Custom Game Mode: Difference between revisions
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=='''Mechanics'''== | =='''Mechanics'''== | ||
Custom game mode lets you play on some premade maps | Custom game mode lets you play on some premade maps. Custom games can be saved for later continuation. Autosaving is also available. | ||
Custom games can be saved for later continuation. Autosaving is also available. | |||
You can bring your story-mode colonies into custom game mode. Later changes to story-mode save files doesn't affect existing custom-game-mode save files. | You can bring your story-mode colonies into custom game mode. Later changes to story-mode save files doesn't affect existing custom-game-mode save files. | ||
<br/> | <br/> | ||
==''' | =='''Freeplay'''== | ||
You can control different settings in freeplay mode: [[Custom Game Difficulty Setting|victory conditions]], [[Custom Game Map|maps]], environmental difficulty, [[Landmark|landmarks]], [[Custom Game Enemy Setting|swarm creatures]], [[Custom Game Colony Setting|playable colonies]] and their behaviors. Specific settings and mechanics will be shown in their respective pages. | |||
Your settings can be saved for later replays or shared among friends. You can access and edit some hidden settings using Notepad or any spreadsheet editing programs. | Your settings can be saved for later replays or shared among friends. You can access and edit some hidden settings using Notepad or any spreadsheet editing programs. | ||
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|- | |- | ||
|LEVEL_DAYNIGHTCYCLESPEED | |LEVEL_DAYNIGHTCYCLESPEED | ||
| | |Decimals above 0 | ||
|- | |- | ||
|LEVEL_FOGOFWAR | |LEVEL_FOGOFWAR | ||
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|LEVEL_RANDOMISEDCAVERNRESOURCES | |LEVEL_RANDOMISEDCAVERNRESOURCES | ||
| | |Decimals above 0 | ||
|- | |- | ||
|LEVEL_RANDOMISEDCAVERNDANGER | |LEVEL_RANDOMISEDCAVERNDANGER | ||
| | |Decimals above 0 | ||
|- | |- | ||
|ENVIRONMENTAL_DIFFICULTY | |ENVIRONMENTAL_DIFFICULTY | ||
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|ENVIRONMENTAL_STARTDIFFICULTY | |ENVIRONMENTAL_STARTDIFFICULTY | ||
| | |Decimals above 0 | ||
|- | |- | ||
|ENVIRONMENTAL_CREATUREMOVEMENT | |ENVIRONMENTAL_CREATUREMOVEMENT | ||
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|ENVIRONMENTAL_CREATURERESOURCEQUANTITY | |ENVIRONMENTAL_CREATURERESOURCEQUANTITY | ||
|0 | |Decimals from 0 to 3 | ||
|- | |- | ||
|ENVIRONMENTAL_NOCTURNALDIURNAL | |ENVIRONMENTAL_NOCTURNALDIURNAL | ||
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|ENVIRONMENTAL_UBERSPAWNCHANCE | |ENVIRONMENTAL_UBERSPAWNCHANCE | ||
| | |Decimals above 0 | ||
|- | |- | ||
|ENVIRONMENTAL_UBERRAMPSPEED | |ENVIRONMENTAL_UBERRAMPSPEED | ||
| | |Decimals above 0 | ||
|- | |- | ||
|ENVIRONMENTAL_SPAWNRATE | |ENVIRONMENTAL_SPAWNRATE | ||
| | |Decimals above 0 | ||
|- | |- | ||
|ENVIRONMENTAL_GRACEPERIOD | |ENVIRONMENTAL_GRACEPERIOD | ||
| | |Decimals above 0 | ||
|- | |- | ||
|ENVIRONMENTAL_NESTINVASIONS | |ENVIRONMENTAL_NESTINVASIONS | ||
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|ENVIRONMENTAL_ATTACKWAVEFREQUENCY | |ENVIRONMENTAL_ATTACKWAVEFREQUENCY | ||
| | |Decimals above 0 | ||
|- | |- | ||
