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	<id>https://wiki.hoodedhorse.com/Empires_of_the_Undergrowth/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198393802589</id>
	<title>Empires of the Undergrowth Official Wiki - User contributions [en]</title>
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	<updated>2026-10-24T03:13:40Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Empires_of_the_Undergrowth/index.php?title=Big-headed_Ant&amp;diff=2214</id>
		<title>Big-headed Ant</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Empires_of_the_Undergrowth/index.php?title=Big-headed_Ant&amp;diff=2214"/>
		<updated>2024-07-10T20:45:52Z</updated>

		<summary type="html">&lt;p&gt;76561198393802589: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ant_Infobox|image=File:ThumbBigheadedAnt.jpg|name=Big-headed ant|scientific=&#039;&#039;Pheidole morrisii&#039;&#039;|environment=Swamp|caste=Queen&amp;lt;br/&amp;gt;Minor&amp;lt;br/&amp;gt;Major&amp;lt;br/&amp;gt;Supersoldier|trait=Stun&amp;lt;br/&amp;gt;Knockback&amp;lt;br/&amp;gt;Execution|player=Yes}}&lt;br /&gt;
Big-headed ants (&#039;&#039;Pheidole morrisii&#039;&#039;) are playable in extra levels and custom games.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Abilities&#039;&#039;&#039;==&lt;br /&gt;
Big-headed ants use basic attack by biting.&lt;br /&gt;
&lt;br /&gt;
Supersoldiers can [[Disrupting Effect|stun]] and [[Repositioning Effect|knock enemies back]]. They may rarely stun themselves due to their overly large heads. &lt;br /&gt;
&lt;br /&gt;
Supersoldiers can lift small enemies in the air and instantly kill them one at a time. This ability can&#039;t be used on enemies with less than 40 HP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Appearances&#039;&#039;&#039;==&lt;br /&gt;
You can play as a big-headed ant colony in:&lt;br /&gt;
*&#039;&#039;&#039;[[The Culling 2]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can play with big-headed ant majors in:&lt;br /&gt;
*&#039;&#039;&#039;[[Tug of War 2]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can play with big-headed ant supersoldiers in:&lt;br /&gt;
*&#039;&#039;&#039;Tug of War 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[New Year&#039;s Feast]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can also encounter non-player big-headed ants in:&lt;br /&gt;
* &#039;&#039;&#039;[[Cold Blood]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[The REAL Final Experiment]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Enemy of My Enemy 2]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Notable stats&#039;&#039;&#039;==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;big&amp;gt;&#039;&#039;&#039;Big-headed ant queen&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;|&#039;&#039;&#039;Common stats&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;85%&amp;quot;|&lt;br /&gt;
*&#039;&#039;Health:&#039;&#039; 600&lt;br /&gt;
*&#039;&#039;Score:&#039;&#039; 700&lt;br /&gt;
*&#039;&#039;Healing speed:&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage modifications&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*&#039;&#039;Physical resistance:&#039;&#039; 50%&lt;br /&gt;
*&#039;&#039;Venom resistance:&#039;&#039; 50%&lt;br /&gt;
*&#039;&#039;Maximum taken damage:&#039;&#039; 25&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immunities&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Immune to stun/ confusion/ fleeing&lt;br /&gt;
*Immune to pickup/ knockback (strong)&lt;br /&gt;
*Immune to execution&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{|class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|[[File:Bigheadedminor.png]] &amp;lt;big&amp;gt;&#039;&#039;&#039;Big-headed ant minor&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;|&#039;&#039;&#039;Common stats&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
*&#039;&#039;Cost:&#039;&#039; 20/ 2&lt;br /&gt;
*&#039;&#039;Health:&#039;&#039; 25/ 35/ 40&lt;br /&gt;
*&#039;&#039;Movement speed:&#039;&#039; 300/ 310/ 320&lt;br /&gt;
*&#039;&#039;Score:&#039;&#039; 5/ 8/ 12&lt;br /&gt;
*&#039;&#039;Harvest amount:&#039;&#039; 15/ 15/ 15&lt;br /&gt;
*&#039;&#039;Healing speed:&#039;&#039; 0.1/ 0.1/ 0.1&lt;br /&gt;
*&#039;&#039;Vision radius:&#039;&#039; 400/ 400/ 400&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage modifications&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immunities&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Basic attack&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;40%&amp;quot;|&lt;br /&gt;
*&#039;&#039;Damage (physical):&#039;&#039; 2/ 3/ 4&lt;br /&gt;
*&#039;&#039;Attack speed:&#039;&#039; 1/ 1.1/ 1.2&lt;br /&gt;
|width=&amp;quot;45%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{|class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|[[File:Bigheadedmajor.png]] &amp;lt;big&amp;gt;&#039;&#039;&#039;Big-headed ant major&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;|&#039;&#039;&#039;Common stats&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
*&#039;&#039;Cost:&#039;&#039; 25/ 2&lt;br /&gt;
*&#039;&#039;Health:&#039;&#039; 25/ 40/ 55&lt;br /&gt;
*&#039;&#039;Movement speed:&#039;&#039; 300/ 300/ 300&lt;br /&gt;
*&#039;&#039;Score:&#039;&#039; 5/ 7/ 10&lt;br /&gt;
*&#039;&#039;Harvest amount:&#039;&#039; 15/ 17/ 20 &lt;br /&gt;
*&#039;&#039;Healing speed:&#039;&#039; 0.1/ 0.1/ 0.1&lt;br /&gt;
*&#039;&#039;Vision radius:&#039;&#039; 400/ 400/ 400&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage modifications&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
*&#039;&#039;Piercing:&#039;&#039; 20%/ 20%/ 20%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immunities&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Basic attack&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;40%&amp;quot;|&lt;br /&gt;
*&#039;&#039;Damage (physical):&#039;&#039; 2.2/ 3.1/ 3.7&lt;br /&gt;
*&#039;&#039;Attack speed:&#039;&#039; 1/ 1/ 1.3&lt;br /&gt;
|width=&amp;quot;45%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|[[File:Bigheadedsupersoldier.png]] &amp;lt;big&amp;gt;&#039;&#039;&#039;Big-headed ant supersoldier&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;|&#039;&#039;&#039;Common stats&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
*&#039;&#039;Cost:&#039;&#039; 140/ 14&lt;br /&gt;
*&#039;&#039;Health:&#039;&#039; 90/ 130/ 170&lt;br /&gt;
*&#039;&#039;Movement speed:&#039;&#039; 380/ 380/ 380&lt;br /&gt;
*&#039;&#039;Score:&#039;&#039; 28/ 40/ 52&lt;br /&gt;
*&#039;&#039;Harvest amount:&#039;&#039; 16/ 16/ 16&lt;br /&gt;
*&#039;&#039;Healing speed:&#039;&#039; 0.1/ 0.1/ 0.1&lt;br /&gt;
*&#039;&#039;Threat:&#039;&#039; 0.3/ 0.3/ 0.3&lt;br /&gt;
*&#039;&#039;Vision radius:&#039;&#039; 600/ 600/ 600&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage modification&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
*&#039;&#039;Evasion:&#039;&#039; 40%/ 40%/ 40%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immunity&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
*Immune to pickup/ knockback&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Basic attack&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;40%&amp;quot;|&lt;br /&gt;
*&#039;&#039;Damage (physical):&#039;&#039; 3/ 5/ 7&lt;br /&gt;
*&#039;&#039;Attack speed:&#039;&#039; 2.5/ 2.5/ 2.5 &lt;br /&gt;
|width=&amp;quot;45%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Ram&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
*&#039;&#039;Chance:&#039;&#039; 2%/ 2%/ 2%&lt;br /&gt;
*&#039;&#039;Damage (physical):&#039;&#039; 20/ 20/ 20&lt;br /&gt;
*&#039;&#039;Radius (splash):&#039;&#039; 100/ 100/ 100&lt;br /&gt;
|&lt;br /&gt;
:&#039;&#039;&#039;Stun&#039;&#039;&#039; &lt;br /&gt;
:*&#039;&#039;Duration:&#039;&#039; 1.5/ 1.5/ 1.5&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
:&#039;&#039;&#039;Knockback&#039;&#039;&#039; &lt;br /&gt;
:*&#039;&#039;Distance:&#039;&#039; 150/ 150/ 150&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crush&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*&#039;&#039;Trigger:&#039;&#039; Target has above 40 HP.&lt;br /&gt;
*&#039;&#039;Chance:&#039;&#039; 5%/ 5%/ 5%&lt;br /&gt;
*Pickup&lt;br /&gt;
|&lt;br /&gt;
:&#039;&#039;&#039;Execution&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Face plant&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*&#039;&#039;Chance:&#039;&#039; 5%/ 5%/ 5%&lt;br /&gt;
|&lt;br /&gt;
:&#039;&#039;&#039;Stun (self)&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Duration:&#039;&#039; 2/ 2/ 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Trivia&#039;&#039;&#039;==&lt;br /&gt;
* In real life, only 8 species of big-headed ants can produce supersoldiers naturally. Scientists have successfully forced other species of big-headed ants, including &#039;&#039;Pheidole morrisii&#039;&#039;, to do so by over-exposing the larvae to juvenile hormone. In &#039;&#039;&#039;Cold Blood&#039;&#039;&#039;, it can be inferred that the first encounter with [[Fire Ant|fire ants]] has caused an unusual surge of juvenile hormone in the local big-headed ant colony.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Category:Eusocial Insects]]&lt;br /&gt;
[[Category:Swamp]]&lt;/div&gt;</summary>
		<author><name>76561198393802589</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Empires_of_the_Undergrowth/index.php?title=The_Harvest&amp;diff=2157</id>
		<title>The Harvest</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Empires_of_the_Undergrowth/index.php?title=The_Harvest&amp;diff=2157"/>
		<updated>2024-07-04T17:35:34Z</updated>

		<summary type="html">&lt;p&gt;76561198393802589: /* Notable enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission_Infobox|image=File:The Harvest Surface.png|name=The Harvest|category=Story&amp;lt;br&amp;gt;Documentary|environment=Rainforest|player=Leafcutter ant|unit=Leafcutter ant minor&amp;lt;br/&amp;gt;Leafcutter ant media&amp;lt;br/&amp;gt;Leafcutter ant major &#039;&#039;(either)&#039;&#039;|surface=Yes|feature=Challenge mode&amp;lt;br/&amp;gt;AI colonies&amp;lt;br/&amp;gt;Circadian rhythm|playmore=Yes}}&lt;br /&gt;
Colonies in close proximity create competition for leaves and ultimately survival. &amp;lt;br/&amp;gt;&lt;br /&gt;
Lurking amongst the vegetation, insidious [[Phorid Fly|flies]] are waiting to lay their eggs. &#039;&#039;(challenge)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Objectives&#039;&#039;&#039;==&lt;br /&gt;
* Build 5 leaf storage tiles.&lt;br /&gt;
&lt;br /&gt;
* Build 5 refuse storage tiles.&lt;br /&gt;
&lt;br /&gt;
* Process a piece of leaf into fungus.&lt;br /&gt;
&lt;br /&gt;
* Gather 10000/ 10000/ 11000/ 12000/ 14000 leaves first or eliminate the enemy queen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Rewards&#039;&#039;&#039;==&lt;br /&gt;
* &#039;&#039;Base value:&#039;&#039; 6 territory, 475 food, 17 Royal Jelly&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Difficulty bonus:&#039;&#039; 300%/ 325%/ 350%/ 380%/ 420%&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;First-time bonus:&#039;&#039; + 1400%&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Challenge bonus:&#039;&#039; + 100%&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Completion bonus:&#039;&#039; + 200%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Settings&#039;&#039;&#039;==&lt;br /&gt;
Your [[Leafcutter Ant|leafcutter ant]] colony must race against another established leafcutter colony in leaf harvesting. &lt;br /&gt;
&lt;br /&gt;
The level starts during the day.&lt;br /&gt;
&lt;br /&gt;
The forest floor is covered with harvestable plants. They give a total of 34455 food. Only leaves gathered from harvestable plants count toward the objective.&lt;br /&gt;
&lt;br /&gt;
You must choose either taunt or stun majors before playing the level. You start with 19/ 13/ 7/ --/ -- minor brood tiles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Non-player colony&#039;&#039;&#039;==&lt;br /&gt;
You can also beat the level by eliminating the enemy queen.&lt;br /&gt;
&lt;br /&gt;
The enemy colony only has access to taunt majors. They are kept around the queen and are only deployed to escort the gathering groups.&lt;br /&gt;
&lt;br /&gt;
The enemy colony randomly chooses amongst specific locations on the surface to gather leaves. It will retreat after it has taken enough casualties. It will return to the contested area and bring majors along after 60 seconds. &lt;br /&gt;
&lt;br /&gt;
The reinforcement will briefly follow your most recently placed marker. It is prevented from gathering and lingers around for 60 seconds. The enemy colony will move the entire reinforcement to a new harvesting location before sending the majors back.&lt;br /&gt;
&lt;br /&gt;
Stun majors come from a spawner in the enemy nest to protect the queen when the nest is invaded. They leave when you are outside. Some stun majors stay on the surface to protect the gathering groups.&lt;br /&gt;
&lt;br /&gt;
The enemy colony doesn&#039;t invade your nest. Attacking waves actually come from the previously mentioned spawner. They appear and invade your nest after you have gathered 9000/ 9000/ 9500/ 10000/ 11500 leaves and are ahead of the enemy colony. The inbetween time is 2 minutes. Attacking waves only consist of stun majors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Notable enemies&#039;&#039;&#039;==&lt;br /&gt;
Other enemies are on the same side and are hostile to the ants.&lt;br /&gt;
&lt;br /&gt;
[[Green Rove Beetle|Green rove beetles]] and small [[Velvet Worm|velvet worms]] live in your nest.&lt;br /&gt;
&lt;br /&gt;
Surface enemies don&#039;t invade your nest during the day. &lt;br /&gt;
&lt;br /&gt;
[[Harvestman|Harvestmen]], small velvet worms and [[Spiny Devil Bush Cricket|spiny devil bush crickets]] roam the forest floor all day. [[Trap-jaw Ant|Trap-jaw ants]] move along specific paths on the surface and gather any food on the way.&lt;br /&gt;
&lt;br /&gt;
[[Jumping Spider|Jumping spiders]] and [[Leaf-mimic Praying Mantis|leaf-mimic praying mantises]] only appear on the surface during the day. &lt;br /&gt;
&lt;br /&gt;
Green rove beetles and large velvet worms only appear on the surface at night. &lt;br /&gt;
&lt;br /&gt;
Rove beetles, bush crickets and trap-jaw ants can sometimes invade your nest at night.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Phorid flies appears every 6 minutes 30 seconds at specific locations on the surface.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:The Harvest Flies.png|Phorid flies&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Achievements&#039;&#039;&#039;==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;big&amp;gt;&#039;&#039;&#039;Achievements&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Icons&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;70%&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:The Harvest 1.png]][[File:The Harvest 2.png]][[File:The Harvest 3.png]][[File:The Harvest 4.png]][[File:The Harvest 5.png]][[File:The Harvest X.png]][[File:The Harvest X4.png]]&lt;br /&gt;
|&#039;&#039;&#039;[[The Harvest]]&#039;&#039;&#039;&lt;br /&gt;
|Beat the level on designated difficulty.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Regicide.png]]&lt;br /&gt;
|&#039;&#039;&#039;Regicide&#039;&#039;&#039;&lt;br /&gt;
|Eliminate the enemy queen. &#039;&#039;(medium)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boundary Dispute.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boundary Dispute&#039;&#039;&#039;&lt;br /&gt;
|Beat the level before the enemy colony gather 5000 leaves. &#039;&#039;(hard)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Live And Let Live.png]]&lt;br /&gt;
|&#039;&#039;&#039;Live and Let Live&#039;&#039;&#039;&lt;br /&gt;
|Beat the level without digging out underground enemies. &#039;&#039;(extreme)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fast Food.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fast Food&#039;&#039;&#039;&lt;br /&gt;
|Beat the level by gathering leaves within 43 minutes. &#039;&#039;(impossible)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Trypanophobia.png]]&lt;br /&gt;
|&#039;&#039;&#039;Trypanophobia&#039;&#039;&#039;&lt;br /&gt;
|Beat the level without losing any ants to phorid flies. &#039;&#039;(challenge)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fly Swatting.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fly Swatting&#039;&#039;&#039;&lt;br /&gt;
|Clear 4 swarms of phorid flies then beat the level. &#039;&#039;(impossible - challenge)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Trivia&#039;&#039;&#039;==&lt;br /&gt;
* Underground [[Woodworm|woodworms]] are treated as allies. They leave through the underground nest entrance after you have played for 2 minutes.&lt;br /&gt;
&lt;br /&gt;
* AI behaviors in this level are based on leafcutter ants in real life. Majors usually stay inside and only come out to deal with threats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Minimaps&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:The Harvest Surface.png|Surface&lt;br /&gt;
File:The Harvest Player.png|Underground - player&lt;br /&gt;
