City

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Revision as of 19:44, 3 September 2025 by Aether (talk | contribs) (Created page with "Cities are made up of Foundations and Districts, both of which retain the yields of the underlying land. Foundations can only be constructed next to Districts. They cost Influence but are created instantly. The first city an empire creates will always be its capital. == Districts == Most Districts can only be constructed over a Foundation. They provide their own resource output in addition to their tile's native production. Districts will level up when surrounded by 4...")
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Cities are made up of Foundations and Districts, both of which retain the yields of the underlying land. Foundations can only be constructed next to Districts. They cost Influence but are created instantly.

The first city an empire creates will always be its capital.

Districts

Most Districts can only be constructed over a Foundation. They provide their own resource output in addition to their tile's native production. Districts will level up when surrounded by 4 other Districts. Clicking on a Foundation will display all Districts that can be constructed.

District Effects per level Industry cost Required technology Description
Communal Habitations +1 Population Vocation Slot 75 Nice and cozy, how everyone likes it.
Works +2 Industry
+1 Industry on tile producing the resource
+1 Industry per adjacent Communal Habitations district
+1 Industry per adjacent Bridge
+1 Industry per adjacent Ridge
86 The ceaseless noise of industry is music to a leader's ears.
Farm +2 Food
+1 Food on tile producing the resource
+1 Food per adjacent Communal Habitations district
+1 Food per adjacent Bridge
+1 Food per adjacent River
+1 Food per adjacent Lake
86 Fencing With dedicated toil, this land can feed many.