20% Recoil |
| Hailstorm Mag | +10 Shot Ammo Capacity Only available for Hailstorm |
| Stingray Mag | +2 Shot Ammo Capacity Only available for Stingray |
| Rattler Mag | +2 Shot Ammo Capacity Only available for Rattler |
| Longhaul Mag | +1 Shot Ammo Capacity Only available for Longhaul |