File:The Harvest Blue.png|Underground - blue&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Category:Story]]&lt;br /&gt;
[[Category:Rainforest]]&lt;/div&gt;</summary>
		<author><name>76561198393802589</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Empires_of_the_Undergrowth/index.php?title=Black_Ant&amp;diff=2120</id>
		<title>Black Ant</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Empires_of_the_Undergrowth/index.php?title=Black_Ant&amp;diff=2120"/>
		<updated>2024-07-01T22:51:26Z</updated>

		<summary type="html">&lt;p&gt;76561198393802589: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ant_Infobox|image=File:ThumbBlackAnt.jpg|name=Black silky ant|scientific=&#039;&#039;Formica fusca&#039;&#039;|environment=Woodland|caste=Queen&amp;lt;br/&amp;gt;Worker&amp;lt;br/&amp;gt; Soldier|trait=None|player=Yes}}&lt;br /&gt;
Black ants (&#039;&#039;Formica fusca&#039;&#039;) are playable story levels, extra levels and custom games.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Abilities&#039;&#039;&#039; ==&lt;br /&gt;
Black ants use basic attack by biting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Appearances&#039;&#039;&#039;==&lt;br /&gt;
You can play as a black ant colony in:&lt;br /&gt;
*&#039;&#039;&#039;[[Tutorial]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[New Home]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Subjugation]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[The Culling]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can play with black ant soldiers in:&lt;br /&gt;
*&#039;&#039;&#039;Main story&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Aggrandise]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Extremis]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Excavators]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Tug of War]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Critters]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[The Nest]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Hold Out]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Surrounded]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can also encounter non-player black ants in:&lt;br /&gt;
*&#039;&#039;&#039;[[Rising Tide]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Queen of the Hill]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Occupation]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Enemy of My Enemy]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Beetles Rise Up!]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Hungry Spider]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Festive Spider]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Notable stats&#039;&#039;&#039;==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&amp;lt;big&amp;gt;&#039;&#039;&#039;Black ant queen&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;|&#039;&#039;&#039;Common stats&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;85%&amp;quot;|&lt;br /&gt;
*&#039;&#039;Health&#039;&#039;: 600&lt;br /&gt;
*&#039;&#039;Score&#039;&#039;: 700&lt;br /&gt;
*&#039;&#039;Healing speed&#039;&#039;: 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage modifications&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*&#039;&#039;Physical resistance&#039;&#039;: 50%&lt;br /&gt;
*&#039;&#039;Venom resistance&#039;&#039;: 50%&lt;br /&gt;
*&#039;&#039;Maximum taken damage&#039;&#039;: 25&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immunities&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Immune to stun/ confusion/ fleeing&lt;br /&gt;
*Immune to pickup/ knockback (strong)&lt;br /&gt;
*Immune to execution&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{|class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|[[File:BlackWorker.png]] &amp;lt;big&amp;gt;&#039;&#039;&#039;Black ant worker&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;|&#039;&#039;&#039;Common stats&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
*&#039;&#039;Cost:&#039;&#039; 20/ 2 &lt;br /&gt;
*&#039;&#039;Health:&#039;&#039; 25/ 35/ 45&lt;br /&gt;
*&#039;&#039;Movement speed:&#039;&#039; 300/ 340/ 380 &lt;br /&gt;
*&#039;&#039;Score:&#039;&#039; 5/ 8/ 12&lt;br /&gt;
*&#039;&#039;Harvest amount:&#039;&#039; 15/ 15/ 15&lt;br /&gt;
*&#039;&#039;Healing speed:&#039;&#039; 0.1/ 0.1/ 0.1&lt;br /&gt;
*&#039;&#039;Vision radius:&#039;&#039; 400/ 400/ 400&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage modifications&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immunities&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Basic attack&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;40%&amp;quot;|&lt;br /&gt;
*&#039;&#039;Damage (physical):&#039;&#039; 0.6/ 0.8/ 1&lt;br /&gt;
*&#039;&#039;Attack speed:&#039;&#039; 1/ 1/ 1&lt;br /&gt;
|width=&amp;quot;45%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{|class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|[[File:BlackSoldier.png]] &amp;lt;big&amp;gt;&#039;&#039;&#039;Black ant soldier&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;|&#039;&#039;&#039;Common stats&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
*&#039;&#039;Cost:&#039;&#039; 50/ 5&lt;br /&gt;
*&#039;&#039;Health:&#039;&#039; 50/ 60/ 70&lt;br /&gt;
*&#039;&#039;Movement speed:&#039;&#039; 300/ 300/ 300&lt;br /&gt;
*&#039;&#039;Score:&#039;&#039; 10/ 14/ 18&lt;br /&gt;
*&#039;&#039;Harvest amount:&#039;&#039; 15/ 15/ 15&lt;br /&gt;
*&#039;&#039;Healing speed:&#039;&#039; 0.1/ 0.2/ 0.3&lt;br /&gt;
*&#039;&#039;Vision radius:&#039;&#039; 400/ 400/ 400&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage modifications&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
*&#039;&#039;AOE resistance:&#039;&#039; 20%/ 20%/ 20% &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immunities&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Basic attack&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;40%&amp;quot;|&lt;br /&gt;
* &#039;&#039;Damage (physical):&#039;&#039; 3.6/ 4.4/ 4.4 &lt;br /&gt;
* &#039;&#039;Attack speed:&#039;&#039; 1/ 1/ 1.6&lt;br /&gt;
|width=&amp;quot;45%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Trivia&#039;&#039;&#039; ==&lt;br /&gt;
*Black ants can shoot formic acid in real life. The developers don&#039;t implement this in the game because black ants are meant to get you used to basic game mechanics.&lt;br /&gt;
&lt;br /&gt;
*Black garden ants (&#039;&#039;Lasius niger&#039;&#039;) were replaced with black silky ants because the latter are hosts of the chosen [[Slave-maker Ant|slave-maker ants]]. They were removed from the game completely from version 0.05 onward.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Category:Eusocial Insects]]&lt;br /&gt;
[[Category:Woodland]]&lt;/div&gt;</summary>
		<author><name>76561198393802589</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Empires_of_the_Undergrowth/index.php?title=The_REAL_Final_Experiment&amp;diff=2092</id>
		<title>The REAL Final Experiment</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Empires_of_the_Undergrowth/index.php?title=The_REAL_Final_Experiment&amp;diff=2092"/>
		<updated>2024-06-29T18:44:55Z</updated>

		<summary type="html">&lt;p&gt;76561198393802589: /* Setting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission_Infobox|image=File:FC5.png|name=The REAL Final Experiment|category=Story&amp;lt;br/&amp;gt;Formicarium challenge|environment=Formicarium|player=Gene-thief ant|unit=Gene-thief ant worker&amp;lt;br/&amp;gt;Black ant soldier&amp;lt;br/&amp;gt;Wood ant shooter &#039;&#039;(either)&#039;&#039;&amp;lt;br/&amp;gt;Leafcutter ant major &#039;&#039;(either)&#039;&#039;&amp;lt;br/&amp;gt;Fire ant soldier &#039;&#039;(either)&#039;&#039;&amp;lt;br/&amp;gt;Matabele ant medic &#039;&#039;(either)&#039;&#039;|surface=Yes|feature=Unlockables&amp;lt;br/&amp;gt;Timed attacks|playmore=No}}&lt;br /&gt;
An unprepared [[Primary Colony|colony]] will not survive the next challenge. Make sure you are well stocked on resources.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Objectives&#039;&#039;&#039;==&lt;br /&gt;
*Survive the tests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Rewards&#039;&#039;&#039;==&lt;br /&gt;
*&#039;&#039;Base value:&#039;&#039; 6 territory, 475 food, 200 Royal Jelly&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Difficulty bonus:&#039;&#039; 1400%/ 1425%/ 1450%/ 1480%/ 1520%&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Completion bonus:&#039;&#039; + 200%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Setting&#039;&#039;&#039;==&lt;br /&gt;
Your [[Gene-thief Ant|gene-thief ant]] colony must survive the final challenge by the [[Scientist|male scientist]].&lt;br /&gt;
&lt;br /&gt;
Royal Jelly is dropped in your formicarium near at the start of each test. Royal Jelly can be gathered even when food storage is full and it is fed directly to the queen.&lt;br /&gt;
&lt;br /&gt;
You can spend 5000/ 15000/ 50000 Royal Jelly to make your ants more resistant to each testing equipment. Your ants become immune and gain beneficial effects after you have upgraded the resistances to level 3.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Acid resistance:&#039;&#039;&#039; Affected ants can leave acidic trail behind them to damage contacting enemies over time. Damage is venom.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Laser reflectivity:&#039;&#039;&#039; Affected ants can reflect the laser onto nearby enemies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Electric grounding:&#039;&#039;&#039; Affected ants can discharge electricity once to damage nearby enemies. Damage is physical.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heat resistance:&#039;&#039;&#039; Affected ants are ablaze and can damage nearby enemies over time. Damage is physical.&lt;br /&gt;
&lt;br /&gt;
You can only have up to 300 brood tiles before attempting the challenge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notable enemies&#039;&#039;&#039;==&lt;br /&gt;
Enemies are on the same side. The testing equipments can affect any creatures.&lt;br /&gt;
&lt;br /&gt;
The testing equipments inflict very high [[Damage Calculation|true damage]], force the remaining enemies to invade your nest and evaporate any leftover Royal Jelly. Equipment choice is randomized. Range and strength of each test increases over time.&lt;br /&gt;
&lt;br /&gt;
The male scientist uses only 1 equipment in the first phase (4 tests). Enemies are dropped in your formicarium between each test and the choice is randomized.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Choice 1:&#039;&#039; [[Bombardier Beetle|Bombardier beetles]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Choice 2:&#039;&#039; [[Beach Tiger Beetle|Beach tiger beetles]], [[Northern Dune Tiger Beetle|nothern dune tiger beetles]], [[Six-spotted Tiger Beetle|six-spotted tiger beetles]] and [[African Tiger Beetle|African tiger beetles]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Choice 3:&#039;&#039; [[Beach Wolf Spider|Beach wolf spiders]], [[Sand Bear Wolf Spider|sand bear wolf spiders]], [[Jumping Spider|jumping spiders]], [[Magnolia Green Jumper|magnolia green jumpers]], [[Green Lynx Spider|green lynx spiders]] and [[Huntsman Spider|huntsman spiders]]&lt;br /&gt;
&lt;br /&gt;
If you keep most of your soldiers inside, he knocks on the glass to stun and randomly damage any active creatures. This only happens during the first phase.&lt;br /&gt;
&lt;br /&gt;
The male scientist uses 2 equipments in the second phase (3 tests). [[Leaf-mimic Praying Mantis|Leaf-mimic praying mantises]] and [[Giant African Mantis|giant African mantises]] are dropped in your formicarium at the start and at the end of the phase.&lt;br /&gt;
&lt;br /&gt;
The male scientist uses 3 equipments in the third phase (4 tests). He accidentally destroys many containers and drops various enemies in your formicarium at the start. Enemies are randomized among the following creatures.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Woodland and beach:&#039;&#039; [[Devil&#039;s Coach Horse Beetle|Devil&#039;s coach horse beetles]], [[Hermit Crab|hermit crabs]], northern dune tiger beetles and sand bear wolf spiders&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Rainforest:&#039;&#039; [[Green Rove Beetle|Green rove beetles]], jumping spiders, [[Harvestman|harvestmen]], [[Spiny Devil Bush Cricket|spiny devil bush crickets]], leaf-mimic praying mantises, [[Velvet Worm|velvet worms]] and [[Whip Spider|whip spiders]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Swamp:&#039;&#039; Magnolia green jumpers, [[Checkered Beetle|checkered beetles]], bombardier beetles, [[False Bombardier Beetle|false bombardier beetles]], six-spotted tiger beetles&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Savannah:&#039;&#039; [[Earwig|Earwigs]], African tiger beetles, giant African mantises, huntsman spiders&lt;br /&gt;
&lt;br /&gt;
He stabilizes the equipments and connects 8 feeding tubes to your formicarium. Attacking wave periodically enter your formicarium and invade your nest until the end of the level.&lt;br /&gt;
&lt;br /&gt;
Wave enemies include [[Leafcutter Ant|leafcutter ants]], [[Trap-jaw Ant|trap-jaw ants]], [[Army Ant|army ants]], [[Fire Ant|fire ants]], [[Little Black Ant|little black ants]], [[Big-headed Ant|big-headed ants]], [[Matabele Ant|Matabele ants]] and [[Driver Ant|driver ants]].&lt;br /&gt;
&lt;br /&gt;
The male scientist uses 4 equipment at the same time in the fourth phase (1 test). [[Alligator Back Scorpion|Alligator back scorpions]] and large [[Emperor Scorpion|emperor scorpions]] are dropped in your formicarium at the start of the phase. &lt;br /&gt;
&lt;br /&gt;
The equipment combination destroys your surface nest entrance. You lose if you haven&#039;t upgraded all resistances to level 3.&lt;br /&gt;
&lt;br /&gt;
The equipments are automatically activated one at a time during the fifth phase. The activation order is exactly the same as the first phase.&lt;br /&gt;
&lt;br /&gt;
The male scientist transforms into a human-ant hybrid. He destroys various containers in the process and drops various enemies in your formicarium. You can encounter all previous enemies, as well as [[Dwarf Salamander|dwarf salamanders]], [[Pine Woods Tree Frog|pine woods tree frogs]], [[Rainbow Lizard|rainbow lizards]], [[Sun Spider|sun spiders]] and [[African Giant Centipede|African giant centipedes]]. &lt;br /&gt;
&lt;br /&gt;
You can control his hand to crush surface enemies after his transformation. It also affects your ants.&lt;br /&gt;
&lt;br /&gt;
The fifth phase ends after all surface enemies have been eliminated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Achievements&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;(to be added)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Trivia&#039;&#039;&#039;==&lt;br /&gt;
* During the ending cutscene, the primary colony mounts the transformed male scientist and is taken out of the lab offscreen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Minimaps&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:FC5.png|Surface&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Category:Story]]&lt;br /&gt;
[[Category:Formicarium]]&lt;/div&gt;</summary>
		<author><name>76561198393802589</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Empires_of_the_Undergrowth/index.php?title=Army_Ant&amp;diff=2090</id>
		<title>Army Ant</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Empires_of_the_Undergrowth/index.php?title=Army_Ant&amp;diff=2090"/>
		<updated>2024-06-29T10:20:47Z</updated>

		<summary type="html">&lt;p&gt;76561198393802589: /* Appearances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ant_Infobox|image=File:ThumbArmyAntMajor.jpg|name=Army ant|scientific=&#039;&#039;Eciton burchellii&#039;&#039;|environment=Rainforest|caste=Media&amp;lt;br/&amp;gt;Major|trait=Damage buff|player=No}}&lt;br /&gt;
Army ants (&#039;&#039;Eciton burchellii&#039;&#039;) are playable in extra levels and custom games.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Abilities&#039;&#039;&#039; ==&lt;br /&gt;
Army ants use basic attack by biting. Majors can only use basic attack while [[Enemy Mounting|mounting]] enemies.&lt;br /&gt;
&lt;br /&gt;
Majors can [[Damage Modifying Effect|increase the damage]] of themselves and nearby ants from the same colony each time they hit their attacks. The effect stacks on top of itself and reverts to normal over time. Army ants glow red when the effect reaches the maximum value of + 45. Majors can only use this ability while on the ground. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Appearances&#039;&#039;&#039;==&lt;br /&gt;
You can play with army ant mediae in:&lt;br /&gt;
*&#039;&#039;&#039;[[The Other Foot]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Tug of War]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can play with army ant majors in:&lt;br /&gt;
*&#039;&#039;&#039;The Other Foot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Excavators]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tug of War&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[New Year&#039;s Feast]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can also encounter non-player army ants in:&lt;br /&gt;
