Custom Game Difficulty Setting: Difference between revisions

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=='''Victory conditions'''==
=='''Victory conditions'''==
You can only choose a single victory condition for a freeplay game. You can modify the threshold of the chosen victory condition in a predetermined range. The respective freeplay game becomes endless if your settings don't match the requirements for a victory condition.  
You can only choose a single victory condition for a freeplay game. You can modify the threshold of the chosen victory condition in a predetermined range. The respective freeplay game becomes endless if your settings don't match the respective victory condition.  


* '''Conquest:''' Defeat all enemy colonies.
* '''Conquest:''' Defeat all enemy colonies.


* '''Domination:''' Reach a specific score through eliminating enemies ''(5000 - 30000)''.  
* '''Domination:''' Reach a specific combat score (5000 - 30000).  


* '''Survival:''' Survive for a specific amount of time ''(30 minutes - 6 hours)''.
* '''Survival:''' Survive for an amount of time (30 minutes - 6 hours).


* '''Besieged:''' Survive a number of increasingly difficult attacking waves ''(5 - 30)''.
* '''Besieged:''' Survive a number of increasingly difficult attacking waves (5 - 30).


* '''Hunter:''' Kill the most [[Uber Creature|uber creatures]] ''(1 - 20)''.
* '''Hunter:''' Eliminate a number of [[Uber Creature|uber creatures]] (1 - 20).


* '''Biomass:''' Reach a specific score through building and upgrading brood tiles ''(2500 - 15000)''. Your score is equal to the total building and upgrading cost.
* '''Biomass:''' Reach a specific brood-tile construction score (2500 - 15000).
 
* '''Score:''' Reach a specific overall score (10000 - 60000).


* '''Creative:''' Expand your colony however you like. Building and spawning is free. Enemies can't invade your nest. You can't win or gain any score using this condition.
* '''Creative:''' Expand your colony however you like. Building and spawning is free. Enemies can't invade your nest. You can't win or gain any score using this condition.
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== '''Environmental difficulty''' ==
== '''Environmental difficulty''' ==
Environmental dificulty affects number and form of roaming enemies, preparing time, nest invasion frequency and difficulty increasing speed. You can set the overall environmental difficulty of a freeplay game from easy to impossible. Overall score increases by 0%/ 40%/ 100%/ 140%/ 200%.
Environmental dificulty affects number and form of swarm enemies, preparing time, nest invasion frequency and difficulty increasing speed. You can hover your cursor over the '''Menu''' button in the top right corner of the screen to see the current difficulty.


You can set starting environmental difficulty from 0% up to 60%/ 90%/ 120%/ 150%/ 250%. You can hover your cursor over the ''Menu'' button in the top right corner of the screen to see the current difficulty.
You can set the overall difficulty of a freeplay game from easy to impossible. Overall score increases by 0%/ 40%/ 100%/ 140%/ 200%.


You can control the difficulty increasing pattern.  
Environmental difficulty is a combination of multiple difficulty values.  


* '''Constant''': Difficulty remains the same all the time.
* '''Starting difficulty:''' You always start a custom game at this difficulty. It can be set up to 60%/ 90%/ 120%/ 150%/ 250%.  


* '''Ramp''': Difficulty increases steadily over time. You can only set starting difficulty up to 100%.
* '''Ramp difficulty:''' It starts at 0% and increases by 1% every 144/ 90/ 65/ 55/ 30 seconds you play.


* '''Spike''': Difficulty remains the same most of the time. It occasionally spikes up for a random amount of time before returning to '''Constant'''.  
* '''Spike dificulty:''' It has 10% chance to be included every 60 seconds. It is randomly set between 0% and 60%/ ?/ ?/ ?/ 200% and lasts for 60 to 180 seconds.


