Research

From ENDLESS Legend 2 Official Wiki

Every technology will unlock between 1 and 4 units, structures, or empire-wide powers or bonuses. Technologies are researched by using Science and their cost increases based on their era and the number of technologies already researched. To better indicate what they're used for, all technologies are shown in one of four domains: Society, Economy, Discovery, and Defense.

Technologies in Endless Legend 2 are divided across 6 eras. Only technologies from the current and previous eras can be researched but once 8 technologies from the current era have been researched the next era will be reached. Reaching an era unlocks various bonuses depending on the played faction.

The Years of Survival

The Years of Survival is the first era. Technologies from it have a base cost of 24 Science.

Technology Domain Effects Faction
Civil Order Society Unlocks Improvement: Traveler's Shrine
+12 Approval on Capitals
All
Fencing Society Unlocks District: Farm
+1 Citizens Slot on Capital
+1 Artisans Slot on Capital
All
Voice of the Masses Society Unlocks District: Forum
+1 Scribes Slot on Capital
All
Currency Economy Unlocks District: Merchant's House
+8 Dust on Capital
All
Workshop Economy Unlocks District: Works
Unlocks Action: Remove Forest
All
Keystones Discovery Unlocks District: Bridge
Unlocks Action: Build Farm
All
Scientific Charter Discovery Unlocks District: Laboratory
Improves the rewards from Curiosities
All
Scavenging Defense +15 Health on Units
+5 Damage on Units
+25% Gains on Battle Spoils
All
Stonework Defense Unlocks District: Keep
+100 Fortification on Capital
All
The Strength of Garin Defense +5 Defense on Units
+2 Industry on Military Districts
Kin of Sheredyn
Asceticism Society +1 Protectorate Slot
+5 Defense while Defending on Units
Aspects

The Years of Toil

The Years of Toil is the second era. Technologies from it have a base cost of 33 Science.

Technology Domain Effects Faction
Common Rights Society Unlocks Improvement: Scriptorium
+4 Influence on Capital
All
Creed Society Unlocks Improvement: Lodgings
Unlocks Improvement: Emergency Dwellings
All
Diplomat's Manse Society Unlocks: Immigration Policy Treaty
Unlocks: Win-Win Relations
+100 Influence
All
Foreign Affairs Society +1 Protectorate Slot
-25% Dust Cost for Bribe action
All
Seedbanks Society Unlocks Improvement: Laborers' Hut
Unlocks Improvement: Granary
Unlocks Converter: Toil in the Fields
All
Collective Will Economy Unlocks Improvement: Blast Furnace
+4 Food on Capital
+4 Industry in Capital
All
Dustlytics Economy Unlocks Improvement: Lithosphere Gallery
+6 Dust on City Hall
+4 Dust on Ministry
All
Markets Economy Unlocks District: Trading Post
Unlocks: Traders' Trails
All
Geology Discovery Unlocks: Rewild landscaping action
-25% Influence Cost for Found Camp action
All
Hydromatic Laboratory Discovery Unlocks Improvement: Hydropump
+25% Precision for season predictability
All
Materials Science Discovery Unlocks Improvement: Geodesic Dome
Unlocks Improvement: Beacon of Science
+4 Science on Capital
All
Shock Tactics Defense Unlocks Improvement: Garrison
+200 District Fortification on City Hall
+100 District Fortification on Ministry
All
Sheredyn's Creen Defense Unlocks Unit Specialization: Defender
Unlocks Unit Specialization: Explorer
Unlocks Unit Specialization: Harrier
Unlocks Unit Specialization: Warden
Kin of Sheredyn
The Hand of Garin Defense Unlocks Improvement: Legion Vaults
Unlocks Unit Specialization: Architect
-25% Industry Cost on Keep
-25% Industry Cost on Military-related improvements
Kin of Sheredyn
Choral Amplifier Defense Unlocks Unit Specialization: Crawler
Unlocks Unit Specialization: Resistor
Unlocks Unit Specialization: Stinger
Unlocks Unit Specialization: Surveyor
Aspects
Persuasion Society Unlocks Improvement: Consular Mission
Unlocks Diplomatic Ability: Force a Treaty
Aspects

The Years of Invention

The Years of Invention is the third era. Technologies from it have a base cost of 42 Science.

Technology Domain Effects Faction

The Years of Revelation

The Years of Revelation is the fourth era. Technologies from it have a base cost of 51 Science.

Technology Domain Effects Faction

The Years of Trepidation

The Years of Trepidation is the fifth era. Technologies from it have a base cost of 63 Science.

Technology Domain Effects Faction

The Years of Reckoning

The Years of Reckoning is the sixth era. Technologies from it have a base cost of 360 Science.

Technology Domain Effects Faction