*&#039;&#039;&#039;[[Front Line]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Possibly the Final Experiment]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[The REAL Final Experiment]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Aggrandise]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Extremis]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Enemy of My Enemy]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Beetles Rise Up!]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Adventure]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Festive Spider]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Notable stats&#039;&#039;&#039;==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|[[File:Armymedia.png]] &amp;lt;big&amp;gt;&#039;&#039;&#039;Army ant media&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;|&#039;&#039;&#039;Common stats&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
*&#039;&#039;Cost:&#039;&#039; 40/ 3&lt;br /&gt;
*&#039;&#039;Health:&#039;&#039; 30/ 40/ 55&lt;br /&gt;
*&#039;&#039;Movement speed:&#039;&#039; 300/ 300/ 300 &lt;br /&gt;
*&#039;&#039;Score:&#039;&#039; 10/ 15/ 22&lt;br /&gt;
*&#039;&#039;Harvest amount:&#039;&#039; 15/ 15/ 15&lt;br /&gt;
*&#039;&#039;Healing speed:&#039;&#039; 0.1/ 0.1/ 0.1&lt;br /&gt;
*&#039;&#039;Threat:&#039;&#039; 0.3/ 0.3/ 0.3&lt;br /&gt;
*&#039;&#039;Vision radius:&#039;&#039; 400/ 400/ 400&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage modifications&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immunities&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
*None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Basic attack&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;40%&amp;quot;|&lt;br /&gt;
*&#039;&#039;Damage (physical):&#039;&#039; 3/ 4.5/ 6 &lt;br /&gt;
*&#039;&#039;Attack speed:&#039;&#039; 1.3/ 1.4/ 1.5 &lt;br /&gt;
|width=&amp;quot;45%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{|class=&amp;quot;mw-collapsible wikitable&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|[[File:Armymajor.png]] &amp;lt;big&amp;gt;&#039;&#039;&#039;Army ant major&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;|&#039;&#039;&#039;Common stats&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
*&#039;&#039;Cost:&#039;&#039; 170/ 15&lt;br /&gt;
*&#039;&#039;Health:&#039;&#039; 90/ 105/ 130 &lt;br /&gt;
*&#039;&#039;Movement speed:&#039;&#039; 320/ 320/ 320&lt;br /&gt;
*&#039;&#039;Score:&#039;&#039; 30/ 42/ 54&lt;br /&gt;
*&#039;&#039;Harvest amount:&#039;&#039; 15/ 15/ 15 &lt;br /&gt;
*&#039;&#039;Healing speed:&#039;&#039; 0.1/ 0.15/ 0.2&lt;br /&gt;
*&#039;&#039;Vision radius:&#039;&#039; 400/ 400/ 400&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage modifications&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
*&#039;&#039;Physical resistance:&#039;&#039; 20%/ 30%/ 40% &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immunities&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
*Immune to pickup/ knockback&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Basic attack&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;40%&amp;quot;|&lt;br /&gt;
*&#039;&#039;Damage (physical):&#039;&#039; 8/ 10/ 12&lt;br /&gt;
*&#039;&#039;Attack speed:&#039;&#039; 1/ 1/ 1.2&lt;br /&gt;
|width=&amp;quot;450%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flashbuff&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*&#039;&#039;Damage (physical):&#039;&#039; 5/ 7.5/ 10&lt;br /&gt;
*&#039;&#039;Attack speed:&#039;&#039; 1/ 1/ 1&lt;br /&gt;
|&lt;br /&gt;
:&#039;&#039;&#039;Damage buff&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Tick buff:&#039;&#039; + 0.6/ + 0.8/ + 1.1&lt;br /&gt;
:*&#039;&#039;Debuff speed:&#039;&#039; - 2/ - 2/ - 2&lt;br /&gt;
:*&#039;&#039;Radius:&#039;&#039; 200/ 250/ 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Trivia&#039;&#039;&#039;==&lt;br /&gt;
* In real life, army ants have four castes: minors, mediae, sub-majors and majors. In the game, sub-majors and mediae are grouped into just mediae because they both act as generic combat units. Either of the two models can be spawned randomly from media brood tiles.&lt;br /&gt;
&lt;br /&gt;
* In real life, army ants can sting. The developers don&#039;t implement this in the game to focus on their damage supporting gimmick. &lt;br /&gt;
&lt;br /&gt;
* In real life, army ant majors do release an alarm pheromone from their mandibular glands when they bite. This pheromone attracts nearby army ants to the contested area and further increases their aggression. In the game, the orange pheromone cloud was later changed to red glow for better game performance.&lt;br /&gt;
&lt;br /&gt;
* Army ants have been confirmed to be unplayable as complete colonies because they mostly build bivouacs using their own bodies.&lt;br /&gt;
&lt;br /&gt;
* Beating &#039;&#039;&#039;The Other Foot&#039;&#039;&#039; on any difficulty lets you play as the counterpart colony in custom games.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Eusocial Insects]]&lt;br /&gt;
[[Category:Rainforest]]&lt;/div&gt;</summary>
		<author><name>76561198393802589</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Empires_of_the_Undergrowth/index.php?title=Custom_Game_Colony_Setting&amp;diff=2088</id>
		<title>Custom Game Colony Setting</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Empires_of_the_Undergrowth/index.php?title=Custom_Game_Colony_Setting&amp;diff=2088"/>
		<updated>2024-06-29T09:51:17Z</updated>

		<summary type="html">&lt;p&gt;76561198393802589: /* Nest building */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page shows the mechanics of colonies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Mechanics&#039;&#039;&#039;==&lt;br /&gt;
You can play with 9 different colonies in the entire game. If you choose to play with [[Wood Ant|wood ants]], [[Leafcutter Ant|leafcutter ants]], [[Fire Ant|fire ants]] or [[Matabele Ant|Matabele ants]], you must pick either of the 2 variants. &lt;br /&gt;
&lt;br /&gt;
You can only control a single colony in any levels or [[Custom Game Mode|custom games]]. Non-player colonies can use the same [[Basic Mechanics|mechanics]] as you can but are controlled by the game. Every colony must be assigned to a number, a color and an underground area.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies and other enemies are always hostile to eachother.&lt;br /&gt;
&lt;br /&gt;
The respective colony is defeated when its queen is dead. Tiles are deleted every 0.5 seconds and return 66% of the building cost. Refunds are modified to reward the victors: larvae, leaves, termites or lignocellulose.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Levels&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;Behaviors&#039;&#039;&#039;===&lt;br /&gt;
Non-player colonies in story levels and extra levels are designed to mimic their real-life counterparts. Nanitic workers are always kept inside to do nest jobs.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies check the surface for food and move gathering groups there.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;None:&#039;&#039; Non-player colonies simply follow instructions and can&#039;t respond to anything.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Old system:&#039;&#039; Non-player colonies can only check predetermined locations. Gathering groups move to the most recently chosen locations if they can&#039;t find any food.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;New system:&#039;&#039; Non-player colonies can constantly and thoroughly scan their territories for food or danger and move pheromone groups accordingly. Gathering groups remain inside if they can&#039;t find any food.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies can only control up to 3 pheromone groups. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Species with same-sized soldiers:&#039;&#039; Gathering groups consist of workers and soldiers. Attacking groups only consist of soldiers and usually join them to gather food on the surface.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Species with different-sized soldiers:&#039;&#039; Gathering groups consist of workers and / or small soldiers. Attacking groups only consist of large soldiers and are usually kept the around the queen. &lt;br /&gt;
&lt;br /&gt;
Gathering groups attack any enemies on the way when they are tasked with gathering food. Food gathering and attacking is disabled when they are tasked with taking [[Milkweed Aphid|aphids]].&lt;br /&gt;
&lt;br /&gt;
Gathering groups will retreat inside after they have taken enough casualties. Attacking is disabled in the process.&lt;br /&gt;
&lt;br /&gt;
Attacking groups are only deployed to invade your nest or to protect gathering groups. Gathering is disabled in the process and is only enabled during retreat.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies can only choose between attacking and retreating in tug-of-war levels. Gathering is always enabled.&lt;br /&gt;
&lt;br /&gt;
Actual players are more decisive and responsive so non-player colonies always need headstart and cheat to stay threatening. Only free-food cheat is available in story levels and extra levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Nest building&#039;&#039;&#039;===&lt;br /&gt;
Non-player colonies have predetermined nest designs. They can decide building order on their own. They can only build hexagon chambers and can&#039;t build highways.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Appearances&#039;&#039;&#039;===&lt;br /&gt;
You can encounter non-player colonies in:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Queen of the Hill]]&#039;&#039;&#039; &#039;&#039;(none)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[The Harvest]]&#039;&#039;&#039; &#039;&#039;(old)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Possibly the Final Experiment]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Cold Blood]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[A Bridge Too Far]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Triage]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Drive Them Back]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Last Mound Standing]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Babysitting]]&#039;&#039;&#039; &#039;&#039;(none)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[The Other Foot]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Tug of War]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Hibernation]]&#039;&#039;&#039; &#039;&#039;(old)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Adventure]]&#039;&#039;&#039; &#039;&#039;(old)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Tug of War 2]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Tug of War 3]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Custom games&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;Settings&#039;&#039;&#039;===&lt;br /&gt;
You can play with or without other colonies in custom games. You must choose a color and a team for each colony before you start a custom game. You can only have up to 4 colonies and 4 teams in a single custom game.&lt;br /&gt;
&lt;br /&gt;
Some colonies may have different start from story levels and extra levels.&lt;br /&gt;
&lt;br /&gt;
*Leafcutter ant colonies have nineteen-tiled queen chambers.&lt;br /&gt;
&lt;br /&gt;
*Matabele ant colonies must start with some soldier brood tiles.&lt;br /&gt;
&lt;br /&gt;
*[[Termite]] colonies have nineteen-tiled queen chambers and must start with some lignocellulose storage tiles and some fungus storage tiles.&lt;br /&gt;
&lt;br /&gt;
You can control temperament of non-player colonies: &#039;&#039;Docile&#039;&#039;, &#039;&#039;Timid&#039;&#039;, &#039;&#039;Balanced&#039;&#039; and &#039;&#039;Aggressive&#039;&#039;. It affects their aggressiveness and unit composition.&lt;br /&gt;
&lt;br /&gt;
You can also control how quickly non-player colonies make decision.&lt;br /&gt;
&lt;br /&gt;
You can also control their headstart and cheat frequency: &#039;&#039;None&#039;&#039;, &#039;&#039;Headstart&#039;&#039;, &#039;&#039;Underhanded&#039;&#039;, &#039;&#039;Cheater&#039;&#039;, &#039;&#039;Crooked&#039;&#039; and &#039;&#039;Corrupt&#039;&#039;. Non-player colonies can gain free food over time or spawn units without requiring food or workers. Cheat is disabled when nest invasion is happening.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies aren&#039;t affected by upkeep and randomized caverns. You can control whether colonies can enter other nests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Behaviors&#039;&#039;&#039;===&lt;br /&gt;
Non-player colonies will keep all units outside to gather food. Nanitic workers only move inside to finish the assigned nest jobs when storage is full and only stay inside permanently after you have played for 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies can only control up to 3 pheromone groups. They can be assigned with gathering food, taking aphids or attacking enemy colonies.&lt;br /&gt;
&lt;br /&gt;
Gathering groups attack any enemies on the way when they are gathering food. Food gathering and attacking is disabled when they are taking aphids. &lt;br /&gt;
&lt;br /&gt;
Gathering groups are kept inside if they can&#039;t find any food. &lt;br /&gt;
&lt;br /&gt;
Non-player colonies will choose the weakest colonies in biomass as their targets after they have enough food. Attacking groups either follow their most recently placed pheromone markers or invade their nests. Food and aphid gathering is disabled in the process.&lt;br /&gt;
&lt;br /&gt;
Attacking groups will be tasked with gathering food and retreat after they have taken enough casualties.&lt;br /&gt;
&lt;br /&gt;
Attack frequency is affected by temperament settings.&lt;br /&gt;
&lt;br /&gt;
*Docile colonies remain in their territories.&lt;br /&gt;
&lt;br /&gt;
*Aggressive colonies immediately and constantly attack the targets.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies can&#039;t respond to nest invasions. They can&#039;t actively hunt [[Uber Creature|uber creatures]] or [[Titan|titans]] either.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Nest building&#039;&#039;&#039;===&lt;br /&gt;
Non-player colonies always start with the same predug nest and some resources. They usually work on 2 chambers at once. They upgrade storage and soldiers first and only upgrade workers after everything else has been finished.&lt;br /&gt;
&lt;br /&gt;
Nest design and unit compostition is affected by species choices and temperament settings. They can decide building order on their own. They can only build hexagon chambers and can&#039;t build highway.&lt;br /&gt;
&lt;br /&gt;
*Docile colonies have lots of workers. &lt;br /&gt;
&lt;br /&gt;
*Timid colonies have balanced unit compositions.&lt;br /&gt;
&lt;br /&gt;
*Balanced and aggressive colonies have lots of large soldiers. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black ants/ Fire ants/ Little black ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Fire Docile.png|Docile&lt;br /&gt;
File:Fire Timid.png|Timid&lt;br /&gt;
File:Fire Balanced.png|Balanced/ Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wood ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wood Docile.png|Docile&lt;br /&gt;
File:Wood Timid.png|Timid&lt;br /&gt;
File:Wood Balanced.png|Balanced/ Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Big-headed ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bigheaded Docile.png|Docile&lt;br /&gt;
File:Bigheaded Timid.png|Timid&lt;br /&gt;
File:Bigheaded Balanced.png|Balanced&lt;br /&gt;
File:Bigheaded Aggressive.png|Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leafcutter ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Leafcutter Docile.png|Docile&lt;br /&gt;
File:Leafcutter Timid.png|Timid&lt;br /&gt;
File:Leafcutter Balanced.png|Balanced&lt;br /&gt;
File:Leafcutter Aggressive.png|Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Termites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Termite Docile.png|Docile&lt;br /&gt;
File:Termite Timid.png|Timid&lt;br /&gt;
File:Termite Balanced.png|Balanced/ Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gene-thief ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gene-thief ant units are divided into 3 groups: workers, small soldiers and large soldiers. Large soldiers only include [[Leafcutter Ant|leafcutter ant]] majors and [[Army Ant|army ant]] majors. Unit composition is affected by available unit groups.&lt;br /&gt;
&lt;br /&gt;
If they have access to multiple options in the same group, they will choose randomly among the available options and build a chamber for each option.&lt;br /&gt;
&lt;br /&gt;
If large soldiers aren&#039;t available, they are replaced with small soldiers. If small soldiers aren&#039;t available, they are replaced with workers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Genethief Docile.png|Docile&lt;br /&gt;
File:Genethief Timid.png|Timid&lt;br /&gt;
File:Genethief Balanced.png|Balanced&lt;br /&gt;
