Populations
Populations are an essential part of your cities in Endless Legend 2, and are key to your economy. Founding a city gives that city 1 population unit of the empire's original population. Populations are grown with
Food and require a
Food upkeep. Empires with the Knightly Husks affinity cannot naturally grow pops, instead feeding them and buying them out with
Dust.
Reaching certain thresholds of a given Population in your empire will unlock various bonuses, depending on the Population.
Population growth
Populations grow passively based on the city's
Food production. The bar at the middle of the top bar in the City screen shows current Population growth and allows the player to swap which population type is currently growing in the city. This does not reset growth progress.
The amount of growth needed for a new pop scales exponentially based on the total amount of pops already in the settlement.
Populations usually have an upkeep of -4
Food, or -4
Dust if the player is a Knightly Husks empire.
Population buyout
Certain faction traits and affinities, such as Knightly Husks and Hive Society, allow Populations to be instantly created with certain resources (Dust for Knightly Husks and Corpses for Hive Society). Buyout cost scales the same as growth cost.
Other sources of population
Assimilating a Minor Faction whose pacified Villages are in the borders of your Cities will spawn 1 Population per village in their corresponding cities. This population can only be spawned once, even if the assimilation is swapped. The Knightly Husks affinity allows the Last Lords to build Lords' Estates on pacified Minor Faction villages, which will passively generate populations that can then be Rounded Up for a marginal Influence cost.
Major Factions
Major Faction population types
These population types appear in normal gameplay.
| Major Faction Population | Effects | Pop Scale Bonuses | |
|---|---|---|---|
| Description | |||
| +1 |
5 | Ascetic Existence improvement | |
| Strange artificial creatures, blending the organic and the artificial, Aspects nonetheless make diligent, peaceful citizens. | |||
| 15 | +1 | ||
| 30 | +10% | ||
| +2 |
5 | Military Press improvement | |
| Tough and industrious, Kin of Sheredyn citizens are a boon to any settlement. | |||
| 15 | +1 | ||
| 30 | +10% | ||
+2 |
5 | Altar of Channeling improvement | |
| In their suits of glowing plate, Last Lords can be unnerving citizens, yet their conduct is often unimpeachable. | |||
| 15 | +1 | ||
| 30 | +10% | ||
|
+1
|
5 | Larval Pulp improvement | |
| Often disconcerting for other citizens, Necrophage are nonetheless strong, able workers. | |||
| 10 | -30% -30% | ||
| 15 | -30% -30% -30% | ||
| 30 | +1 +1 | ||
| 50 | -100% | ||
| File:Tahuk.png Tahuk | +1 |
5 | Astronomy Club improvement |
| Gifted with curious, devoted minds, Tahuks are worthy additions to any settlement. | |||
| 15 | +1 | ||
| 30 | +10% | ||
Special population types
These population types are unique to their Faction and have a special border, with a white triangle in the upper right corner. They cannot be grown in other empires, even with a Migration Treaty, and cannot be grown normally.