* '''Ramp with spike''': Difficulty increases steadily over time. You can only set starting difficulty up to 100%. It occasionally spikes up for a random amount of time before returning to '''Ramp'''.
* '''Colony difficulty:''' It starts at 0% and increases by 0.33%/ 0.44%/ 0.56%/ 0.67%/ 1.25% every time you build brood tiles or upgrade them to level 2.


* '''Scale with colony''': Difficulty increases along with the number of brood tiles you build and upgrade.
* '''Victory difficulty:''' It can be enabled in freeplay setting menu. It starts at 0% and increases exponentially along with your progress, up to 70%/ 110%/ 150%/ 190%/ 250%. It is permanently reset if you choose to continue after victory.


* '''Random''': Difficulty is randomized occasionally and remains for a random amount of time.
You can control the changing pattern of environmental difficulty.  


You can control whether environmental difficulty increases drastically when you are about to reach the victory condition. Environmental difficulty is reset when you choose to continue after victory.
* '''Constant:''' Only starting difficulty is included.


Dead creatures give progressively less food after environmental difficulty has reached 200%.  
* '''Ramp:''' Ramp difficulty is included. You can only set starting difficulty up to 100%.


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* '''Spike:''' Spike difficulty is included.
=='''Powerscaling'''==
==='''Mechanics'''===
Powerscaled enemies appear on the map after environmental difficulty has reached 100%. The extent of powerscaling is unofficially called star-level in the game.


Powerscaled enemies can only be larger up to triple the original size. Their stats are multiplied corresponding to their star-level.
* '''Ramp with spike:''' Ramp difficulty and spike difficulty is included. You can only set starting difficulty up to 100%.


Health, damage and effect value are calculated based on the following formula. The respective creature is at star-level X.
* '''Scale with colony:''' Colony difficulty is included.


''Stat'' = ''original stat'' x [(X + 1)<sup>2</sup> x 0.1 + 0.9]
* '''Random:''' Random options are chosen for random amount of time throughout the game.


Damage reflection and knockback distance are calculated based on the following formula.
[[Swarm and Colony|Powerscaled enemies]] appear on the map after environmental difficulty has reached 100%. Star-level of new enemies changes by 1 for every 25% increase or decrease in environmental difficulty. Powerscaling doesn't affect underground enemies, wave enemies and [[Landmark|landmark enemies]].


''Stat'' = ''original stat'' x [(X + 1)<sup>2</sup> x 0.01 + 0.99]
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=='''Upkeep'''==
Upkeep is applied separately for workers and soldiers. Workers give 1 point while soldiers give 1% of their original building cost.  


Star-level is represented by a star with a corresponding number right next to it. Star-level above 13 is represented by a star with a plus symbol.
Building cost of the respective group increases exponentially along with its population after you reach 100 population points. Upgrading cost and refund isn't affected.


Powerscaling doesn't affect underground enemies, wave enemies and [[Landmark|landmark enemies]].
Overall score decreases by 60% if upkeep is disabled.


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==='''Appearances'''===
=='''Nest invasion'''==
Yu can also encounter powerscaled enemies in:
You can control whether surface enemies can enter the underground areas. You have a certain amount of time free of invasion to build up your colony, depending on starting difficulty.
* '''New game plus'''


*'''[[Babysitting]]'''
If your nest entrance has already been connected to the queen, it will be automatically excavated when surface enemies are about to invade. Attacking waves can invade your nest even if nest invasion is disable.


*'''[[Occupation]]'''
Large [[African Giant Mantis|African giant mantises]], medium [[Hermit Crab|hermit crabs]], [[Woodworm|woodworms]], [[Woodlouse|woodlice]] and nymph [[Earwig|earwigs]] can't invade your nest at all.


*'''[[Adventure]]'''
Overall score increases by 50% if nest invasion is enabled.


*'''[[Occupation 2]]'''
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== '''Attacking waves'''==
Attacking waves can be enabled together with any victory conditions. You can only save after all wave enemies are dead. Attacking waves are inedible and can only attack colonies.