File:Genethief Aggressive.png|Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Trivia&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;(none)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Custom Games]]&lt;/div&gt;</summary>
		<author><name>76561198393802589</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Empires_of_the_Undergrowth/index.php?title=Custom_Game_Colony_Setting&amp;diff=2087</id>
		<title>Custom Game Colony Setting</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Empires_of_the_Undergrowth/index.php?title=Custom_Game_Colony_Setting&amp;diff=2087"/>
		<updated>2024-06-29T09:50:55Z</updated>

		<summary type="html">&lt;p&gt;76561198393802589: /* Nest building */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page shows the mechanics of colonies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Mechanics&#039;&#039;&#039;==&lt;br /&gt;
You can play with 9 different colonies in the entire game. If you choose to play with [[Wood Ant|wood ants]], [[Leafcutter Ant|leafcutter ants]], [[Fire Ant|fire ants]] or [[Matabele Ant|Matabele ants]], you must pick either of the 2 variants. &lt;br /&gt;
&lt;br /&gt;
You can only control a single colony in any levels or [[Custom Game Mode|custom games]]. Non-player colonies can use the same [[Basic Mechanics|mechanics]] as you can but are controlled by the game. Every colony must be assigned to a number, a color and an underground area.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies and other enemies are always hostile to eachother.&lt;br /&gt;
&lt;br /&gt;
The respective colony is defeated when its queen is dead. Tiles are deleted every 0.5 seconds and return 66% of the building cost. Refunds are modified to reward the victors: larvae, leaves, termites or lignocellulose.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Levels&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;Behaviors&#039;&#039;&#039;===&lt;br /&gt;
Non-player colonies in story levels and extra levels are designed to mimic their real-life counterparts. Nanitic workers are always kept inside to do nest jobs.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies check the surface for food and move gathering groups there.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;None:&#039;&#039; Non-player colonies simply follow instructions and can&#039;t respond to anything.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Old system:&#039;&#039; Non-player colonies can only check predetermined locations. Gathering groups move to the most recently chosen locations if they can&#039;t find any food.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;New system:&#039;&#039; Non-player colonies can constantly and thoroughly scan their territories for food or danger and move pheromone groups accordingly. Gathering groups remain inside if they can&#039;t find any food.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies can only control up to 3 pheromone groups. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Species with same-sized soldiers:&#039;&#039; Gathering groups consist of workers and soldiers. Attacking groups only consist of soldiers and usually join them to gather food on the surface.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Species with different-sized soldiers:&#039;&#039; Gathering groups consist of workers and / or small soldiers. Attacking groups only consist of large soldiers and are usually kept the around the queen. &lt;br /&gt;
&lt;br /&gt;
Gathering groups attack any enemies on the way when they are tasked with gathering food. Food gathering and attacking is disabled when they are tasked with taking [[Milkweed Aphid|aphids]].&lt;br /&gt;
&lt;br /&gt;
Gathering groups will retreat inside after they have taken enough casualties. Attacking is disabled in the process.&lt;br /&gt;
&lt;br /&gt;
Attacking groups are only deployed to invade your nest or to protect gathering groups. Gathering is disabled in the process and is only enabled during retreat.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies can only choose between attacking and retreating in tug-of-war levels. Gathering is always enabled.&lt;br /&gt;
&lt;br /&gt;
Actual players are more decisive and responsive so non-player colonies always need headstart and cheat to stay threatening. Only free-food cheat is available in story levels and extra levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Nest building&#039;&#039;&#039;===&lt;br /&gt;
Non-player colonies have predetermined nest designs. They can decide building order on their own. They can only build hexagon chambers and can&#039;t build highways.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Appearances&#039;&#039;&#039;===&lt;br /&gt;
You can encounter non-player colonies in:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Queen of the Hill]]&#039;&#039;&#039; &#039;&#039;(none)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[The Harvest]]&#039;&#039;&#039; &#039;&#039;(old)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Possibly the Final Experiment]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Cold Blood]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[A Bridge Too Far]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Triage]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Drive Them Back]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Last Mound Standing]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Babysitting]]&#039;&#039;&#039; &#039;&#039;(none)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[The Other Foot]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Tug of War]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Hibernation]]&#039;&#039;&#039; &#039;&#039;(old)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Adventure]]&#039;&#039;&#039; &#039;&#039;(old)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Tug of War 2]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Tug of War 3]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Custom games&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;Settings&#039;&#039;&#039;===&lt;br /&gt;
You can play with or without other colonies in custom games. You must choose a color and a team for each colony before you start a custom game. You can only have up to 4 colonies and 4 teams in a single custom game.&lt;br /&gt;
&lt;br /&gt;
Some colonies may have different start from story levels and extra levels.&lt;br /&gt;
&lt;br /&gt;
*Leafcutter ant colonies have nineteen-tiled queen chambers.&lt;br /&gt;
&lt;br /&gt;
*Matabele ant colonies must start with some soldier brood tiles.&lt;br /&gt;
&lt;br /&gt;
*[[Termite]] colonies have nineteen-tiled queen chambers and must start with some lignocellulose storage tiles and some fungus storage tiles.&lt;br /&gt;
&lt;br /&gt;
You can control temperament of non-player colonies: &#039;&#039;Docile&#039;&#039;, &#039;&#039;Timid&#039;&#039;, &#039;&#039;Balanced&#039;&#039; and &#039;&#039;Aggressive&#039;&#039;. It affects their aggressiveness and unit composition.&lt;br /&gt;
&lt;br /&gt;
You can also control how quickly non-player colonies make decision.&lt;br /&gt;
&lt;br /&gt;
You can also control their headstart and cheat frequency: &#039;&#039;None&#039;&#039;, &#039;&#039;Headstart&#039;&#039;, &#039;&#039;Underhanded&#039;&#039;, &#039;&#039;Cheater&#039;&#039;, &#039;&#039;Crooked&#039;&#039; and &#039;&#039;Corrupt&#039;&#039;. Non-player colonies can gain free food over time or spawn units without requiring food or workers. Cheat is disabled when nest invasion is happening.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies aren&#039;t affected by upkeep and randomized caverns. You can control whether colonies can enter other nests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Behaviors&#039;&#039;&#039;===&lt;br /&gt;
Non-player colonies will keep all units outside to gather food. Nanitic workers only move inside to finish the assigned nest jobs when storage is full and only stay inside permanently after you have played for 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies can only control up to 3 pheromone groups. They can be assigned with gathering food, taking aphids or attacking enemy colonies.&lt;br /&gt;
&lt;br /&gt;
Gathering groups attack any enemies on the way when they are gathering food. Food gathering and attacking is disabled when they are taking aphids. &lt;br /&gt;
&lt;br /&gt;
Gathering groups are kept inside if they can&#039;t find any food. &lt;br /&gt;
&lt;br /&gt;
Non-player colonies will choose the weakest colonies in biomass as their targets after they have enough food. Attacking groups either follow their most recently placed pheromone markers or invade their nests. Food and aphid gathering is disabled in the process.&lt;br /&gt;
&lt;br /&gt;
Attacking groups will be tasked with gathering food and retreat after they have taken enough casualties.&lt;br /&gt;
&lt;br /&gt;
Attack frequency is affected by temperament settings.&lt;br /&gt;
&lt;br /&gt;
*Docile colonies remain in their territories.&lt;br /&gt;
&lt;br /&gt;
*Aggressive colonies immediately and constantly attack the targets.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies can&#039;t respond to nest invasions. They can&#039;t actively hunt [[Uber Creature|uber creatures]] or [[Titan|titans]] either.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Nest building&#039;&#039;&#039;===&lt;br /&gt;
Non-player colonies always start with the same predug nest and some resources. They usually work on 2 chambers at once. They upgrade storage and soldiers first and only upgrade workers after everything else has been finished.&lt;br /&gt;
&lt;br /&gt;
Nest design and unit compostition is affected by species choices and temperament settings. They can decide building order on their own. They can only build hexagon chambers and can&#039;t build highway.&lt;br /&gt;
&lt;br /&gt;
*Docile colonies have lots of workers. &lt;br /&gt;
&lt;br /&gt;
*Timid colonies have balanced unit compositions.&lt;br /&gt;
&lt;br /&gt;
*Balanced and aggressive colonies have lots of large soldiers. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black ants/ Fire ants/ Little black ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Fire Docile.png|Docile&lt;br /&gt;
File:Fire Timid.png|Timid&lt;br /&gt;
File:Fire Balanced.png|Balanced/ Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wood ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wood Docile.png|Docile&lt;br /&gt;
File:Wood Timid.png|Timid&lt;br /&gt;
File:Wood Balanced.png|Balanced/ Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Big-headed ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bigheaded Docile.png|Docile&lt;br /&gt;
File:Bigheaded Timid.png|Timid&lt;br /&gt;
File:Bigheaded Balanced.png|Balanced&lt;br /&gt;
File:Bigheaded Aggressive.png|Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leafcutter ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Leafcutter Docile.png|Docile&lt;br /&gt;
File:Leafcutter Timid.png|Timid&lt;br /&gt;
File:Leafcutter Balanced.png|Balanced&lt;br /&gt;
File:Leafcutter Aggressive.png|Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Termites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Termite Docile.png|Docile&lt;br /&gt;
File:Termite Timid.png|Timid&lt;br /&gt;
File:Termite Balanced.png|Balanced/ Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gene-thief ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gene-thief ant units are divided into 3 groups: workers, small soldiers and large soldiers. Large soldiers only include [[Leafcutter Ant|leafcutter ant]] majors and [[Army Ant|army ant]] majors. Unit composition is affected by available unit groups.&lt;br /&gt;
&lt;br /&gt;
If they have access to multiple options in the same group, they will choose randomly among the available options and build a chamber for each option.&lt;br /&gt;
&lt;br /&gt;
If large soldiers aren&#039;t available, they are replaced with small soldiers. If small soldiers aren&#039;t available, they are replaced with workers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Genethief Docile.png|Docile&lt;br /&gt;
File:Genethief Timid.png|Timid&lt;br /&gt;
File:Genethief Balanced.png|Balanced&lt;br /&gt;
File:Genethief Aggressive.png|Agrressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Trivia&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;(none)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Custom Games]]&lt;/div&gt;</summary>
		<author><name>76561198393802589</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Empires_of_the_Undergrowth/index.php?title=Custom_Game_Colony_Setting&amp;diff=2086</id>
		<title>Custom Game Colony Setting</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Empires_of_the_Undergrowth/index.php?title=Custom_Game_Colony_Setting&amp;diff=2086"/>
		<updated>2024-06-29T09:47:34Z</updated>

		<summary type="html">&lt;p&gt;76561198393802589: /* Behaviors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page shows the mechanics of colonies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Mechanics&#039;&#039;&#039;==&lt;br /&gt;
You can play with 9 different colonies in the entire game. If you choose to play with [[Wood Ant|wood ants]], [[Leafcutter Ant|leafcutter ants]], [[Fire Ant|fire ants]] or [[Matabele Ant|Matabele ants]], you must pick either of the 2 variants. &lt;br /&gt;
&lt;br /&gt;
You can only control a single colony in any levels or [[Custom Game Mode|custom games]]. Non-player colonies can use the same [[Basic Mechanics|mechanics]] as you can but are controlled by the game. Every colony must be assigned to a number, a color and an underground area.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies and other enemies are always hostile to eachother.&lt;br /&gt;
&lt;br /&gt;
The respective colony is defeated when its queen is dead. Tiles are deleted every 0.5 seconds and return 66% of the building cost. Refunds are modified to reward the victors: larvae, leaves, termites or lignocellulose.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Levels&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;Behaviors&#039;&#039;&#039;===&lt;br /&gt;
Non-player colonies in story levels and extra levels are designed to mimic their real-life counterparts. Nanitic workers are always kept inside to do nest jobs.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies check the surface for food and move gathering groups there.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;None:&#039;&#039; Non-player colonies simply follow instructions and can&#039;t respond to anything.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Old system:&#039;&#039; Non-player colonies can only check predetermined locations. Gathering groups move to the most recently chosen locations if they can&#039;t find any food.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;New system:&#039;&#039; Non-player colonies can constantly and thoroughly scan their territories for food or danger and move pheromone groups accordingly. Gathering groups remain inside if they can&#039;t find any food.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies can only control up to 3 pheromone groups. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Species with same-sized soldiers:&#039;&#039; Gathering groups consist of workers and soldiers. Attacking groups only consist of soldiers and usually join them to gather food on the surface.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Species with different-sized soldiers:&#039;&#039; Gathering groups consist of workers and / or small soldiers. Attacking groups only consist of large soldiers and are usually kept the around the queen. &lt;br /&gt;
&lt;br /&gt;
Gathering groups attack any enemies on the way when they are tasked with gathering food. Food gathering and attacking is disabled when they are tasked with taking [[Milkweed Aphid|aphids]].&lt;br /&gt;
&lt;br /&gt;
Gathering groups will retreat inside after they have taken enough casualties. Attacking is disabled in the process.&lt;br /&gt;
&lt;br /&gt;
Attacking groups are only deployed to invade your nest or to protect gathering groups. Gathering is disabled in the process and is only enabled during retreat.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies can only choose between attacking and retreating in tug-of-war levels. Gathering is always enabled.&lt;br /&gt;
&lt;br /&gt;
Actual players are more decisive and responsive so non-player colonies always need headstart and cheat to stay threatening. Only free-food cheat is available in story levels and extra levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Nest building&#039;&#039;&#039;===&lt;br /&gt;
Non-player colonies have predetermined nest designs. They can decide building order on their own. They can only build hexagon chambers and can&#039;t build highways.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Appearances&#039;&#039;&#039;===&lt;br /&gt;
