Army

Each army is made up of up to 6 units. Initially only 4 units can be in an army but there are two technologies to increase the limit. On the map only the most important unit in an army will be displayed.
Combat can be either fought manually or resolved instantly. Hovering over the instant resolution button will display the outcome of the battle. In multiplayer instant resolution requires both players to choose it.
Unit stats
Every unit has 6 stats:
- Health: When a unit's health reaches zero the unit is killed. Heroes will be incapacitated instead of being killed.
- Defense: Reduces incoming Damage.
- Damage: Reduces the attacked unit's Health or Shield.
- Critical Chance: Chance to inflict 150% of the unit's Damage with each attack.
- Movement Points: Used to move on both the strategy and tactical map. Some tiles cost more or fewer Movement Points to travel on depending on their terrain and features but armies can use their last Movement Point to reach any adjacent tile regardless of its Movement Points cost. If the army contains multiple units it will have the Movement Points of the unit with the fewest. Founding a city consumes all Movement Points.
- Shield: Prevents Damage from depleting Health until depleted.
Unit type
Every unit has a type, which counters another unit type and provides an additional mechanic.
- Cavalry: When attacking an Infantry unit adds +20% Damage. When attacking after moving at least 3 tiles knocks the target back 1 tile.
- Infantry: When attacking a Ranged unit adds +20% Damage. In battle gains 3 Defense for each adjacent friendly unit.
- Juggernaut: When attacking an Infantry unit adds +20% Damage. When conducting a siege adds +50% Damage to breach the Fortification.
- Ranger: When attacking an Flying unit adds +20% Damage. When attacking a unit located on a Forest tile or while being adjacent to an enemy unit loses 30% damage.
Kin of Sheredyn units
The following units are available to the Kin of Sheredyn faction.
| Unit | Type | Skills | Health | Damage | Defense | Movement Points | Cost | Upkeep/turn | Required technology |
|---|---|---|---|---|---|---|---|---|---|
| Sentinel | Cavalry | Patroller I | 120 | 30-40 | 0 | 4 | 80 | 4 | |
| Legionary | Infantry | Defense Expect I Shield Mastery I |
140 | 35-45 | 10 | 3 | 180 | 6 | |
| Chosen | Juggernaut | Righteous Wrath | 150 | 35-50 | 10 | 3 | 450 | 15 | |
| Archer | Ranged | Ranged III | 120 | 40-52 | 0 | 3 | |||
| Herald of the Faith | Cavalry | Defense Expert II | 150 | 46-60 | 15 | 4 |
Minor faction units
The following units are only available to minor factions. Empires can gain access to them by assimilating the minor faction into a protectorate.
| Unit | Type | Skills | Health | Damage | Defense | Movement Points | Cost | Upkeep/turn | Minor Faction |
|---|---|---|---|---|---|---|---|---|---|
| Imperial Pike | Juggernaut | Incapacitating Strike II | 160 | 32-40 | 10 | 3 | 300 | 6 | Sollusk |