*'''[[Festive Spider]]'''
You have 13 minutes free of invasion to build up your colony. Attacking waves come from nearby spawners and invade your nest every 6 minutes afterward. If you choose to remain inside, attacking waves will appear consecutively after you dig to the surface.


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Type of wave enemies is randomly chosen amongst enemies you have enabled in the respective custom game. Number of wave enemies increases over time and is affected by environmental difficulty.
=='''Upkeep'''==
Upkeep is applied separately for workers and soldiers. Workers give 1 point while soldiers give 1% of their original building cost.  


Building cost of the respective group increases exponentially along with its population after you reach 100 population points. Upgrading cost and refund isn't affected.
Overall score increases by 10% if attacking waves are enabled.


Overall score decreases by 60% if upkeep is disabled.
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=='''Food from dead enemies'''==
== '''Attacking waves'''==
Food amount of edible enemies can be set from 0% to 300%. Overall score changes by 1% for every 5% increase or decrease in food amount.  
Attacking waves can be enabled together with any victory conditions. You have 13 minutes free of invasion to build up your colony. Attacking waves come from nearby spawners and invade your nest every 6 minutes afterward. If you choose to remain inside, attacking waves will appear consecutively after you dig to the surface.


Wave enemies are randomly generated based on your choices, with [[Uber Creature|uber creatures]] and without harmless enemies. Wave enemies aren't edible. Number and form of wave enemies increases over time and is affected by environmental difficulty.  
Edible enemies give progressively less food after environmental difficulty has reached 200%.


Wave enemies can only attack ant and termite colonies.
Surface enemies disappear 3 minutes after death. [[Titan|Titans]] and [[Uber Creature|uber creatures]] disappear 10 minutes after death.


You can only save after wave enemies are all dead. Overall score increases by 10% if attacking waves are enabled.
Colony termites disappear 10 seconds after death and their food amount isn't affected by these settings.


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=='''Other settings'''==
=='''Other settings'''==
You can control whether enemies fight each other. The infighting chance and duration increases along with difficulty. Overall score increases by 150% if enemy infighting is disabled.
You can control whether surface enemies fight each other. The infighting chance and duration increases along with difficulty. Overall score increases by 150% if enemy infighting is disabled.
 
You can control whether enemies can enter the underground area. You have a certain amount of time free of invasion to build up your colony, depending on starting difficulty. If the nest entrance has already been connected to the queen, it will be automatically excavated when enemies are about to invade. Overall score increases by 50% if nest invasion is enabled.
 
You can set the food amount that dead creatures give from 0% to 300%. Overall score changes accordingly by 1% for every 5% increase or decrease in food amount.


Enemies that are too far from your line of sight will be hidden if fog of war is enabled. You can still see [[Landmark|landmarks]] beneath the fog. Overall score increases by 150% if fog of war is enabled.
Enemies that are too far from your line of sight will be hidden if fog of war is enabled. You can still see landmarks beneath the fog. Overall score increases by 150% if fog of war is enabled.


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Latest revision as of 03:09, 29 March 2026

This page shows difficulty settings in custom games.


Victory conditions

You can only choose a single victory condition for a freeplay game. You can modify the threshold of the chosen victory condition in a predetermined range. The respective freeplay game becomes endless if your settings don't match the respective victory condition.

  • Conquest: Defeat all enemy colonies.
  • Domination: Reach a specific combat score (5000 - 30000).
  • Survival: Survive for an amount of time (30 minutes - 6 hours).
  • Besieged: Survive a number of increasingly difficult attacking waves (5 - 30).
  • Biomass: Reach a specific brood-tile construction score (2500 - 15000).
  • Score: Reach a specific overall score (10000 - 60000).
  • Creative: Expand your colony however you like. Building and spawning is free. Enemies can't invade your nest. You can't win or gain any score using this condition.


Environmental difficulty

Environmental dificulty affects number and form of swarm enemies, preparing time, nest invasion frequency and difficulty increasing speed. You can hover your cursor over the Menu button in the top right corner of the screen to see the current difficulty.