You can encounter non-player colonies in:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Queen of the Hill]]&#039;&#039;&#039; &#039;&#039;(none)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[The Harvest]]&#039;&#039;&#039; &#039;&#039;(old)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Possibly the Final Experiment]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Cold Blood]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[A Bridge Too Far]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Triage]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Drive Them Back]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Last Mound Standing]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Babysitting]]&#039;&#039;&#039; &#039;&#039;(none)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[The Other Foot]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Tug of War]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Hibernation]]&#039;&#039;&#039; &#039;&#039;(old)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Adventure]]&#039;&#039;&#039; &#039;&#039;(old)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Tug of War 2]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Tug of War 3]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Custom games&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;Settings&#039;&#039;&#039;===&lt;br /&gt;
You can play with or without other colonies in custom games. You must choose a color and a team for each colony before you start a custom game. You can only have up to 4 colonies and 4 teams in a single custom game.&lt;br /&gt;
&lt;br /&gt;
Some colonies may have different start from story levels and extra levels.&lt;br /&gt;
&lt;br /&gt;
*Leafcutter ant colonies have nineteen-tiled queen chambers.&lt;br /&gt;
&lt;br /&gt;
*Matabele ant colonies must start with some soldier brood tiles.&lt;br /&gt;
&lt;br /&gt;
*[[Termite]] colonies have nineteen-tiled queen chambers and must start with some lignocellulose storage tiles and some fungus storage tiles.&lt;br /&gt;
&lt;br /&gt;
You can control temperament of non-player colonies: &#039;&#039;Docile&#039;&#039;, &#039;&#039;Timid&#039;&#039;, &#039;&#039;Balanced&#039;&#039; and &#039;&#039;Aggressive&#039;&#039;. It affects their aggressiveness and unit composition.&lt;br /&gt;
&lt;br /&gt;
You can also control how quickly non-player colonies make decision.&lt;br /&gt;
&lt;br /&gt;
You can also control their headstart and cheat frequency: &#039;&#039;None&#039;&#039;, &#039;&#039;Headstart&#039;&#039;, &#039;&#039;Underhanded&#039;&#039;, &#039;&#039;Cheater&#039;&#039;, &#039;&#039;Crooked&#039;&#039; and &#039;&#039;Corrupt&#039;&#039;. Non-player colonies can gain free food over time or spawn units without requiring food or workers. Cheat is disabled when nest invasion is happening.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies aren&#039;t affected by upkeep and randomized caverns. You can control whether colonies can enter other nests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Behaviors&#039;&#039;&#039;===&lt;br /&gt;
Non-player colonies will keep all units outside to gather food. Nanitic workers only move inside to finish the assigned nest jobs when storage is full and only stay inside permanently after you have played for 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies can only control up to 3 pheromone groups. They can be assigned with gathering food, taking aphids or attacking enemy colonies.&lt;br /&gt;
&lt;br /&gt;
Gathering groups attack any enemies on the way when they are gathering food. Food gathering and attacking is disabled when they are taking aphids. &lt;br /&gt;
&lt;br /&gt;
Gathering groups are kept inside if they can&#039;t find any food. &lt;br /&gt;
&lt;br /&gt;
Non-player colonies will choose the weakest colonies in biomass as their targets after they have enough food. Attacking groups either follow their most recently placed pheromone markers or invade their nests. Food and aphid gathering is disabled in the process.&lt;br /&gt;
&lt;br /&gt;
Attacking groups will be tasked with gathering food and retreat after they have taken enough casualties.&lt;br /&gt;
&lt;br /&gt;
Attack frequency is affected by temperament settings.&lt;br /&gt;
&lt;br /&gt;
*Docile colonies remain in their territories.&lt;br /&gt;
&lt;br /&gt;
*Aggressive colonies immediately and constantly attack the targets.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies can&#039;t respond to nest invasions. They can&#039;t actively hunt [[Uber Creature|uber creatures]] or [[Titan|titans]] either.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Nest building&#039;&#039;&#039;===&lt;br /&gt;
Non-player colonies always start with the same predug nest and some resources. They usually work on 2 chambers at once. They upgrade storage and soldiers first and only upgrade workers after everything else has been finished.&lt;br /&gt;
&lt;br /&gt;
Nest design and unit compostition is affected by species choices and temperament settings. They can decide building order on their own. They can only build hexagon chambers and can&#039;t build highway.&lt;br /&gt;
&lt;br /&gt;
*Docile colonies have lots of workers. &lt;br /&gt;
&lt;br /&gt;
*Timid colonies have balanced unit compositions.&lt;br /&gt;
&lt;br /&gt;
*Balanced and aggressive colonies have lots of large soldiers. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black ants/ Fire ants/ Little black ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Fire Docile.png|Docile&lt;br /&gt;
File:Fire Timid.png|Timid&lt;br /&gt;
File:Fire Balanced.png|Balanced/ Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wood ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wood Docile.png|Docile&lt;br /&gt;
File:Wood Timid.png|Timid&lt;br /&gt;
File:Wood Balanced.png|Balanced/ Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Big-headed ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bigheaded Docile.png|Docile&lt;br /&gt;
File:Bigheaded Timid.png|Timid&lt;br /&gt;
File:Bigheaded Balanced.png|Balanced&lt;br /&gt;
File:Bigheaded Aggressive.png|Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leafcutter ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Leafcutter Docile.png|Docile&lt;br /&gt;
File:Leafcutter Timid.png|Timid&lt;br /&gt;
File:Leafcutter Balanced.png|Balanced&lt;br /&gt;
File:Leafcutter Aggressive.png|Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Termites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Termite Docile.png|Docile&lt;br /&gt;
File:Termite Timid.png|Timid&lt;br /&gt;
File:Termite Balanced.png|Balanced/ Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gene-thief ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gene-thief ant units are divided into 3 groups: workers, small soldiers and large soldiers. Large soldiers only include leafcutter ant majors and [[Army Ant|army ant]] majors. Unit composition is affected by available unit groups.&lt;br /&gt;
&lt;br /&gt;
If they have access to multiple options in the same group, they will choose randomly among the available options and build a chamber for each option.&lt;br /&gt;
&lt;br /&gt;
If large soldiers aren&#039;t available, they are replaced with small soldiers. If small soldiers aren&#039;t available, they are replaced with workers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Genethief Docile.png|Docile&lt;br /&gt;
File:Genethief Timid.png|Timid&lt;br /&gt;
File:Genethief Balanced.png|Balanced&lt;br /&gt;
File:Genethief Aggressive.png|Agrressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Trivia&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;(none)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Custom Games]]&lt;/div&gt;</summary>
		<author><name>76561198393802589</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Empires_of_the_Undergrowth/index.php?title=Custom_Game_Colony_Setting&amp;diff=2085</id>
		<title>Custom Game Colony Setting</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Empires_of_the_Undergrowth/index.php?title=Custom_Game_Colony_Setting&amp;diff=2085"/>
		<updated>2024-06-29T09:46:33Z</updated>

		<summary type="html">&lt;p&gt;76561198393802589: /* Behaviors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page shows the mechanics of colonies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Mechanics&#039;&#039;&#039;==&lt;br /&gt;
You can play with 9 different colonies in the entire game. If you choose to play with [[Wood Ant|wood ants]], [[Leafcutter Ant|leafcutter ants]], [[Fire Ant|fire ants]] or [[Matabele Ant|Matabele ants]], you must pick either of the 2 variants. &lt;br /&gt;
&lt;br /&gt;
You can only control a single colony in any levels or [[Custom Game Mode|custom games]]. Non-player colonies can use the same [[Basic Mechanics|mechanics]] as you can but are controlled by the game. Every colony must be assigned to a number, a color and an underground area.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies and other enemies are always hostile to eachother.&lt;br /&gt;
&lt;br /&gt;
The respective colony is defeated when its queen is dead. Tiles are deleted every 0.5 seconds and return 66% of the building cost. Refunds are modified to reward the victors: larvae, leaves, termites or lignocellulose.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Levels&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;Behaviors&#039;&#039;&#039;===&lt;br /&gt;
Non-player colonies in story levels and extra levels are designed to mimic their real-life counterparts. Nanitic workers are always kept inside to do nest jobs.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies check the surface for food and move gathering groups there.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;None:&#039;&#039; Non-player colonies simply follow instructions and can&#039;t respond to anything.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Old system:&#039;&#039; Non-player colonies can only check predetermined locations. Gathering groups move to the most recently chosen locations if they can&#039;t find any food.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;New system:&#039;&#039; Non-player colonies can constantly and thoroughly scan their territories for food or danger and move pheromone groups accordingly. Gathering groups remain inside if they can&#039;t find any food.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies can only control up to 3 pheromone groups. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Species with same-sized soldiers:&#039;&#039; Gathering groups consist of workers and soldiers. Attacking groups only consist of soldiers and usually join them to gather food on the surface.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Species with different-sized soldiers:&#039;&#039; Gathering groups consist of workers and / or small soldiers. Attacking groups only consist of large soldiers and are usually kept the around the queen. &lt;br /&gt;
&lt;br /&gt;
Gathering groups attack any enemies on the way when they are tasked with gathering food. Food gathering and attacking is disabled when they are tasked with taking [[Milkweed Aphid|aphids]].&lt;br /&gt;
&lt;br /&gt;
Gathering groups will retreat inside after they have taken enough casualties. Attacking is disabled in the process.&lt;br /&gt;
&lt;br /&gt;
Attacking groups are only deployed to invade your nest or to protect gathering groups. Gathering is disabled in the process and is only enabled during retreat.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies can only choose between attacking and retreating in tug-of-war levels. Gathering is always enabled.&lt;br /&gt;
&lt;br /&gt;
Actual players are more decisive and responsive so non-player colonies always need headstart and cheat to stay threatening. Only free-food cheat is available in story levels and extra levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Nest building&#039;&#039;&#039;===&lt;br /&gt;
Non-player colonies have predetermined nest designs. They can decide building order on their own. They can only build hexagon chambers and can&#039;t build highways.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Appearances&#039;&#039;&#039;===&lt;br /&gt;
You can encounter non-player colonies in:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Queen of the Hill]]&#039;&#039;&#039; &#039;&#039;(none)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[The Harvest]]&#039;&#039;&#039; &#039;&#039;(old)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Possibly the Final Experiment]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Cold Blood]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[A Bridge Too Far]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Triage]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Drive Them Back]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Last Mound Standing]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Babysitting]]&#039;&#039;&#039; &#039;&#039;(none)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[The Other Foot]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Tug of War]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Hibernation]]&#039;&#039;&#039; &#039;&#039;(old)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Adventure]]&#039;&#039;&#039; &#039;&#039;(old)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Tug of War 2]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Tug of War 3]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Custom games&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;Settings&#039;&#039;&#039;===&lt;br /&gt;
You can play with or without other colonies in custom games. You must choose a color and a team for each colony before you start a custom game. You can only have up to 4 colonies and 4 teams in a single custom game.&lt;br /&gt;
&lt;br /&gt;
Some colonies may have different start from story levels and extra levels.&lt;br /&gt;
&lt;br /&gt;
*Leafcutter ant colonies have nineteen-tiled queen chambers.&lt;br /&gt;
&lt;br /&gt;
*Matabele ant colonies must start with some soldier brood tiles.&lt;br /&gt;
&lt;br /&gt;
*[[Termite]] colonies have nineteen-tiled queen chambers and must start with some lignocellulose storage tiles and some fungus storage tiles.&lt;br /&gt;
&lt;br /&gt;
You can control temperament of non-player colonies: &#039;&#039;Docile&#039;&#039;, &#039;&#039;Timid&#039;&#039;, &#039;&#039;Balanced&#039;&#039; and &#039;&#039;Aggressive&#039;&#039;. It affects their aggressiveness and unit composition.&lt;br /&gt;
&lt;br /&gt;
You can also control how quickly non-player colonies make decision.&lt;br /&gt;
&lt;br /&gt;
You can also control their headstart and cheat frequency: &#039;&#039;None&#039;&#039;, &#039;&#039;Headstart&#039;&#039;, &#039;&#039;Underhanded&#039;&#039;, &#039;&#039;Cheater&#039;&#039;, &#039;&#039;Crooked&#039;&#039; and &#039;&#039;Corrupt&#039;&#039;. Non-player colonies can gain free food over time or spawn units without requiring food or workers. Cheat is disabled when nest invasion is happening.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies aren&#039;t affected by upkeep and randomized caverns. You can control whether colonies can enter other nests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Behaviors&#039;&#039;&#039;===&lt;br /&gt;
Non-player colonies will keep all units outside to gather food. Nanitic workers only move inside to finish the assigned nest jobs when storage is full and only stay inside permanently after you have played for 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies can only control up to 3 pheromone groups. They can be assigned with gathering food, taking aphids or attacking enemy colonies.&lt;br /&gt;
&lt;br /&gt;
Gathering groups attack any enemies on the way when they are gathering food. Food gathering and attacking is disabled when they are taking aphids. &lt;br /&gt;
&lt;br /&gt;
Gathering groups are kept inside if they can&#039;t find any food. &lt;br /&gt;
&lt;br /&gt;
Non-player colonies will choose the weakest colonies in biomass as their targets after they have enough food. Attacking groups either follow their most recently placed pheromone markers or invade their nests. Food and aphid gathering is disabled in the process.&lt;br /&gt;
&lt;br /&gt;
Attacking groups will be tasked with gathering food and retreat after they have taken enough casualties.&lt;br /&gt;
&lt;br /&gt;
Attack frequency is affected by temperament settings.&lt;br /&gt;
&lt;br /&gt;
*Docile colonies remain in their territories.&lt;br /&gt;
&lt;br /&gt;
*Aggressive colonies immediately and constantly attack the targets.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies can&#039;t respond to nest invasion. They can&#039;t actively hunt [[Uber Creature|uber creatures]] or [[Titan|titans]] either.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Nest building&#039;&#039;&#039;===&lt;br /&gt;
Non-player colonies always start with the same predug nest and some resources. They usually work on 2 chambers at once. They upgrade storage and soldiers first and only upgrade workers after everything else has been finished.&lt;br /&gt;
&lt;br /&gt;
Nest design and unit compostition is affected by species choices and temperament settings. They can decide building order on their own. They can only build hexagon chambers and can&#039;t build highway.&lt;br /&gt;
&lt;br /&gt;
*Docile colonies have lots of workers. &lt;br /&gt;
&lt;br /&gt;
