Minor Factions
Minor Factions are made up of one or more villages in a territory. They will not expand but will only align with an empire if given sufficient motivation. As time passes Minor Faction villages can create roaming armies that may attack.
Minor Faction villages may be pacified, which will make them no longer spawn armies and existing armies will never attack the empire that pacified them but the empire that pacified them also cannot attack them. Armies adjacent to a village have three ways to pacify it, which do not cost any movement points:
- They can bribe the village with Dust. This will pacify the village. The first village in the region will cost 150 Dust to pacify while the second one will cost 250.
- They can parley to receive a quest. If completed it will pacify all villages in the territory.
- They can attack the village. If the army wins the battle the village will be destroyed and can be rebuilt into a pacified village.
Empires that have a city in the same territory as a pacified Minor Factions village can assimilate the Minor Faction into a Protectorate by spending Influence. Assimilating a Minor Faction into a Protectorate unlocks a unique unit, councilor trait and notable, gives cities one Minor Faction population for each pacified village in the same territory, and grants a permanent bonus that scales with each village from that Minor Faction that is pacified. Every empire can initially support one Protectorate and the number can be increased up to 4 by various technologies.
| Minor Faction | Unit | Councilor Trait | Notable | Protectorate effects per Pacified Village | Description |
|---|---|---|---|---|---|
| Sollusk | Imperial Pike | Scavenger Tactics | Kesatörs | +1 Intuition +1 Might |
A proud race that once hailed from a powerful empire, the Sollusk have been reduced to highway robbery and petty thievery as they try to survive Saidha's calamitous past. |
| Ochlings | +10% Gains on Battle Spoils | Scharf | The bane of careless travelers, tribes of aggressive, Dust-loving Ochlings can be found on every isle of Saiadha, but their evil reputation masks a sad truth: in reality, they are but pitiful addicts. | ||
| Ametrine | +0.5 Strategic Resources of Mines | Chiolite | The ossified remains of the Ametrine still exist on the seabed, speaking to an age when these creatures of mineral and rock stalked the ancient deserts alone. Saiadha has seen so much in the intervening eras, but the Ametrine still wish to renew the bonds to the ancestors. |


