Custom Game Mode

From Empires of the Undergrowth Official Wiki
Revision as of 07:51, 17 October 2026 by AntBZK (talk | contribs)

Custom game mode has different rules and mechanics from story mode.


Mechanics

Custom game mode lets you play on some premade maps with different colonies and settings: victory conditions, maps, environmental difficulty, landmarks, swarm creatures, playable colonies and their behaviors. Specific settings and mechanics will be shown in their respective pages.

Custom games can be saved for later continuation. Autosaving is also available.

You can bring your story-mode colonies into custom game mode. Later changes to story-mode save files doesn't affect existing custom-game-mode save files.


Settings

Your settings can be saved for later replays or shared among friends. You can access and edit some hidden settings using Notepad or any spreadsheet editing programs.

Settings
Settings Values
SETUPLOCKED TRUE/FALSE
LEVEL_MAP

THEDUNES
TOWHEAD
EMBANKMENT
BASIN
SANDSPIT
IMPRISONED
STRAWCLUTCH
GRASSLANDS
DRIVETHEMBACK
CAUSEWAY
CREEK

LEVEL_TIMEOFDAY

MORNING
NOON
EVENING
NIGHT

LEVEL_DAYNIGHTCYCLE TRUE/FALSE
LEVEL_DAYNIGHTCYCLESPEED Any decimal numbers
LEVEL_FOGOFWAR TRUE/FALSE
LEVEL_CREATIVEMODE TRUE/FALSE
LEVEL_MAPOPTION TRUE/FALSE
LEVEL_RANDOMISEDCAVERNS TRUE/FALSE
LEVEL_RANDOMISEDCAVERNRESOURCES Any decimal numbers
LEVEL_RANDOMISEDCAVERNDANGER Any decimal numbers
ENVIRONMENTAL_DIFFICULTY

EASY
NORMAL
HARD
EXTREME
IMPOSSIBLE

ENVIRONMENTAL_DIFFICULTYOVERTIME

CONSTANT
RAMP
SPIKES
RAMPWITHSPIKES
SCALEWITHCOLONY
RANDOM

ENVIRONMENTAL_STARTDIFFICULTY Any decimal numbers
ENVIRONMENTAL_CREATUREMOVEMENT

PATROLS
GROUPS

ENVIRONMENTAL_CREATURERESOURCEQUANTITY 0-3 (decimal)
ENVIRONMENTAL_NOCTURNALDIURNAL TRUE/FALSE
ENVIRONMENTAL_UBERCREATURES TRUE/FALSE
ENVIRONMENTAL_UBERSPAWNCHANCE Any decimal numbers
ENVIRONMENTAL_UBERRAMPSPEED Any decimal numbers
ENVIRONMENTAL_SPAWNRATE Any decimal numbers
ENVIRONMENTAL_GRACEPERIOD Any decimal numbers
ENVIRONMENTAL_NESTINVASIONS TRUE/FALSE
ENVIRONMENTAL_ATTACKWAVES TRUE/FALSE
ENVIRONMENTAL_ATTACKWAVEFREQUENCY Any decimal numbers
ENVIRONMENTAL_ATTACKWAVEFIRSTWAVETIME Any decimal numbers
ENVIRONMENTAL_ATTACKWAVESTRENGTH Any decimal numbers
ENVIRONMENTAL_ALTERNATIVEWAVESPAWNLOCATION TRUE/FALSE
ENVIRONMENTAL_DISABLEENEMIESFIGHTING TRUE/FALSE
ENVIRONMENTAL_BOMBMODE TRUE/FALSE
VICTORY_CONDITION

NONE
CONQUEST
DOMINATION
SURVIVAL
BESIEGED
HUNTER
BIOMASS
SCORE

VICTORY_THRESHOLD 0 - 1 (decimal)
VICTORY_INCREASEDIFFICULTYNEARVICTORY TRUE/FALSE
ENVIRONMENTAL_LANDMARKSPAWNRATE Any decimal numbers
ENVIRONMENTAL_LANDMARKDESPAWNTIME Any decimal numbers
ENVIRONMENTAL_DISABLELANDMARKCAMERACHECK TRUE/FALSE
ENVIRONMENTAL_STARTINGLANDMARKS 0 - 50 (integer)
LANDMARK_PLACEMENT

PRESET
RANDOM

LANDMARK_CLEARINITIAL

ALL
ALLUNABLETOCONSUME
FOOD
FOODIFNONEABLETOCONSUME
LEAVES
LEAVESIFNOLEAFCUTTERS
LIGNOCELLULOSE
LIGNOCELLULOSEIFNOTERMITESORMATABELE