You can set the overall difficulty of a freeplay game from easy to impossible. Overall score increases by 0%/ 40%/ 100%/ 140%/ 200%.

Environmental difficulty is a combination of multiple difficulty values.

  • Starting difficulty: You always start a custom game at this difficulty. It can be set up to 60%/ 90%/ 120%/ 150%/ 250%.
  • Ramp difficulty: It starts at 0% and increases by 1% every 144/ 90/ 65/ 55/ 30 seconds you play.
  • Spike dificulty: It has 10% chance to be included every 60 seconds. It is randomly set between 0% and 60%/ ?/ ?/ ?/ 200% and lasts for 60 to 180 seconds.
  • Colony difficulty: It starts at 0% and increases by 0.33%/ 0.44%/ 0.56%/ 0.67%/ 1.25% every time you build brood tiles or upgrade them to level 2.
  • Victory difficulty: It can be enabled in freeplay setting menu. It starts at 0% and increases exponentially along with your progress, up to 70%/ 110%/ 150%/ 190%/ 250%. It is permanently reset if you choose to continue after victory.

You can control the changing pattern of environmental difficulty.

  • Constant: Only starting difficulty is included.
  • Ramp: Ramp difficulty is included. You can only set starting difficulty up to 100%.
  • Spike: Spike difficulty is included.
  • Ramp with spike: Ramp difficulty and spike difficulty is included. You can only set starting difficulty up to 100%.
  • Scale with colony: Colony difficulty is included.
  • Random: Random options are chosen for random amount of time throughout the game.

Powerscaled enemies appear on the map after environmental difficulty has reached 100%. Star-level of new enemies changes by 1 for every 25% increase or decrease in environmental difficulty. Powerscaling doesn't affect underground enemies, wave enemies and landmark enemies.


Upkeep

Upkeep is applied separately for workers and soldiers. Workers give 1 point while soldiers give 1% of their original building cost.

Building cost of the respective group increases exponentially along with its population after you reach 100 population points. Upgrading cost and refund isn't affected.

Overall score decreases by 60% if upkeep is disabled.


Nest invasion

You can control whether surface enemies can enter the underground areas. You have a certain amount of time free of invasion to build up your colony, depending on starting difficulty.

If your nest entrance has already been connected to the queen, it will be automatically excavated when surface enemies are about to invade. Attacking waves can invade your nest even if nest invasion is disable.

Large African giant mantises, medium hermit crabs, woodworms, woodlice and nymph earwigs can't invade your nest at all.

Overall score increases by 50% if nest invasion is enabled.


Attacking waves

Attacking waves can be enabled together with any victory conditions. You can only save after all wave enemies are dead. Attacking waves are inedible and can only attack colonies.

You have 13 minutes free of invasion to build up your colony. Attacking waves come from nearby spawners and invade your nest every 6 minutes afterward. If you choose to remain inside, attacking waves will appear consecutively after you dig to the surface.

Type of wave enemies is randomly chosen amongst enemies you have enabled in the respective custom game. Number of wave enemies increases over time and is affected by environmental difficulty.

Overall score increases by 10% if attacking waves are enabled.


Food from dead enemies

Food amount of edible enemies can be set from 0% to 300%. Overall score changes by 1% for every 5% increase or decrease in food amount.

Edible enemies give progressively less food after environmental difficulty has reached 200%.

Surface enemies disappear 3 minutes after death. Titans and uber creatures disappear 10 minutes after death.

Colony termites disappear 10 seconds after death and their food amount isn't affected by these settings.


Other settings

You can control whether surface enemies fight each other. The infighting chance and duration increases along with difficulty. Overall score increases by 150% if enemy infighting is disabled.

Enemies that are too far from your line of sight will be hidden if fog of war is enabled. You can still see landmarks beneath the fog. Overall score increases by 150% if fog of war is enabled.


Trivia

(none)