*Timid colonies have balanced unit compositions.&lt;br /&gt;
&lt;br /&gt;
*Balanced and aggressive colonies have lots of large soldiers. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black ants/ Fire ants/ Little black ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Fire Docile.png|Docile&lt;br /&gt;
File:Fire Timid.png|Timid&lt;br /&gt;
File:Fire Balanced.png|Balanced/ Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wood ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wood Docile.png|Docile&lt;br /&gt;
File:Wood Timid.png|Timid&lt;br /&gt;
File:Wood Balanced.png|Balanced/ Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Big-headed ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bigheaded Docile.png|Docile&lt;br /&gt;
File:Bigheaded Timid.png|Timid&lt;br /&gt;
File:Bigheaded Balanced.png|Balanced&lt;br /&gt;
File:Bigheaded Aggressive.png|Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leafcutter ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Leafcutter Docile.png|Docile&lt;br /&gt;
File:Leafcutter Timid.png|Timid&lt;br /&gt;
File:Leafcutter Balanced.png|Balanced&lt;br /&gt;
File:Leafcutter Aggressive.png|Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Termites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Termite Docile.png|Docile&lt;br /&gt;
File:Termite Timid.png|Timid&lt;br /&gt;
File:Termite Balanced.png|Balanced/ Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gene-thief ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gene-thief ant units are divided into 3 groups: workers, small soldiers and large soldiers. Large soldiers only include leafcutter ant majors and [[Army Ant|army ant]] majors. Unit composition is affected by available unit groups.&lt;br /&gt;
&lt;br /&gt;
If they have access to multiple options in the same group, they will choose randomly among the available options and build a chamber for each option.&lt;br /&gt;
&lt;br /&gt;
If large soldiers aren&#039;t available, they are replaced with small soldiers. If small soldiers aren&#039;t available, they are replaced with workers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Genethief Docile.png|Docile&lt;br /&gt;
File:Genethief Timid.png|Timid&lt;br /&gt;
File:Genethief Balanced.png|Balanced&lt;br /&gt;
File:Genethief Aggressive.png|Agrressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Trivia&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;(none)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Custom Games]]&lt;/div&gt;</summary>
		<author><name>76561198393802589</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Empires_of_the_Undergrowth/index.php?title=Custom_Game_Colony_Setting&amp;diff=2084</id>
		<title>Custom Game Colony Setting</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Empires_of_the_Undergrowth/index.php?title=Custom_Game_Colony_Setting&amp;diff=2084"/>
		<updated>2024-06-29T09:45:39Z</updated>

		<summary type="html">&lt;p&gt;76561198393802589: /* Nest buidling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page shows the mechanics of colonies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Mechanics&#039;&#039;&#039;==&lt;br /&gt;
You can play with 9 different colonies in the entire game. If you choose to play with [[Wood Ant|wood ants]], [[Leafcutter Ant|leafcutter ants]], [[Fire Ant|fire ants]] or [[Matabele Ant|Matabele ants]], you must pick either of the 2 variants. &lt;br /&gt;
&lt;br /&gt;
You can only control a single colony in any levels or [[Custom Game Mode|custom games]]. Non-player colonies can use the same [[Basic Mechanics|mechanics]] as you can but are controlled by the game. Every colony must be assigned to a number, a color and an underground area.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies and other enemies are always hostile to eachother.&lt;br /&gt;
&lt;br /&gt;
The respective colony is defeated when its queen is dead. Tiles are deleted every 0.5 seconds and return 66% of the building cost. Refunds are modified to reward the victors: larvae, leaves, termites or lignocellulose.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Levels&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;Behaviors&#039;&#039;&#039;===&lt;br /&gt;
Non-player colonies in story levels and extra levels are designed to mimic their real-life counterparts. Nanitic workers are always kept inside to do nest jobs.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies check the surface for food and move gathering groups there.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;None:&#039;&#039; Non-player colonies simply follow instructions and can&#039;t respond to anything.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Old system:&#039;&#039; Non-player colonies can only check predetermined locations. Gathering groups move to the most recently chosen locations if they can&#039;t find any food.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;New system:&#039;&#039; Non-player colonies can constantly and thoroughly scan their territories for food or danger and move pheromone groups accordingly. Gathering groups remain inside if they can&#039;t find any food.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies can only control up to 3 pheromone groups. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Species with same-sized soldiers:&#039;&#039; Gathering groups consist of workers and soldiers. Attacking groups only consist of soldiers and usually join them to gather food on the surface.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Species with different-sized soldiers:&#039;&#039; Gathering groups consist of workers and / or small soldiers. Attacking groups only consist of large soldiers and are usually kept the around the queen. &lt;br /&gt;
&lt;br /&gt;
Gathering groups attack any enemies on the way when they are tasked with gathering food. Food gathering and attacking is disabled when they are tasked with taking [[Milkweed Aphid|aphids]].&lt;br /&gt;
&lt;br /&gt;
Gathering groups will retreat inside after they have taken enough casualties. Attacking is disabled in the process.&lt;br /&gt;
&lt;br /&gt;
Attacking groups are only deployed to invade your nest or to protect gathering groups. Gathering is disabled in the process and is only enabled during retreat.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies can only choose between attacking and retreating in tug-of-war levels. Gathering is always enabled.&lt;br /&gt;
&lt;br /&gt;
Actual players are more decisive and responsive so non-player colonies always need headstart and cheat to stay threatening. Only free-food cheat is available in story levels and extra levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Nest building&#039;&#039;&#039;===&lt;br /&gt;
Non-player colonies have predetermined nest designs. They can decide building order on their own. They can only build hexagon chambers and can&#039;t build highways.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Appearances&#039;&#039;&#039;===&lt;br /&gt;
You can encounter non-player colonies in:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Queen of the Hill]]&#039;&#039;&#039; &#039;&#039;(none)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[The Harvest]]&#039;&#039;&#039; &#039;&#039;(old)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Possibly the Final Experiment]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Cold Blood]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[A Bridge Too Far]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Triage]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Drive Them Back]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Last Mound Standing]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Babysitting]]&#039;&#039;&#039; &#039;&#039;(none)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[The Other Foot]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Tug of War]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Hibernation]]&#039;&#039;&#039; &#039;&#039;(old)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Adventure]]&#039;&#039;&#039; &#039;&#039;(old)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Tug of War 2]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Tug of War 3]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Custom games&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;Settings&#039;&#039;&#039;===&lt;br /&gt;
You can play with or without other colonies in custom games. You must choose a color and a team for each colony before you start a custom game. You can only have up to 4 colonies and 4 teams in a single custom game.&lt;br /&gt;
&lt;br /&gt;
Some colonies may have different start from story levels and extra levels.&lt;br /&gt;
&lt;br /&gt;
*Leafcutter ant colonies have nineteen-tiled queen chambers.&lt;br /&gt;
&lt;br /&gt;
*Matabele ant colonies must start with some soldier brood tiles.&lt;br /&gt;
&lt;br /&gt;
*[[Termite]] colonies have nineteen-tiled queen chambers and must start with some lignocellulose storage tiles and some fungus storage tiles.&lt;br /&gt;
&lt;br /&gt;
You can control temperament of non-player colonies: &#039;&#039;Docile&#039;&#039;, &#039;&#039;Timid&#039;&#039;, &#039;&#039;Balanced&#039;&#039; and &#039;&#039;Aggressive&#039;&#039;. It affects their aggressiveness and unit composition.&lt;br /&gt;
&lt;br /&gt;
You can also control how quickly non-player colonies make decision.&lt;br /&gt;
&lt;br /&gt;
You can also control their headstart and cheat frequency: &#039;&#039;None&#039;&#039;, &#039;&#039;Headstart&#039;&#039;, &#039;&#039;Underhanded&#039;&#039;, &#039;&#039;Cheater&#039;&#039;, &#039;&#039;Crooked&#039;&#039; and &#039;&#039;Corrupt&#039;&#039;. Non-player colonies can gain free food over time or spawn units without requiring food or workers. Cheat is disabled when nest invasion is happening.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies aren&#039;t affected by upkeep and randomized caverns. You can control whether colonies can enter other nests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Behaviors&#039;&#039;&#039;===&lt;br /&gt;
Non-player colonies will keep all units outside to gather food. Nanitic workers only move inside to finish the assigned nest jobs when storage is full and only stay inside permanently after you have played for 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies can only control up to 3 pheromone groups. They can be asigned with gathering food, taking phids or attacking enemy colonies.&lt;br /&gt;
&lt;br /&gt;
Gathering groups attack any enemies on the way when they are gathering food. Fod gathering and attacking is disabled when they are taking aphids. &lt;br /&gt;
&lt;br /&gt;
Gathering groups are kept inside if they can&#039;t find any food. &lt;br /&gt;
&lt;br /&gt;
Non-player colonies will choose the weakest colonies in biomass as their targets after they have enough food. Attacking groups either follow their most recently placed pheromone markers or invade their nests. Food and aphid gathering is disabled in the process.&lt;br /&gt;
&lt;br /&gt;
Attacking groups will be tasked with gathering food and retreat after they have taken enough casualties.&lt;br /&gt;
&lt;br /&gt;
Attack frequency is affected by temperament settings.&lt;br /&gt;
&lt;br /&gt;
*Docile colonies remain in their territories.&lt;br /&gt;
&lt;br /&gt;
*Aggressive colonies immediately and constantly attack the targets.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies can&#039;t respond to nest invasion. They can&#039;t actively hunt [[Uber Creature|uber creatures]] or [[Titan|titans]] either.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Nest building&#039;&#039;&#039;===&lt;br /&gt;
Non-player colonies always start with the same predug nest and some resources. They usually work on 2 chambers at once. They upgrade storage and soldiers first and only upgrade workers after everything else has been finished.&lt;br /&gt;
&lt;br /&gt;
Nest design and unit compostition is affected by species choices and temperament settings. They can decide building order on their own. They can only build hexagon chambers and can&#039;t build highway.&lt;br /&gt;
&lt;br /&gt;
*Docile colonies have lots of workers. &lt;br /&gt;
&lt;br /&gt;
*Timid colonies have balanced unit compositions.&lt;br /&gt;
&lt;br /&gt;
*Balanced and aggressive colonies have lots of large soldiers. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black ants/ Fire ants/ Little black ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Fire Docile.png|Docile&lt;br /&gt;
File:Fire Timid.png|Timid&lt;br /&gt;
File:Fire Balanced.png|Balanced/ Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wood ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wood Docile.png|Docile&lt;br /&gt;
File:Wood Timid.png|Timid&lt;br /&gt;
File:Wood Balanced.png|Balanced/ Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Big-headed ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bigheaded Docile.png|Docile&lt;br /&gt;
File:Bigheaded Timid.png|Timid&lt;br /&gt;
File:Bigheaded Balanced.png|Balanced&lt;br /&gt;
File:Bigheaded Aggressive.png|Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leafcutter ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Leafcutter Docile.png|Docile&lt;br /&gt;
File:Leafcutter Timid.png|Timid&lt;br /&gt;
File:Leafcutter Balanced.png|Balanced&lt;br /&gt;
File:Leafcutter Aggressive.png|Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Termites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Termite Docile.png|Docile&lt;br /&gt;
File:Termite Timid.png|Timid&lt;br /&gt;
File:Termite Balanced.png|Balanced/ Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gene-thief ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gene-thief ant units are divided into 3 groups: workers, small soldiers and large soldiers. Large soldiers only include leafcutter ant majors and [[Army Ant|army ant]] majors. Unit composition is affected by available unit groups.&lt;br /&gt;
&lt;br /&gt;
If they have access to multiple options in the same group, they will choose randomly among the available options and build a chamber for each option.&lt;br /&gt;
&lt;br /&gt;
If large soldiers aren&#039;t available, they are replaced with small soldiers. If small soldiers aren&#039;t available, they are replaced with workers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Genethief Docile.png|Docile&lt;br /&gt;
File:Genethief Timid.png|Timid&lt;br /&gt;
File:Genethief Balanced.png|Balanced&lt;br /&gt;
File:Genethief Aggressive.png|Agrressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Trivia&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;(none)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Custom Games]]&lt;/div&gt;</summary>
		<author><name>76561198393802589</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Empires_of_the_Undergrowth/index.php?title=Custom_Game_Colony_Setting&amp;diff=2083</id>
		<title>Custom Game Colony Setting</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Empires_of_the_Undergrowth/index.php?title=Custom_Game_Colony_Setting&amp;diff=2083"/>
		<updated>2024-06-29T09:45:25Z</updated>

		<summary type="html">&lt;p&gt;76561198393802589: /* Nest building */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page shows the mechanics of colonies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Mechanics&#039;&#039;&#039;==&lt;br /&gt;
You can play with 9 different colonies in the entire game. If you choose to play with [[Wood Ant|wood ants]], [[Leafcutter Ant|leafcutter ants]], [[Fire Ant|fire ants]] or [[Matabele Ant|Matabele ants]], you must pick either of the 2 variants. &lt;br /&gt;
&lt;br /&gt;
You can only control a single colony in any levels or [[Custom Game Mode|custom games]]. Non-player colonies can use the same [[Basic Mechanics|mechanics]] as you can but are controlled by the game. Every colony must be assigned to a number, a color and an underground area.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies and other enemies are always hostile to eachother.&lt;br /&gt;
&lt;br /&gt;
The respective colony is defeated when its queen is dead. Tiles are deleted every 0.5 seconds and return 66% of the building cost. Refunds are modified to reward the victors: larvae, leaves, termites or lignocellulose.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Levels&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;Behaviors&#039;&#039;&#039;===&lt;br /&gt;