LANDMARK_ADD

ALL
SPIDERWEB
SEEDPLANT
ROOTAPHIDS
LARGERESOURCE
INFESTATION
RELOCATABLEAPHIDS
HUGECREATURE
CARNIVOROUSPLANT
CATERPILLARPLANT

CREATURE_ADD

ALL
ALLWOOD
ALLBEACH
ALLRAINFOREST
ALLSWAMP
ALLSAVANNAH
ALLTITANS
ALLUBERS
DevilsCoachHorse
DevilsCoachHorseLarva
Woodlouse
Woodworm
BeachTigerBeetle
SmallBeachTigerBeetle
NorthernDuneTigerBeetle
SmallNorthernDuneTigerBeetle
LargeBeachWolfSpider
MediumBeachWolfSpider
SmallBeachWolfSpider
LargeSandBearWolfSpider
MediumSandBearWolfSpider
SmallSandBearWolfSpider
SandBearWolfSpiderling
MediumHermitCrab
SmallHermitCrab
TinyHermitCrab
JuvenileShoreCrab
BlueRoveBeetle
BlueRoveBeetleLarva
GreenRoveBeetle
GreenRoveBeetleLarva
LeafMimicPrayingMantis
JuvenileLeafMimicPrayingMantis
LargeSpinyDevil
MediumSpinyDevil
SmallSpinyDevil
LargeHarvestman
SmallHarvestman
VelvetWorm
JuvenileVelvetWorm
WhipSpiderling
TinyWhipSpiderling
JumpingSpider
TrapjawAnt
BombardierBeetle
FalseBombardierBeetle
FalseBombardierBeetleLarva
ChequeredBeetle
ChequeredBeetleLarva
SixSpottedTigerBeetle
SmallSixSpottedTigerBeetle
GreenLynxSpider
MagnoliaGreenJumper
WaspMantidfly
RedVelvetAnt
DwarfSalamander
JuvenileEasternNewt
NarrowMouthedToad
TreeFrog
AfricanTigerBeetle
SmallAfricanTigerBeetle
LargeGiantAfricanMantis
MediumGiantAfricanMantis
SmallGiantAfricanMantis
AlligatorBackScorpion
JuvenileAlligatorBackScorpion
JuvenileEmperorScorpion
Earwig
JuvenileEarwig
EarwigNymph
HuntsmanSpider
JuvenileSunSpider
JuvenileAfricanGiantCentipede
RainbowLizard
JuvenileRainbowLizard
AfricanGiantCentipede
AmericanBullfrog
EasternNewt
EmperorScorpion
GreatBlueSkimmer
RoughGreenSnake
SandLizard
ShoreCrab
SunSpider
WhipSpider
AfricanGiantCentipedeUber
AlligatorBackScorpionUber
BeachTigerBeetleUber
BeachWolfSpiderUber
BombardierBeetleUber
DevilsCoachHorseUber
EasternNewtUber
HermitCrabUber
HuntsmanSpiderUber
JumpingSpiderUber
LeafMimicPrayingMantisUber
MoleCricketUber
NarrowMouthedToadUber
RainbowLizardUber
RedVelvetAntUber
SpinyDevilUber
SunSpiderUber
VelvetWormUber
WhipSpiderlingUber

COLONY_DISABLEUPKEEP TRUE/FALSE
COLONY_DISABLEENTERINGOTHERCOLONIES, TRUE/FALSE
COLONY_PLAYERCONTROLLED_X TRUE/FALSE
COLONY_SPECIES_X

BLACK
WOOD
LEAFCUTTER
FIRE
BIGHEADED
LITTLEBLACK
GENETHIEF
COUNTERPART
MATABELE
TERMITE
EXPLODINGANT
EXPLODINGTERMITE
RANDOM
RANDOMGENETHIEF

