Units

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Revision as of 10:03, 29 September 2026 by VRAM (talk | contribs) (Updated Kin of Sheredyn unit section to more accurately reflect in-game values as of Version – 1.0.146.)

Kin of Sheredyn

Tier 1

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology
Sentinel Cavalry Aware 140 35-45 5 4 80 4
Legionary Infantry Defense Expert I
Shield Mastery I
150 40-50 10 3 180 6
Chosen Juggernaut Righteous Wrath 200 41-56 10 3 450 15
Archer Ranged Ranged III
Coordinated Attack I
140 45-55 0 3 180 10 Era 2
Herald of
the Faith
Cavalry Shattering Strike 180 50-60 20 4 300 15 Era 3

Tier 2

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
Explorer Cavalry Patroller I
Aware
160 35-50 10 4 100 Dust 6 Sheredyn's Creed Sentinel
Harrier Cavalry Patroller I
Weakening Strike I
160 35-55 5 4 10 Titanium 6 Sheredyn's Creed Sentinel
Warden Infantry Defense Expert II
Shield Mastery I
175 40-55 10 3 200 Dust 10 Sheredyn's Creed Legionary
Defender Infantry Defense Expert I
Defensive Aura I
Shield Mastery I
175 40-55 18 3 15 Titanium 10 Sheredyn's Creed Legionary
Heavy Archer Ranged Ranged IV
Coordinated Attack I
160 45-60 0 3 200 Dust 15 Composite Materials Archer
Bloodletter Ranged Ranged III
Coordinated Attack I
Warmaster
150 45-60 5 3 15 Titanium 15 Composite Materials Archer
Clarion Cavalry Shattering Strike
Inspiring Strike I
230 50-65 25 4 400 Dust 15 Composite Materials Herald of
the Faith
Protector Cavalry Shattering Strike
Coordinated Attack I
230 50-65 20 4 15 Lazualin 15 Composite Materials Herald of
the Faith

Tier 3

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
Pathfinder Cavalry Patroller II
Aware
180 35-55 15 4 300 Dust 10 Zelevas' Stamina Explorer
Harassers Cavalry Aware
Weakening Strike II
180 35-60 5 4 20 Titanium 10 Zelevas' Stamina Harrier
Custodian Infantry Defense Expert II
Shield Mastery II
200 40-60 10 3 400 Dust 15 Zelevas' Stamina Warden
Guardian Infantry Defense Expert I
Defensive Aura II
Shield Mastery I
200 40-60 25 3 15 Lazualin 10 Zelevas' Stamina Defender
Bowmaster Ranged Ranged V
Coordinated Attack I
180 45-65 0 3 400 Dust 10 Elite Focus Heavy Archer
Executor Ranged Ranged III
Coordinated Attack II
Warmaster
200 45-65 10 3 15 Lazualin
15 Production(?)
10 Elite Focus Blood Letter
Commander Cavalry Shattering Strike
Inspiring Strike II
250 50-70 30 4 600 Dust 15 Elite Focus Clarion
Champion Cavalry Shattering Strike
Coordinated Attack II
250 50-75 25 4 15 Eradione 15 Elite Focus Protector

Last Lords Units

Tier 1

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology
Thrall Infantry Aware
Cruel
100 30-38 0 3 80 4
Stalwart Infantry Leeching Strike 140 35-45 10 3 180 6
Palanquin
of the Profane
Juggernaut
Ranged
Ranged IV
Life from Death
160 45-60 0 3 300 10 Era 2
Dust Lord Flying Flying
Terror I
200 45-60 10 4 450 15 Era 3

