Healing Effect: Difference between revisions
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==''' | =='''Healing'''== | ||
Healing effects can only be inflicted on the users. | Healing effects can only be inflicted on the users. | ||
Affected creatures regain health after each set amount of time until the duration of the effect is over. The effects continue even after the users have completely healed. | Affected creatures regain health after each set amount of time until the duration of the effect is over. The effects continue even after the users have completely healed. | ||
{|class="mw-collapsible wikitable" | {|class="mw-collapsible wikitable" | ||
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* Uber [[Mole Cricket|mole crickets]] | * Uber [[Mole Cricket|mole crickets]] | ||
* [[Hermit Crab|Hermit crabs]] | * [[Hermit Crab|Hermit crabs]] | ||
* Large and | * Large and uber [[Beach Wolf Spider|beach wolf spiders]] | ||
* Large [[Sand Bear Wolf Spider|sand bear wolf spiders]] | * Large [[Sand Bear Wolf Spider|sand bear wolf spiders]] | ||
* | * Adult and uber [[Leaf-mimic Praying Mantis|leaf-mimic praying mantises]] | ||
* [[Dwarf Salamander|Dwarf salamanders]] | * [[Dwarf Salamander|Dwarf salamanders]] | ||
* [[Eastern Newt|Eastern newts]] | * [[Eastern Newt|Eastern newts]] | ||
| Line 27: | Line 25: | ||
* [[Rainbow Lizard|Rainbow lizards]] | * [[Rainbow Lizard|Rainbow lizards]] | ||
* [[African Giant Mantis|African giant mantises]] | * [[African Giant Mantis|African giant mantises]] | ||
* | * Adult [[Sun Spider|sun spiders]] | ||
* [[Rough Green Snake|Rough green snakes]] | |||
* [[Praying Spider|Praying spider]] | * [[Praying Spider|Praying spider]] | ||
* [[Playable Spider|Playable spider]] | * [[Playable Spider|Playable spider]] | ||
Latest revision as of 12:49, 13 October 2026
This page shows the mechanics of healing effects.
Healing
Healing effects can only be inflicted on the users.
Affected creatures regain health after each set amount of time until the duration of the effect is over. The effects continue even after the users have completely healed.
| Users (self) |
|
Trivia
- Ants, termites, harvestmen, velvet worms and huntsman spiders can regain health every second as long as they are out of combat. Healing isn't treated as a status effect in these situations.


