Beginner's Guide

From ENDLESS Legend 2 Official Wiki
Revision as of 18:46, 3 September 2025 by Aether (talk | contribs)

The first objective in every game is founding the capital city. Explore the nearby tiles.

Each army is made up of up to 6 units. On the map only the most important unit in an army will be displayed. Every unit has 5 statistics:

  • Health: When a unit's health reaches zero the unit is killed. Heroes will be incapacitated instead of being killed.
  • Defense: Reduces incoming Damage.
  • Damage: Reduces the attacked unit's Health.
  • Critical Chance: Chance to inflict 150% of the unit's Damage with each attack.
  • Movement Points: Used to move on both the strategy and tactical map. Some tiles cost more of fewer Movement Points to travel on, depending on their terrain and features. If the army contains multiple units it will have the Movement Points of the unit with the fewest.

The map is made up of hexagonal tiles. Every tile will have a specific terrain type that depends on its native Biome. A group of tiles contained together inside a closed border constitutes a Territory. Tiles can change their terrain type over the years through either natural phenomena or empire design. Tiles that are adjacent to Coastal or Ocean tiles receive a +1 bonus to their Food output.

Terrain

Terrain Output Movement cost Description
Bush 1 Food 1 Laden with fruit, plants grow happily in this soil.
Dense Bush 2 Food 1 Ripe berries hide behind every leaf in this inviting thicket.
Forest 1 Industry 2 A thicket of sturdy trees reach skyward.
Dense Forest 2 Industry 2 Rooted so closely together, the trees' scent is almost overpowering.
Grove 1 Food
1 Industry
2 The trees offer strong timber and pungent nourishment.