|ENVIRONMENTAL_ATTACKWAVEFIRSTWAVETIME | |ENVIRONMENTAL_ATTACKWAVEFIRSTWAVETIME | ||
|30 | |Decimals from 30 to 5000 | ||
|- | |- | ||
|ENVIRONMENTAL_ATTACKWAVESTRENGTH | |ENVIRONMENTAL_ATTACKWAVESTRENGTH | ||
|0 | |Decimals from 0 to 20 | ||
|- | |- | ||
|ENVIRONMENTAL_ALTERNATIVEWAVESPAWNLOCATION | |ENVIRONMENTAL_ALTERNATIVEWAVESPAWNLOCATION | ||
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|VICTORY_THRESHOLD | |VICTORY_THRESHOLD | ||
|0 | |Decimals from 0 to 1 | ||
|- | |- | ||
|VICTORY_INCREASEDIFFICULTYNEARVICTORY | |VICTORY_INCREASEDIFFICULTYNEARVICTORY | ||
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|ENVIRONMENTAL_LANDMARKSPAWNRATE | |ENVIRONMENTAL_LANDMARKSPAWNRATE | ||
| | |Decimals above 0 | ||
|- | |- | ||
|ENVIRONMENTAL_LANDMARKDESPAWNTIME | |ENVIRONMENTAL_LANDMARKDESPAWNTIME | ||
| | |Decimals above 0 | ||
|- | |- | ||
|ENVIRONMENTAL_DISABLELANDMARKCAMERACHECK | |ENVIRONMENTAL_DISABLELANDMARKCAMERACHECK | ||
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|ENVIRONMENTAL_STARTINGLANDMARKS | |ENVIRONMENTAL_STARTINGLANDMARKS | ||
|0 | |Integers from 0 to 50 | ||
|- | |- | ||
|LANDMARK_PLACEMENT | |LANDMARK_PLACEMENT | ||
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|COLONY_TEAMID_X | |COLONY_TEAMID_X | ||
|0 | |Integers from 0 to 5 | ||
|- | |- | ||
|COLONY_AIDIFFICULTY_X | |COLONY_AIDIFFICULTY_X | ||
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|COLONY_UNDERGROUND_X | |COLONY_UNDERGROUND_X | ||
| | | | ||
1 | Integer from 1 to 6<br/> | ||
RANDOM | RANDOM | ||
|- | |- | ||
|COLONY_SURFACETUNNEL_X | |COLONY_SURFACETUNNEL_X | ||
| | | | ||
1 | Integer from 1 to 8<br/> | ||
RANDOM | RANDOM | ||
|- | |- | ||
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CUSTOMCOLONY_EXPLODINGANT_SOLDIER_MAXUPGRADELEVEL_X<br/> | CUSTOMCOLONY_EXPLODINGANT_SOLDIER_MAXUPGRADELEVEL_X<br/> | ||
CUSTOMCOLONY_EXPLODINGTERMITE_WORKER_MAXUPGRADELEVEL_X | CUSTOMCOLONY_EXPLODINGTERMITE_WORKER_MAXUPGRADELEVEL_X | ||
|1 | |Integer from 1 to 3 | ||
|- | |- | ||
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CUSTOMCOLONY_EXPLODINGTERMITE_WORKER_OUTOFCOMBATEVASION_IMPROVEMENT_X<br/> | CUSTOMCOLONY_EXPLODINGTERMITE_WORKER_OUTOFCOMBATEVASION_IMPROVEMENT_X<br/> | ||
CUSTOMCOLONY_EXPLODINGTERMITE_WORKER_MOVESPEED_IMPROVEMENT_X<br/> | CUSTOMCOLONY_EXPLODINGTERMITE_WORKER_MOVESPEED_IMPROVEMENT_X<br/> | ||
|0 | |Integer from 0 to 200 | ||
|- | |- | ||
| | | | ||
Latest revision as of 12:34, 20 October 2026
Custom game mode has different rules and mechanics from story mode.
Mechanics
Custom game mode lets you play on some premade maps. Custom games can be saved for later continuation. Autosaving is also available.
You can bring your story-mode colonies into custom game mode. Later changes to story-mode save files doesn't affect existing custom-game-mode save files.
Freeplay
You can control different settings in freeplay mode: victory conditions, maps, environmental difficulty, landmarks, swarm creatures, playable colonies and their behaviors. Specific settings and mechanics will be shown in their respective pages.
Your settings can be saved for later replays or shared among friends. You can access and edit some hidden settings using Notepad or any spreadsheet editing programs.