COLONY_COLOUR_X

BLACK
BLUE
BROWN
GREEN
GREY
PINK
PURPLE
RED
YELLOW

COLONY_SPECIESOPTION_X TRUE/FALSE
COLONY_TEAMID_X 0 - 5 (integer)
COLONY_AIDIFFICULTY_X

EASY
MEDIUM
HARD
EXTREME
IMPOSSIBLE

COLONY_AITEMPERAMENT_X

DOCILE
TIMID
BALANCED
HOSTILE
AGGRESSIVE

COLONY_AIREACTION_X

SLOW
MEDIUM
QUICK
FAST

COLONY_AICHEATS_X

NEVER
HEADSTART
UNDERHANDED
CHEATER
CROOKED
CORRUPT

COLONY_UNDERGROUND_X

1 - 6 (integer)
RANDOM

COLONY_SURFACETUNNEL_X

1 - 8 (integer)
RANDOM

COLONY_CUSTOMCOLONY_X TRUE/FALSE

CUSTOMCOLONY_QUEEN_ROYALDECREE_X
CUSTOMCOLONY_QUEEN_SECONDWIND_X
CUSTOMCOLONY_WORKER_EFFICIENTBROOD_X
CUSTOMCOLONY_WORKER_NIMBLE_X
CUSTOMCOLONY_BLACKANT_SOLDIER_X
CUSTOMCOLONY_BLACKANT_DANGEROUS_X
CUSTOMCOLONY_BLACKANT_SELFREPAIR_X
CUSTOMCOLONY_WOODANT_RANGED_X
CUSTOMCOLONY_WOODANT_VARIANT_X
CUSTOMCOLONY_WOODANT_WEAKENING_X
CUSTOMCOLONY_WOODANT_CORROSIVE_X
CUSTOMCOLONY_WOODANT_MELEE_X
CUSTOMCOLONY_LEAFCUTTERANT_MEDIA_X
CUSTOMCOLONY_LEAFCUTTERANT_MAJOR_X
CUSTOMCOLONY_LEAFCUTTERANT_VARIANT_X
CUSTOMCOLONY_LEAFCUTTERANT_SHOCKPROOF_X
CUSTOMCOLONY_LEAFCUTTERANT_SHARP_X
CUSTOMCOLONY_FIREANT_SOLDIER_X
CUSTOMCOLONY_FIREANT_VARIANT_X
CUSTOMCOLONY_FIREANT_SUREFOOTED_X
CUSTOMCOLONY_FIREANT_LASTLAUGH_X
CUSTOMCOLONY_BIGHEADEDANT_MAJOR_X
CUSTOMCOLONY_BIGHEADEDANT_SUPERMAJOR_X
CUSTOMCOLONY_LITTLEBLACKANT_SOLDIER_X
CUSTOMCOLONY_MATABELEANT_MEDIC_X
CUSTOMCOLONY_MATABELEANT_SOLDIER_X
CUSTOMCOLONY_MATABELEANT_VARIANT_X
CUSTOMCOLONY_MATABELEANT_SUSTAIN_X
CUSTOMCOLONY_MATABELEANT_SURGEON_X
CUSTOMCOLONY_TERMITE_MINORSOLDIER_X
CUSTOMCOLONY_TERMITE_MAJORSOLDIER_X
CUSTOMCOLONY_TERMITE_MAJORWORKER_X
CUSTOMCOLONY_DRIVERANT_WORKER_X
CUSTOMCOLONY_DRIVERANT_SOLDIER_X
CUSTOMCOLONY_DRIVERANT_LARGESOLDIER_X
CUSTOMCOLONY_STINKANT_SOLDIER_X
CUSTOMCOLONY_SLAVEMAKERANT_SOLDIER_X
CUSTOMCOLONY_TRAPJAWANT_SOLDIER_X
CUSTOMCOLONY_ARMYANT_MEDIA_X
CUSTOMCOLONY_ARMYANT_MAJOR_X
CUSTOMCOLONY_BULLETANT_SOLDIER_X
CUSTOMCOLONY_BULLETANT_LEANPUPATION_X
CUSTOMCOLONY_BULLETANT_SEALEDCARAPACE_X
CUSTOMCOLONY_EXPLODINGANT_MAJORSOLDIER_X
CUSTOMCOLONY_EXPLODINGANT_SOLDIER_X
CUSTOMCOLONY_EXPLODINGANT_SOLDIER_CONTROLLEDBLAST_X
CUSTOMCOLONY_EXPLODINGANT_SOLDIER_PERSISTENTSECRETIONS_X
CUSTOMCOLONY_EXPLODINGTERMITE_SOLDIER_X
CUSTOMCOLONY_EXPLODINGTERMITE_WORKER_X
CUSTOMCOLONY_EXPLODINGTERMITE_WORKER_ACCELERATEDGLANDFILLING_X
CUSTOMCOLONY_EXPLODINGTERMITE_WORKER_EXTREMETOXINS_X