Tier 2

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
Scavanger Infantry Patroller I
Aware
Cruel
130 35-42 5 3 200 Dust 6 Lords' Discipline Thrall
Fleetfoot Infantry Aware
Cruel
Coordinated Attack I
130 40-50 0 3 15 Titanium 6 Lords' Discipline Thrall
Fallen Knight Infantry Defensive Expert I
Leeching Strike I
180 42-52 15 3 200 Dust 10 Lords' Discipline Stalwart
Eldritch Knight Infantry Leeching Stike I
Coordinated Strike I
170 42-52 10 3 15 Titanium 10 Lords' Discipline Stalwart
Venerable
Palanquin
Juggernaut
Ranged
Ranged IV
Life from Death
Steady Blow I
200 50-65 0 3 400 Dust 15 Lords' Piety Palanquin
of the Profane
Leeching
Palanquin
Juggernaut
Ranged
Ranged IV
Collateral Damage II
Life from Death
200 60-75 0 3 15 Lazualin 15 Lords' Piety Palanquin
of the Profane
Blood Master Flying Flying
Terror I
Fearless Charge I
250 55-70 15 4 600 Dust 20 Lords' Piety Dust Lord
Dread Lord Flying Flying
Leeching Strike I
Terror II
230 50-60 20 4 20 Lazualin 20 Lords' Piety Dust Lord

Tier 3

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
Shadow Lord Infantry Patroller II
Aware
Cruel
160 40-50 10 3 300 Dust 4 Supreme Fealty Scavanger
Executioner Infantry Aware
Cruel
Coordinated Attack II
160 48-60 0 3 15 Lazualin 4 Supreme Fealty Fleetfoot
Merciless Knight Infantry Defense Expert II
Leeching Strike I
220 49-64 20 3 400 Dust 15 Supreme Fealty Fallen Knight
Consul's Guard Infantry Leeching Strike II
Coordinated Attack II
200 49-64 10 3 15 Lazualin 15 Supreme Fealty Eldritch Knight
Ancient
Palanquin
Juggernaut
Ranged
Ranged IV
Life from Death
Steady Blow II
240 55-70 0 3 600 Dust 10 Sacred Vow Venerable
Palanquin
Soulsapping
Palanquin
Juggernaut
Ranged
Ranged IV
Collateral Damage II
Life from Death
240 75-90 0 3 15 Eradione 10 Sacred Vow Leeching
Palanquin
Blood Tyrant Flying Flying
Terror I
Fearless Charge II
300 65-80 20 4 1000 30 Sacred Vow Blood Master
Dread Duke Flying Flying
Leeching Strike II
Terror II
260 60-70 30 4 20 Eradione 30 Sacred Vow Dread Lord

Tahuk

Tier 1

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology
Initiate Cavalry Ranged Ranged III
Aware
110 28-38 0 3 80 4
Devotee Infantry Incapacitating Strike I 140 35-45 10 3 180 6
Relic Keeper Ranged Ranged III
Weakening Strike
110 40-50 0 3 180 15 Era 2
Wrath Bearer Ranged Ranged V 200 60-75 10 3 450 30 Era 3

Tier 2

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
Apprentice Cavalry Ranged Patroller I
Ranged III
Aware
130 35-45 0 3 100 Dust 4 Sages' Blessing Initiate
Vigil Keeper Cavalry Ranged Ranged III
Aware
Fearless Charge
130 35-45 0 3 10 Titanium 4 Sages' Blessing Initiate
Fanatic Infantry Defense Expert I
Incapacitating Strike I
170 45-55 10 3 200 Dust 6 Sages' Blessing Devotee
Illuminator Infantry Incapacitating Strike I
Opportunist I
190 40-50 10 3 15 Titanium 6 Sages' Blessing Devotee
Holy Keeper Ranged Ranged III
Inspiring Strike I
Weakening Strike I
150 48-58 0 3 200 Dust 15 Sages' Wisdom Relic Keeper
Holy Smither Ranged Ranged III
Targeting
Weakening Strike I
150 48-68 0 3 20 Lazualin 15 Sages' Wisdom Relic Keeper
Magnified Wrath Ranged Ranged V
Warmaster
250 80-95 10 3 600 Dust 30 Sages' Wisdom Wrath Bearer
Skeptics' Bane Ranged Ranged V
Collateral Damage II
250 70-85 10 3 20 Lazualin 30 Sages' Wisdom Wrath Bearer

