Units

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Kin of Sheredyn

Tier 1

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology
Sentinel Cavalry Patroller I 120 30-40 0 4 80 4
Legionary Infantry Defense Expect I
Shield Mastery I
140 35-45 10 3 180 6
Chosen Juggernaut Righteous Wrath 150 35-50 10 3 450 15
Archer Ranged Ranged III 120 40-52 0 3 180 10 Era 2
Herald of
the Faith
Cavalry Defense Expert II 150 46-60 15 4 300 15 Era 3

Tier 2

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
Explorer Cavalry Patroller I
Aware
150 35-45 10 4 5 Titanium & 100 Dust 6 Sheredyn's Crest Sentinel
Harrier Cavalry Patroller I
Weakening Strike I
150 40-50 5 4 10 Titanium 6 Sheredyn's Crest Sentinel
Defender Infantry Defense Expert I
Defensive Aura I
Shield Mastery I
180 45-55 15 3 200 Dust 10 Sheredyn's Crest Legionary
Warden Infantry Defense Expert I
Shield Mastery I
Coordinated Attack I
180 45-55 10 3 15 Titanium 10 Sheredyn's Crest Legionary
Heavy Archer Ranged Ranged III
Coordinated Attack I
160 52-65 0 3 200 Dust 15 Composite Materials Archer
Bloodletter Ranged Ranged III
Cruel
150 52-65 0 3 15 Titanium 15 Composite Materials Archer
Clarion Cavalry Defense Expert II
Defensive Aura
200 54-70 25 4 400 Dust 15 Composite Materials Herald of
the Faith
Protector Cavalry Defense Expert II
Fearless Charge I
200 60-74 15 4 15 Lazualin 15 Composite Materials Herald of
the Faith

Tier 3

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
Pathfinder Cavalry Patroller II
Aware
180 40-50 20 4 10 Titanium & 300 Dust 10 Zelevas' Stamina Explorer
Harassers Cavalry Patroller I
Weakening Strike II
180 50-60 10 4 20 Titanium 10 Zelevas' Stamina Harrier
Guardian Infantry Defense Expert II
Defensive Aura I
Shield Mastery I
220 55-65 20 3 400 Dust 15 Zelevas' Stamina Defender
Custodian Infantry Defense Expert I
Shield Mastery II
Coordinated Attack I
220 55-65 10 3 15 Lazualin 10 Zelevas' Stamina Warden
Bowmaster Ranged Ranged III
Coordinated Attack II
180 64-78 0 3 400 Dust 10 Elite Focus Heavy Archer
Executor Ranged Ranged IV
Cruel
180 64-78 0 3 15 Lazualin 10 Elite Focus Blood Letter
Commander Cavalry Defense Expert II
Defensive Aura II
250 64-80 35 4 600 Dust 15 Elite Focus Clarion
Champion Cavalry Defense Expert II
Fearless Charge II
250 70-84 15 4 15 Eradione 15 Elite Focus Protector

Last Lords Units

Tier 1

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology
Thrall Infantry Aware
Cruel
100 30-38 0 3 80 4
Stalwart Infantry Leeching Strike 140 35-45 10 3 180 6
Palanquin
of the Profane
Juggernaut
Ranged
Ranged IV
Life from Death
160 45-60 0 3 300 10 Era 2
Dust Lord Flying Flying
Terror I
200 45-60 10 4 450 15 Era 3

Tier 2

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
Scavanger Infantry Patroller I
Aware
Cruel
130 35-42 5 3 200 Dust 6 Lords' Discipline Thrall
Fleetfoot Infantry Aware
Cruel
Coordinated Attack I
130 40-50 0 3 15 Titanium 6 Lords' Discipline Thrall
Fallen Knight Infantry Defensive Expert I
Leeching Strike I
180 42-52 15 3 200 Dust 10 Lords' Discipline Stalwart
Eldritch Knight Infantry Leeching Stike I
Coordinated Strike I
170 42-52 10 3 15 Titanium 10 Lords' Discipline Stalwart
Venerable
Palanquin
Juggernaut
Ranged
Ranged IV
Life from Death
Steady Blow I
200 50-65 0 3 400 Dust 15 Lords' Piety Palanquin
of the Profane
Leeching
Palanquin
Juggernaut
Ranged
Ranged IV
Collateral Damage II
Life from Death
200 60-75 0 3 15 Lazualin 15 Lords' Piety Palanquin
of the Profane
Blood Master Flying Flying
Terror I
Fearless Charge I
250 55-70 15 4 600 Dust 20 Lords' Piety Dust Lord
Dread Lord Flying Flying
Leeching Strike I
Terror II
230 50-60 20 4 20 Lazualin 20 Lords' Piety Dust Lord