TRUE/FALSE

CUSTOMCOLONY_WORKER_MAXUPGRADELEVEL_X
CUSTOMCOLONY_BLACKANT_MAXUPGRADELEVEL_X
CUSTOMCOLONY_WOODANT_MAXUPGRADELEVEL_X
CUSTOMCOLONY_LEAFCUTTERANT_MAXUPGRADELEVEL_X
CUSTOMCOLONY_FIREANT_MAXUPGRADELEVEL_X
CUSTOMCOLONY_MATABELEANT_MAXUPGRADELEVEL_X
CUSTOMCOLONY_BULLETANT_MAXUPGRADELEVEL_X
CUSTOMCOLONY_EXPLODINGANT_SOLDIER_MAXUPGRADELEVEL_X
CUSTOMCOLONY_EXPLODINGTERMITE_WORKER_MAXUPGRADELEVEL_X

1 - 3 (integer)

CUSTOMCOLONY_QUEEN_HEALTH_IMPROVEMENT_X
CUSTOMCOLONY_QUEEN_COOLDOWN_IMPROVEMENT_X
CUSTOMCOLONY_WORKER_SPEED_IMPROVEMENT_X
CUSTOMCOLONY_WORKER_HARVEST_IMPROVEMENT_X
CUSTOMCOLONY_BLACKANT_ATTACK_IMPROVEMENT_X
CUSTOMCOLONY_BLACKANT_PIERCING_IMPROVEMENT_X
CUSTOMCOLONY_BLACKANT_ARMOUR_IMPROVEMENT_X
CUSTOMCOLONY_BLACKANT_HEALTH_IMPROVEMENT_X
CUSTOMCOLONY_WOODANT_ATTACKDAMAGE_IMPROVEMENT_X
CUSTOMCOLONY_WOODANT_ATTACKSPEED_IMPROVEMENT_X
CUSTOMCOLONY_WOODANT_RANGE_IMPROVEMENT_X
CUSTOMCOLONY_WOODANT_HEALTH_IMPROVEMENT_X
CUSTOMCOLONY_WOODANT_MELEE_HEALTH_IMPROVEMENT_X
CUSTOMCOLONY_WOODANT_MELEE_PHYSRES_IMPROVEMENT_X
CUSTOMCOLONY_WOODANT_MELEE_VENOMRES_IMPROVEMENT_X
CUSTOMCOLONY_WOODANT_MELEE_AOERES_IMPROVEMENT_X
CUSTOMCOLONY_LEAFCUTTERANT_HEALTH_IMPROVEMENT_X
CUSTOMCOLONY_LEAFCUTTERANT_PHYSRES_IMPROVEMENT_X
CUSTOMCOLONY_LEAFCUTTERANT_VENOMRES_IMPROVEMENT_X
CUSTOMCOLONY_LEAFCUTTERANT_ATTACKSPEED_IMPROVEMENT_X
CUSTOMCOLONY_LEAFCUTTERANT_MEDIA_ATTACKDAMAGE_IMPROVEMENT_X
CUSTOMCOLONY_LEAFCUTTERANT_MEDIA_PIERCING_IMPROVEMENT_X
CUSTOMCOLONY_LEAFCUTTERANT_MEDIA_ARMOUR_IMPROVEMENT_X
CUSTOMCOLONY_LEAFCUTTERANT_MEDIA_HEALTH_IMPROVEMENT_X
CUSTOMCOLONY_FIREANT_MOVESPEED_IMPROVEMENT_X
CUSTOMCOLONY_FIREANT_AOERES_IMPROVEMENT_X
CUSTOMCOLONY_FIREANT_ATTACKDAMAGE_IMPROVEMENT_X
CUSTOMCOLONY_FIREANT_PIERCING_IMPROVEMENT_X
CUSTOMCOLONY_MATABELEANT_MOVESPEED_IMPROVEMENT_X
CUSTOMCOLONY_MATABELEANT_ATTACKDAMAGE_IMPROVEMENT_X
CUSTOMCOLONY_MATABELEANT_PHYSRES_IMPROVEMENT_X
CUSTOMCOLONY_MATABELEANT_VENOMRES_IMPROVEMENT_X
CUSTOMCOLONY_MATABELEANT_SOLDIER_ATTACKDAMAGE_IMPROVEMENT_X
CUSTOMCOLONY_MATABELEANT_SOLDIER_ATTACKSPEED_IMPROVEMENT_X
CUSTOMCOLONY_MATABELEANT_SOLDIER_MOVESPEED_IMPROVEMENT_X
CUSTOMCOLONY_MATABELEANT_SOLDIER_HEALTH_IMPROVEMENT_X
CUSTOMCOLONY_TERMITE_MINORSOLDIER_ATTACKDAMAGE_IMPROVEMENT_X
CUSTOMCOLONY_TERMITE_MINORSOLDIER_PIERCING_IMPROVEMENT_X
CUSTOMCOLONY_TERMITE_MINORSOLDIER_PHYSRES_IMPROVEMENT_X
CUSTOMCOLONY_TERMITE_MINORSOLDIER_HEALTH_IMPROVEMENT_X
