Holiday Addition: Difference between revisions

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Happy April's Fool Day!
Holiday additions are only accessible by clicking on certain items in the main menu during certain periods of the year. You can change your computer clock to gain access to them.


<br/>
<br/>
=='''Settings'''==
=='''Extra missions'''==
You can only enable this mode by clicking on the cherry bomb in the main menu, which appears from April 1st to Apil 30th. You can only use bombs in [[Arcade Mode|arcade mode]] and [[Custom Game Mode|custom game mode]].
Holiday missions have even more unique gameplay than other extra missions. You can refer to the pages below for more informations.


*'''[[New Home]]''' ''(remix)''
*'''[[Hungry Spider]]''' and '''[[Festive Spider]]'''


*'''[[Subjugation]]''' ''(remix)''
*'''[[New Year's Feast]]'''


*'''[[Rising Tide]]''' ''(remix)''
<br/>
=='''Koinobori'''==
You can toggle this mode by clicking on the carp streamers in the main menu, which appears from April 28th to May 12th.


*'''[[Queen of the Hill]]''' ''(remix)''
Your colony will get a flag pole on top of the surface nest entrance. It gains a purple carp streamer for every active unit you have. The streamers have different sizes matching the level of your units.


*'''[[The Harvest]]''' ''(remix)''
<br/>
 
=='''Bomb mode'''==
*'''[[Front Line]]''' ''(remix)''
==='''Settings'''===
 
You can toggle this mode by clicking on the cherry bomb in the main menu, which appears from April 1st to April 30th.
*'''[[Cold Blood]]''' ''(remix)''
 
*'''[[A Bridge Too Far]]''' ''(remix)''
 
*'''[[Triage]]''' ''(remix)''
 
*'''[[Drive Them Back]]''' ''(remix)''


*'''[[Last Mound Standing]]''' ''(remix)''
You can enable bomb mode for most missions with a playable colony in [[Arcade Mode|arcade mode]] and any games in [[Custom Game Mode|custom game mode]].
 
*'''[[Aggrandise]]'''
 
*'''[[Babysitting]]'''
 
*'''[[Extremis]]'''
 
*'''[[The Other Foot]]'''
 
*'''[[Excavators]]'''
 
*'''[[Occupation]]'''
 
*'''[[Cramped]]'''
 
*'''[[The Culling]]'''
 
*'''[[Hibernation]]'''
 
*'''[[Adventure]]'''
 
*'''[[Occupation 2]]'''
 
*'''[[The Culling 2]]'''
 
*'''[[Firebreak]]'''
 
*'''[[No Ant's Land]]'''
 
*'''[[Chowder]]'''
 
*'''[[Critters]]'''
 
*'''[[The Nest]]'''
 
*'''[[Hold Out]]'''
 
*'''[[Surrounded]]'''
 
*'''[[The Crucible]]'''
 
*'''[[The Promised Land]]'''


<br/>
<br/>
=='''Exploding'''==
==='''Mechanics'''===
Swarm creatures only generate bombs when they are eliminated by colony creatures. Bombs are delivered from above and latch onto the units which deal the final hits if possible.
Swarm creatures generate bombs when they are eliminated by colony creatures. Bombs are delivered istantly from above and latch onto the units which deal the final hits if possible.


Ants and termites automatically carry nearby bombs and can't do any other jobs in the process. You can disable bomb gathering to prevent your units from picking up bombs. You can only remove carried bombs by detonation.
Ants and termites automatically carry nearby bombs and can't do any other jobs in the process. You can disable bomb gathering to prevent your units from picking up bombs. You can only remove carried bombs by detonation.
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Bombs are purple on the minimaps.
Bombs are purple on the minimaps.


<br/>
==='''Notable stats'''===
{|class="mw-collapsible wikitable"
{|class="mw-collapsible wikitable"
|colspan="3"|<big>'''Notable stats'''</big>
|colspan="3"|<big>'''Bombs'''</big>
|-
|-
|width="15%"|'''Size'''
|width="15%"|'''Size'''
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|width="45%"|'''Other stats'''
|width="45%"|'''Other stats'''
|-
|-
|'''Small bomb'''
|'''Small'''
|
|
*''Damage (physical - enemies):'' 200
*''Damage (physical - enemies):'' 200
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*''Detonating time:'' 2
*''Detonating time:'' 2
|-
|-
|'''Medium bomb'''
|'''Medium'''
|
|
*''Damage (physical - enemies):'' 500
*''Damage (physical - enemies):'' 500
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*''Detonating time:'' 2
*''Detonating time:'' 2
|-
|-
|'''Large bomb'''
|'''Large'''
|
|
*''Damage (physical - enemies):'' 800
*''Damage (physical - enemies):'' 800
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*''Detonating time:'' 3
*''Detonating time:'' 3
|-
|-
|'''Huge bomb'''
|'''Huge'''
|
|
*''Damage (physical - enemies):'' 2000
*''Damage (physical - enemies):'' 2000

Latest revision as of 22:09, 22 May 2026

Holiday additions are only accessible by clicking on certain items in the main menu during certain periods of the year. You can change your computer clock to gain access to them.


Extra missions

Holiday missions have even more unique gameplay than other extra missions. You can refer to the pages below for more informations.


Koinobori

You can toggle this mode by clicking on the carp streamers in the main menu, which appears from April 28th to May 12th.

Your colony will get a flag pole on top of the surface nest entrance. It gains a purple carp streamer for every active unit you have. The streamers have different sizes matching the level of your units.


Bomb mode

Settings

You can toggle this mode by clicking on the cherry bomb in the main menu, which appears from April 1st to April 30th.

You can enable bomb mode for most missions with a playable colony in arcade mode and any games in custom game mode.


Mechanics

Swarm creatures generate bombs when they are eliminated by colony creatures. Bombs are delivered istantly from above and latch onto the units which deal the final hits if possible.

Ants and termites automatically carry nearby bombs and can't do any other jobs in the process. You can disable bomb gathering to prevent your units from picking up bombs. You can only remove carried bombs by detonation.

Bombs are lit when the carrying units encounter enemies and explode some times afterward. You can disable attacking to prevent detonation.

Bombs can only knock certain creatures in the air and don't damage the carrying units. You can also use bombs to excavate neighboring soil tiles and wall tiles.

Bombs are purple on the minimaps.


Notable stats

Bombs
Size Explosion Other stats
Small
  • Damage (physical - enemies): 200
  • Damage (physical - allies): 2
  • Excavation (soil): 20%
  • Excavation (wall): 30%
  • Radius: 300
  • Knockback (weak)
  • Source: Eliminated creature has original health below 200 HP.
  • Detonating time: 2
Medium
  • Damage (physical - enemies): 500
  • Damage (physical - allies): 5
  • Excavation (soil): 40%
  • Excavation (wall): 60%
  • Radius: 400
  • Knockback (strong)
  • Source: Eliminated creature has original health between 200 HP and 1500 HP.
  • Detonating time: 2
Large
  • Damage (physical - enemies): 800
  • Damage (physical - allies): 10
  • Excavation (soil): 60%
  • Excavation (wall): 80%
  • Radius: 450
  • Knockback (all)
  • Source: Eliminated creature has original health between 1500 HP and 7500 HP.
  • Detonating time: 3
Huge
  • Damage (physical - enemies): 2000
  • Damage (physical - allies): 50
  • Excavation (soil): 100%
  • Excavation (wall): 100%
  • Radius: 1000
  • Knockback (all)
  • Source: Eliminated creature has original health above 7500 HP.
  • Detonating time: 5


Trivia

(none)