Tug of War 2: Difference between revisions
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{{Extra Infobox|image=File:Tug Of War 2 Surface.png|name=Tug of War 2|category=Extra|player=Gene-thief ant|unit=Wood ant shooter ''(mortar)''<br/>Leafcutter ant major ''(stun)''<br/>Fire ant soldier ''(pervasive)''<br/>Slave-maker ant soldier<br/>Trap-jaw ant soldier<br/>Little black ant soldier<br/>Big-headed ant major<br/>Big-headed ant supersoldier|surface=Yes|feature= | {{Extra Infobox|image=File:Tug Of War 2 Surface.png|name=Tug of War 2|category=Extra|player=Gene-thief ant|unit=Wood ant shooter ''(mortar)''<br/>Leafcutter ant major ''(stun)''<br/>Fire ant soldier ''(pervasive)''<br/>Slave-maker ant soldier<br/>Trap-jaw ant soldier<br/>Little black ant soldier<br/>Big-headed ant major<br/>Big-headed ant supersoldier|surface=Yes|feature=Non-player colonies<br/>Free spawning<br/>Automatic battling|music=A Bridge Too Far Theme|extra=None}} | ||
This mission is an auto-battling game mode | This mission is an auto-battling game mode. | ||
<br/> | <br/> | ||
=='''Objectives'''== | =='''Objectives'''== | ||
* Eliminate the enemy | * Eliminate the enemy colony. | ||
<br/> | <br/> | ||
=='''Settings'''== | =='''Settings'''== | ||
[[Gene-thief Ant| | Your [[Gene-thief Ant|gene-thief ant]] colony must fight another gen-thief ant colony in an arena. | ||
Eggs are automatically spawned for free on available brood tiles. The inbetween time starts at 25 seconds and increases by 1 second after each spawn. | Eggs are automatically spawned for free on available brood tiles. The inbetween time starts at 25 seconds and increases by 1 second after each spawn. | ||
You receive food every 30 seconds until storage is full. Food income is calculated based on the following formula. | |||
Food income = 35 + 0.01 x combat score | ''Food income'' = 35 + 0.01 x ''combat score'' | ||
Food income increases when your colony is taking control of the halfway point. | Food income increases when your colony is taking control of the halfway point. | ||
Food income (bonus) = (35 + 0.01 x combat score) | ''Food income (bonus)'' = (35 + 0.01 x ''combat score'') x 1.1 + 2 | ||
Your ants are automatically put in the first pheromone group | Your ants are automatically put in the first pheromone group after the respective brood tiles are built. Pheromone markers are fixed in the enemy nest. You can only toggle attacking. | ||
You have 37 level 3 food storage tiles at the start of the | You have 37 level 3 food storage tiles at the start of the mission. You can't delete them. You can only build brood tiles and highway tiles. | ||
You have access to mortar [[Wood Ant|wood ant]] shooters, stun [[Leafcutter Ant|leafcutter ant]] majors, pervasive [[Fire Ant|fire ant]] soldiers, [[Slave-maker Ant|slave-maker ant]] soldiers, [[Trap-jaw Ant|trap-jaw ant]] soldiers, [[Little Black Ant|little black ant]] soldiers, [[Big-headed Ant|big-headed ant]] majors and big-headed ant supersoldiers. You don't have access to workers. | You have access to mortar [[Wood Ant|wood ant]] shooters, stun [[Leafcutter Ant|leafcutter ant]] majors, pervasive [[Fire Ant|fire ant]] soldiers, [[Slave-maker Ant|slave-maker ant]] soldiers, [[Trap-jaw Ant|trap-jaw ant]] soldiers, [[Little Black Ant|little black ant]] soldiers, [[Big-headed Ant|big-headed ant]] majors and big-headed ant supersoldiers. You don't have access to workers. | ||
The mission uses custom-game-mode stats. | |||
<br/> | <br/> | ||
==''' | =='''Non-player colony'''== | ||
The enemy colony has access to the same units and uses the same mechanics as your colony. | The enemy colony has access to the same units and uses the same mechanics as your colony. | ||
| Line 44: | Line 46: | ||
* ''Choice 2 (uncommon nest design):'' Fire ant soldiers | * ''Choice 2 (uncommon nest design):'' Fire ant soldiers | ||
* ''Choice 3:'' | * ''Choice 3:'' Big-headed ant majors, big-headed ant supersoldiers | ||
* ''Choice 4:'' | * ''Choice 4:'' Little black ant soldiers | ||
* ''Choice 5:'' Slave-maker ant soldiers, wood ant shooters, leafcutter ant majors, big-headed ant majors | * ''Choice 5:'' Slave-maker ant soldiers, wood ant shooters, leafcutter ant majors, big-headed ant majors | ||
| Line 62: | Line 64: | ||
<br/> | <br/> | ||
=='''Trivia'''== | =='''Trivia'''== | ||
''(none)'' | |||
<br/> | <br/> | ||
Latest revision as of 07:59, 29 May 2026
This mission is an auto-battling game mode.
Objectives
- Eliminate the enemy colony.
Settings
Your gene-thief ant colony must fight another gen-thief ant colony in an arena.
Eggs are automatically spawned for free on available brood tiles. The inbetween time starts at 25 seconds and increases by 1 second after each spawn.
You receive food every 30 seconds until storage is full. Food income is calculated based on the following formula.
Food income = 35 + 0.01 x combat score
Food income increases when your colony is taking control of the halfway point.
Food income (bonus) = (35 + 0.01 x combat score) x 1.1 + 2
Your ants are automatically put in the first pheromone group after the respective brood tiles are built. Pheromone markers are fixed in the enemy nest. You can only toggle attacking.
You have 37 level 3 food storage tiles at the start of the mission. You can't delete them. You can only build brood tiles and highway tiles.
You have access to mortar wood ant shooters, stun leafcutter ant majors, pervasive fire ant soldiers, slave-maker ant soldiers, trap-jaw ant soldiers, little black ant soldiers, big-headed ant majors and big-headed ant supersoldiers. You don't have access to workers.
The mission uses custom-game-mode stats.
Non-player colony
The enemy colony has access to the same units and uses the same mechanics as your colony.
Food income is calculated based on the following formula. The value of difficulty multiplier is 0.8/ 0.95/ 1/ 1.2/ 1.5.
Food income = (35 + 0.01 x combat score) x multiplier
Food income increases when the enemy colony is taking control of the halfway point.
Food income (bonus) = (35 + 0.01 x combat score) x multiplier x 1.1 + 2
The enemy colony randomly chooses a unit composition and the correponding nest design to build each game.
- Choice 1: Trap-jaw ant soldiers
- Choice 2 (uncommon nest design): Fire ant soldiers
- Choice 3: Big-headed ant majors, big-headed ant supersoldiers
- Choice 4: Little black ant soldiers
- Choice 5: Slave-maker ant soldiers, wood ant shooters, leafcutter ant majors, big-headed ant majors
- Choice 6: Slave-maker ant soldiers, wood ant shooters, leafcutter ant majors, trap-jaw ant soldiers, little black ant soldiers, big-headed ant supersoldiers
- Choice 7: Wood ant shooters, fire ant soldiers
- Choice 8: Wood ant shooters, little black ant soldiers
- Choice 9: Trap-jaw ant soldiers, big-headed ant majors
- Choice 10 (uncommon nest design): Fire ant soldiers, big-headed ant supersoldiers
Trivia
(none)
Minimaps
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Surface
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Underground - player
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Underground - yellow (common)
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Underground - yellow (uncommon)