CUSTOMCOLONY_TERMITE_MAJORSOLDIER_MOVESPEED_IMPROVEMENT_X
CUSTOMCOLONY_TERMITE_MAJORSOLDIER_ATTACKDAMAGE_IMPROVEMENT_X
CUSTOMCOLONY_TERMITE_MAJORSOLDIER_PHYSRES_IMPROVEMENT_X
CUSTOMCOLONY_TERMITE_MAJORSOLDIER_VENOMRES_IMPROVEMENT_X
CUSTOMCOLONY_BULLETANT_PIERCING_IMPROVEMENT_X
CUSTOMCOLONY_BULLETANT_ATTACKDAMAGE_IMPROVEMENT_X
CUSTOMCOLONY_BULLETANT_HEALTH_IMPROVEMENT_X
CUSTOMCOLONY_BULLETANT_MAXSINGLEDAMAGE_IMPROVEMENT_X
CUSTOMCOLONY_EXPLODINGANT_MAJORSOLDIER_ATTACKSPEED_IMPROVEMENT_X
CUSTOMCOLONY_EXPLODINGANT_MAJORSOLDIER_HEALTH_IMPROVEMENT_X
CUSTOMCOLONY_EXPLODINGANT_MAJORSOLDIER_PHYSRES_IMPROVEMENT_X
CUSTOMCOLONY_EXPLODINGANT_MAJORSOLDIER_MOVESPEED_IMPROVEMENT_X
CUSTOMCOLONY_EXPLODINGANT_SOLDIER_ATTACKDAMAGE_IMPROVEMENT_X
CUSTOMCOLONY_EXPLODINGANT_SOLDIER_PIERCING_IMPROVEMENT_X
CUSTOMCOLONY_EXPLODINGANT_SOLDIER_VENOMRES_IMPROVEMENT_X
CUSTOMCOLONY_EXPLODINGANT_SOLDIER_MAXDAMAGETAKEN_IMPROVEMENT_X
CUSTOMCOLONY_EXPLODINGTERMITE_SOLDIER_ATTACKDAMAGE_IMPROVEMENT_X
CUSTOMCOLONY_EXPLODINGTERMITE_SOLDIER_PHYSRES_IMPROVEMENT_X
CUSTOMCOLONY_EXPLODINGTERMITE_SOLDIER_VENOMRES_IMPROVEMENT_X
CUSTOMCOLONY_EXPLODINGTERMITE_SOLDIER_MOVESPEED_IMPROVEMENT_X
CUSTOMCOLONY_EXPLODINGTERMITE_WORKER_HEALTH_IMPROVEMENT_X
CUSTOMCOLONY_EXPLODINGTERMITE_WORKER_ARMOUR_IMPROVEMENT_X
CUSTOMCOLONY_EXPLODINGTERMITE_WORKER_OUTOFCOMBATEVASION_IMPROVEMENT_X
CUSTOMCOLONY_EXPLODINGTERMITE_WORKER_MOVESPEED_IMPROVEMENT_X

0 - 200 (integer)

CUSTOMCOLONY_QUEENSKIN_X
CUSTOMCOLONY_WORKERSKIN_X

NONE
FORMICAEREPTOR
MYRMECIAEREPTOR

CUSTOMCOLONY_BLACKANTSKIN_X

NONE
FORMICAFUSCA

CUSTOMCOLONY_WOODANTSKIN_X

NONE
FORMICARUFA


Skirmish

Skirmish only lets you fight quick games against other colonies on preset maps. It simulates how you play story missions and extra missions.

  • Victory condition is Conquest. Difficulty increases near victory.
  • Upkeep is enabled.
  • Nest invasion is enabled.
  • Environmental difficulty is medium. Starting difficulty is 10%. Increasing pattern is Ramp.
  • Enemy infighting is disabled.
  • Fog of war is disabled.
  • Cavern and landmark randomization is disabled.
  • Surface enemies are approriate to the environment.
  • Most exclusive map options are disabled. Long flood is enabled if you play on Imprisoned. Altenate nest location is randomly enabled if you play on Strawclutch.
  • Edible dead creatures don't disappear over time.


Trivia

(none)