Tier 3

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
True Guide Cavalry Ranged Patroller II
Ranged III
Aware
150 40-50 0 3 300 Dust 4 Sages' Insight Apprentice
Vigil Master Cavalry Ranged Ranged III
Aware
Fearless Charge II
150 40-50 0 3 15 Lazualin 4 Sages' Insight Vigil Keeper
Zealot Infantry Defense Expert II
Incapacitating Strike I
200 55-65 10 3 400 Dust 6 Sages' Insight Fanatic
Lightbringer Infantry Incapacitating Strike II
Opportunist I
240 45-55 10 3 15 Lazualin 6 Sages' Insight Illuminator
Divine Protector Ranged Ranged III
Inspiring Strike II
Weakening Strike I
170 56-66 0 3 400 Dust 15 Sages' Vision Holy Keeper
Divine Smither Ranged Ranged III
Targeting
Weakening Strike II
170 56-66 0 3 20 Eradione 15 Sages' Vision Holy Smiter
Devastating Wrath Ranged Ranged V
Warmaster
Obliteration
300 100-120 10 3 1000 Dust 30 Sages' Vision Magnified Wrath
Fire of the Gods Ranged Ranged V
Collateral Damage II
Weakening Strike I
300 80-95 10 3 20 Eradione 30 Sages' Vision Skeptics' Bane

Aspects

Tier 1

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology
Envoy Swarm Aware
Defense Expert I
Destabilizing Defense I
120 30-38 10 3 80 4
Sentry Ranged Ranged III
Steady Blow I
120 35-45 0 3 180 6
Observer Cavalry Targeting 160 50-65 15 4 300 10 Era 2
Skyscale Flying Flying 250 60-75 15 3 450 15 Era 3

Tier 2

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
Crawler Swarm Aware
Defense Expert II
Destabilizing Defense I
150 38-45 10 3 100 Dust 4 Choral Amplifier Envoy
Surveyor Swarm Patroller I
Aware
Defense Expert I
Destabilizing Defense I
150 35-42 15 3 10 Titanium 4 Choral Amplifier Envoy
Stinger Ranged Ranged III
Coordinated Attack I
Steady Blow I
130 42-52 0 3 200 Dust 6 Choral Amplifier Sentry
Resistor Ranged Ranged IV
Steady Blow I
130 42-52 0 3 15 Titanium 6 Choral Amplifier Sentry
Peacemaker Cavalry Inspiring Strike I
Targeting
200 60-75 20 4 400 Dust 10 Choral Sensorium Observer
Guard of the
Current
Cavalry Targeting
Fearless Charge I
200 60-75 10 4 15 Lazualin 10 Coral Sensorium Observer
Brightscale Flying Flying
Run Through I
300 70-85 25 3 600 Dust 15 Coral Sensorium Skyscale
Shadowscale Flying Flying
Warmaster
300 80-95 25 3 20 Lazualin 15 Coral Sensorium Skyscale

Tier 3

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
Scraper Swarm Aware
Defense Expert II
Destabilizing Defense II
180 45-55 10 3 300 Dust 4 Meditative Routines Crawler
Emissary Swarm Patroller II
Aware
Defense Expert I
Destabilizing Defense I
180 40-47 20 3 15 Lazualin 4 Meditative Routines Surveyor
Pitiless Stinger Ranged Ranged III
Coordinated Attack II
Steady Blow I
160 50-60 0 3 400 Dust 6 Meditative Routines Stinger
Pitiless Resistor Ranged Ranged IV
Steady Blow II
160 50-60 0 3 15 Lazualin 6 Meditative Routines Resistor
Arbiter Cavalry Inspiring Strike II
Targeting
240 70-85 20 4 600 Dust 10 Harmonized Chorus Peacemaker
Currentwalker Cavalry Targeting
Fearless Charge II
240 70-85 10 4 15 Eradione 10 Harmonized Chorus Guard of the
Current
Scales of Balance Flying Flying
Run Through II
300 80-95 25 3 1000 Dust 15 Harmonized Chorus Brightscales
Scales of Justice Flying Flying
Blood Rush
Warmaster
350 100-120 25 3 20 Eradione 15 Harmonized Chorus Shadowscale

Necrophages

Tier 1

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology
Larva Swarm 50 25-35 0 3 80 4

Tier 2

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
Necrodrone Flying Flying 85 30-40 10 3 20 Corpses 6 Larva
Spitter Ranged Ranged III 85 40-50 0 3 20 Corpses 6 Larva
Feeder Swarm Opportunist I 120 35-45 0 3 20 Corpses 6 Larva