Non-player colonies in story levels and extra levels are designed to mimic their real-life counterparts. Nanitic workers are always kept inside to do nest jobs.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies check the surface for food and move gathering groups there.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;None:&#039;&#039; Non-player colonies simply follow instructions and can&#039;t respond to anything.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Old system:&#039;&#039; Non-player colonies can only check predetermined locations. Gathering groups move to the most recently chosen locations if they can&#039;t find any food.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;New system:&#039;&#039; Non-player colonies can constantly and thoroughly scan their territories for food or danger and move pheromone groups accordingly. Gathering groups remain inside if they can&#039;t find any food.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies can only control up to 3 pheromone groups. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Species with same-sized soldiers:&#039;&#039; Gathering groups consist of workers and soldiers. Attacking groups only consist of soldiers and usually join them to gather food on the surface.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Species with different-sized soldiers:&#039;&#039; Gathering groups consist of workers and / or small soldiers. Attacking groups only consist of large soldiers and are usually kept the around the queen. &lt;br /&gt;
&lt;br /&gt;
Gathering groups attack any enemies on the way when they are tasked with gathering food. Food gathering and attacking is disabled when they are tasked with taking [[Milkweed Aphid|aphids]].&lt;br /&gt;
&lt;br /&gt;
Gathering groups will retreat inside after they have taken enough casualties. Attacking is disabled in the process.&lt;br /&gt;
&lt;br /&gt;
Attacking groups are only deployed to invade your nest or to protect gathering groups. Gathering is disabled in the process and is only enabled during retreat.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies can only choose between attacking and retreating in tug-of-war levels. Gathering is always enabled.&lt;br /&gt;
&lt;br /&gt;
Actual players are more decisive and responsive so non-player colonies always need headstart and cheat to stay threatening. Only free-food cheat is available in story levels and extra levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Nest buidling&#039;&#039;&#039;===&lt;br /&gt;
Non-player colonies have predetermined nest designs. They can decide building order on their own. They can only build hexagon chambers and can&#039;t build highways.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Appearances&#039;&#039;&#039;===&lt;br /&gt;
You can encounter non-player colonies in:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Queen of the Hill]]&#039;&#039;&#039; &#039;&#039;(none)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[The Harvest]]&#039;&#039;&#039; &#039;&#039;(old)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Possibly the Final Experiment]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Cold Blood]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[A Bridge Too Far]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Triage]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Drive Them Back]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Last Mound Standing]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Babysitting]]&#039;&#039;&#039; &#039;&#039;(none)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[The Other Foot]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Tug of War]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Hibernation]]&#039;&#039;&#039; &#039;&#039;(old)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Adventure]]&#039;&#039;&#039; &#039;&#039;(old)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Tug of War 2]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Tug of War 3]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Custom games&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;Settings&#039;&#039;&#039;===&lt;br /&gt;
You can play with or without other colonies in custom games. You must choose a color and a team for each colony before you start a custom game. You can only have up to 4 colonies and 4 teams in a single custom game.&lt;br /&gt;
&lt;br /&gt;
Some colonies may have different start from story levels and extra levels.&lt;br /&gt;
&lt;br /&gt;
*Leafcutter ant colonies have nineteen-tiled queen chambers.&lt;br /&gt;
&lt;br /&gt;
*Matabele ant colonies must start with some soldier brood tiles.&lt;br /&gt;
&lt;br /&gt;
*[[Termite]] colonies have nineteen-tiled queen chambers and must start with some lignocellulose storage tiles and some fungus storage tiles.&lt;br /&gt;
&lt;br /&gt;
You can control temperament of non-player colonies: &#039;&#039;Docile&#039;&#039;, &#039;&#039;Timid&#039;&#039;, &#039;&#039;Balanced&#039;&#039; and &#039;&#039;Aggressive&#039;&#039;. It affects their aggressiveness and unit composition.&lt;br /&gt;
&lt;br /&gt;
You can also control how quickly non-player colonies make decision.&lt;br /&gt;
&lt;br /&gt;
You can also control their headstart and cheat frequency: &#039;&#039;None&#039;&#039;, &#039;&#039;Headstart&#039;&#039;, &#039;&#039;Underhanded&#039;&#039;, &#039;&#039;Cheater&#039;&#039;, &#039;&#039;Crooked&#039;&#039; and &#039;&#039;Corrupt&#039;&#039;. Non-player colonies can gain free food over time or spawn units without requiring food or workers. Cheat is disabled when nest invasion is happening.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies aren&#039;t affected by upkeep and randomized caverns. You can control whether colonies can enter other nests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Behaviors&#039;&#039;&#039;===&lt;br /&gt;
Non-player colonies will keep all units outside to gather food. Nanitic workers only move inside to finish the assigned nest jobs when storage is full and only stay inside permanently after you have played for 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies can only control up to 3 pheromone groups. They can be asigned with gathering food, taking phids or attacking enemy colonies.&lt;br /&gt;
&lt;br /&gt;
Gathering groups attack any enemies on the way when they are gathering food. Fod gathering and attacking is disabled when they are taking aphids. &lt;br /&gt;
&lt;br /&gt;
Gathering groups are kept inside if they can&#039;t find any food. &lt;br /&gt;
&lt;br /&gt;
Non-player colonies will choose the weakest colonies in biomass as their targets after they have enough food. Attacking groups either follow their most recently placed pheromone markers or invade their nests. Food and aphid gathering is disabled in the process.&lt;br /&gt;
&lt;br /&gt;
Attacking groups will be tasked with gathering food and retreat after they have taken enough casualties.&lt;br /&gt;
&lt;br /&gt;
Attack frequency is affected by temperament settings.&lt;br /&gt;
&lt;br /&gt;
*Docile colonies remain in their territories.&lt;br /&gt;
&lt;br /&gt;
*Aggressive colonies immediately and constantly attack the targets.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies can&#039;t respond to nest invasion. They can&#039;t actively hunt [[Uber Creature|uber creatures]] or [[Titan|titans]] either.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Nest building&#039;&#039;&#039;===&lt;br /&gt;
Non-player colonies always start with the same predug nest and some resources. They usually work on 2 chambers at once. They upgrade storage and soldiers first and only upgrade workers after everything else has been finished.&lt;br /&gt;
&lt;br /&gt;
Nest design and unit compostition is affected by species choices and temperament settings. They can decide building order on their own. They can only build hexagon chambers and can&#039;t build highway.&lt;br /&gt;
&lt;br /&gt;
*Docile colonies have lots of workers. &lt;br /&gt;
&lt;br /&gt;
*Timid colonies have balanced unit compositions.&lt;br /&gt;
&lt;br /&gt;
*Balanced and aggressive colonies have lots of large soldiers. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black ants/ Fire ants/ Little black ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Fire Docile.png|Docile&lt;br /&gt;
File:Fire Timid.png|Timid&lt;br /&gt;
File:Fire Balanced.png|Balanced/ Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wood ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wood Docile.png|Docile&lt;br /&gt;
File:Wood Timid.png|Timid&lt;br /&gt;
File:Wood Balanced.png|Balanced/ Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Big-headed ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bigheaded Docile.png|Docile&lt;br /&gt;
File:Bigheaded Timid.png|Timid&lt;br /&gt;
File:Bigheaded Balanced.png|Balanced&lt;br /&gt;
File:Bigheaded Aggressive.png|Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leafcutter ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Leafcutter Docile.png|Docile&lt;br /&gt;
File:Leafcutter Timid.png|Timid&lt;br /&gt;
File:Leafcutter Balanced.png|Balanced&lt;br /&gt;
File:Leafcutter Aggressive.png|Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Termites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Termite Docile.png|Docile&lt;br /&gt;
File:Termite Timid.png|Timid&lt;br /&gt;
File:Termite Balanced.png|Balanced/ Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gene-thief ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gene-thief ant units are divided into 3 groups: workers, small soldiers and large soldiers. Large soldiers only include leafcutter ant majors and [[Army Ant|army ant]] majors. Unit composition is affected by available unit groups.&lt;br /&gt;
&lt;br /&gt;
If they have access to multiple options in the same group, they will choose randomly among the available options and build a chamber for each option.&lt;br /&gt;
&lt;br /&gt;
If large soldiers aren&#039;t available, they are replaced with small soldiers. If small soldiers aren&#039;t available, they are replaced with workers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Genethief Docile.png|Docile&lt;br /&gt;
File:Genethief Timid.png|Timid&lt;br /&gt;
File:Genethief Balanced.png|Balanced&lt;br /&gt;
File:Genethief Aggressive.png|Agrressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Trivia&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;(none)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Custom Games]]&lt;/div&gt;</summary>
		<author><name>76561198393802589</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Empires_of_the_Undergrowth/index.php?title=Custom_Game_Colony_Setting&amp;diff=2082</id>
		<title>Custom Game Colony Setting</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Empires_of_the_Undergrowth/index.php?title=Custom_Game_Colony_Setting&amp;diff=2082"/>
		<updated>2024-06-29T09:44:59Z</updated>

		<summary type="html">&lt;p&gt;76561198393802589: /* Behaviors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page shows the mechanics of colonies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Mechanics&#039;&#039;&#039;==&lt;br /&gt;
You can play with 9 different colonies in the entire game. If you choose to play with [[Wood Ant|wood ants]], [[Leafcutter Ant|leafcutter ants]], [[Fire Ant|fire ants]] or [[Matabele Ant|Matabele ants]], you must pick either of the 2 variants. &lt;br /&gt;
&lt;br /&gt;
You can only control a single colony in any levels or [[Custom Game Mode|custom games]]. Non-player colonies can use the same [[Basic Mechanics|mechanics]] as you can but are controlled by the game. Every colony must be assigned to a number, a color and an underground area.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies and other enemies are always hostile to eachother.&lt;br /&gt;
&lt;br /&gt;
The respective colony is defeated when its queen is dead. Tiles are deleted every 0.5 seconds and return 66% of the building cost. Refunds are modified to reward the victors: larvae, leaves, termites or lignocellulose.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Levels&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;Behaviors&#039;&#039;&#039;===&lt;br /&gt;
Non-player colonies in story levels and extra levels are designed to mimic their real-life counterparts. Nanitic workers are always kept inside to do nest jobs.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies check the surface for food and move gathering groups there.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;None:&#039;&#039; Non-player colonies simply follow instructions and can&#039;t respond to anything.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Old system:&#039;&#039; Non-player colonies can only check predetermined locations. Gathering groups move to the most recently chosen locations if they can&#039;t find any food.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;New system:&#039;&#039; Non-player colonies can constantly and thoroughly scan their territories for food or danger and move pheromone groups accordingly. Gathering groups remain inside if they can&#039;t find any food.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies can only control up to 3 pheromone groups. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Species with same-sized soldiers:&#039;&#039; Gathering groups consist of workers and soldiers. Attacking groups only consist of soldiers and usually join them to gather food on the surface.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Species with different-sized soldiers:&#039;&#039; Gathering groups consist of workers and / or small soldiers. Attacking groups only consist of large soldiers and are usually kept the around the queen. &lt;br /&gt;
&lt;br /&gt;
Gathering groups attack any enemies on the way when they are tasked with gathering food. Food gathering and attacking is disabled when they are tasked with taking [[Milkweed Aphid|aphids]].&lt;br /&gt;
&lt;br /&gt;
Gathering groups will retreat inside after they have taken enough casualties. Attacking is disabled in the process.&lt;br /&gt;
&lt;br /&gt;
Attacking groups are only deployed to invade your nest or to protect gathering groups. Gathering is disabled in the process and is only enabled during retreat.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies can only choose between attacking and retreating in tug-of-war levels. Gathering is always enabled.&lt;br /&gt;
&lt;br /&gt;
Actual players are more decisive and responsive so non-player colonies always need headstart and cheat to stay threatening. Only free-food cheat is available in story levels and extra levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Nest buidling&#039;&#039;&#039;===&lt;br /&gt;
Non-player colonies have predetermined nest designs. They can decide building order on their own. They can only build hexagon chambers and can&#039;t build highway.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Appearances&#039;&#039;&#039;===&lt;br /&gt;
You can encounter non-player colonies in:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Queen of the Hill]]&#039;&#039;&#039; &#039;&#039;(none)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[The Harvest]]&#039;&#039;&#039; &#039;&#039;(old)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Possibly the Final Experiment]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Cold Blood]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[A Bridge Too Far]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Triage]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Drive Them Back]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Last Mound Standing]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Babysitting]]&#039;&#039;&#039; &#039;&#039;(none)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[The Other Foot]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Tug of War]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Hibernation]]&#039;&#039;&#039; &#039;&#039;(old)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Adventure]]&#039;&#039;&#039; &#039;&#039;(old)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Tug of War 2]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Tug of War 3]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Custom games&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;Settings&#039;&#039;&#039;===&lt;br /&gt;
You can play with or without other colonies in custom games. You must choose a color and a team for each colony before you start a custom game. You can only have up to 4 colonies and 4 teams in a single custom game.&lt;br /&gt;
&lt;br /&gt;
Some colonies may have different start from story levels and extra levels.&lt;br /&gt;
&lt;br /&gt;
*Leafcutter ant colonies have nineteen-tiled queen chambers.&lt;br /&gt;
&lt;br /&gt;
*Matabele ant colonies must start with some soldier brood tiles.&lt;br /&gt;
&lt;br /&gt;
*[[Termite]] colonies have nineteen-tiled queen chambers and must start with some lignocellulose storage tiles and some fungus storage tiles.&lt;br /&gt;
&lt;br /&gt;
You can control temperament of non-player colonies: &#039;&#039;Docile&#039;&#039;, &#039;&#039;Timid&#039;&#039;, &#039;&#039;Balanced&#039;&#039; and &#039;&#039;Aggressive&#039;&#039;. It affects their aggressiveness and unit composition.&lt;br /&gt;
&lt;br /&gt;
You can also control how quickly non-player colonies make decision.&lt;br /&gt;
&lt;br /&gt;
You can also control their headstart and cheat frequency: &#039;&#039;None&#039;&#039;, &#039;&#039;Headstart&#039;&#039;, &#039;&#039;Underhanded&#039;&#039;, &#039;&#039;Cheater&#039;&#039;, &#039;&#039;Crooked&#039;&#039; and &#039;&#039;Corrupt&#039;&#039;. Non-player colonies can gain free food over time or spawn units without requiring food or workers. Cheat is disabled when nest invasion is happening.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies aren&#039;t affected by upkeep and randomized caverns. You can control whether colonies can enter other nests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Behaviors&#039;&#039;&#039;===&lt;br /&gt;