Tier 3

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
Shadow Lord Infantry Patroller II
Aware
Cruel
160 40-50 10 3 300 Dust 4 Supreme Fealty Scavanger
Executioner Infantry Aware
Cruel
Coordinated Attack II
160 48-60 0 3 15 Lazualin 4 Supreme Fealty Fleetfoot
Merciless Knight Infantry Defense Expert II
Leeching Strike I
220 49-64 20 3 400 Dust 15 Supreme Fealty Fallen Knight
Consul's Guard Infantry Leeching Strike II
Coordinated Attack II
200 49-64 10 3 15 Lazualin 15 Supreme Fealty Eldritch Knight
Ancient
Palanquin
Juggernaut
Ranged
Ranged IV
Life from Death
Steady Blow II
240 55-70 0 3 600 Dust 10 Sacred Vow Venerable
Palanquin
Soulsapping
Palanquin
Juggernaut
Ranged
Ranged IV
Collateral Damage II
Life from Death
240 75-90 0 3 15 Eradione 10 Sacred Vow Leeching
Palanquin
Blood Tyrant Flying Flying
Terror I
Fearless Charge II
300 65-80 20 4 1000 30 Sacred Vow Blood Master
Dread Duke Flying Flying
Leeching Strike II
Terror II
260 60-70 30 4 20 Eradione 30 Sacred Vow Dread Lord

Tahuk

Tier 1

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology
Initiate Cavalry Ranged Ranged III
Aware
110 28-38 0 3 80 4
Devotee Infantry Incapacitating Strike I 140 35-45 10 3 180 6
Relic Keeper Ranged Ranged III
Weakening Strike
110 40-50 0 3 180 15 Era 2
Wrath Bearer Ranged Ranged V 200 60-75 10 3 450 30 Era 3

Tier 2

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
Apprentice Cavalry Ranged Patroller I
Ranged III
Aware
130 35-45 0 3 100 Dust 4 Sages' Blessing Initiate
Vigil Keeper Cavalry Ranged Ranged III
Aware
Fearless Charge
130 35-45 0 3 10 Titanium 4 Sages' Blessing Initiate
Fanatic Infantry Defense Expert I
Incapacitating Strike I
170 45-55 10 3 200 Dust 6 Sages' Blessing Devotee
Illuminator Infantry Incapacitating Strike I
Opportunist I
190 40-50 10 3 15 Titanium 6 Sages' Blessing Devotee
Holy Keeper Ranged Ranged III
Inspiring Strike I
Weakening Strike I
150 48-58 0 3 200 Dust 15 Sages' Wisdom Relic Keeper
Holy Smither Ranged Ranged III
Targeting
Weakening Strike I
150 48-68 0 3 20 Lazualin 15 Sages' Wisdom Relic Keeper
Magnified Wrath Ranged Ranged V
Warmaster
250 80-95 10 3 600 Dust 30 Sages' Wisdom Wrath Bearer
Skeptics' Bane Ranged Ranged V
Collateral Damage II
250 70-85 10 3 20 Lazualin 30 Sages' Wisdom Wrath Bearer

Tier 3

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
True Guide Cavalry Ranged Patroller II
Ranged III
Aware
150 40-50 0 3 300 Dust 4 Sages' Insight Apprentice
Vigil Master Cavalry Ranged Ranged III
Aware
Fearless Charge II
150 40-50 0 3 15 Lazualin 4 Sages' Insight Vigil Keeper
Zealot Infantry Defense Expert II
Incapacitating Strike I
200 55-65 10 3 400 Dust 6 Sages' Insight Fanatic
Lightbringer Infantry Incapacitating Strike II
Opportunist I
240 45-55 10 3 15 Lazualin 6 Sages' Insight Illuminator
Divine Protector Ranged Ranged III
Inspiring Strike II
Weakening Strike I
170 56-66 0 3 400 Dust 15 Sages' Vision Holy Keeper
Divine Smither Ranged Ranged III
Targeting
Weakening Strike II
170 56-66 0 3 20 Eradione 15 Sages' Vision Holy Smiter
Devastating Wrath Ranged Ranged V
Warmaster
Obliteration
300 100-120 10 3 1000 Dust 30 Sages' Vision Magnified Wrath
Fire of the Gods Ranged Ranged V
Collateral Damage II
Weakening Strike I
300 80-95 10 3 20 Eradione 30 Sages' Vision Skeptics' Bane

Aspects

Tier 1

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology
Envoy Swarm Aware
Defense Expert I
Destabilizing Defense I
120 30-38 10 3 80 4
Sentry Ranged Ranged III
Steady Blow I
120 35-45 0 3 180 6
Observer Cavalry Targeting 160 50-65 15 4 300 10 Era 2
Skyscale Flying Flying 250 60-75 15 3 450 15 Era 3

