Army

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Revision as of 20:55, 3 September 2025 by Aether (talk | contribs) (Created page with "Each army is made up of up to 6 units. On the map only the most important unit in an army will be displayed. Every unit has 5 statistics: * Health: When a unit's health reaches zero the unit is killed. Heroes will be incapacitated instead of being killed. * Defense: Reduces incoming Damage. * Damage: Reduces the attacked unit's Health. * Critical Chance: Chance to inflict 150% of the unit's Damage with each attack. * Movement Points: Used to move on both the strategy and...")
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Each army is made up of up to 6 units. On the map only the most important unit in an army will be displayed. Every unit has 5 statistics:

  • Health: When a unit's health reaches zero the unit is killed. Heroes will be incapacitated instead of being killed.
  • Defense: Reduces incoming Damage.
  • Damage: Reduces the attacked unit's Health.
  • Critical Chance: Chance to inflict 150% of the unit's Damage with each attack.
  • Movement Points: Used to move on both the strategy and tactical map. Some tiles cost more of fewer Movement Points to travel on, depending on their terrain and features. If the army contains multiple units it will have the Movement Points of the unit with the fewest. Founding a city consumes all Movement Points.

Unit type

  • Cavalry: When attacking an infantry unit adds +20% Damage. When attacking after moving at least 3 tiles knocks the target back 1 tile.
Unit Type Health Damage Movement Points Description
Sentinel Cavalry 120 30-40 4 Mounted on tenacious warbeasts, Sentinels swiftly scour the lands, seeking signs of Necro incursions.