Non-player colonies will keep all units outside to gather food. Nanitic workers only move inside to finish the assigned nest jobs when storage is full and only stay inside permanently after you have played for 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies can only control up to 3 pheromone groups. They can be asigned with gathering food, taking phids or attacking enemy colonies.&lt;br /&gt;
&lt;br /&gt;
Gathering groups attack any enemies on the way when they are gathering food. Fod gathering and attacking is disabled when they are taking aphids. &lt;br /&gt;
&lt;br /&gt;
Gathering groups are kept inside if they can&#039;t find any food. &lt;br /&gt;
&lt;br /&gt;
Non-player colonies will choose the weakest colonies in biomass as their targets after they have enough food. Attacking groups either follow their most recently placed pheromone markers or invade their nests. Food and aphid gathering is disabled in the process.&lt;br /&gt;
&lt;br /&gt;
Attacking groups will be tasked with gathering food and retreat after they have taken enough casualties.&lt;br /&gt;
&lt;br /&gt;
Attack frequency is affected by temperament settings.&lt;br /&gt;
&lt;br /&gt;
*Docile colonies remain in their territories.&lt;br /&gt;
&lt;br /&gt;
*Aggressive colonies immediately and constantly attack the targets.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies can&#039;t respond to nest invasion. They can&#039;t actively hunt [[Uber Creature|uber creatures]] or [[Titan|titans]] either.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Nest building&#039;&#039;&#039;===&lt;br /&gt;
Non-player colonies always start with the same predug nest and some resources. They usually work on 2 chambers at once. They upgrade storage and soldiers first and only upgrade workers after everything else has been finished.&lt;br /&gt;
&lt;br /&gt;
Nest design and unit compostition is affected by species choices and temperament settings. They can decide building order on their own. They can only build hexagon chambers and can&#039;t build highway.&lt;br /&gt;
&lt;br /&gt;
*Docile colonies have lots of workers. &lt;br /&gt;
&lt;br /&gt;
*Timid colonies have balanced unit compositions.&lt;br /&gt;
&lt;br /&gt;
*Balanced and aggressive colonies have lots of large soldiers. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black ants/ Fire ants/ Little black ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Fire Docile.png|Docile&lt;br /&gt;
File:Fire Timid.png|Timid&lt;br /&gt;
File:Fire Balanced.png|Balanced/ Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wood ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wood Docile.png|Docile&lt;br /&gt;
File:Wood Timid.png|Timid&lt;br /&gt;
File:Wood Balanced.png|Balanced/ Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Big-headed ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bigheaded Docile.png|Docile&lt;br /&gt;
File:Bigheaded Timid.png|Timid&lt;br /&gt;
File:Bigheaded Balanced.png|Balanced&lt;br /&gt;
File:Bigheaded Aggressive.png|Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leafcutter ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Leafcutter Docile.png|Docile&lt;br /&gt;
File:Leafcutter Timid.png|Timid&lt;br /&gt;
File:Leafcutter Balanced.png|Balanced&lt;br /&gt;
File:Leafcutter Aggressive.png|Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Termites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Termite Docile.png|Docile&lt;br /&gt;
File:Termite Timid.png|Timid&lt;br /&gt;
File:Termite Balanced.png|Balanced/ Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gene-thief ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gene-thief ant units are divided into 3 groups: workers, small soldiers and large soldiers. Large soldiers only include leafcutter ant majors and [[Army Ant|army ant]] majors. Unit composition is affected by available unit groups.&lt;br /&gt;
&lt;br /&gt;
If they have access to multiple options in the same group, they will choose randomly among the available options and build a chamber for each option.&lt;br /&gt;
&lt;br /&gt;
If large soldiers aren&#039;t available, they are replaced with small soldiers. If small soldiers aren&#039;t available, they are replaced with workers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Genethief Docile.png|Docile&lt;br /&gt;
File:Genethief Timid.png|Timid&lt;br /&gt;
File:Genethief Balanced.png|Balanced&lt;br /&gt;
File:Genethief Aggressive.png|Agrressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Trivia&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;(none)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Custom Games]]&lt;/div&gt;</summary>
		<author><name>76561198393802589</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Empires_of_the_Undergrowth/index.php?title=Custom_Game_Colony_Setting&amp;diff=2081</id>
		<title>Custom Game Colony Setting</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Empires_of_the_Undergrowth/index.php?title=Custom_Game_Colony_Setting&amp;diff=2081"/>
		<updated>2024-06-29T09:44:09Z</updated>

		<summary type="html">&lt;p&gt;76561198393802589: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page shows the mechanics of colonies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Mechanics&#039;&#039;&#039;==&lt;br /&gt;
You can play with 9 different colonies in the entire game. If you choose to play with [[Wood Ant|wood ants]], [[Leafcutter Ant|leafcutter ants]], [[Fire Ant|fire ants]] or [[Matabele Ant|Matabele ants]], you must pick either of the 2 variants. &lt;br /&gt;
&lt;br /&gt;
You can only control a single colony in any levels or [[Custom Game Mode|custom games]]. Non-player colonies can use the same [[Basic Mechanics|mechanics]] as you can but are controlled by the game. Every colony must be assigned to a number, a color and an underground area.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies and other enemies are always hostile to eachother.&lt;br /&gt;
&lt;br /&gt;
The respective colony is defeated when its queen is dead. Tiles are deleted every 0.5 seconds and return 66% of the building cost. Refunds are modified to reward the victors: larvae, leaves, termites or lignocellulose.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Levels&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;Behaviors&#039;&#039;&#039;===&lt;br /&gt;
Non-player colonies in story levels and extra levels are designed to mimic their real-life counterparts. Nanitic workers are always kept inside to do nest jobs.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies check the surface for food and move gathering groups there.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;None:&#039;&#039; Non-player colonies simply follow instructions and can&#039;t respond to anything.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Old system:&#039;&#039; Non-player colonies can only check predetermined locations. Gathering groups move to the most recently chosen locations if they can&#039;t find any food.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;New system:&#039;&#039; Non-player colonies can constantly and thoroughly scan their territories for food or danger and move pheromone groups accordingly. Gathering groups remain inside if they can&#039;t find any food.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies can only control up to 3 pheromone groups. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Species with same-sized soldiers:&#039;&#039; Gathering groups consist of workers and soldiers. Attacking groups only consist of soldiers and usually join them to gather food on the surface.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Species with different-sized soldiers:&#039;&#039; Gathering groups consist of workers and/ or small soldiers. Attacking groups only consist of large soldiers and are usually kept the around the queen. &lt;br /&gt;
&lt;br /&gt;
Gathering groups attack any enemies on the way when they are tasked with gathering food. Food gathering and attacking is disabled when they are tasked with taking [[Milkweed Aphid|aphids]].&lt;br /&gt;
&lt;br /&gt;
Gathering groups will retreat inside after they have taken enough casualties. Attacking is disabled in the process.&lt;br /&gt;
&lt;br /&gt;
Attacking groups are only deployed to invade your nest or to protect gathering groups. Gathering is disabled in the process and is only enabled during retreat.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies can only choose between attacking and retreating in tug-of-war levels. Gathering is always enabled.&lt;br /&gt;
&lt;br /&gt;
Actual players are more decisive and responsive so non-player colonies always need headstart and cheat to stay threatening. Only free-food cheat is available in story levels and extra levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Nest buidling&#039;&#039;&#039;===&lt;br /&gt;
Non-player colonies have predetermined nest designs. They can decide building order on their own. They can only build hexagon chambers and can&#039;t build highway.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Appearances&#039;&#039;&#039;===&lt;br /&gt;
You can encounter non-player colonies in:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Queen of the Hill]]&#039;&#039;&#039; &#039;&#039;(none)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[The Harvest]]&#039;&#039;&#039; &#039;&#039;(old)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Possibly the Final Experiment]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Cold Blood]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[A Bridge Too Far]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Triage]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Drive Them Back]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Last Mound Standing]]&#039;&#039;&#039; &#039;&#039;(new)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Babysitting]]&#039;&#039;&#039; &#039;&#039;(none)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[The Other Foot]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Tug of War]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Hibernation]]&#039;&#039;&#039; &#039;&#039;(old)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Adventure]]&#039;&#039;&#039; &#039;&#039;(old)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Tug of War 2]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Tug of War 3]]&#039;&#039;&#039; &#039;&#039;(tug-of-war)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Custom games&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;Settings&#039;&#039;&#039;===&lt;br /&gt;
You can play with or without other colonies in custom games. You must choose a color and a team for each colony before you start a custom game. You can only have up to 4 colonies and 4 teams in a single custom game.&lt;br /&gt;
&lt;br /&gt;
Some colonies may have different start from story levels and extra levels.&lt;br /&gt;
&lt;br /&gt;
*Leafcutter ant colonies have nineteen-tiled queen chambers.&lt;br /&gt;
&lt;br /&gt;
*Matabele ant colonies must start with some soldier brood tiles.&lt;br /&gt;
&lt;br /&gt;
*[[Termite]] colonies have nineteen-tiled queen chambers and must start with some lignocellulose storage tiles and some fungus storage tiles.&lt;br /&gt;
&lt;br /&gt;
You can control temperament of non-player colonies: &#039;&#039;Docile&#039;&#039;, &#039;&#039;Timid&#039;&#039;, &#039;&#039;Balanced&#039;&#039; and &#039;&#039;Aggressive&#039;&#039;. It affects their aggressiveness and unit composition.&lt;br /&gt;
&lt;br /&gt;
You can also control how quickly non-player colonies make decision.&lt;br /&gt;
&lt;br /&gt;
You can also control their headstart and cheat frequency: &#039;&#039;None&#039;&#039;, &#039;&#039;Headstart&#039;&#039;, &#039;&#039;Underhanded&#039;&#039;, &#039;&#039;Cheater&#039;&#039;, &#039;&#039;Crooked&#039;&#039; and &#039;&#039;Corrupt&#039;&#039;. Non-player colonies can gain free food over time or spawn units without requiring food or workers. Cheat is disabled when nest invasion is happening.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies aren&#039;t affected by upkeep and randomized caverns. You can control whether colonies can enter other nests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Behaviors&#039;&#039;&#039;===&lt;br /&gt;
Non-player colonies will keep all units outside to gather food. Nanitic workers only move inside to finish the assigned nest jobs when storage is full and only stay inside permanently after you have played for 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies can only control up to 3 pheromone groups. They can be asigned with gathering food, taking phids or attacking enemy colonies.&lt;br /&gt;
&lt;br /&gt;
Gathering groups attack any enemies on the way when they are gathering food. Fod gathering and attacking is disabled when they are taking aphids. &lt;br /&gt;
&lt;br /&gt;
Gathering groups are kept inside if they can&#039;t find any food. &lt;br /&gt;
&lt;br /&gt;
Non-player colonies will choose the weakest colonies in biomass as their targets after they have enough food. Attacking groups either follow their most recently placed pheromone markers or invade their nests. Food and aphid gathering is disabled in the process.&lt;br /&gt;
&lt;br /&gt;
Attacking groups will be tasked with gathering food and retreat after they have taken enough casualties.&lt;br /&gt;
&lt;br /&gt;
Attack frequency is affected by temperament settings.&lt;br /&gt;
&lt;br /&gt;
*Docile colonies remain in their territories.&lt;br /&gt;
&lt;br /&gt;
*Aggressive colonies immediately and constantly attack the targets.&lt;br /&gt;
&lt;br /&gt;
Non-player colonies can&#039;t respond to nest invasion. They can&#039;t actively hunt [[Uber Creature|uber creatures]] or [[Titan|titans]] either.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Nest building&#039;&#039;&#039;===&lt;br /&gt;
Non-player colonies always start with the same predug nest and some resources. They usually work on 2 chambers at once. They upgrade storage and soldiers first and only upgrade workers after everything else has been finished.&lt;br /&gt;
&lt;br /&gt;
Nest design and unit compostition is affected by species choices and temperament settings. They can decide building order on their own. They can only build hexagon chambers and can&#039;t build highway.&lt;br /&gt;
&lt;br /&gt;
*Docile colonies have lots of workers. &lt;br /&gt;
&lt;br /&gt;
*Timid colonies have balanced unit compositions.&lt;br /&gt;
&lt;br /&gt;
*Balanced and aggressive colonies have lots of large soldiers. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black ants/ Fire ants/ Little black ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Fire Docile.png|Docile&lt;br /&gt;
File:Fire Timid.png|Timid&lt;br /&gt;
File:Fire Balanced.png|Balanced/ Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wood ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wood Docile.png|Docile&lt;br /&gt;
File:Wood Timid.png|Timid&lt;br /&gt;
File:Wood Balanced.png|Balanced/ Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Big-headed ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bigheaded Docile.png|Docile&lt;br /&gt;
File:Bigheaded Timid.png|Timid&lt;br /&gt;
File:Bigheaded Balanced.png|Balanced&lt;br /&gt;
File:Bigheaded Aggressive.png|Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leafcutter ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Leafcutter Docile.png|Docile&lt;br /&gt;
File:Leafcutter Timid.png|Timid&lt;br /&gt;
File:Leafcutter Balanced.png|Balanced&lt;br /&gt;
File:Leafcutter Aggressive.png|Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Termites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Termite Docile.png|Docile&lt;br /&gt;
File:Termite Timid.png|Timid&lt;br /&gt;
File:Termite Balanced.png|Balanced/ Aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gene-thief ants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gene-thief ant units are divided into 3 groups: workers, small soldiers and large soldiers. Large soldiers only include leafcutter ant majors and [[Army Ant|army ant]] majors. Unit composition is affected by available unit groups.&lt;br /&gt;
&lt;br /&gt;
If they have access to multiple options in the same group, they will choose randomly among the available options and build a chamber for each option.&lt;br /&gt;
&lt;br /&gt;
If large soldiers aren&#039;t available, they are replaced with small soldiers. If small soldiers aren&#039;t available, they are replaced with workers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Genethief Docile.png|Docile&lt;br /&gt;
File:Genethief Timid.png|Timid&lt;br /&gt;
File:Genethief Balanced.png|Balanced&lt;br /&gt;
File:Genethief Aggressive.png|Agrressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Trivia&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;(none)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Custom Games]]&lt;/div&gt;</summary>
		<author><name>76561198393802589</name></author>
	</entry>
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