Tier 2

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
Crawler Swarm Aware
Defense Expert II
Destabilizing Defense I
150 38-45 10 3 100 Dust 4 Choral Amplifier Envoy
Surveyor Swarm Patroller I
Aware
Defense Expert I
Destabilizing Defense I
150 35-42 15 3 10 Titanium 4 Choral Amplifier Envoy
Stinger Ranged Ranged III
Coordinated Attack I
Steady Blow I
130 42-52 0 3 200 Dust 6 Choral Amplifier Sentry
Resistor Ranged Ranged IV
Steady Blow I
130 42-52 0 3 15 Titanium 6 Choral Amplifier Sentry
Peacemaker Cavalry Inspiring Strike I
Targeting
200 60-75 20 4 400 Dust 10 Choral Sensorium Observer
Guard of the
Current
Cavalry Targeting
Fearless Charge I
200 60-75 10 4 15 Lazualin 10 Coral Sensorium Observer
Brightscale Flying Flying
Run Through I
300 70-85 25 3 600 Dust 15 Coral Sensorium Skyscale
Shadowscale Flying Flying
Warmaster
300 80-95 25 3 20 Lazualin 15 Coral Sensorium Skyscale

Tier 3

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
Scraper Swarm Aware
Defense Expert II
Destabilizing Defense II
180 45-55 10 3 300 Dust 4 Meditative Routines Crawler
Emissary Swarm Patroller II
Aware
Defense Expert I
Destabilizing Defense I
180 40-47 20 3 15 Lazualin 4 Meditative Routines Surveyor
Pitiless Stinger Ranged Ranged III
Coordinated Attack II
Steady Blow I
160 50-60 0 3 400 Dust 6 Meditative Routines Stinger
Pitiless Resistor Ranged Ranged IV
Steady Blow II
160 50-60 0 3 15 Lazualin 6 Meditative Routines Resistor
Arbiter Cavalry Inspiring Strike II
Targeting
240 70-85 20 4 600 Dust 10 Harmonized Chorus Peacemaker
Currentwalker Cavalry Targeting
Fearless Charge II
240 70-85 10 4 15 Eradione 10 Harmonized Chorus Guard of the
Current
Scales of Balance Flying Flying
Run Through II
300 80-95 25 3 1000 Dust 15 Harmonized Chorus Brightscales
Scales of Justice Flying Flying
Blood Rush
Warmaster
350 100-120 25 3 20 Eradione 15 Harmonized Chorus Shadowscale

Necrophages

Tier 1

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology
Larva Swarm 50 25-35 0 3 80 4

Tier 2

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
Necrodrone Flying Flying 85 30-40 10 3 20 Corpses 6 Larva
Spitter Ranged Ranged III 85 40-50 0 3 20 Corpses 6 Larva
Feeder Swarm Opportunist I 120 35-45 0 3 20 Corpses 6 Larva

Tier 3

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
Corpse Hunter Flying Flying
Patroller I
150 35-45 10 3 30 Corpses & 200 Dust 10 Razor Mandibles Necrodrone
Rusher Flying Flying
Shoving Striker I
Fearless Charge I
160 45-55 10 3 30 Corpses & 10 Titanium 10 Razor Mandibles Necrodrone
Corrupter Ranged Ranged III
Cruel
120 50-60 0 3 30 Corpses & 10 Titanium 10 Razor Mandibles Spitter
Soldier Swarm Cruel
Opportunist I
200 50-60 0 3 30 Corpses & 300 Dust 10 Razor Mandibles Feeder
Behemoth Juggernaut Wild Swing II
Defensive Plate
Never Yielding
300 55-70 25 3 50 Corpses & 10 Titanium 15 Hive Guardian Feeder

Tier 4

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
Bloodseeker Flying Flying
Patroller II
185 40-50 10 3 40 Corpses & 300 Dust 15 Hive Guardian Corpse Hunter
Hornet Flying Flying
Shoving Strike I
Fearless Charge II
225 55-65 10 3 40 Corpses & 10 Lazualin 15 Hive Guardian Rusher
Defiler Ranged Ranged III
Cruel
Inspiring Strike II
165 65-80 0 3 50 Corpses & 10 Eradione 15 Hive Guardian Corrupter
Slicer Swarm Cruel
Feast on the Dead
Opportunist I
300 60-70 0 3 40 Corpses & 500 Dust 15 Hive Guardian Soldier
Infestor Ranged Infectous
Ranged V
Cruel
165 60-75 0 3 50 Corpses & 500 Dust 15 Chitinous Plating Corrupter
Savage Behemoth Juggernaut Wild Swing II
Defensive Plate
Blood Rush
Never Yielding
350 70-90 25 3 75 Corpses & 15 Lazualin 30 Chitinous Plating Behemoth
Lurking Behemoth Juggernaut Shattering Strike
Wild Swing II
Defensive Plate
Never Yielding
400 55-70 35 3 75 Corpses & 15 Eradione 30 Chitinous Plating Behemoth

Minor Factions

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Minor Faction
Crusher Infantry Breaching Attack I
Defense Expert I
120 35-45 15 3 300 6 Ametrine
Mighty Crusher Infantry Breaching Attack I
Defense Expert II
150 35-45 20 3 200 10 Ametrine
Elite Crusher Infantry Shattering Strike
Defense Expert II
180 35-45 25 3 400 10 Ametrine
Imperial Pike Juggernaut Incapacitating Strike II 160 32-40 10 3 300 6 Sollusk