Tier 3

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
Corpse Hunter Flying Flying
Patroller I
150 35-45 10 3 30 Corpses & 200 Dust 10 Razor Mandibles Necrodrone
Rusher Flying Flying
Shoving Striker I
Fearless Charge I
160 45-55 10 3 30 Corpses & 10 Titanium 10 Razor Mandibles Necrodrone
Corrupter Ranged Ranged III
Cruel
120 50-60 0 3 30 Corpses & 10 Titanium 10 Razor Mandibles Spitter
Soldier Swarm Cruel
Opportunist I
200 50-60 0 3 30 Corpses & 300 Dust 10 Razor Mandibles Feeder
Behemoth Juggernaut Wild Swing II
Defensive Plate
Never Yielding
300 55-70 25 3 50 Corpses & 10 Titanium 15 Hive Guardian Feeder

Tier 4

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
Bloodseeker Flying Flying
Patroller II
185 40-50 10 3 40 Corpses & 300 Dust 15 Hive Guardian Corpse Hunter
Hornet Flying Flying
Shoving Strike I
Fearless Charge II
225 55-65 10 3 40 Corpses & 10 Lazualin 15 Hive Guardian Rusher
Defiler Ranged Ranged III
Cruel
Inspiring Strike II
165 65-80 0 3 50 Corpses & 10 Eradione 15 Hive Guardian Corrupter
Slicer Swarm Cruel
Feast on the Dead
Opportunist I
300 60-70 0 3 40 Corpses & 500 Dust 15 Hive Guardian Soldier
Infestor Ranged Infectous
Ranged V
Cruel
165 60-75 0 3 50 Corpses & 500 Dust 15 Chitinous Plating Corrupter
Savage Behemoth Juggernaut Wild Swing II
Defensive Plate
Blood Rush
Never Yielding
350 70-90 25 3 75 Corpses & 15 Lazualin 30 Chitinous Plating Behemoth
Lurking Behemoth Juggernaut Shattering Strike
Wild Swing II
Defensive Plate
Never Yielding
400 55-70 35 3 75 Corpses & 15 Eradione 30 Chitinous Plating Behemoth

Minor Factions Tier 1

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Minor Faction
Crusher Infantry Defense Expert I, Breaching Attack 160 38-48 15 3 180 Low Ametrine
Warsmith Infantry Defiant Gaze 160 40-50 10 3 180 Low Blackhammers
Courier Cavalry Ranged Ranged III, Fearless Charge I 150 40-50 5 4 180 Low The Consortium
Huntress Infantry Never Yielding 160 40-50 10 3 180 Low Daughters of Bor
Occultist Infantry Blood Mending I 160 40-50 10 3 180 Low Foundlings
Ranger Juggernaut Impenetrable Momentum, Vengeful Spirit 360 40-55 10 3 180 Low Gorog
Knifewing Flying Swarm Accurse I 160 40-50 5 3 180 Low Green Scions
Rider Flying Ranged Ranged III, Defensive Aura I 150 40-50 10 3 180 Low Hoy and Ladhran
Charger Cavalry Warmaster 160 40-50 10 4 180 Low Hydracorns
Rootstalk Juggernaut Blossom I, Defensive Aura I, Incapacitating Strike I 200 40-50 10 3 180 High Mangrove of Harmony
Harper Flying Ranged Ranged III, Inspiring Strike I 150 40-50 0 3 180 Low Noquensii
Raider Ranged Ranged III, Ranged Retaliation 90 25-35 0 3 180 Low Ochlings
Screecher Flying Swarm Leeching Strike I 150 40-50 5 3 180 Low Oneiroi
Imperial Pike Juggernaut Incapacitating Strike II 180 40-50 15 3 180 Low Sollusk
Scholastic Ranged Ranged III, Breaching Attack 160 40-50 0 3 180 Low Unseeing Seers
Pantinel Juggernaut Defense Expert I, Defensive Aura I 160 40-50 15 3 180 High Xavius