| Special Population | Effects | Pop Scale Bonuses | |
|---|---|---|---|
| Description | |||
Kin of Sheredyn only |
+4 +3 +3 +50 |
3 | +2 |
| Divine Population created by the Kin of Sheredyn's Divine Service Holy Commandment. | 6 | +2 | |
| 9 | +2 | ||
Last Lords only |
+1 +1 |
5 | +1 |
| Above ordinary citizens, Primordial Last Lords elevate the souls of other populations like no other. | 15 | +1 | |
| 30 | +1 | ||
Tahuks only |
Varies; always includes -1 |
5 | -90% on Stars' Light, Service of Spirit, and Eternal Sunshine |
| Tahuk inhabitants who have splintered from orthodox thinking, producing differing yields after each Tidefall. | 15 | *0.9 | |
| 30 | +1 | ||
Minor Factions
| Minor Faction Population | Effects | Pop Scale Bonuses | |
|---|---|---|---|
| Description | |||
| +2 |
5 | Ametrine Arcade improvement | |
| Protected by their hard exteriors, Ametrine citizens maintain a powerful connection to the land. | |||
| 15 | +1 | ||
| 30 | +10% | ||
| +50 |
5 | Blackhammers' Smithy improvement | |
| Well-versed with hammer and forge, Blackhammer citizens are very industrious. | |||
| 15 | +1 | ||
| 30 | +10% | ||
| +4 |
5 | Consortium improvement | |
| Consortium description. | |||
| 15 | +1 | ||
| 30 | +10% | ||
| +1 +2 +2 |
5 | Bor's Sparring Ring improvement | |
| Often keeping to themselves, Daughters of Bor citizens are skilled artisans with unique traditions of craft. | |||
| 15 | +1 | ||
| 30 | +10% | ||
| +2 -3 |
5 | Foundling Apothecary improvement | |
| Ardent believers and enthusiastic workers, Foundling citizens give their all to any task their teacher approves. | |||
| 15 | +1 | ||
| 30 | +10% | ||
| -2 |
5 | Gorog Shrine improvement | |
| Possessed with immense strength, Gorog citizens can be intimidating but make good workers. | |||
| 15 | +1 | ||
| 30 | +10% | ||
| +4 |
5 | Scions' Greenhouse improvement | |
| Expert gardeners, Green Scion citizens thrive where there are plants to be tended. | |||
| 15 | +1 | ||
| 30 | +10% | ||
| +2 |
5 | Hoy Salvage Depot improvement | |
| Resourceful and resilient, Hoy and Ladhran citizens are inseparably bonded wherever they go. | |||
| 15 | +1 | ||
| 30 | +10% | ||
| +3 |
5 | Hydracorn's Moonhollow improvement | |
| Wild creatures, Hydracorn citizens may be more likely to engage in ritual battle during waxing moons. | |||
| 15 | +1 | ||
| 30 | +10% | ||
| +3 |
5 | Noquensii Playhouse improvement | |
| Though viewed by many as bad omens, Noquensii citizens lift spirits with their melodious songs. | |||
| 15 | +1 | ||
| 30 | +10% | ||
| +3 -2 |
5 | Ochlings' Den improvement | |
| No matter what else is going on around them, Ochling citizens always have an eye for Dust. | |||
| 15 | +1 | ||
| 30 | +10% | ||
| +2 |
5 | Oneiroi Warren improvement | |
| When awakened from hibernation, Oneiroi citizens are usually attracted to the shine of valuable objects. | |||
| 15 | +1 | ||
| 30 | +10% | ||
| +3 -2 |
5 | Sollusk Imperatium improvement | |
| Ferocious brawlers, Sollusk citizens make up in enthusiasm what they lack in discipline. | |||
| 15 | +1 | ||
| 30 | +10% | ||
| +2 |
5 | Unseeing Seers' Cauldron improvement | |
| Usually occupied by the advancement of their studies, Unseeing Seer citizens can draw crowds with their predictions. | |||
| 15 | +1 | ||
| 30 | +10% | ||
| +4 |
5 | Xavius Night Watch improvement | |
| Despite their impish nature, Xavius citizens are a force to be reckoned with when organized. | |||
| 15 | +2 | ||
| 30 | +15 | ||
- ↑ All "per Population Type in the same category" effects don't count their own Population Type.
- ↑ 2.0 2.1 Last Lord buff only works on Last Lords working the same Vocation as the Primordial Last Lord.
- ↑ Called have a random yield, which changes each Tidefall and whenever Tahuk Festival is used. The following are the possible yields Called can have:
- ↑ Applies to all territories in the city; only increments the city Fortification value by the noted value (instead of applying to that total per-territory like other effects)
- ↑ 5.0 5.1 Applies to all militia of the city. Currently bugged to apply to all militia in the empire under certain conditions.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 localized as "if another Pop Type in the same category". Pop Type must be different.


