Map

From ENDLESS Legend 2 Official Wiki
Revision as of 20:46, 3 September 2025 by Aether (talk | contribs)

The map is made up of hexagonal tiles. Every tile will have a specific terrain type that depends on its native Biome. Tiles can change their terrain type over the years through either natural phenomena or empire design. Tiles that are adjacent to Coastal or Ocean tiles receive a +1 bonus to their Food output.

A group of tiles contained together inside a closed border constitutes a territory. The edges of a territory are displayed with a line of dashes on the map. Each territory can only have one city or camp.

Terrain

Terrain Output Movement cost Description
Bush 1 Food 1 Laden with fruit, plants grow happily in this soil.
Dense Bush 2 Food 1 Ripe berries hide behind every leaf in this inviting thicket.
Reaping Wastes 1 Dust
1 Science
1 Broken mechanisms litter the ground, still glowing with Dust.
Golden Scrub 1 Food
1 Dust
1 The infiltration of Dust hasn't stopped the plantlife flourishing.
Dust Lode 1 Dust 1 Glimmers move in eddies and swirls on the ground's surface.
Forest 1 Industry 2 A thicket of sturdy trees reach skyward.
Dense Forest 2 Industry 2 Rooted so closely together, the trees' scent is almost overpowering.
Grove 1 Food
1 Industry
2 The trees offer strong timber and pungent nourishment.
Lattice Forest 1 Industry
1 Science
2 Strange formations lodge in the trunks of the trees, fascinating scholars.
Ridge Impassable Impassable Craggy rock crops from the ground, making passage difficult.
Ocean
Coastal Water