Minor Factions Tier 2

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Minor Faction
Mighty Crusher Infantry Defense Expert II, Breaching Attack 190 38-53 20 3 180 Medium Ametrine
Mighty Warsmith Infantry Defiant Gaze, Defense Expert I 190 40-58 15 3 180 Medium Blackhammers
Mighty Courier Cavalry Ranged Ranged III, Fearless Charge I 175 40-57 5 4 180 Medium The Consortium
Mighty Huntress Infantry Never Yielding, Coordinated Attack I 190 40-58 10 3 180 Medium Daughters of Bor
Mighty Occultist Infantry Blood Mending I, Cruel 190 40-58 10 3 180 Medium Foundlings
Mighty Ranger Juggernaut Impenetrable Momentum, Fearless Charge I, Vengeful Spirit 460 40-64 10 3 180 Medium Gorog
Mighty Knifewing Flying Swarm Accurse I, Incapacitating Strike I 180 40-57 5 3 180 Medium Green Scions
Mighty Rider Flying Ranged Ranged IV, Defensive Aura I 175 40-57 10 3 180 Medium Hoy and Ladhran
Mighty Charger Cavalry Warmaster, Fearless Charge I 190 40-55 10 4 180 Medium Hydracorns
Mighty Rootstalk Juggernaut Blossom II, Defensive Aura I, Incapacitating Strike II 260 40-57 10 3 180 High Mangrove of Harmony
Mighty Harper Flying Ranged Ranged IV, Inspiring Strike I 175 40-57 0 3 180 Medium Noquensii
Mighty Raider Ranged Ranged IV, Ranged Retaliation 110 30-40 0 3 180 Medium Ochlings
Mighty Screecher Flying Swarm Cruel, Leeching Strike I 175 40-57 5 3 180 Medium Oneiroi
Mighty Imperial Pike Juggernaut Incapacitating Strike II, Steady Blow I 220 40-57 20 3 180 Medium Sollusk
Mighty Scholastic Ranged Ranged III, Shattering Strike 190 40-57 0 3 180 Low Unseeing Seers
Mighty Pantinel Juggernaut Defense Expert II, Defensive Aura I 200 40-57 20 3 180 Medium Xavius

Minor Factions Tier 3

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Minor Faction
Elite Crusher Infantry Defense Expert II, Shattering Strike 220 38-58 25 3 180 High Ametrine
Elite Warsmith Infantry Defiant Gaze, Defense Expert II 220 40-64 20 3 180 High Blackhammers
Elite Courier Cavalry Ranged Ranged III, Fearless Charge II 200 40-64 5 4 180 High The Consortium
Elite Huntress Infantry Never Yielding, Coordinated Attack II 220 40-64 10 3 180 High Daughters of Bor
Elite Occultist Infantry Blood Mending II, Cruel 220 40-64 10 3 180 High Foundlings
Elite Ranger Juggernaut Impenetrable Momentum, Fearless Charge II, Vengeful Spirit 560 40-71 10 3 180 None Gorog
Elite Knifewing Flying Swarm Accurse II, Incapacitating Strike I 200 40-64 5 3 180 High Green Scions
Elite Rider Flying Ranged Ranged IV, Defensive Aura II 200 40-64 10 3 180 High Hoy and Ladhran
Elite Charger Cavalry Warmaster, Fearless Charge II 220 40-60 10 4 180 High Hydracorns
Elite Rootstalk Juggernaut Completed Blossom, Defensive Aura II, Incapacitating Strike II 320 40-64 10 3 180 High Mangrove of Harmony
Elite Harper Flying Ranged Ranged IV, Inspiring Strike II 200 40-64 0 3 180 High Noquensii
Elite Raider Ranged Ranged IV, Ranged Retaliation, Vengeful Spirit 130 40-50 0 3 180 High Ochlings
Elite Screecher Flying Swarm Cruel, Leeching Strike II 200 40-64 5 3 180 High Oneiroi
Elite Imperial Pike Juggernaut Incapacitating Strike II, Steady Blow II 260 40-64 25 3 180 None Sollusk
Elite Scholastic Ranged Ranged III, Obliteration 220 40-64 0 3 180 Low Unseeing Seers
Elite Pantinel Juggernaut Defense Expert II, Defensive Aura II 240 40-64 25 3 180 High Xavius