| Settings | |
| Settings | Values |
| SETUPLOCKED | TRUE/FALSE |
| LEVEL_MAP |
THEDUNES |
| LEVEL_TIMEOFDAY |
MORNING |
| LEVEL_DAYNIGHTCYCLE | TRUE/FALSE |
| LEVEL_DAYNIGHTCYCLESPEED | Decimals above 0 |
| LEVEL_FOGOFWAR | TRUE/FALSE |
| LEVEL_CREATIVEMODE | TRUE/FALSE |
| LEVEL_MAPOPTION | TRUE/FALSE |
| LEVEL_RANDOMISEDCAVERNS | TRUE/FALSE |
| LEVEL_RANDOMISEDCAVERNRESOURCES | Decimals above 0 |
| LEVEL_RANDOMISEDCAVERNDANGER | Decimals above 0 |
| ENVIRONMENTAL_DIFFICULTY |
EASY |
| ENVIRONMENTAL_DIFFICULTYOVERTIME |
CONSTANT |
| ENVIRONMENTAL_STARTDIFFICULTY | Decimals above 0 |
| ENVIRONMENTAL_CREATUREMOVEMENT |
PATROLS |
| ENVIRONMENTAL_CREATURERESOURCEQUANTITY | Decimals from 0 to 3 |
| ENVIRONMENTAL_NOCTURNALDIURNAL | TRUE/FALSE |
| ENVIRONMENTAL_UBERCREATURES | TRUE/FALSE |
| ENVIRONMENTAL_UBERSPAWNCHANCE | Decimals above 0 |
| ENVIRONMENTAL_UBERRAMPSPEED | Decimals above 0 |
| ENVIRONMENTAL_SPAWNRATE | Decimals above 0 |
| ENVIRONMENTAL_GRACEPERIOD | Decimals above 0 |
| ENVIRONMENTAL_NESTINVASIONS | TRUE/FALSE |
| ENVIRONMENTAL_ATTACKWAVES | TRUE/FALSE |
| ENVIRONMENTAL_ATTACKWAVEFREQUENCY | Decimals above 0 |
| ENVIRONMENTAL_ATTACKWAVEFIRSTWAVETIME | Decimals from 30 to 5000 |
| ENVIRONMENTAL_ATTACKWAVESTRENGTH | Decimals from 0 to 20 |
| ENVIRONMENTAL_ALTERNATIVEWAVESPAWNLOCATION | TRUE/FALSE |
| ENVIRONMENTAL_DISABLEENEMIESFIGHTING | TRUE/FALSE |
| ENVIRONMENTAL_BOMBMODE | TRUE/FALSE |
| VICTORY_CONDITION |
NONE |
| VICTORY_THRESHOLD | Decimals from 0 to 1 |
| VICTORY_INCREASEDIFFICULTYNEARVICTORY | TRUE/FALSE |
| ENVIRONMENTAL_LANDMARKSPAWNRATE | Decimals above 0 |
| ENVIRONMENTAL_LANDMARKDESPAWNTIME | Decimals above 0 |
| ENVIRONMENTAL_DISABLELANDMARKCAMERACHECK | TRUE/FALSE |
| ENVIRONMENTAL_STARTINGLANDMARKS | Integers from 0 to 50 |
| LANDMARK_PLACEMENT |
PRESET |
| LANDMARK_CLEARINITIAL (repeatable) |
ALL |
| LANDMARK_ADD (repeatable) |
ALL |
| CREATURE_ADD (repeatable) |
ALL |
| COLONY_DISABLEUPKEEP | TRUE/FALSE |
| COLONY_DISABLEENTERINGOTHERCOLONIES, | TRUE/FALSE |
| COLONY_PLAYERCONTROLLED_X | TRUE/FALSE |
| COLONY_SPECIES_X |
BLACK |
| COLONY_COLOUR_X |
BLACK |
| COLONY_SPECIESOPTION_X | TRUE/FALSE |
| COLONY_TEAMID_X | Integers from 0 to 5 |
| COLONY_AIDIFFICULTY_X |
EASY |
| COLONY_AITEMPERAMENT_X |
DOCILE |
| COLONY_AIREACTION_X |
SLOW |
| COLONY_AICHEATS_X |
NEVER |
| COLONY_UNDERGROUND_X |
Integer from 1 to 6 |
| COLONY_SURFACETUNNEL_X |
Integer from 1 to 8 |
| COLONY_CUSTOMCOLONY_X | TRUE/FALSE |
|
CUSTOMCOLONY_QUEEN_ROYALDECREE_X |
TRUE/FALSE |
|
CUSTOMCOLONY_WORKER_MAXUPGRADELEVEL_X |
Integer from 1 to 3 |
|
CUSTOMCOLONY_QUEEN_HEALTH_IMPROVEMENT_X |
Integer from 0 to 200 |
|
CUSTOMCOLONY_QUEENSKIN_X |
NONE |
| CUSTOMCOLONY_BLACKANTSKIN_X |
NONE |
| CUSTOMCOLONY_WOODANTSKIN_X |
NONE |
Skirmish
Skirmish only lets you fight quick games against other colonies on preset maps. It simulates how you play story missions and extra missions.
- Victory condition is Conquest. Difficulty increases near victory.
- Upkeep is enabled.
- Nest invasion is enabled.
- Environmental difficulty is medium. Starting difficulty is 10%. Increasing pattern is Ramp.
- Attacking waves and uber creatures are disabled.
- Enemy infighting is disabled.
- Fog of war is disabled.
- Cavern and landmark randomization is disabled.
- Surface enemies are approriate to the environment.
- Most exclusive map options are disabled. Long flood is enabled if you play on Imprisoned. Altenate nest location is randomly enabled if you play on Strawclutch.
- Edible dead creatures don't disappear over time.
Trivia
(none)


