Damage Calculation: Difference between revisions
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=='''Damage'''== | =='''Damage'''== | ||
Attacks are abilities that inflict damage or execution on enemies. | |||
Damage must be either physical or venom. Only the [[ | Attack damage is applied immediately while effect damage is applied separately afterward. | ||
Damage must be either physical or venom. Only the [[Scientist|male scientist]], some [[Dragantula|titans]] and environmental hazards can inflict true damage, which ignores all damage modifications. | |||
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=='''Area damage'''== | =='''Area damage'''== | ||
Area attacks will inflict damage on multiple enemies over a certain area at once. The affected area is calculated from the main target. | |||
Splash attacks will inflict less damage on non-targeted enemies if they aren't within a certain radius from the main target. The formula hasn't been revealed. | |||
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=='''Damage modifications'''== | =='''Damage modifications'''== | ||
*''' | *'''Area resistance:''' Creatures with this stat can reduce taken damage from area attacks if they are at a certain distance from the main target. | ||
*'''Armor:''' Creatures with this stat can reduce taken damage by a flat amount. | |||
*'''Physical resistance:''' Creatures with this stat can reduce taken damage from physical attacks by a certain percentage. | |||
*''' | *'''Venom resistance:''' Creatures with this stat can reduce taken damage from venom attacks by a certain percentage. | ||
*''' | *'''Piercing:''' Creatures with this stat can reduce physical resistance or venom resistance of enemies in damage calculation. | ||
*''' | *'''Front resistance:''' Creatures with this stat can reduce taken damage from frontal attacks by a certain percentage. | ||
*'''Maximum taken damage:''' | *'''Maximum taken damage:''' Creatures with this stat can only take a certain maximum amount of damage from each attack. | ||
* '''Evasion:''' | * '''Evasion:''' Creatures with this stat have certain chance to evade attacks and skip damage calculation. | ||
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Total damage is calculated based on this formula. | Total damage is calculated based on this formula. | ||
Total damage = [''base damage'' | Total damage = [<font color="green">''base damage''</font> x ''splash percentage'' x (100% - <font color="red">''AOE resistance''</font>) - <font color="red">''armor''</font>] x [(100% - |<font color="red">''physical or venom resistance''</font> - <font color="green">''piercing''</font>|] x (100% - <font color="red">''front resistance''</font>) | ||
The value of [''resistance'' - ''piercing''] can't be negative. The value of [''damage'' - ''armor''] must have a minimum value of 0.5. Maximum taken damage is only applied after total damage has been calculated. | |||
'''Examples''' | '''Examples''' | ||
The attacker | The attacker inflicts 50 physical damage. The defender has 20% physical resistance and 10 armor. | ||
=> | => Attack damage = (50 - 10) x (1 - 0.2) = 32 | ||
If the defender can only take maximum of | If the defender can only take maximum of 5 damage per hit, the final damage becomes 5. | ||
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Latest revision as of 10:36, 28 July 2025
This page shows damage calculation and related mechanics.
Damage
Attacks are abilities that inflict damage or execution on enemies.
Attack damage is applied immediately while effect damage is applied separately afterward.
Damage must be either physical or venom. Only the male scientist, some titans and environmental hazards can inflict true damage, which ignores all damage modifications.
Area damage
Area attacks will inflict damage on multiple enemies over a certain area at once. The affected area is calculated from the main target.
Splash attacks will inflict less damage on non-targeted enemies if they aren't within a certain radius from the main target. The formula hasn't been revealed.
Damage modifications
- Area resistance: Creatures with this stat can reduce taken damage from area attacks if they are at a certain distance from the main target.
- Armor: Creatures with this stat can reduce taken damage by a flat amount.
- Physical resistance: Creatures with this stat can reduce taken damage from physical attacks by a certain percentage.
- Venom resistance: Creatures with this stat can reduce taken damage from venom attacks by a certain percentage.
- Piercing: Creatures with this stat can reduce physical resistance or venom resistance of enemies in damage calculation.
- Front resistance: Creatures with this stat can reduce taken damage from frontal attacks by a certain percentage.
- Maximum taken damage: Creatures with this stat can only take a certain maximum amount of damage from each attack.
- Evasion: Creatures with this stat have certain chance to evade attacks and skip damage calculation.
Damage formula
Total damage is calculated based on this formula.
Total damage = [base damage x splash percentage x (100% - AOE resistance) - armor] x [(100% - |physical or venom resistance - piercing|] x (100% - front resistance)
The value of [resistance - piercing] can't be negative. The value of [damage - armor] must have a minimum value of 0.5. Maximum taken damage is only applied after total damage has been calculated.
Examples
The attacker inflicts 50 physical damage. The defender has 20% physical resistance and 10 armor.
=> Attack damage = (50 - 10) x (1 - 0.2) = 32
If the defender can only take maximum of 5 damage per hit, the final damage becomes 5.
Trivia
(none)


