Research
Every technology will unlock between 1 and 4 units, structures, or empire-wide powers or bonuses. Technologies are researched by using Science and their cost increases based on their era and the number of technologies already researched. To better indicate what they're used for, all technologies are shown in one of four domains: Society, Economy, Discovery, and Defense.
Technologies in Endless Legend 2 are divided across 6 eras. Only technologies from the current and previous eras can be researched but once 8 technologies from the current era have been researched the next era will be reached. Reaching an era unlocks various bonuses depending on the played faction.
The Years of Survival
The Years of Survival is the first era. Technologies from it have a base cost of 24 Science.
| Technology | Domain | Effects | Faction |
|---|---|---|---|
| Civil Order | Society | Unlocks Improvement: Traveler's Shrine +12 Approval on Capitals |
All |
| Fencing | Society | Unlocks District: Farm +1 Citizens Slot on Capital +1 Artisans Slot on Capital |
All |
| Voice of the Masses | Society | Unlocks District: Forum +1 Scribes Slot on Capital |
All |
| Currency | Economy | Unlocks District: Merchant's House +8 Dust on Capital |
All |
| Workshop | Economy | Unlocks District: Works Unlocks Action: Remove Forest |
All |
| Keystones | Discovery | Unlocks District: Bridge Unlocks Action: Build Farm |
All |
| Scientific Charter | Discovery | Unlocks District: Laboratory Improves the rewards from Curiosities |
All |
| Scavenging | Defense | +15 Health on Units +5 Damage on Units +25% Gains on Battle Spoils |
All |
| Stonework | Defense | Unlocks District: Keep +100 Fortification on Capital |
All |
| The Strength of Garin | Defense | +5 Defense on Units +2 Industry on Military Districts |
Kin of Sheredyn |
| Asceticism | Society | +1 Protectorate Slot +5 Defense while Defending on Units |
Aspects |
The Years of Toil
The Years of Toil is the second era. Technologies from it have a base cost of 33 Science.
| Technology | Domain | Effects | Faction |
|---|---|---|---|
| Common Rights | Society | Unlocks Improvement: Scriptorium +4 Influence on Capitals |
All |
| Creed | Society | Unlocks Improvement: Lodgings Unlocks Improvement: Emergency Dwellings |
All |
| Diplomat's Manse | Society | Unlocks: Immigration Policy Treaty Unlocks: Win-Win Relations +100 Influence |
All |
| Foreign Affairs | Society | +1 Protectorate Slot -25% Dust Cost for Bribe action |
All |
| Seedbanks | Society | Unlocks Improvement: Laborers' Hut Unlocks Improvement: Granary Unlocks Converter: Toil in the Fields |
All |
| Collective Will | Economy | Unlocks Improvement: Blast Furnace +4 Food on Capitals +4 Industry in Capitals |
All |
| Dustlytics | Economy | Unlocks Improvement: Lithosphere Gallery +6 Dust on City Hall +4 Dust on Ministry |
All |
| Markets | Economy | Unlocks District: Trading Post Unlocks: Traders' Trails |
All |
The Years of Invention
The Years of Invention is the third era. Technologies from it have a base cost of 42 Science.
| Technology | Domain | Effects | Faction |
|---|
The Years of Revelation
The Years of Revelation is the fourth era. Technologies from it have a base cost of 51 Science.
| Technology | Domain | Effects | Faction |
|---|
The Years of Trepidation
The Years of Trepidation is the fifth era. Technologies from it have a base cost of 63 Science.
| Technology | Domain | Effects | Faction |
|---|
The Years of Reckoning
The Years of Reckoning is the sixth era. Technologies from it have a base cost of 360 Science.
| Technology | Domain | Effects | Faction |
|---|


